Rifleman Archive

Thread: You convinced us

Iodai
Thu Aug 21, 2003 1:45 am
#131

what upsets me is that only the "MATH" thread convinced you... and none of your unhappy customers complaining and complaining about it meant anything



Master TKA..Master Pikeman..Master Brawler
0040 Heavy Swordsman
0010 Fencer
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-Divine Retribution-
TaskSniper
Thu Aug 21, 2003 2:02 am
#132

Still an issue of the kinda low dmg and 150ish Mind cost? more dmg to self then target in pvp sigh...



Task (Master RifleMan) 3rd on Tarq Server
TaskMasta (Master Rifleman) 4th on Tarq Server - yes i did it again
Crunchaka
Thu Aug 21, 2003 2:28 am
#133

Are the new T-21's implemented yet?? Cause my rifle has the same stats as pre nerf but the only thing that went down was AR.....to 1
Gurgo
Thu Aug 21, 2003 3:25 am
#134

Finally some good news! Everything ended well eventually. Thanks, Holo!
CreatureFeature
Thu Aug 21, 2003 5:17 am
#135

What kind of thread can I start to make this issue matter for me on Bria? It's been nearly 2 months and the T21 is still a mythological weapon people talk about, but can never have on my server. Please look into putting the resources on Bria that are needed to make this thing?


I agree that AR3 is the way to go, and I think that as far as the dps goes that misses will be the same for both laser and T21 unless there is some crazy ideal range thing going on that isn't showing in the numbers, so figure that AR difference in there and just make sure the Elite weapon is better than the General one and there will be no room for complaint. HAM costs are what balance our ability to hit an unhealable pool, so I can live with limited ability to sustain fire, just don't make it too far handicapped and it will balance the issues.


I think that if carbine/pistol were as limited to there prospective ranges that things would be fairly squared away, as Rifle seems to work as intended: I can hit great from long range but have a hard time getting that barrel around at close range. From cover I am deadly but once spotted things get a little sticky. In my opinion ultimate balance is not as important for enjoyable play as things making sense, as anyone can take on whatever they feel is the best proffesion. As long as it iswithin the spirit of what a proffesion should be like, let it be "better". Maybe it should be better in some regards.


Zzeke Z.


CH/Rifleman/Doctor


Dearic is my Home - Bria

Cerba
Thu Aug 21, 2003 5:29 am
#136

I am also on Bria, been waiting since release for a T-21 to come out. I hate waiting, I just hope soon we can get them here. Even in its nerfed state, I want something besides my laser.




____________________________________________
Cerba Cerda, Bria, Master Rifleman/Novice Swordsman
Cerba Cerda, Bloodfin, Novice Swordsman/Master Doctor
DarthDank
Thu Aug 21, 2003 6:58 am
#137



Meplorium wrote:
3)Rifles have long in between shot times, which is correct. However the shot comes before the wait time, not after. No rifleman pulls out his rifle and takes a quick shot. That 5 to 8 seconds should come before the shot, not after. Also they do not run and shoot. If you are moving, you shouldn’t be able to shoot. Likewise if you set up your shot, a skilled rifleman will hit is target more often than not.

I am not a riflemen yet but this makes a whole lot of sense.



-----------------------
The problem with a public forum is that it is open to the public.
CarverOrmazd
Thu Aug 21, 2003 6:59 am
#138

Bria. Rifleman. Just sitting back and watching the nerfs roll. The T21 is SUPPOSED to be one of the best and most deadly guns in the game. Don't try to balance it with pistols. Just make it the BEST non-commando gun in the game. Any idiot knows that a rifle kills in one shot... and since the patch we don't. I wouldn't care if the fire rate was every 18 seconds... just so long as we have AWESOME armor piercing and AWESOME damage. Make riflemen riflemen, not wannabe pistoleers.



Carver Ormazd
Founder of the Rebel Underground
Today, Smuggling Armorsmith
(Former Master Rifleman, Medic, Doctor, CH, Scout, Merchant, Marksman, Tailor, etc.)

Vendor @ 3400, -7075 on Tatooine, south of Mos Eisley in Echo Base.
Jerky00000
Thu Aug 21, 2003 7:10 am
#139

Lmao, so mass complaints work to fix bugs/nerfs?

