Rifleman Archive

Thread: Beating Feign Death

Slarus
Fri Oct 08, 2004 2:04 pm
#118

See the big problem is how we look at FD, it centers around limiting FD or eleminating it, I posted this earlier and I think it stands as the least griefing way of having FD work:



This is an interesting option except for one thing, since a live player ALWAYS knows when the FD player is FDed, this system only serves as a vehicle to break FD itself and 1.2 million XP is wasted as the BH and Smuggler (Or whatever has the FD line) are in a fight and the smuggler FDs, the BH ALWAYS knows that this happened as the BH did not do /deathblow so they know, and in knowing they also know it is time to "detect FD" skill which the BH will get to use 100% of the time and even if it is a 50/50 shot at detecting it will be used 100% of the time someone FDs so statistically it is in fact higher then 50/50, so now FD which 1.2 million XP was invested will be tested 100% of the time it is used in PvP as FD only fools in the sense of the flow of combat not the perception of the player and since the victoruous player must use /deathblow to kill a player they will absolutly always know that FD was used on them and will know absolutly 100% of the time it is used against them to try that 50/50 shot at breaking what they already are positive was done. The skill is under disguise as a "Detecttion" skill but is in reality a break skill meant only to counter the other skill, which as the system stands now limits smugglers very much in PvP most of all as it is core to thier profession.



Putting the failure chance on the FD skill results in the same thing save one difference the BH or other opponent doesnt have to waste thier time to "Break FD", sorry "Detect FD" they can just go in for the kill, that is it.



Ending combat with FD forces a stalemate, you dont like it, alot of folks dont seem to like it but if combat ends on FD it does in fact eliminate griefing.



Dotting and FD, well that would end combat and you could heal the dots without fear of getting whacked while doing it and all they got a potshot that will rarely be fatal (Your a bad PvPer if you cant heal a dot while not in combat).


BH hunting a Jedi with FD, has to restart the mission on FD, and both parties lose a small amount of time and cash as opposed to the waiting game I hear some do. Tell me where I am wrong in clearing TEFs and wiping the mission but not the visability (The mission is still on the terms and can be reaquired). Where can legitimate griefing be done? Is it annoying to track em down they FD and you have to get the mission again? Yep you bet, but there is no griefing, no black baring, no killing vehicles, armor, etc and wasting time in the process of coming up with these creative grief tactics. I may not have all bases covered but it seems to me to address all the issues around FD and how annoyed folks deal with it (Usually immaturely from the posts I have seen).



I dont claim it to be full proof but the one thing it does do is change only the part of FD that is beyond annoying, the spiteful parts, like dot and FD, black barring, destroying vehicles and such, these are beyond annoying. Tracking a Jedi who can FD is annoying but not griefing doing those thing I mentioned in response is. I know the expense and time in hunting Jedi, but you could easily not hunt em and never get annoyed by it, you have that choice. The Jedi has to accept PvP as a means within the profession, the BH it is an option so you put yourself into that mess, the Jedi did not ask for you to hunt them, you did that, if they can FD that is valid any means of breaking it invalidates the skill because you as the attacker knows 100% if they are FDing or not so any means to break will be used 100% of the time FD is used and realistically that is unfair, FD is Feign Death, that means they fake their death in an RPG sense unless your truly a psychopath most folks wouldnt "slice up a body to be sure" or "give a few more shots to the head to make sure" that is double talk meant to justify breaking the skill, so that means you shoot, swing a fist or blade, your opponent drops you check his vitals he seems dead, you leave. When FDed that person appears dead, the skill works in an RPG sense but from the player prespective you know he isnt cause you did not /deathblow I know I sound like a broken record but unless you could make it so you seem to DB them FD cannot work as a variable skill, it just doesnt work.

AtomPolaris
Fri Oct 08, 2004 10:49 pm
#119

that shot should not force us smugglers out of FD, thats bull, glad it dont work anymore



MechaGodzilla - Master Bounty Hunter
Force Sensitive Jedi wannabe
Accolade Bio Badge winner--Alliance Defense Squadron
Slarus
Fri Oct 08, 2004 11:25 pm
#120

Agreed but the BH obsession with having to have a bloody end will cause them to whine until sadly the Smuggler profession is useless and has no means of defense except for doing other combat professions, and all of it for the sake of "Controling" the Jedi population, which we know is a lie as they do nothing to the population, more folks not less grind to be Jedi.


If FD ends combat and clears TEFs, period, no more griefing, camping your opponent wasting tons of time, the duel ends, the mission for the Jedi resets and both can walk away. When the choice is made to use FD in most cases it means that the opponenet has won, they would get the DB if the smuggler did not FD, but to most PvPers and all BHs this seems to tick em off as they cant DB the loser and prove thier manhood, it,s just silly.
bravemynd
Sat Oct 09, 2004 2:16 am
#121

crash your a moron, why do people talk like that i pump this guy full of lead. Lead I didn't know starwars universe had lead. Your a noob.
XaverriJade7
Sat Oct 09, 2004 7:33 am
#122

Tuskens used lead or something very similar(kinetic damage)...


