Ranger Archive
Thread: A Pricing Guide for Animal Resources
AzucarSalado wrote:150 cpu???
Can you remember wihch were its stats? The maximun price I've seen in my server is 25 cpu for a good Hervibore Meat. Personally, tne only thing I can sell by 10 cpu is milk. Luckly for me, people hasn't patience enough for milking.
Heh, currently on Chimaera we're getting to the end of a very good spawn of woolly hide on Tatooine, and with only a limited number of Scaouts and Rangers who can be bothered to continuously go out hunting and harvesting Bantha the Armoursmiths are in a bidding war.
There are armoursmiths standing outside Bestine spaceport offering 50, 70 and even a 100cpu for the hide. One armoursmith has already run two competitions where the person offering the most wooly hide to his vendor over a two day period gets a million credit prize (plus the standard 45cpu he's paying for all offers of this to his vendor) with 2nd and 3rd place prizes of a large amount of stun layered comp off his vendor.
And he's run this competition twice, that's how insane the bidding war on high demand resources can get!
It just goes to show that with really good in demand resources it can be a sellers market, and once the bidding war starts the prices can rocket!
Right now, armorsmiths want high resists. High resists come entirely from OQ and SR (and equally from both). Low encumbrance is nice, but not nearly as important -- making mall a secondary concern. UT only improves the condition which tends to be about the same no matter what. UT is not very important at all.
For myself, I would rate a resource as:
50% oq
40% sr
10% mall
Or something along the lines of that. We just had the most amazing Rori leather spawn of 992oq/992sr. I can't even tell you what the mall was because I didn't care -- the stuff was amazing just by the oq/sr. By TC standards I paid a ton for that stuff but it was well worth it. I wish I could have gotten even more.
StGabe.
As an AS the main stats is MA OQ and SR while UT play a part in the condition of the armor, customers dont pay an extra 10 just because the armor got 10k more condition but if it had better protection or lower ham they would pay much more. so imo armorsmiths dont genneraly look at ut when buying resources.
take this example: two of the woolys in my inventory atm 975 950 960 366 vs 801 761 825 813 (MA,OQ,SR,UT) in the tool they are only 2-3cpu apart (first around 11 other allmost9 i think) but most as would easy pay much more for the first (as the customers pay more for more protection/ham than cond).
Atleast on my server Wooly generaly cost more than other types and my guess it would cost me more to get a ranger to go and get me some Yavinian Wooly Hide (needed for the padded armor) than tatooine or other planets starter planets. (why go to a risky place when you can get same revard at a safe place not to mention the travle cost to get to and from)
CPU prices are based on a non linear curve I basically fudged until I got it more or less into agreement with recent auction prices on the Starsider trade forum. Please comment here if you find the prices substantially different from what you are using, and I'll try to adjust the curve accordingly.
Since there is no beta testing or anything like that, there probably will be a bug or two to fix. Please report problems, bugs, etc. here and if needed I'll do an update version in a couple weeks.
To install, simply unzip into a temp directory and run the setup program. There is not much to the program, so there is no online help, but you can hold the mouse cursor over the buttons, etc., for pop up help. If you need more than that, post your question here and I'll try to answer it.
This is a clean program, with uninstall. About 1.4 MB to download. Should work on any Windows machine. Public Domain, no cookies or crap like that. Just a simple program to help my fellow Rangers. Here is the download URL:
http://algoart.com/download/software/SWGResourceCalc.zip
Okai on Starsider
I may still defer to my spreadsheet, although I'm sure others could get use out of your program. ![]()
What I haveallows me toplug in max, min and all wieghtings in one set of cells and the data elsewhere. My wiegthings (actually close to yours, just heavier on OQ) are to reflect more then one profession, I sell to many profs. I also have to follow the market fluctuations sometimes to even the price I come up with is tweaked. Using linear equations is not a too bad aproximation most times, but I have seen folks think an equation was non-linear when it actually is linear. It's all in how much deviation to the curve you are idealizing that you can tolerate. This multi-wieghting formula is still linear, it just a multi-dimentional formula and hard to see mentally.
The real trick is the crossovers (min, max) and the slopes (wieghts) and how to use that to cover the whole market, and therby comming up with a minimum convergance with sellers accepablereturn and buyer's acceptable cost. Focused pricing is what causes Docs to set the market so high that no one except Docs can buy resources, and that is unfare. I try to avoid that.
Dear God, I just sounded like my Econ prof...
My little program is more of a calculator. I made it physically as small as possible, and set it to always be on top except when minimized, so it could float on the screen while I was in game and at the vendor terminal. This way I can calculate prices as I put the items on the vendor. Also, my program allows you to save and load a resource by name, so you only need to enter the stats once.
So probably the best of all worlds would be to use a spread sheet for planning, comparison, etc., and use my calc program for quick in-game price setting. This is how I intended it anyway.
As for linearity, my score calculation is quite linear, just as you say. Actually I can't claim it, it came from Volsted Gridban's original formulas. It's just a slight modification of them. These work well enough, it seems to me.
But the real problem, the one I need help on, is figuring the CPU from that. Clearly there is a big break between the really high quality stuff and the grinding stuff, and there is a premium on Herb, Avian and to a lesser degree on Wooly and Insect. But it fluctuates so much, I'm at a loss how to figure it out. So I just went to the trade boards and looked at auctions and tried to curve fit until I had something that more or less hit just below the auction prices on most things. But I know it still needs fine tuning. So, please, anyone who is interested, give me some feedback on how the program matches your own pricing and maybe with some group effort we can nail this thing.
Kyra
I don't publish it, typically. At first it was a tad user unfriendly but I have improved on it sense so it might be usefull. There are 2 sets of wieghts, for Meat and then for all the rest. There are min-max pricing points, but the slope rotates only on (0,0,0....) so min price will not mess up the wieghts.
Send me a private forum message with an e-mail and I can try to send you the file.