Rifleman Archive
Thread: Nerf This.
haun
Mon Aug 09, 2004 3:44 am
#131
DavidGX wrote:
Yeah, thanks PsychoticChipmunk that's something I forgot to mention.
Rifleman ham costs are maddening. I remember before we had brandy or used mind buffs much at all.. it was..
*pops muon*
*10 minutes of fighting*
*downer*
*wait*
*wait*
*pops muon*
*10 minutes of fighting*
....etc.. etc.
don't agree with that.
buy some brandy and canape and there is no downtime on specials - even with a t21.
Waste93
Mon Aug 09, 2004 5:31 am
#132
His example stated how it was prior to Buffs, Brandy or Canape. Please see highlighted portion.
haun wrote:
DavidGX wrote:
Yeah, thanks PsychoticChipmunk that's something I forgot to mention.
Rifleman ham costs are maddening. I remember before we had brandy or used mind buffs much at all.. it was..
*pops muon*
*10 minutes of fighting*
*downer*
*wait*
*wait*
*pops muon*
*10 minutes of fighting*
....etc.. etc.
don't agree with that.
buy some brandy and canape and there is no downtime on specials - even with a t21.
thepunisher286
Mon Aug 09, 2004 7:44 am
#133
DavidGX wrote:
Auto wrote:I have to disagree, Rifleman are overpowered in that they are more powerful than the other ranged professions in every situation.Higher APHigher AccuracyHigher Dmg WeaponsHigher DPSAnyone who says Rifleman arent overpowered has never been a Carbineer, Rifleman in the past was much better, there were reasonable penalties for the great dmg now its practically flavor of the year along with cm.Combat balance will solve this though.
That's the purpose of rifleman. Longest range, highest damage, lowest defenses. That's how we are. Carbineers are as weak as you say because of the incredibly high armor (70 - 90% to all carbineer dmg types in most situations). AP3? Come on. How many rifleman use a T21 in pvp vs an armored opponent? Even that AP3 usually isn't enough to punch through the godarmor we have now. You're right, the combat balance will fix this. Armor of the gods will be smacked with the nerf bat and carbineers and pistoleers will be just as effective as rifleman.
I use a t21 in PVP because people wear 2 things called STUN armor (40%) and PSGs (30's%)... that basicly throws my jawa down the toilet. That Ap3 looks nice n juicy when people bust thier money on armor for stun instead of beefing it up on base stats. If your t21 is high enough in dmg, it can be just as effective in PVP than the jawa ever was.
Xanaji
Wed Aug 11, 2004 7:23 am
#134
thats cuz rifleman is not broken. pistoleer and bh have to pick up other professions just to be competetive. I want to see that bh/pistoleer take out a rifleman today over and over....simply wont happen. if that rifleman has no other profession besides rifleman or is a complete newbie.....the bh will die.
Talkawa wrote:
I havent seen anyone point out that Carbineer's and Pistoleer's have other proffesions to improve they're base weapon, unlike Rifleman who cant pick up anything after Master RIfleman to improve rifles, I was a Pistoleer/BH and I owned plenty of Rifleman, and no BH takes a helluva lot less SP then it did before, not they can even get some smuggler Pistols, never been a carbineer other than in BH and theres no reason why you cant pick that up and improve tremendously in offense if you add up all the speed mods and accuracy mods etc etc it comes up higher then Rifleman
PsychoticChipmunk
Wed Aug 11, 2004 10:23 am
#135
Xanaji wrote:
thats cuz rifleman is not broken. pistoleer and bh have to pick up other professions just to be competetive. I want to see that bh/pistoleer take out a rifleman today over and over....simply wont happen. if that rifleman has no other profession besides rifleman or is a complete newbie.....the bh will die.
Talkawa wrote:
I havent seen anyone point out that Carbineer's and Pistoleer's have other proffesions to improve they're base weapon, unlike Rifleman who cant pick up anything after Master RIfleman to improve rifles, I was a Pistoleer/BH and I owned plenty of Rifleman, and no BH takes a helluva lot less SP then it did before, not they can even get some smuggler Pistols, never been a carbineer other than in BH and theres no reason why you cant pick that up and improve tremendously in offense if you add up all the speed mods and accuracy mods etc etc it comes up higher then Rifleman
That's funny, because I remember getting slaughtered quite readily by bounty hunters using eyeshot back in the day. You know before buffs and armor became so prevalent in combat. In fact so many riflemen were killed by eyeshot that we as well as other professionscause a bit of an uproar and tried to get it nerfed to cost you guys mind in order to fire it, or move it up higher in the BH tree.
