Ranger Archive

Thread: A Pricing Guide for Animal Resources

intvsteve
Mon Apr 05, 2004 4:02 pm
#92

Awesome post!



dhcpSilicon
Mon Apr 05, 2004 9:27 pm
#93

Update to the guide - multiply whatever price you ended up with by 3
GAThrawn_MIA
Wed Apr 07, 2004 3:26 am
#94



AzucarSalado wrote:

150 cpu???

Can you remember wihch were its stats? The maximun price I've seen in my server is 25 cpu for a good Hervibore Meat. Personally, tne only thing I can sell by 10 cpu is milk. Luckly for me, people hasn't patience enough for milking.






Heh, currently on Chimaera we're getting to the end of a very good spawn of woolly hide on Tatooine, and with only a limited number of Scaouts and Rangers who can be bothered to continuously go out hunting and harvesting Bantha the Armoursmiths are in a bidding war.

There are armoursmiths standing outside Bestine spaceport offering 50, 70 and even a 100cpu for the hide. One armoursmith has already run two competitions where the person offering the most wooly hide to his vendor over a two day period gets a million credit prize (plus the standard 45cpu he's paying for all offers of this to his vendor) with 2nd and 3rd place prizes of a large amount of stun layered comp off his vendor.

And he's run this competition twice, that's how insane the bidding war on high demand resources can get!

It just goes to show that with really good in demand resources it can be a sellers market, and once the bidding war starts the prices can rocket!



--
Okiar Jardia (Chimaera) - CEO, Jard Mining and Materials Corp
Reidi Jardia - Chimaera's Sexehest Sullustan Siren
QOkiar's Hunting Lodge (Not reopening soon)
Ranger Calculators and other tools

StGabriel
Wed Apr 07, 2004 3:40 am
#95

For what it's worth, I think the evaluation of AS resources is a bit off.

Right now, armorsmiths want high resists. High resists come entirely from OQ and SR (and equally from both). Low encumbrance is nice, but not nearly as important -- making mall a secondary concern. UT only improves the condition which tends to be about the same no matter what. UT is not very important at all.

For myself, I would rate a resource as:

50% oq
40% sr
10% mall

Or something along the lines of that. We just had the most amazing Rori leather spawn of 992oq/992sr. I can't even tell you what the mall was because I didn't care -- the stuff was amazing just by the oq/sr. By TC standards I paid a ton for that stuff but it was well worth it. I wish I could have gotten even more.

StGabe.



--- The Clan McDonnell ---

Gaffyn McDonnell -- Master of Blades (master fencer/swordsman/brawler)
Flynn McDonnell -- Master Weapon Smith (+22 exp), Armorsmith (+25 exp)
Lorrinne McDonnell -- Nightsister (pike/doc)

Fred_Skinner
Thu Apr 08, 2004 11:17 am
#96

On Eclipse we had a similar shift in leathery, but Mal was 1. It still sold, however.


I've used the following wieghting on all hide for all customers...


OQ->50%

SR->30%

MA->10%

DR->05%

UT->05%


This includes BE and the Rangers ourselfs who only need OQ to be good.



Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


m0rfus
Sat May 29, 2004 3:54 am
#97

a good tool to get a idea of the value, but it has a few weekness as i see it as an as.

As an AS the main stats is MA OQ and SR while UT play a part in the condition of the armor, customers dont pay an extra 10 just because the armor got 10k more condition but if it had better protection or lower ham they would pay much more. so imo armorsmiths dont genneraly look at ut when buying resources.

take this example: two of the woolys in my inventory atm 975 950 960 366 vs 801 761 825 813 (MA,OQ,SR,UT) in the tool they are only 2-3cpu apart (first around 11 other allmost9 i think) but most as would easy pay much more for the first (as the customers pay more for more protection/ham than cond).

Atleast on my server Wooly generaly cost more than other types and my guess it would cost me more to get a ranger to go and get me some Yavinian Wooly Hide (needed for the padded armor) than tatooine or other planets starter planets. (why go to a risky place when you can get same revard at a safe place not to mention the travle cost to get to and from)



Eraofy - CTF
Vendors at: -2560 -2560 Providence, Tatooine
KyraWolf
Thu Jun 17, 2004 10:23 pm
#98

Here is a new animal resource pricing calculator, based on the discussions on this thread. It's modified somewhat from the existing formula, as I tried to take current price trends into account. The composite score (0-1000) is pretty much as posted here; the exact formula can be seen by placing the mouse cursor over the option choices and reading from the pop up help box.


CPU prices are based on a non linear curve I basically fudged until I got it more or less into agreement with recent auction prices on the Starsider trade forum. Please comment here if you find the prices substantially different from what you are using, and I'll try to adjust the curve accordingly.


Since there is no beta testing or anything like that, there probably will be a bug or two to fix. Please report problems, bugs, etc. here and if needed I'll do an update version in a couple weeks.


To install, simply unzip into a temp directory and run the setup program. There is not much to the program, so there is no online help, but you can hold the mouse cursor over the buttons, etc., for pop up help. If you need more than that, post your question here and I'll try to answer it.


This is a clean program, with uninstall. About 1.4 MB to download. Should work on any Windows machine. Public Domain, no cookies or crap like that. Just a simple program to help my fellow Rangers. Here is the download URL:


http://algoart.com/download/software/SWGResourceCalc.zip


Okai on Starsider

Athi on Shadowfire

Pyracantha on Flurry
Fred_Skinner
Fri Jun 18, 2004 9:02 am
#99

I may still defer to my spreadsheet, although I'm sure others could get use out of your program.


