Rifleman Archive

Thread: Rifleman Issues Designer responses

SocialConformer
Thu Sep 11, 2003 4:41 am
#183

Actually, I think Mindshot 2 (and 1, for that matter) do as much damage per round as the initial hit. With my laser rifle, I've gotten bleeds of just over 1k....but because of the range of damage, I tend to get 200 to 300 just as you have said. Try using a dlt20a because of its consistent damage, I tend to get 500-800 bleeds, compared with 100-1100 for the laser rifle. You don't have time to try a second MS to attempt to get the damage up, so just start with something that will yield a good result.




Denzien, Bria server
Artisan 3/0/0/4 Scout 4/0/4/2
Brawler 4/0/0/0 Smuggler 1/0/1/0
Marksman 4/4/0/4 Rifleman 4/1/3/3

Junchoon
Thu Sep 11, 2003 10:05 pm
#184

Now that's an interesting line of thought:


If Riflemen aren't supposed to be military men...



Why am I getting hit by Rifleman attacks by StormTroopers... Who happen to be Imperial Navy ground troops. Military men.



If Riflemen aren't supposed to be military: Why are they given the titles 'Sniper' 'Gunner' and 'Soldier' ... (not sure what the one for concealment is, I don't have it yet.)


I'll agree with a 2.5x damage modifer, that stacks with all the other damage modifiers, that a Bounty Hunter, who can hit someone wearing full composite armor (45% effectiveness, head to toe) for 2833 pts inPvPcombat well outside the 'ideal range' of his weapon.... needs to be [expletive deleted] fixed.


Especially since Riflemen (Specialist) dosen't get a multipler on damage that I've seen.


Junchoon
Thu Sep 11, 2003 10:17 pm
#185






GorthMohogany wrote:

So the limitations are not imposed to keep a semblance of the Star Wars Universe. Because if they wanted to, the T-21 would be an acual repeater (i.e machine gun*)and not an overgratified musket. Brown Bess all the way!





Just me, but here's a thought:


Noticed earlier, someone said that

Junchoon
Thu Sep 11, 2003 10:51 pm
#186







GorthMohogany wrote:


So the limitations are not imposed to keep a semblance of the Star Wars Universe. Because if they wanted to, the T-21 would be an acual repeater (i.e machine gun*)and not an overgratified musket. Brown Bess all the way!





Oh, yeah. hear that!


I'd love to have a Rifleman ability, that progresses as you progress, you get a real bonus for lying on your belly waiting for some melee to teleport behind you and stab you in the spine.


Like, REALLY having a speed bonus that affects rifles. I've never seen an improvement with this "+rifle speed" skill that I keep accumulating. My T-21 still fires it's 6.3 second sliced speed. Checked it with my stopwatch. You'd think that having +55 rifle speed, would affect something like that.


Maybe I'm just watching the other people who'll do more damage, faster, at the same range, and never have to stop, wait for the lag to catch up to them, lie on their belly, cross their fingers that take cover works, and then cross their other fingers and hope that they don't miss from their optimal range.


My personal optimal range is 60-67m with my T-21. I've watched people with dinky scout blasters, hit the same percentage, but do four to ten times as much damage, in the same amount of time: Here's how I know they're doing more damage


a 6 hr trip across Dathomir


A pistoleer in my group, went from 0-350k + pistol exp (filled up a block, needed to be trained). I got a measly 90k rifle xp. She was using a scout blaster. I was using my T-21.


On that same 6 hr trip, I got around 590k squad leader xp, so I was putting out damage, consistently and tossing out the heals. (I'm more valuable as a medic and co-ordinator than as a damage dealer.)


A smuggler, friend of mine. Solos the same items, for upwards of 350k exp per trip. Now she dosen't -need- any more combat xp, because she's master pistoleer-smuggler.


I'm still chewing on Rifleman. I'm 2/2/3/2 in Rifleman at the moment.


Our reload times, is what kills us.


