Rifleman Archive
Thread: Rifleman Templates
Just shy of 50% actually, and though it's true you won't ever have to buy armor again, if you bought 6000 armor you would have the same protection, and you would also have gobs of skill points to invest in other skills.
sanmonroe wrote:
I like Mrif/TKM/4040 commando with all 4 force sens melee def
195 melee (225 w/rif or flamethrower/rocketlauncher)
185 ranged (215 w/rif FT or RL)
50% reduction in all damage taken
+500 health from self buff
when you need to get around you can buff def by +500 (can't use while fighting witha rifle)
Never pay for armour again!
Message Edited by sanmonroe on 05-09-2005 03:51 AM
meninus wrote:master rifleman
master defender
healer 4000
This template will own any full template jedi and any of the templates you mention.
um i was under the impresion jedi skills and mods only worked with saber equiped
Ok I re-did my template and now I"m thinking of another re-do after punching some numbers.This is planned for after village-dom which is going to take awhile but might as well plan for the future. What's better:
MRM, MCarbs, 0/1/0/3 Pistols, 24 FS boxes (ranged accuracy and speed, the defenses, scouting and persuasion or healing)
or
MRM, 0/4/0/4 Pistols, 1/4/0/4 SL, 24FS boxes
I'm really likeing Master Pistoleer 4-4-3-0 Carbineer, aint got healer, but that's the way I like it..........
A good Wookie MCH temp is MCH/MBH/4-0-0-4 Rifleman, you get to use the Bowcaster and Heavy Lightning Rifle and you have access to Assualt Armor, a must for a CH since pets can't tank PVE![]()
Edit: Ranged speed +20
Melee def +130
Ranged Def +190
Rifle Def +30
General Ranged aCc +132
Rifle acc +85
Speed +65
0 SP!
Message Edited by ga1352 on 07-14-2005 11:44 PM
JakeA007 wrote:What do you think about these templates?
Master RM/ CM 4000/ BH 0440/ Pistols 0003 or
Master RM/ CM 4000/ SL 0404/ Pistols 0003
Would these templates give me a Lvl 80 CL?Caelo Tangi Master RiflemanRadiant
No sorry u would be 76 on the first and 72 on the last.
Master Rifles
Master Defender in Jedi
Ranged D in FS
Melee D in Fs
Ranged speed in Fs
Healer 2000 in jedi
Works for me.
Message Edited by Vonraptor on 07-20-2005 12:35 PM
It should work out just fine, grab the 2 lines in pistoleer since...well you don't have many other options. You'll wind up with huge accuracy. That's my template right now and I forget the exact number but I want to say 325. Without any attachments or any bonuses at all. Tack on a SL and some CA's and you'll never miss.
Vonraptor wrote:
Wow...lots of possibilities. Lets go by style of play. I Am Master RM/Master MMat present, with all other SP's available. I don't care for any med stuff. Just want the best defenses and damage dealing I can get. Before I read this thread I was thinking Master RM, Master Carbineer, Master Marksman, with points to spare for something else. Thoughts? I am primarily PvE.
This is what I'm thinking now:
Master Rifleman
Combat Medic 0004
Doctor 3004
Carbineer 0400
Gives me the damage of Master Rifleman, plus the damage of Legshot (so I can alternate HS/LS for high burst damage), gives me Doctor healing (with BE clothing it's like I have the 4th box of the healing line) including Infusion which I can throw on myself when I begin a PvP battle and it'll slowly heal me, meaning I only have to waste 1 combat turn on healing rather then a bunch by healing every time, gives me buffs (including Improved AB), gives me debuffs (slow combat speed), gives me 3 snares (electrlyte drain, which can be stacked withcrippling shot or knee-cap shot), and gives me Startle Shot and Paralyze.
At first I was worried about losing my damage dealing abilities that I have now (MRM/MBH/Pistols0404), because I want to focus on damage dealing. This templtae, however, actually improves how much damage I do because I replaced Critical Shot with Leg Shot (only lose a bit of damage), I lose some accuracy and speed too (but that doesn't make a huge difference in damage), but I gain a 40% haste buff, so I end up being able to do more damage. In addition I can easily keep myself healed and I can lower the damage of the enemy significantly. And finally, I have significant crowd control abilities through 3 different snares (two can be stacked to essentially give a 20 second root), and two Dazes.
Can anyone tell me though....will this be CL 80?
I think that would be around level 76.
AB buff is getting a nerf to make it about half as effective at the Advanced Level.
Message Edited by Wraith-X on 07-28-2005 07:16 PM
Message Edited by Wraith-X on 07-28-2005 07:17 PM