What I haveallows me toplug in max, min and all wieghtings in one set of cells and the data elsewhere. My wiegthings (actually close to yours, just heavier on OQ) are to reflect more then one profession, I sell to many profs. I also have to follow the market fluctuations sometimes to even the price I come up with is tweaked. Using linear equations is not a too bad aproximation most times, but I have seen folks think an equation was non-linear when it actually is linear. It's all in how much deviation to the curve you are idealizing that you can tolerate. This multi-wieghting formula is still linear, it just a multi-dimentional formula and hard to see mentally.


The real trick is the crossovers (min, max) and the slopes (wieghts) and how to use that to cover the whole market, and therby comming up with a minimum convergance with sellers accepablereturn and buyer's acceptable cost. Focused pricing is what causes Docs to set the market so high that no one except Docs can buy resources, and that is unfare. I try to avoid that.


Dear God, I just sounded like my Econ prof...




Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


KyraWolf
Fri Jun 18, 2004 10:09 am
#100

Well, a spreadsheet is a good and flexible tool for figuring prices. In fact, I saw your earlier formula post and looked for your spreadsheet download, but couldn't find it. If you are willing to post it (or already have), that would be a help.


My little program is more of a calculator. I made it physically as small as possible, and set it to always be on top except when minimized, so it could float on the screen while I was in game and at the vendor terminal. This way I can calculate prices as I put the items on the vendor. Also, my program allows you to save and load a resource by name, so you only need to enter the stats once.


So probably the best of all worlds would be to use a spread sheet for planning, comparison, etc., and use my calc program for quick in-game price setting. This is how I intended it anyway.


As for linearity, my score calculation is quite linear, just as you say. Actually I can't claim it, it came from Volsted Gridban's original formulas. It's just a slight modification of them. These work well enough, it seems to me.


But the real problem, the one I need help on, is figuring the CPU from that. Clearly there is a big break between the really high quality stuff and the grinding stuff, and there is a premium on Herb, Avian and to a lesser degree on Wooly and Insect. But it fluctuates so much, I'm at a loss how to figure it out. So I just went to the trade boards and looked at auctions and tried to curve fit until I had something that more or less hit just below the auction prices on most things. But I know it still needs fine tuning. So, please, anyone who is interested, give me some feedback on how the program matches your own pricing and maybe with some group effort we can nail this thing.


Kyra
Fred_Skinner
Fri Jun 18, 2004 10:21 am
#101

I don't publish it, typically. At first it was a tad user unfriendly but I have improved on it sense so it might be usefull. There are 2 sets of wieghts, for Meat and then for all the rest. There are min-max pricing points, but the slope rotates only on (0,0,0....) so min price will not mess up the wieghts.


Send me a private forum message with an e-mail and I can try to send you the file.




Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


KyraWolf
Sun Jun 20, 2004 7:50 am
#102

There is a new version of the program up. Same name and download URL as given above. The changes are that I adjusted the CPU curve a bit more to try to keep it in alignment with recent auctions, and I have added buttons to isolate up to 4 different Galaxies for the Save and Load functions. Button 1 is the same resource set you have already saved with the 1st version, buttons 2-4 give you different resource sets for different characters on different Galaxies. So your saved resource list won't be cluttered with irrevalant resource names from other Galaxies.


Kyra (Okai, Athi, Pyracantha)


PS: the price curve actually sets CPU slightly below auction prices. Of course there is an adjustment slider that lets you move the whole curve up or down to suite fluctuating conditions.
buzzlo
Sun Jun 20, 2004 11:00 pm
#103

Ok I have read this whole thread 3 times and must say....hmmmmm!


Case and point!! KETT server pricing for YAVIN AVIAN went from 40 cpu to 100 cpu in hours. I did a contract for 40 cpu and had 10 tells in 2 hours trying to outbid the contract. Shoot they were like bill collectors in the mining outpost!!


Come on ill buy it now...give it to me....pleeeaaaasssseee!!!


so, my question is let market decide what price is!! Thats why I work on contract!! It might be worht 100 cpu to someone!!


But, general pricing for buzz goes like this:


HIGH PQ PE's 40-50 cpu



_____________________________________________________
QUOTE NUCKMAN "meat doesnt grow on trees =)"


//BUZZLITEBEER - MASTER RIFLEMAN/MASTER RANGER
HUNTMASTER of BEGGARS CANYON
//HAME - MASTER DROID ENGINEER/MASTER MERCHANT
Visit our mall TODAY 2380 5000 @ the start of the MOS ESPA SWOOP TRACK
buzzlo
Sun Jun 20, 2004 11:07 pm
#104


Ok I have read this whole thread 3 times and must say....hmmmmm!


Case and point!! KETT server pricing for YAVIN AVIAN went from 40 cpu to 100 cpu in hours. I did a contract for 40 cpu and had 10 tells in 2 hours trying to outbid the contract. Shoot they were like bill collectors in the mining outpost!!


Come on ill buy it now...give it to me....pleeeaaaasssseee!!!


so, myanswer is let market decide what price is!! Thats why I work on contract!! It might be worht 100 cpu to someone!!


But, general pricing for buzz goes like this:


HIGH OQ PE MARKET VALUE

MID 20-40 cpu

GRIND 10 cpu(but only in 1k lots or bigger)


HIDES are another animal!! Armor makers decide my price completely!! They only need the highest stat stuff...I mean find a high 3 hide and its worth big bucks!


GDK plate is 6 million on KETT!


I only sell my high quality stuff by referal!!! All the other goes on my vendor!!





_____________________________________________________
QUOTE NUCKMAN "meat doesnt grow on trees =)"


//BUZZLITEBEER - MASTER RIFLEMAN/MASTER RANGER
HUNTMASTER of BEGGARS CANYON
//HAME - MASTER DROID ENGINEER/MASTER MERCHANT
Visit our mall TODAY 2380 5000 @ the start of the MOS ESPA SWOOP TRACK
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