Not to mention there is a Plumbum metal type(most crafters should know this). Pb on the periodic table is short for Plumbum(Lead if I remember right).





Kezia Sunshade
RIS Certified - Master Armorsmith - 12 Exp. Pts
Vendor locations:
Outland, Naboo (7013, 3646) - Kashyyykian Hunting Armor & Imperial Prototype PSGs
Elexis' Hard Wars Cafe in Paradox, Lok (1330, -305) - Kashyyykian Hunting Armor
Ackehece
Sat Oct 09, 2004 10:20 am
#123


argh multipost!

Message Edited by Ackehece on 10-09-2004 11:21 AM



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Slarus
Sat Oct 09, 2004 1:09 pm
#124


pve: FD works just the same


pvp: you can activate the skill in pvp but it does not trigger until the opponent does a /deathblow on you.

Instead of killing you though it treats it as a 2 or 3 x multiplier to your incap and shows that you are dead to all around you. if you are a jedi you lose 50% of normal xp lose and you lose your visibility(as it still needs to cost the jedi something) but as a BH it counts as a mission complete and gives payout and and the xp and the BH loses his ability to attack the jedi (the TEF is gone).


so do you think this would address the smugglers concerns as well as the BH concerns?






An interesting idea, the only problem I have is as a tactic it is still a punishment for Jedi, why must one group be forced to endure 100% of any penalty anytime they find a way to help deal with these penalties, and all for the sake of giving the BHs thier special reward.


BHs get special content by being able to force Jedi into PvP (No one else gets this power), they chose when to attack and can always get the first blow. The BH had to do nothing, zero quests, not a thing to get this special privledge. BHs dont even need to be BHs in most sense but need only BH 3xxx to hunt Jedi and even got more reward by not have to master scount, this frees up more skills to devote todefense stacking, the BH gets 100% of any reward, and has ZERO risk invovled.


Now the Jedi has long series of quests, even longer sessions of grinding and for what? A Padawan doesnt have the capability to take on half the opponents that they could if they were TKN, the damage is substandard. Next they get hunted by BHs, yeah the guys above who could get the privledge of huntingthe folks, whotake 4 months+ to get their profession, they can get this privledge in a day or two. Jedi have no reason to fight and everything to lose. A Jedi loses 30k-700k upon DB by a BH this is equal to 300k-7 million weapons XP, now there is a skill for Padawans to use to avoid the 30k+ XP loss (30K or 300k weapons XP is hard to get when you cant even take on Quenkers very well, try it at Novice brawler or Marksman) it is called FD, it really doesnt work right now and causes a hudg waste of time, cause the BHs need to DB the Jedi to win, and they cannot accept anything short of that, so they camp the FDed Jedi, and wait, and wait, wait some more, and then wait. Buffs wear out the Jedi has to goto work or what not so they risk logging out there or try and break for it, then the BH nails em for the 30k+ loss, yippie! grats to the waiting game, sometimes they leave and you can go about your business, the point is though FD isnt the problem really, its the obsession with forced PvP, it is easy to fix FD so it is no longer so annoying, and that is FD ends duels, it ends TEFs, it ends that facet of the hunt.


FD ends duels, no more dot and FD, rinse and repeat on this causes grief to PvPers, once down the combat is over, so the player who got dotted can heal in saftey the duel ends.


TEFs from other BHs are suspended as the Jedi is "Dead", that means /cry they reload the mission (with terms in some many places this is tragic I know).


The BH who forced the tactic has the mission end in no payout, no XP loss, a draw. They can leave as they cant attack with no TEF and no more waiting game, no need for a timer or anyother nerf to FD. The BH can reaquire the mission again.


Simple effective solutions, no one losses anything that is huge. By giving the BHs the reward and punishing the Jedi with half the penalty, might as well just allow the DB to occur if they FD, BHs have still zero risk, and running is the only possible means to escape XP penalties for the Jedi, and for a system that doesnt work anyway. This Jedi hunt only empowers BHs, with vengance on the brain, it doesnt control any Jedi population, there are more Jedi not less.


Nope ending the means of combating an FDed person will cause this to run smoother, faster and BHs will have to do something they havent had to do yet, Be creative when hunting targets known to have FD. Shock having to employ tactics on the BH side of this.
CrashNgoBoom
Sat Oct 09, 2004 4:27 pm
#125


FD ends duels, no more dot and FD, rinse and repeat on this causes grief to PvPers, once down the combat is over, so the player who got dotted can heal in saftey the duel ends. If someone tries that crap in a duel it's to easy for the DOTed person to end the duel themselves. If the FD automatically ended it, it would be in the DOTers favor as the person can't get even for him being a pansy.


