Rifleman Archive
Thread: Rifleman Issues Designer responses
Either they didn't understant the problem or we (rifleman in general) didn't explain it well enough. I think the problem is in both areas and here is why.
The problem addressed was accuracy not range.
I play with my two friends, both have opted to use pistol, and here is how we kill mobs. ALL 3 OF US get within our maximum range, go prone, and fire on the target, the pistoleer being the tank so i can stay within my ideal range. The problem I see is, we are all lying prone, side to side, and all of us able to shoot withoutdisadvantage or advantage (in rifleman's case). I can get screenshots to prove it too!
Technically what the devs responded was true. The chance to hit from the same distance is the same. Next time, make sure the devs understand that we want the pistol wielding players to have a shorter range.
Drighton - Radiant (still awaiting the Rainbow Crystals)
I think this is all great but, the last one about the low damage output. I am sure if you get hit with a rifle in real life the damage is anything but low. We should have the same min damage as most weapons. I dont like the fact that sometimes i hit for 19 this to me is not acceptable. getting 30% exp is not and should not be the downfall of a rifleman if anything during pve we should get the same exp and do great damage. pvp is another story i wont even bring that up. But if i am lying prone and aiming and shooting somethings head do you think i should only do the lowest damage and get no exp for it. If you look at some of the military training and we get this at master but a sniper can shoot once every second with a bolt action rifle. but my personal prefferance or i would like to see us with a lower attack speed i am not saying give us pistol speed but maybe 3.5 or something to that effect.
just my opinion.
thanks for listening
oh I almost forgot were they might not be able to heal totally in pve they can. they can eat or take muon gold and guess what we as riflemen/riflewomen are done in pvp. this should be looked into as well. pistoleers and such do not have this problem. players get buffed and thats it..pistoleers spam fan shot and they can win. we cant...so my point is rifle is one of the weekest in the game until master or even master i am not sure cause i am not that far. and we get no exp in groups and we get beat up pretty good during pve lol. i personally dont like that i take 3x more damage then most people. maybe a melee defense would help like hitting with the butt of the riffle so we can get away.
please fill me in let me know if i am wrong here. since i am new to rifleman
Well, I've seen a lot of arguments about a lot of classes, and across them all one can see that each class has a gripe about another. Eyeshots...hey he's a boutny hunter and a bad ass one on one, sounds fair. Flamethrower...well, if youre willing to stand still 16 meters from him...expect to burn, thats what he trained so hard for. Pistoleers....well, nobody complains wbout them since they got nerfed...anyways
My only gripe about the Rifleman ....and the one thing that has led me away from being one is the range. I mean really, a modern day rifleman can hit a target a mile and a half away...a pistol...not even close to that. So how is it...that the rifle man with a finely made gun in SWG can only hit from the same range that a pistoleer can. I don't care that there's melee penalty...I dont care that a BH can kick a rifleman's butt if he gets close. I would expect as much. But the one benefit a rifleman should have over the other classes is that he can shoot from much farther distances with pin point accuracy. I.E. allow the rifleman to take cover 128 meters away and try to pick off a target. Thats how sniping works. And it would also make them more viable in PvP. If we get spotted too soon, well then we get charged and die, but at least it would be a bit more in line with everyone's expectations for the class.
Drakku Omegeo
Eclipse
That is one long rant that you have, and I do say while I agree with a lot of what was said, some things are just not practical in a game sit. You have to take a look atall of the proffesions as a whole, now instead of invis to radar why not make us look like a group member or a neutral. just a thought.
But more seriously about the T-21 what I would like to see done to that rifle is since the materials ARE so very RARE make it the absolout best rifle in the game turn the HAM costs into the equivalent of a DLT-20 start its default speed at 6.0 instead of the normal 9.0, bring the minimum damage, and hell lastly but not least make it MORE RARE, make it so its a trophy for a rifleman to have, or hell add more rifles because seriously all anyone has to do in order to snag the t-21 if they want to use it is grab novice rifleman, easy for a master marksmen, or maybe even move the T-21 rifle up farther in the line.
