Rifleman Archive
Thread: Rifleman Templates
MBH
MR
Pistoleer 0204
Enhanced Reflexes 0400
Combat Prowess 0400
I lost +20 general accuracy dropping 2 pistoleer skils but gained +12 to ranged speed and it's a good trade..
general ranged accuracy 195
rifle accuracy 85
total 280
general ranged speed 67
rifle speed 65
total 132
speed definately was noticable!!!
maximum_markus wrote:
Master Rifleman and Master Squad Leader with Combat Medic 4000(I got really nice heals) Also pistol 1 in marksman(Nice to have a kd)
Umm...You already get the kd with rifles 4
Hendrik_AlThor wrote:
maximum_markus wrote:
Master Rifleman and Master Squad Leader with Combat Medic 4000(I got really nice heals) Also pistol 1 in marksman(Nice to have a kd)
Umm...You already get the kd with rifles 4![]()
Ranger / Rifleman here
The cover + conceal shot is real nice for hunting creatures
Mcarb/MRfiles/4000 CM 0430 Medic.
Is fun, can knockdown, do reasonable damage, full auto area and decent heals.
MBH/MRifles / Pistoleer 0404 Marksman 4404 FS Combat Prowless 4000
My accuracy at the moment with a rifle equiped and using my mods is 331 and with a pistol 305
how about master rifleman/smuggler, pistoleer 0404
Got the concussion shot for the set up for the sniper shot. Then panic shot as they run to you (remember, they can't heal or attack for any of this), when they get to you, KD and head shot them. They should be near, if not all the way, incapped. You have the 65m range with this. I owned a TKM lvl 80 with this. This will leave you with 4 Sp left for any FS skill you wish. To me, this is a viable temp with rifleman/smuggler.
And if the caca hits the fan, you can always FD till they leave![]()
I have found that a high accuracy is the most important thing for me as I hit far more often and seem to do more damage than when my accuracy was lower (is this a post CU feature?)
Anyway, my template is as follows
Master Marksman
Master Rifleman
Pistoleer 4404
Carbineer 0430
FS Combat Prowess 0100
This gives me General Ranged Accuracy 238
General Ranged Speed 48
Ranged Defence 170
Melee Defence 105
I can solo Gorax and Ancient Krayts pretty easily with all of the snares and stopping shot and if any thing gets too close then you just use improved charge shot to knock them down, advanced startle shot to keep them down and retreat a bit to start snaring them again. Plus with a + 16 healing efficiency shirt I can heal myself for about 900 points!
Tanthalos