Rifleman Archive

Thread: Rifleman Templates

hanli9
Fri Jul 29, 2005 6:19 am
#131

bah...without a healing skill or tree .. you wont last so long...im mcm.mrm and 0004 pistol...and im owning some jedies ..i keep me healed untill the jedies force is out then its just attack...use stopping shot shoot if the jedi survives and runns away.. then use knee cap shot to snare him.... also use paralyze ...the temp is owning. game name is :agowe in flurry galaxy



Agowe S - Pempo Mc
Special Recovery Division
SRDiv
MSwords/MDoc
Attichetcuk
Fri Jul 29, 2005 6:18 pm
#132

This is what I have been using...


MBH, MRM, Pistol 0404. Combat Prowless 4000 (accuracy)


I couldnt tell you what my base stats actually are do to all the mods I have in armor and cyber arms and such, but in the character sheet with a rifle Im listed as...


Speed 138


Accuracy 362


Melee 238


Range 318


Current favorite weapon is my heavy Krayt lightning rifle. Stats...


Speed modified - 1.74


Damage 467-1144


Accuracy Bonus 19


Elemental dmg 40


Wound 33.35%


SAC 90


My ALR does the same damage within a point or two and is speed 1.63, dmg 494 -1172, acc bonus 17, wound 14.95%, sac 95.


This template is very strong and isgreat for PvE which is all I do. But the weakness really comesinto play when you have a couple range guys on you.Even with duelest stance range fighters hit you hard and fast. With no healing ability, you are at a disadvantage. Yes I usehigh level stims, yes I use ruby bliel. It doesnt fully address the problem. Many times if I could have just been able to heal for a few hundred every few seconds I would have won the fight. Becauseof this, I have been looking into ways of picking up some medic into the template without loosing much of the flare. Current options that im considering are..


A. dropping 0400 pistols (40 GRA disarming shot, burstshot) and 1 force skill and picking up novice medic. I have +25 healing efficency in attachments in my armor already so that would be +30 HE. Even though they are nerfing standard bacta shot (which is good) I still think it would be enoughto hit for3-4 hundred every few seconds.


B. Dropping all pistol skills + 1 force skill for 49 free points. I would loose a chunk of GRA,the beloved stopping shot and some defenses. But would gain 4000 combat medic with advanced bactatoss, advancedbacta spray, standard bacta shot and a total of 90HE with my mods.


C. This option would give up all pistols but 0002, and picking up medic 0200. this is a nice one because I get to keep at least the basic stopping shot but pick up two heals with +30 totalHE. Rotating these shouldkeep me healed ok in crowds I think.


WhatI really want to do is to use my tokenrespec so that I dont have to deal with thatpopup every 5 minutes. Would hate to give up 14 points of elite and 1 force to pick up a novice box though, lol.Any thoughts on these 3 choices?


Atti



Ackehece
Sat Jul 30, 2005 12:01 am
#133






hanli9 wrote:
bah...without a healing skill or tree .. you wont last so long...im mcm.mrm and 0004 pistol...and im owning some jedies ..i keep me healed untill the jedies force is out then its just attack...use stopping shot shoot if the jedi survives and runns away.. then use knee cap shot to snare him.... also use paralyze ...the temp is owning. game name is :agowe in flurry galaxy




Most jedi force pools are bigger then player mind pools once they are full template... be aware you tacticmay fail if up against a large force pool.



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




hanli9
Mon Aug 01, 2005 9:14 pm
#134

yea ..against mdef im doomed



Agowe S - Pempo Mc
Special Recovery Division
SRDiv
MSwords/MDoc
SikrouDeco
Tue Aug 02, 2005 2:39 pm
#135

My Alt (wookie) has:

Ms Rifles
Ms Carbineer
NVC Pistoleer 3404

Offense W/Rifle
Speed: 120
Accuracy: 345

Defense W/Rifle
Melee 189
Randed 261







________StarWars Galaxies _______
ELDER JEDI MASTER

(gnnnnnnnnnnnn@9X(ggggggggggggggggggg)
Join LSI, come to the Light Side..
Othdrakk
Wed Aug 03, 2005 1:40 am
#136


hi ppl, took a break just as cu came out, and got back a few weeks ago.

My alt toon is a Master rifleman and master medic, the rest is in some artisan/merchant stuff.

But im planning to make him more combaty


I dont need the "best" template around, just something fun.

Aint really used to CU yet, i played around some in the character builder at work this morning.

Would this be effective in pve? i doubt its something for pvp. And what cl would it get me at?