Hmm I was sitting here and decided to go back and READ every last post on this subject and have come to this conclusion... 1. some people say the range is fine because this is based off of SWG machanics (pardon spellings) 2. the real issues are not being addresed and 3. There has been only one feedback from the devs on these situations and that is at the start of the posts.
To deal with the first one I will say this, most of you have to pay attention to the time frame actually takes place how many of you say the future?? a good number I bet, and this is do to the fact that they have laser weapons, shields, and deflectors... well I have to say those of you are wrong, if you pay attention it takes place in a galaxy far far away, a long time ago. HOWEVER I would like to point out that the nature of things even long ago and in galaxies many light years away would have to have realativly the same rules of physics(again pardon spelling) this being that light travels many many miles a second. heh well how many of you know what a laser is?? how many said a red light because thats what your "laser pointer" shoots out? Again I will have to tell those people they are wrong, A "Laser" is A condenced beam of light focused threw a speacial lense. now most of the time this lense is red so the light turns red, this allows us to see it, the first thing about a laser is this, it has no real limit to its size, you just need a big enough power source and a good enough lens... now technically a Laser Rifle shouldn't shoot in bursts but should be one stream of continous fire until we decide to turn the gun off. but then again that wouldn't be fair to the other players. A long rant for something so small, so I will get to the point... EVEN in SWG Machanics(pardon spelling) A BEAM of LIGHT should TRAVEL farther then a PROJECTILE. AND since the projectiles SPEED and DISTANCE is not determind by the GUN but rather the Ammunition used! of course the gun has to be able to take the ammunition but hey whose keeping track of that?
2:: The real issues are this.
1::::Range::::
2:::Accuracy::::
3:::Abilities:::
I put abilities as a last because I believe if the first to get fixed a TON of the complaints would vanish
and lastely this is for Q and any other Devs that might be reading this thinking I am a complete and under jerk. I apologise for anything that I might have written here or anywhere else that might have offended you, and I will take full responsibility for everyone elses angry comments, I just ask one thing, Give us some sort of feedback, or at the very least, a place where we can look at what is planned for rifleman in the future.
I do not pretend to hate the proffesions I have chossen, I just wish to see them geared the way they where already headed or geared to the general populations beliefe
Now... the problems with the class. Rifleman should have (almost need) a greater max range with a rifle (like the T21 since it is class specific) than any other class / weapon in the game. It's the only way to make a rifleman affective in the grand scheme of PVP. And for god's sake... fix the bug with the random warping when we go prone! Going prone is the one MAJOR advantage we have with getting the best possible range mods, and this bug is really screwing with that.
Now... I would really like to see the Dev's making return comments to us on our posts. I'm wondering if they indeed read these? I have read in other posts that the Dev's do not consider the rifleman as a soldier... but let's be realistic and acknowledge that they are indeed that. We don't get rancors to draw enemy fire, we don't get to make special attacks that we can then heal the damage affect from, and we obviously don't get any bonuses when hunting in groups. I submit that they fix the rifleman and their class weapon to suit the rifleman as a soldier (sniper) where they are most affective on their own at greater ranges. The players will find a way to make them useful when groups, and the greater range will make them more useful in PVP.
Kypp Darksider
Intrepid Server
Rifleman / Ranger
Maybe it's just because I'm still pretty new to the rifleman class, but I really have no issues with the profession. I would like to see the conceal branch function as intended since that is a huge part of being a rifleman/sniper, but beyond that, there isn't much I would change. I think we should take more damage from melee since it would be our own fault for letting them get close enough to hit us.
Twoadditions/changes I would like to see:
- Increased rifleman range (I would be happy if we could shoot from 80m away). This would at least separate us from the other ranged classes
- Increased damage stats on the T21. Let's be realistic, we need one weapon that can act as the angel of death. All the other elite professions have something, let us have this!
Hey rebelchamp go buy a flashlight, or a pen light.
Then buy a sniper rifle.
Do some distance tests, not on which go farther, but which go farther 'effectively'.
