Rifleman Archive

Thread: Rifleman Issues Designer responses

kTamorel
Fri Aug 22, 2003 6:16 pm
#157

I think it's useful to stop and summarise some of the main points on this page so the DEVS understand what we need:


1. Cover/sneak (radar invisibility in PvP)


2. The ability to take out an enemy player's mind bar in one shot (HeadShot 3 at master rifleman with a T21), without massive HAM costs.


3. Effective range to at least 100 metres


Devs, Im sure these changes are not too difficult to implement.


If something isn't done soon Im going to join a useful profession like BH, smuggler, or pistoleer. It's a shame though, as an elite sniping/rifle profession would be worth the effort required to master. At the moment it's not worth it.



kTamorel
Flurry

DavidExavior
Sat Aug 23, 2003 6:08 pm
#158

I haven't been in the rifleman catagory for very long and I've read...well about half of theother7 pages in this post...just a few things I'd like to say


Range: 64m...I think this is a good max range...perhaps push it to 70m but no further....I think the pistols/carbines should have a short max range. It'll piss off the pistolleers for sure but it's not right that they should have the same max range regardless of the accuracy.


Accuracy: Why can't we get solid hits at 64m if the ranges aren't changed...it makes no sense...the realism point I can understand...but if the other weapons have the same max range then realism's out the window anyway. I think with a T21 we should be getting solid hits from ranges 64m-60m if the ranges don't change.


Mind pool cost: I'm human witha t21, 900 mind, 600focus and 600 willpower my mind pool is ZEROED within 15-20 special shots...and not all of those will hit...if ya stop to think about that for a sec...ya in a mutliple target battle in a group with a slow fireing weapon and after 15-20 shots you can only do a special shot every 3-4 shots or so ulness ya drain ya pool completely and then of course you're gonna die if one of the opponents range hits ya...really think on that...pistols and carbines do not have anything like that kind of penalty cause they can heal.


Sniper - one shot kill: Okay...so maybe I'm not talking about taking out a kyrat dragon in one shot...that would be silly...but I would expect rifleman to have a kill all shot...I would welcome a shot that could kill say a sharnaff (not a sharnaff bull - one of the regular ones) in one shot but drained my mind pool by 200...that would give me 4 such shots before I needed to rest...make it 300 and that would only give me 3 such shots....is that enough of a penalty? I think so....and that would be aMASTER rifleman ONLYskill


said my peace...I'm not all that unhappy with the rifleman class but I haven't advanced that far into it yet so I don't know the full extent of it's problems...I'm sure I'll find more

JediWarHawk
Sat Aug 23, 2003 8:45 pm
#159

If you aren't upset about the rifleman class, start doing more PvP and start training in pistol.
DavidExavior
Sun Aug 24, 2003 7:35 am
#160

I don't need to start training in pistol to know how much more powerful they are...I have a lot of ingame buddies who are pistol weilding and they get about 4 times as much xp than me when we group...same with TKA as well...as for PvP...well I sorta thought I'd be useless in it so didn't bother.
Solarum
Mon Aug 25, 2003 9:48 am
#161

first off i'd like to thank ypiana for taking the time to post some hard facts


second the max range of the rifle needs to be extended to a minimum of 100meters period end of story nuff said.





JEDI-AKA
Bounty Hunters Delight: A tasty little pastry edible by bh sometimes referred to as the cash cow by Bounty Hunters and SOE alike
Hobbies: getting killed by BH and paying monthly fees to SOE
Xyridin
Mon Aug 25, 2003 11:29 am
#162

Was talking to a friend that is a Pistoleer of some skill, and he mentioned that he can do 2000 points of damage with a good special shot. I don't remember which it was... TwinkShot2 I think.


No pistol, with any special skill should be doing that much damage. Pistols are all about speed, not power. What I see in the game is that someone is SOE really likes pistols. There are 3 elite/hybrid classes that have pistols in them, and they all give amazing special attacks that can trip, and stun, and blow holes in planets. Might be something better for the pistoleer forum (but I don't want to incur the wrath of thousands for suggesting a balancing issue), but maybe each of the different trees should have their own flavor of pistol XP. BountyPistol XP and PistoleerXP... everyone out there picks up all three of them (BH, pistoleer, smuggler) and they turn into a damage elemental.