TEFs from other BHs are suspended as the Jedi is "Dead", that means /cry they reload the mission (with terms in some many places this is tragic I know). There are only a few NPC's in the whole galaxy that will let a BH start tracking marks above the level of investigation I so they can't just get the mission again.


The BH who forced the tactic has the mission end in no payout, no XP loss, a draw. They can leave as they cant attack with no TEF and no more waiting game, no need for a timer or anyother nerf to FD. The BH can reaquire the mission again. The BH's have to buy new droids every time they start tracking their mark. It's not like a medical droid that you can keep forever. Plus they have to go from planet to planet and city to city while tracking. If they don't get their mark, then they not only lose out on the mission reward, but all that time and money they put into tracking it.


I feel no simpathy for a jedi who gets hunted. They knew they were going to get hunted way before they became a jedi. The whole system is designed to make it tough to be a jedi on purpose. While it may not idealy limit the number of jedi, it slows down their progression and limits the ones who show off in public like it's intended to. FD is just a cheap way to cheat death.


FD should only make you appear dead but still be 100% attackable/killable. People argue that it can't work that way because people will know weather or not they had DB'd the person or not. Maybe so, but more likely, it's because a person would be smarter then a quenker and not be fooled when a half dead target drops to the ground dead all of the sudden. Even if it does "fool" a person, it's because the person FDing has suposedly learned to slow their breathing and heart rate to an almost stand still. You should only be able to stay in this state of near-death for a short while without actually incapping yourself or wake up gasping for air. Not to mention YOU ARE TOTALLY VULNERABLE WHILE JUST LYING DOWN NOT MOVING AND SHOULD BE VERY KILLABLE ANYWAY!!!



!BLOODGAZE~BLACKHORN!
O OSS [Feb24,2004-Nov26,2005] OSS O

"Evil will always triumph over good, because good....is dumb"
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-Dark Helmet
Slarus
Sat Oct 09, 2004 10:51 pm
#126

If someone tries that crap in a duel it's to easy for the DOTed person to end the duel themselves. If the FD automatically ended it, it would be in the DOTers favor as the person can't get even for him being a pansy.






But once fighting is done, healing is easy, the rest is just revenge.






There are only a few NPC's in the whole galaxy that will let a BH start tracking marks above the level of investigation I so they can't just get the mission again.





Yeah, while it's true about that, they are not a rare group of NPCs and, well I dont see then problem running to contacts vs. waiting 2 hours for Jedi to stand from FD, the waiting game is on of the more annoying aspects, it elminates that.







The BH's have to buy new droids every time they start tracking their mark. It's not like a medical droid that you can keep forever. Plus they have to go from planet to planet and city to city while tracking. If they don't get their mark, then they not only lose out on the mission reward, but all that time and money they put into tracking it.




Ok here is where I dont have much sympathy, by the time you get to BH 3xxx you have money for those. Droids while not reusable arent expensive either, and niether are tickets, and the reward money isnt banked so you didnt have it to begin with, it was a chance to get it. Money and the small amount of time is very little compared to losing 30-700K XP (which is 300k-7 million weapons XP), it is alot less and if you failed to kill the Jedi, then that money was spent and the reward wasnt gained anyway, so FD ending combat is the same, dont see a signifigant issue with something that minor, it's called risk and so far the BHs have very little of that.







I feel no simpathy for a jedi who gets hunted. They knew they were going to get hunted way before they became a jedi. The whole system is designed to make it tough to be a jedi on purpose. While it may not idealy limit the number of jedi, it slows down their progression and limits the ones who show off in public like it's intended to. FD is just a cheap way to cheat death.





Show me one place on SWG site aside from the forums about being forced into PvP, show my the page number in the manual as well please, it doesnt exsist, you have to ask about Jedi and read the forums to find out about forced PvP, so if you bought the game to play a non-scripted Jedi then you got a big surprise in store. when you lose 30-700k XP, tell me how cheap it is, I mean really BHs have zero true risk and to cry about FD is petty beyond all limits of logic.







FD should only make you appear dead but still be 100% attackable/killable. People argue that it can't work that way because people will know weather or not they had DB'd the person or not. Maybe so, but more likely, it's because a person would be smarter then a quenker and not be fooled when a half dead target drops to the ground dead all of the sudden. Even if it does "fool" a person, it's because the person FDing has suposedly learned to slow their breathing and heart rate to an almost stand still. You should only be able to stay in this state of near-death for a short while without actually incapping yourself or wake up gasping for air. Not to mention YOU ARE TOTALLY VULNERABLE WHILE JUST LYING DOWN NOT MOVING AND SHOULD BE VERY KILLABLE ANYWAY!!!