The light saber is a laser beam, how do you explain its range?
Really it's a game in an imaginary world,if you're gonna bring physics into this at least be sure the physics is right.
By looking over that list it looks like to me that they are trying HARD to avoid the most serious issues. They are throwing us small bones which do VERY LITTLE to actuallyimprove or fix the profession. Its pretty sad how much the Dev's are trying to ignore and avoid the Rifleman (sigh). I must say I am seriously unhappy about this, and if it continues too much longer I will have no choice other than to cancel my account in order to get my point across.
At least they realize that Rifles are not doing the damage they should be considering all the penalties one suffers as a Rifleman. This is a good bonus and a first step in the right direction.
At the bottom of his post he also said this... "There are advantages to every class and the advantage of the rifleman is that mind damage generally can’t be healed in a battle."
(boggled) wait a moment...didn't they say they were addressing this issue and thinking about adding forms of healing for the mind pool which can be used in battle? So how much longer are we going to have this so called advantage? Also not to mention we can't heal ourselves because if we do target someone's mind pool, we knock down our own mind pool to the point where we cannot perform any heals. Special attack costs on HAM's were fine and dandy balanced with the damage that can be done in PvE, yet with the 75% cut on damage the costs are no longer balanced with the damage that is being done in PvP. And in some cases I would have to say that using special attacks allows you to kill YOURSELF faster than you can take down your target. So if you come back and say that you should not be using specials so much...then if your not using special so much your not able to target the mind pool of another player, thus no advantage. Mind dosts for Rifleman special attacks should most defenitely be lowered by 50%. Even with a mind pool of 800+ a Rifleman can empty that complete pool in a handfull of special attacks. And when they are low in mind or empty...what can they do when its time to heal themselves? Nothing. I also know that I can empty my 800 point mind pool using headshot 3 before I can take someone down who has a mind pool of 700. Thats some pretty high costs for such little damage.
Also asside from being able to target the mind pool (which is not completely unique to the Rifleman) I see VERY few other advantages asside from some decent AE (area effect) special attacks. And personally Rifleman should be the kings of precision heavy hitting damage..."PRECISION". Why in the world do we have so many AE attacks? It makes no sense. Please decide what a Rifleman is supposed to be, and what spot they are supposed to fill in the grand scheme of SWG! As I see it we are the "snipers" of SWG. But sadly Rifleman come so incredibly far from actually fitting that bill. And from what I read (long ago in beta) in the profession description it also leads someone to believe that this profession is a sniper type profession.
Also they failed to address the problem with the T21 being utterly useless at this point. And that it should be restored to its pre-nerf state. The T21 was one of the Rifleman's last hopes at being some sort of sniper. I say...take away our AE attacks and give us the heavy precision damage we should have. The profession that should have all the AE damageing attacks are Commando's. They should be the kings of mass damage. Commando's should be themost effectiveat damaging large groups of players/mobs where as the Rifleman should specialize in taking down single targets in the least amount of shots possible. I really wish the Dev's would make up their minds on what professions will fit what spot in SWG.
Also on top of the T21's damage being utterly crap compared to the mind costs and speed of the weapon....its required materials are FAR TOO RARE. Hell, the Commando and BH weapons had the same issues and problems. And look what happened to them, they made their requirements pretty generic and they can be produced in mass now. What about the T21? It suffers from the SAME EXACT issues, yet why not make it so it requires less specific resources/materials? Come on, I swear its the ONLY weapon in the game that has not been able to be made yet on many servers.