And what with Light Lightning Cannons readily available on the market that do 516-884 damage with 5.2second reload, figure BH's get a 2.5 modifier on that ...


[I have a screenshot, I took 2588 damage in a PvP duel, wearing full suit of Composite Armor at 45% and having a +65% personal shield up]


I'm really pondering why the class exists, if they're going to keep us on the sidelines.


In PvP I just hide and heal people. If someone's visible, I can maybe, get a shot off with Mindshot2, then hide some more. if I get caught, visible by a bountyhunter, smuggler, pistoleer, combat medic, novice marksman, swordsman, TKA, brawler, Creature Handler, Fencer, Pikeman ... I'm as good as corpse



Frailboy
Fri Sep 12, 2003 4:55 am
#187

Junchoon 90k in 6 hours?


Don't use the T-21 till you got some monster rifle speed.


On dathomir with a speed sliced laser rifle at 2/1/3/2 I could get 2-5k per rancor depending on type, got 14k in one fight due to AOEing 4 of them at oncebefore. I would love to recommend using our class weapon but... it's not really that great for novices in my humble opinion, and for riflemen anything short of master is novice =P

awentwor
Fri Sep 12, 2003 5:56 pm
#188

The "philosophy" on this answer is that you have the same chance of hitting a target at 64 meters using a rifle as you would with a pistol. It is only a *chance* to hit. I'm assuming that the Dev's are basically saying that you shouldn't be able to hit the target, but you might. Personally... I think it is stupid.

A fix for this would be to reduce the max range of a pistol to something more fesible... say 50m which is still way farther than someone should attempt to engage a target with a pistol. A rifle's max range of 64m is roughly 200 feet (rounded up of course). This should be increased to 70-75m as a max range.

A basic M-16 rifle (using today standards) has a max range of 550m on area affect targets (vehicles), and 300m (without scope) on individual targets. Since these weapons are energy based instead of projectile, I would surmise that the range should be greater. For game play however, 75m is not asking for much.

Kypp Darksider
Rifleman / Ranger
Talon Alliance
Intrepid




Kypp Darksider
|| Teras Kasi Master || Swordsman || Doctor ||

Frailboy
Fri Sep 12, 2003 6:52 pm
#189

If pistols fired 50m and rifles 75m then you could kill pistoleers, bounty hunters, commandos, and smugglers by just running around in that 25m gap that they can't shoot in? Sounds fair, let's implement it.


Just kidding, I wish rifles fired farther also, it only makes sense to us. But it doesn't help play balance.


If you think about it tho we're not firing rounds from an M-16, we're firing blasters, stun beams, etc. So SWG mechanics are more important here. All the sniper buffs on the forum always mention how far a 'modern' day sniper can shoot, we're not playing a game set in the modern day,so a lot of things have to be accounted for considering 1. the genre and 2. it's a game.

awentwor
Fri Sep 12, 2003 7:05 pm
#190

My example is just to show the obsurdity of the idea that a pistol can have the same max range as a rifle. It's a stupid idea and stupid concept to think that way. Thinking in the genre of star wars, a rifle is larger, has the ability to focus the energy more effectively, and can carry larger energy supplies to allow for a more powerful, stronger burst of energy that should in fact have a greater range.

Kypp Darksider
Rifleman / Ranger
Intrepid




Kypp Darksider
|| Teras Kasi Master || Swordsman || Doctor ||

RebelChamp
Sat Sep 13, 2003 4:58 am
#191

Just a simple question, what is the highest max range any rifleman has seen on a rifle?My personal distance is only 67m and somtimes it wouldn't let me shoot at the full 67 I had to be 66m or closer. Now I know that I don't talk for everyone but I feel the Rifles initial range should be farther then a pistols. if you take a look at modern day pistols and rifles the rifle always wins out in range by far, esp in effective killing range, now I really don't care about speed because that was intended to be a fairness modifier for the amount of damage we where capable of with one shot, however with the 75% damage nerf in PVP it really makes us useless in pvp 200 is the max damage I have done with a headshot in multiple tests.


speaking of testsI would like to say that the armor does not seem to work like it should I tested this out with a bounty hunter, he used his LLC on me, out of 10 shots with no armor on his max damage was 1200. ... with armor on get this max damage was 2200 and my armor suposivly prevented 868 damage, sorry don't see how he could do more with my armor on, spec scince the total of the damage done and prevented is 3068.


anyone else see the probleme??