What do we have? We have tripple damage from the most popular attack form, and attacks that minorly inconvienience. I've seen regular LegShot2 (or ActionShot1, can't remember) that has stunned the target. If any attack should stun or dizzy a target, it would be a rifle attack... it's heading the target's head. I've never seen HeadShot or MindShot inflict any type of state on a target.




Radiant: Arzon - Bothan Ranger/Rifleman

ShadowFire: Aroth Xycrest
GalehnBradWarden
Tue Aug 26, 2003 6:22 am
#163

You may be on to something, Xyridin. Look at the five movies. How often do you see rifles used? A couple stormtroopers carry them in ANH, and a few of the rebels are seen with them in the trenches on Hoth, but other than that the VAST majority of weapons used are either carbines or pistols. Maybe the limitations on our class are imposed specifically to maintain this semblance of the Star Wars universe.
Whatajoke
Fri Aug 29, 2003 1:55 am
#164

im part rifleman, and have been getting owned in pvp by pistolers. My head shots do 75 dmg for christ sake, and they take me out before i can even fire again. I have a laser rifle does over 300 dmg max, speed 5. On blue mobs, i can take out one shot, but we appearantly got nerfed in pvp. A rifle's range should be far greater than a pistols, end of story. I can't shoot til anyone else can, yet i am slow as a snail. So what if we can hurt the mind, not if we get knockdown, eyeshot several times dead before we can even fire. Even if we do luck out how come i only been doing 75 dmg? Other gun weilders have same range, this is just crazy. I've already started a pistoler and he advanced one skill, and got a multi point blank attack already! We dont have a multi long range, what up with that? Anywho, so far the pistol beats usin rifle. Im just starting so maybe later on i might change my mind, but until then.....

Lets hope riflemen can actually be snipers some day. I wont go into cover in pvp too long...
Rcuhljr
Fri Aug 29, 2003 2:01 am
#165

These are all known issues Whata, Theirs two schools of thought the


A.) Your not a master rifleman so shut up because your going to lose at PVP until you get to master so Deal with it.


and


B.) We think you should have an even progression of power up until master instead of the huge jump at master.


As of now, you just have to hold out for master and hope the devs take a look at the matter. (But rifleman are very capable foes once we reach master, though not without our bugs and weaknesses.)




~~~~~
Ghobri Felkar - Rifleman [2,0,0,1] Chef [shelved until fixed] CH [What do you do when you have scout exp coming out of orifices?] - Lowca
Jimy Euringer -ID/Musician/Dancer -Bloodfin
Atekazza - Planned CH/smuggler
Rebu'Nam Teel - planned Master Architect Master WS Master Merchant
Def_Manesco
Fri Aug 29, 2003 4:19 am
#166

It's really funny.

This thread is now 2 weeks old ande there was now reply yet from a Dev. I mean it's obvious that there are a lot of porblems with our class and it's great that someone at last seems to have looked into it. Even if the answer was "brief, because the have so much professions to look into". Well I always looking into things was Q'S job that he gets paid for? What happend in the meanwhile? How about and Update? How about a clarification to #4 of Q's post?
aTrophyhunter
Sun Sep 07, 2003 5:43 am
#167

I have a problem:


When I use the take cover skill I get attacked by someone else (that we know) BUT when I stand up I cant run he walks like a f***ing senior citizen, AND if I get Incap. by him I cant move at all when I wake upp!!!!!!


It took me 20min before I could move and it didnt help by logging out!!!!!!!!!!


Something needs to be done or simply remove the silly skill untill it works!!!!!


//Aethlon Surbaa /bria

jedideaton
Sun Sep 07, 2003 11:48 pm
#168

was this serious or a joke to make us happy for a week?



Terribliz Ni'Chep

You can run, but you'll only die tired.

zeh Horny Twi'lek
Master Sharpshooter, Master TKA, Master Brawler
Former Master Scout, Former Master Marksman, Former Bounty Hunter, Former Master Medic, Former Master Dancer, Former Master Entertainer
Master Sergeant in the Imperial Army
Co-leader of the Imperial Strike Force

Dragomere
Mon Sep 08, 2003 4:51 pm
#169

Trophy,



I have had the same problem with take cover recently. When I get up from "take cover" I move extremely slow. If I relog, I cannot move at all. What seems to clear this problem up for me is to stand then kneel over and over until I regain my speed. I bugged it ingame, but who knows about that. Hope this helps.



Dragomere

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