LiakyK
Wed Aug 11, 2004 2:39 pm
#136
Well, we did waste mind to do the shots, they used what... action and health? We are killing ourselves and they are killing us... lol
Yenu
Sat Aug 14, 2004 4:59 am
#137
I have to agree with you. it seems like this game fix some professions and nerf the specials on other.
If disarming shoot comes back you riflemen will be buying a lot of t-21 rifles. I remember when rifles had bad accuracy for the people who has been playing since the first week the game started. This game should let the close to fix professions the way they are and add to the other ones instead of nerfing specials left and right. I think is nice the way rifleman got fixed, and for the ones who have been playing since day one, they know what I'm talking about.
If disarming shoot comes back you riflemen will be buying a lot of t-21 rifles. I remember when rifles had bad accuracy for the people who has been playing since the first week the game started. This game should let the close to fix professions the way they are and add to the other ones instead of nerfing specials left and right. I think is nice the way rifleman got fixed, and for the ones who have been playing since day one, they know what I'm talking about.
guessit
Wed Aug 18, 2004 11:56 pm
#138
"Rifles seem overpowered not because there's anything inherently overpowered about the rifleman profession itself. The problem is the pool that the rifleman targets, mind, is underpowered"
Eh, which is the only real reason to choose rifleman... that and... rifle does some WICKED dmg.
"Meaning that rifleman suck at melee range. Which is true. Rifleman miss more running around at 10m than you think."
The clothing attachments shown by braggarts on the board... show that you can actually have better accuracy running than standing still.
"1. High range
2. High damage
3. Low defense"
2. High damage
3. Low defense"
Along with max speed, combined with stun, it is devastating compared to the other forms of attack.
XaverriJade7
Thu Aug 19, 2004 1:53 am
#139
Please let this thread die.
guessit wrote:
I think we know that expense isn't that big of a barrier for pvp adds; if you want to play with the big boys you are going to shell out the credits. PvP= not the whole game. Get that into your head first. And know this: The kind of credits those SEAs cost require either a crafting profession or else days of running missions in solo groups on Dantooine. Yay.
It isnt like I think rifleman shouldnt exist, I just think that the class that blasts mind dmg for massive amounts at 1 refire rate/sec... is the one for teh win. We do not automatically have a one second refire rate. Less than half of all Riflemen can do that and I'm willing to bet that it's even less than 25%. The ones that PvP all have it, sure. But again, they are in a small minority.
I think someone said it sell when they said that mind maybe shouldnt be targeted, or that it should be less viable. Mind Stims. Coming soon to a revamp near you.
If I was a rifleman I wouldnt WANTto be nerfed no matter how powerful it was, but then... if I was a rifleman i would be agreeing with you for that reason. Those getting the nerf, dontwant to be nerfed. That's you, not me. And not all of us here.
I think the honest broker that sees his class/professionis overpowered would at least say "for the good of the game...adjustcombat butdont gimp us." Good point. Hard truth is this: Rifleman isn't overpowered. I'm sureyou'd be 'thrilled to death' to hear me 'admit' this, huh? But the fact is that no one wanted to be Rifleman when buffs are armor were not so prevalent. Except for those of us that thought is was fun. Buffs and armor have destroyed our weaknesses. The Devs know what most players seem not to know or not want to admit- buffs and armor are what makes Rifleman seem overpowered. Good news is that both of them will be getting a well-deserved nerf in the revamp. Now there's some real honesty.
And yeah, I do think it is a little funny how someone dabbling in 5 different professions can be much more potent than someone who choses a so-called elite profession; but this only proves the futility of class systems in general. You can dabble all you want, but without mastering at least one 'Elite' profession, you're gonna be pretty weak.
We will be able to **edit** plenty about the imbalance/injustice of class systems as JTL gets released and we have 3 options without the ability to dabbleAs things look now, the only differences between JTL professions will be the ships available to you and their upgrades. As it is a 'twitch-based' expansion, no one will be able to blame losing on their class. Your ship, your upgrades, and your own personal skill(Not your character's skills) will be all that determines success or failure.