SocialConformer
Sat Sep 13, 2003 7:22 am
#192






RebelChamp wrote:

Just a simple question, what is the highest max range any rifleman has seen on a rifle?My personal distance is only 67m and somtimes it wouldn't let me shoot at the full 67 I had to be 66m or closer. Now I know that I don't talk for everyone but I feel the Rifles initial range should be farther then a pistols. if you take a look at modern day pistols and rifles the rifle always wins out in range by far, esp in effective killing range, now I really don't care about speed because that was intended to be a fairness modifier for the amount of damage we where capable of with one shot, however with the 75% damage nerf in PVP it really makes us useless in pvp 200 is the max damage I have done with a headshot in multiple tests.


speaking of testsI would like to say that the armor does not seem to work like it should I tested this out with a bounty hunter, he used his LLC on me, out of 10 shots with no armor on his max damage was 1200. ... with armor on get this max damage was 2200 and my armor suposivly prevented 868 damage, sorry don't see how he could do more with my armor on, spec scince the total of the damage done and prevented is 3068.


anyone else see the probleme??







I've never seen a rifle over 64m max (that I can think of) although using my laser rifle will pop up an accuracy number when I get to 65m....*shrug*


I *DO* however have a pistol that has a max range of 48m. Let me tell you, it's pretty frustrating to close in on blaster wielding opponents as they are firing at me just so I can return fire. That is how it should be when opting for a pistol.


What does everyone think of this? : Along with speed and accuracy mods, what about *range* mods as you progress up the rifleman tree? This would be really neat because then, some joe schmoe who picks up a rifle can't shoot for as far as say, a master rifleman. I vote that this should go in the concealment line.


It's unfortunate, but I think the range and accuracy system needs to be throroughly tweaked.





Denzien, Bria server
Artisan 3/0/0/4 Scout 4/0/4/2
Brawler 4/0/0/0 Smuggler 1/0/1/0
Marksman 4/4/0/4 Rifleman 4/1/3/3

RebelChamp
Sat Sep 13, 2003 8:42 am
#193

I agree however I feel that the concealment line is far too easy a line to put such a modifier in, I feel that the Rifle Speacial abilities Catagory, do to the fact that learning to get the maximum range from a rifle would be a speacial ability of sorts, and I find that, that particular line is the hardest to get so in my opinion the best modifier should go in there, so rifle max range +1 or +2 for the first one would take whatever your rifles range was say 64 and make it 65 ot 66 then next one another one or two and so on I personally would like to see a +2 for each one making it a total of +8 when you are done and maybe even a +1 when you become master for a +9 total turning a rifle with a max range of 64 into 73 when you are a Master rifleman.

Suzaku455
Sun Sep 14, 2003 3:02 pm
#194

Since the devs seem to think that rifleman are only worth something when mastered, why not take the 2.5x damage away at master level. Or spread .5 accorss the 4 brances and another .5 at Master.
SocialConformer
Mon Sep 15, 2003 6:29 am
#195






Suzaku455 wrote:
Since the devs seem to think that rifleman are only worth something when mastered, why not take the 2.5x damage away at master level. Or spread .5 accorss the 4 brances and another .5 at Master.





Spread .5 across 4 branches plus .5 at master? So...are we starting as invulnerable against melee attacks?


'Cause I'm all for that!





Denzien, Bria server
Artisan 3/0/0/4 Scout 4/0/4/2
Brawler 4/0/0/0 Smuggler 1/0/1/0
Marksman 4/4/0/4 Rifleman 4/1/3/3

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