Again I will ask the question, what is a Rifleman? If you put a list of the possible professions in front of anyone who is playing SWG for the first time they would tell you they would see the Rifleman as the "sniper" of the classes. Yet the rifleman does not fit this bill (not even remotely)and does not have its proper place in SWG. There are a few things that need to change in order to bring the Rifleman profession into its proper place. As I have discussed the Rifleman needs more hard hitting damage (precision ONLY). Also they need a way to use their concealment skills in pvp. I however do NOT believe they should have some sort of instant invisibility ability. I have been through games such as DAOC and believe this sort of ability is just plain stupid and unrealistic. What I personally believe is that the Rifleman should have a skill/ability in the Concealment skill line (possibly level 4, or maybe even master rifleman) which allows the Rifleman to make him or herself invisible to radar ONLY. They can be visibly seen however which promotes tactics and use of terrain. But on radar they do not show up until they attack. This would not be an overpowered ability or skill, yet give them a little more edge which the Rifleman are in so desperate need of. It would in essense allow a rifleman to lay prone...using the terrain for cover and patiently waiting for their pray. At the same time they would be invisible to radar until their first shot. At that time they would appear on radar and would not be able to use the same ability again until maybe a minute or so after combat has ended. I think this would be a GRAND addition to the profession!
Scarl Nightrunner
Master Rifleman/ Master Heavy Swordsman -- Starsider
First Frail I reccomend you buy some glasses and read what I wrote, other then that distance and effectivnace are two very different catagories, however I would also like to point out that the light saber is not a laser beam do to the fact that it doesn't go beyond a X amount of range a LASER has no limit in its distance, it does however slowly disspearse. ALSO SECONDALY I WOULD LIKE TO POINT OUT THAT THE LIGHT SABE IS NOT A LASER DO TO THE FACT THAT IT IS A POWER RECATION OF TWO CRYSTALS.
so I submit for you one, make sure you have game physics down before you start commenting on someone elses, secondly read what I wrote carefully and third if you wrote here just to start a argument this is the only post that will be responding to yours, so have a nice day.
Greetings everybody. Well this is gonna be my two cents into the Rifleman Issues. At the moment, I thinktheRifleman Professionis getting it up the ying-yangnext to pistoleers.I'm a soon to be Master Sharpshooter on the Lowca Server, and for most of the time, I love the idea of being a sniper in SWG. Being a Rifleman has it's unique ups in the game, but now it has a lot of downfalls. I'm starting to speculate that the designers don't really favor the Rifleman Profession as much as it does the Commando or Bounty Hunter Professions.
Rightnow, The Commando Profession and Bounty Hunter Profession are the two big dogs professions in the game. They are basically the top two damage dealers in the SWG World. That's very understandable since a Commando is equivalent toMarine soldieror Green Berets, and a Bounty Hunter is equvalent to a Bounty Hunter who hunts after people because of a bounty on that person.
ARifleman is suppose to be equivalent to aSniper, a Hunter,or aHit-man. Such a profession may not have the biggest explosions, or the biggestrewards for asuccessfulmission, but it is by far one of the deadliest arts of warfare. This profession is suppose to represent the art of eliminating somebody from a far distance while the target is occupied with itself, and isn't aware of that fact that it will meet an unexpected death in just a matter of time.If you watch the movie, Assassin starting Antonio Bandaris, and Syelvester Stallone. Both of their characters in the movie were the deadliest of enemies in that movie with the ability to eliminate either character, and their targets in just one blow.
Their is a lot of imbalance in the game, but making these two professions the biggest damage dealers in the game doesn't make it balanced.First off, the Commando weapons are way to fast. The Rifleman's T21 Repeating Rifle has been put to shame already because of its really poor stats, and that fact that a Commando Weapon or BH Weaponis 10 times better than the Rifleman's T21. Second, Why is it every weapon has the ability to shot an enemy at a range of 64 meters. Isn't a Rifleman suppose to havethe most accuracy at a longer range than allother professions. The T21 Repeating Rifle isn't even worth the time to use it, buy it, or possibly make it. On the Lowca Server, the ore to make the rifle is still bugged, the stats on my laser rifle is even better in more ways than one. It wouldn't even be worth the 60,000 credits people are charging for one except possibly for PVP purposes.
There are a lot of ideas that could improve all the professions, but I think the main goal would be to make a balance for each individual profession, and also to make each individual profession unique in it's own way.
Kronous Ragingwind
Dragon Ambassador of the Black Dragon Pirates
Sniperwolf Soloist of the Lowca Server