DavidGX
Thu Aug 19, 2004 4:07 am
#140
guessit wrote:I think we know that expense isn't that big of a barrier for pvp adds; if you want to play with the big boys you are going to shell out the credits.It isnt like I think rifleman shouldnt exist, I just think that the class that blasts mind dmg for massive amounts at 1 refire rate/sec... is the one for teh win.
RIFLEMAN don't fire at once per second.
RIFLEMAN STACKERS fire at once per second.
XaverriJade7
Thu Aug 19, 2004 12:08 pm
#141
Please let this thread die.
guessit wrote:
"Rifles seem overpowered not because there's anything inherently overpowered about the rifleman profession itself. The problem is the pool that the rifleman targets, mind, is underpowered"
Eh, which is the only real reason to choose rifleman... that and... rifle does some WICKED dmg. Or the reason people picked it before armor and buffs became overpowering- Fun. That's why I stuck with this profession
"Meaning that rifleman suck at melee range. Which is true. Rifleman miss more running around at 10m than you think."
The clothing attachments shown by braggarts on the board... show that you can actually have better accuracy running than standing still. Impossible. Running imparts at least a -50 penalty to accuracy while the cap for attachments is +25. They are not even very common in the first place, so the ones showing them off are certainly not representing the majority.
"1. High range
2. High damage
3. Low defense"
Along with max speed, combined with stun, it is devastating compared to the other forms of attack.
Is 'max speed' to be understood as firing at the speed cap(once per second)? No Master Rifleman can do this with a rifle of greater than 3.0 speed. To reach the cap with normal rifles, you need MM and some SEAs orseveral SEAs which is very, very expensive thanks to all the FOTMers. Stun damage isa problem because ofComposite armor. If it had more/no vulnerabilities or if no single armor was 'the best one', as is currently the case, Stun damage would not matter. Armor is broken- and that is what makes Stun powerful.
Message Edited by XaverriJade7 on 08-19-2004 03:09 AM
guessit
Thu Aug 19, 2004 12:34 pm
#142
"Really this build is completely deadly in PvP as there areseveral mind shots in this build. Low Blow and Eyeshot both target the mind"
Low blow doesnt target the mind, and is a lousy/useless knockdown except in pve, where the 10 second delay takes hold.
"Brawler 4/0/0/0
Marksman 4/4/4/4 (master)
Bounty Hunter 0/0/4/0
Commando 0/0/0/0 (novice)
Pistoleer 4/4/4/4 (master)
Smuggler 0/0/4/0
Tera Kasi 0/0/0/0"
Marksman 4/4/4/4 (master)
Bounty Hunter 0/0/4/0
Commando 0/0/0/0 (novice)
Pistoleer 4/4/4/4 (master)
Smuggler 0/0/4/0
Tera Kasi 0/0/0/0"
The reason this is a failed template is;
1 it relies on too many weapons, assuming you could switch weapons on the fly for each special, then maybe it could be valid.... but even then it is too many specials to even put on 2 hotkey bars.
2. it has no ranged defense, the rifleman and every other ranged guy would hit you.
3. it has no medical ability, not that this matters much, since the rifleman would just pwn your mind bar in the first place.
Conclusion; if you chose this template, you would do well in pve, and little else. The title of this template should be "the riflemans plaything."
guessit
Thu Aug 19, 2004 12:47 pm
#143
I think we know that expense isn't that big of a barrier for pvp adds; if you want to play with the big boys you are going to shell out the credits.
It isnt like I think rifleman shouldnt exist, I just think that the class that blasts mind dmg for massive amounts at 1 refire rate/sec... is the one for teh win.
I think someone said it sell when they said that mind maybe shouldnt be targeted, or that it should be less viable.
If I was a rifleman I wouldnt WANTto be nerfed no matter how powerful it was, but then... if I was a rifleman i would be agreeing with you for that reason. Those getting the nerf, dontwant to be nerfed.
I think the honest broker that sees his class/professionis overpowered would at least say "for the good of the game...adjustcombat butdont gimp us."
And yeah, I do think it is a little funny how someone dabbling in 5 different professions can be much more potent than someone who choses a so-called elite profession; but this only proves the futility of class systems in general.
We will be able to **edit** plenty about the imbalance/injustice of class systems as JTL gets released and we have 3 options without the ability to dabble