FD will never work to make a PC appear dead to another PC, it's a game mechanics issue not a common sense issue, learn to tell them apart. As for gasping for air, lets not get into the "reality" thing cause it's a dead end, it doesnt fly using it, this is a game it's not real life dont apply real life physics. Lastly FD makes you vulnerable, well only total nuts, would keep chopping and shooting a person who appears dead, the "Just to make sure" line is a weak argument to justify FD nerfing, it is clear that you cant accept any end of combat other then total vicctory and a bloody end. There are degrees of victory, face it not every fight has to end with /deathblow, drop the blood lust. You want absolute PvP, get Legacy II it's all PvP, it's not for everyone and it's not advertised that Jedi are forced PvP, you cant prove it, so many folks bought the game not knowing this. Jedi population was NEVER the issue, that is an excuse by bloodlust BHs who want to prey on the weak, VISABILITY is the issue, you can be upset at what you cant see.

Slarus
Sun Oct 10, 2004 8:53 am
#127


It may be true that you can only find out about forced pvp as a jedi through word of mouth on the forums and other players, but so is finding out how to become jedi. Knowing that jedi get hunted is more common then knowing the path to become jedi, reguardless of how people find out, by the time they have to worry about it, they found out. It is also true that there are different degrees of victory in battle, just not in this game. Here, /deathblow is the only victory in pvp. The "keep shooting to make sure they're dead" is not a weak arguement and is used not only in real life, but virtual reallity too. I know this is a game and real life physics don't really matter, but there has to be some hint of realism that the game is based on. Especially in game based on sci-fi instead of magic.






By the time they worry about it they find out, what are you talking about. Walking into the store and buying the game so you can play a non-scripted Jedi, then you find out after spending $30. Picking Jedi means you are forced to accept PvP it doesnt mean you wanted it.


Well yes there is different degrees of victory, it's just alot of folks are unwilling to accept anything but /deathblow as an end. Changing FD to end combat is a sound and logical means of fixing every complaint that was reasonable while not nerfing the smugglers abilities, it's just people like you are unwilling to accept a new means of ending combat. As for the shooting over and over, we know this isnt true, most violent crimes involve one or two fatal blows, usually only in stabings and clubbings do you get anything like multiple blows after the person is dead, so no it isnt weak it is statistically sound to assume when someone drops the fight is over.


The only thing your advocating is more of the same, and lets limit Smugglers, who are already hurting, why cause you dont like Jedi. A weak argument for nerfing another profession when simple solutions are out there including making Jedi PvE like everyone else or having BHs have to do something special for the hunting privledge and lose something tangible if they lose to a Jedi.
Chekula
Sun Oct 10, 2004 11:30 am
#128

Sounds likethey should relate the feign death skillto taking some drug/pill which would stop your vital signs for a period of time. Every time you use that action a pill is taken, you go into a 'deah state' for an alotted amount of time. During this 'state', you cannot be killed or attacked. However, the FD playercannot get up until it's worn off and there should be a drug like downer that has to pass before a player can FD again.





CHEKULA
SHYRIIWOOK REPUBLIC ARMY
"Peace and honor ... feedom for Kashyyyk!"

Slarus
Sun Oct 10, 2004 1:35 pm
#129


Sounds likethey should relate the feign death skillto taking some drug/pill which would stop your vital signs for a period of time. Every time you use that action a pill is taken, you go into a 'deah state' for an alotted amount of time. During this 'state', you cannot be killed or attacked. However, the FD playercannot get up until it's worn off and there should be a drug like downer that has to pass before a player can FD again.






Again we are talking about limiting smugglers most of all, this is the timer excuse and it's designed to allow the person to DB the FDed one, that's all it is to force the DB in every fight. if FD ends combat it ends call it a draw or the person who forced the other into FD call them the winner, but it ends, it is a clean ending the only thing it lacks is the DB and that seems to be the emphasis to all these arguements, is when someone FDs I cant DB em so lets nerf it. DB does not have to be the end of combat, it really doesnt.


Nerfing smugglers is not the answer, down playing bloodlust is.
Slarus
Sun Oct 10, 2004 1:38 pm
#130

nest time just call your closes Combat medic buddy and pump him full of every disease you got once he is black in all 3 bars let him live






resort to an exploit to harass a player for trying to live, yeah what a mature thing to do, bloodlust that is all PvP is about, you won if they had to FD, you won but that's not enough you have to inflict on em if you cant DB then grief em by inflicting more on em (Black Barring and ruining armor).


Childish, reason one to have pure consent only PvP, let the children duke it out and leave players to play the game not see how much blood they can spill.
Page 10 of 11