Master rifleman

Marksman 444x4

squad leader x4x4

Pistoleer xxx4

medic 441x

scout xx14 <- the 1 is just to use exactly all sp, and get a little little harvest bonus


Message Edited by Othdrakk on 08-03-2005 10:41 AM



-
hanli9
Fri Aug 12, 2005 7:39 am
#137

aww well mine's MASTER riflewoman /MCM and the root tree in pistol work good in duel,pvp and pve's



Agowe S - Pempo Mc
Special Recovery Division
SRDiv
MSwords/MDoc
nexuzz25
Sat Aug 13, 2005 4:58 am
#138


How would this template do?



MRM / CM 4004 / Carb. 4000 / Pist. 3004


-------------------------------


MRM 'coz i love rifles


CM 4004 // for good defences & healing also xxx4 gives paralyze & imp. thyorid rupture for slowdown


Carb 4000 // for improved full auto area. i love this special


Pist. 3004 // for imp. stopping shot. also some nice speed & defence bonuses.


-------------------------------


CL80


Genral ranged speed +25
Rifle speed +65
Rifle acc +85
Melee def. +120
ranged def. +180

-------------------------------

i'm sure it could need some tweaking so any advice would be very welcome.


DocSavage70
Thu Aug 18, 2005 12:13 am
#139






nexuzz25 wrote:


How would this template do?



MRM / CM 4004 / Carb. 4000 / Pist. 3004


-------------------------------


MRM 'coz i love rifles


CM 4004 // for good defences & healing also xxx4 gives paralyze & imp. thyorid rupture for slowdown


Carb 4000 // for improved full auto area. i love this special


Pist. 3004 // for imp. stopping shot. also some nice speed & defence bonuses.





CM 0004 is going to give you only +10 Medical Warfare Efficiency but 0400 will give you +75. You may want to consider CM 4400 instead. Thyroid and Paralyze would be great but you're not going to be very good at it.




____________________________________________________
Icaruss, Wookiee Imperial Commando and no relation to the other Icarus
Even a blind squirrel finds an occasional nut.
But how does a blind squirrel find his way back to the tree?
JayM14
Sat Aug 20, 2005 1:28 am
#140


Currently grinding out this template.


Master Combat Medic


Master Rifleman


Doc xxx4 (for buffs + extra healing)


4 extra SP will be put into F.S. trees..not sure which yet


In my opinion this template has some pros and cons that I can forsee.


Pros:


Will out heal almost anyone


MCM skills assist kiting, perfect for rifleman


Doctor buffs will help pick up slack for lack of a second true combat profession


Doctor healing is conveinient, I despise running around with wounds


Good Ranged Defense



Cons:


Melee defense is poor, you better kite or good melee's will take you out quick


Master Rifleman specials can be difficult to use at times, very range dependent


Almost too many specials to know what to do with, not enough space for all in one menu



Let me know what you all think....


LustBunny
Tue Aug 23, 2005 10:47 am
#141


AmieBeth is


Master RifleTwi'lek / Master Commando / 4xxx Combat Medic


allows her to wear 8K kinetic/ 6k energy composite w/ a 2k psg



Genral ranged speed +40


genral ranged accuracy 170
Rifle speed +65
Rifle acc +85
Melee def. +135
ranged def. +165


Message Edited by LustBunny on 08-23-2005 12:51 PM




Ashilyn l AmieBethl Lustbunny
the Lustbunny Ranch (2644 , 4827 ) Tatooine
Specializing in just have fun
All "glowy" and glistening
Onislize
Tue Aug 23, 2005 3:29 pm
#142

Master Rifleman, Master Pistoleer, Master Marksman, Carbs 0440, FS Ranged Def tree, Melee Def Tree, Ranged Acc Tree, Ranged Speed 1.

Has a Ranged Defense of 215, Ranged Accuracy of 267. Melee Defense is hurting a bit at 155, but the Roots I get from Pistoleer and Carbineer's Snare and the KD shot keep Melees away for a nice long time. Too k me a bit to get used to this temp after being 4-0-0-0 Doc for a while, but I like it and it's a PvP killer with a doc beside me. =)



+stealth+

PvP?

MuteAssassin
Wed Aug 24, 2005 12:09 am
#143

So I'm back to SWG and am working on a new template. Some feedback is appreciated. Here's what I got using the bloodfin prof calculator.


Master Rifleman, Master Smuggler, Commando x4xx, Medic xx1x


So its got some crowd control, an iddy bit of healing, the various smuggler perks (not much but its something)and some decent skill mods.


If the calculator is correct, my base mods would be:


Accuracy (general +195 and rifle +85) = +280 base


Speed (general + 50 rifle +65) = +135


So would this template work ok? I'd rather not go with one of the FOTM and the mods and specials seem pretty decent.
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