Lemme try this then,

Chargeshot 2 = no effect : fix this please
Elite carbine = GARBAGE stats :fix this please

Chargeshot 2 = no effect : fix this please
Elite carbine = GARBAGE stats :fix this please


Chargeshot 2 = no effect : fix this please
Elite carbine = GARBAGE stats :fix this please


Chargeshot 2 = no effect : fix this please
Elite carbine = GARBAGE stats :fix this please


Chargeshot 2 = no effect : fix this please
Elite carbine = GARBAGE stats :fix this please


Chargeshot 2 = no effect : fix this please
Elite carbine = GARBAGE stats :fix this please


Chargeshot 2 = no effect : fix this please
Elite carbine = GARBAGE stats :fix this please


Chargeshot 2 = no effect : fix this please
Elite carbine = GARBAGE stats :fix this please


Chargeshot 2 = no effect : fix this please
Elite carbine = GARBAGE stats :fix this please


Chargeshot 2 = no effect : fix this please
Elite carbine = GARBAGE stats :fix this please


Chargeshot 2 = no effect : fix this please
Elite carbine = GARBAGE stats :fix this please


Chargeshot 2 = no effect : fix this please
Elite carbine = GARBAGE stats :fix this please


Chargeshot 2 = no effect : fix this please
Elite carbine = GARBAGE stats :fix this please


Chargeshot 2 = no effect : fix this please
Elite carbine = GARBAGE stats :fix this please


Chargeshot 2 = no effect : fix this please
Elite carbine = GARBAGE stats :fix this please


Chargeshot 2 = no effect : fix this please
Elite carbine = GARBAGE stats :fix this please


Chargeshot 2 = no effect : fix this please
Elite carbine = GARBAGE stats :fix this please


Chargeshot 2 = no effect : fix this please
Elite carbine = GARBAGE stats :fix this please


Chargeshot 2 = no effect : fix this please
Elite carbine = GARBAGE stats :fix this please


Chargeshot 2 = no effect : fix this please
Elite carbine = GARBAGE stats :fix this please


Chargeshot 2 = no effect : fix this please
Elite carbine = GARBAGE stats :fix this please


Chargeshot 2 = no effect : fix this please
Elite carbine = GARBAGE stats :fix this please
Rakus
Thu Aug 21, 2003 8:31 am
#140

Holo, changing the AR back to heavy while leaving the damage stat reduced is exactly the right way to rebalance the T21.


I salute the Devs for taking action on this issue.

Aden_Nak
Thu Aug 21, 2003 9:45 am
#141

The re-un-nerfing of the T21 is a great thing, yes. Do they need to fix AP so that it works on unarmored targets and factional targets? Yes. Will they? I **edit** sure hope so, now that all guns have the AP listed on them and it's a big deal.


So I am glad Holo took note and made some changes. But this does NOT fix the Rifleman, just the T21. We all need to remember that.


On the other hand, it does prove that if we can get the Devs to look at the WHOLE picture, the total Rifleman Scenario and not just a brief comparison of one damage calculation to another, that they will see what we are complaining (ever so dilligently) about.




Esparta Crane
Ace Alliance Pilot


(X)==\__/==(X)

Y-Wings Are Old School

Vymordryss
Thu Aug 21, 2003 1:31 pm
#142

Thank you! Once again the Dev's have proved that they are on the ball.

I see so many people complaining it's sickening. It's a massive game, its very very detailed, its very new. All in all most things work very well and in case no one noticed the server cashes/problems have been vitually eliminated. Thats no small thing.

One very pleased sniper,
Thank you.

(I won't re-post a very lengthy detailed post I made in the math forums, but there are a lot of fix sugestions there if you care to look)



Vymordryss Akaetwa Of Cats
Malaydra Jedi Knight of the Rebellion
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Cats vs IMPHL
Johny
Thu Aug 21, 2003 1:36 pm
#143

Im a rifleman on Starsider.


I dont know what a T21, laser rifle or spraystick is.


I dont know what you all are talking about, the DLT20 is the best rifle in the game.


Can we start a discussion to compare rifleman with DLT20s vs pistoleers and carbineers please?




JohnySG
Rifleman/Creature Handler
Sturmgrenadier
www.sghq.com
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