Ranger Archive
Thread: Ranger Revamp: The Proposal
Maybe we could forage camoand trap enhancements to futher these neglected items. Make camo kits useable by all too so we can earn some extra cash.
I think that to get Novice ranger they should change it from master scout to something like marksman ranged support 4, brawler (one of the lines, unsure which) and lvl 4 hunting lvl 4 survival from Scout. This would give rangers more options in how they spec, you could go master ranger and still have enough points left over to be effective at something else. Remove the forage/frontiering lines (at the same time boosting the scout lines) and add something new, maybe some sort of bow line (as suggested before) maybe a craft line, traps, state healing foods/drinks/balms etc, also some sort of effective camo, so that you can sneak up to an enemy base or camp in PVP undetected and scout the area, even desguising yourself as an opposing faction member.
My main gripes are:
-Unable to solo high-level creatures without buffs. It's a pain in the rear to have to begin every session with a trip to Corellia or Theed and stand in line for another 3.5 hour buff just to be able to solo Perleks.
-No content for solo Rangers. Collecting badges is about as much fun as trainspotting...
-No loot for solo Rangers. This drives everybody to PvE, and I don't want to do that, I'm a Ranger, I kill animals, not people.
-Paltry harvesting bonuses. I'm all for the ability to harvest all three categories.
-Foraging. Ditch this, it's embarassing. Fiddle around for some grubs... Waste of time.
First of all, I'd like to see specialized Ranger Armor that has very high Kinetic and Acid resistance (or if it somehow could just give bonuses against creatures and not NPCs) but with very low encumbrance. After all, a Ranger needs to be agile while at the same time be able to fight close quarters with creatures. Anything with decent Kinetic resistance these days is too high in encumbrance; Ubese, Padded and Mandalorian (how ever the heck a solo Ranger is supposed to find one of them lying around...).
Secondly, weaponry adapted to creatures. Read about a Ranger Bow? Any weapon used by a Ranger against a creature should get some bonus, after all a Ranger would know where to shoot the beast in question. Rifle are good for lower levels, but once the creature charges, you need to whip out your Scout Blaster. There needs to be a clear path for Rangers and weapons use. Either we start with rifles, then pistol and then close quarters sword/hand-to-hand/polearm or we get something that's useful at all levels.
Third, that camp XP... For a solo player, it's a hike... I've been hovering on 4-3-4-4 Ranger for ages now. Going out, getting roughed up, then sitting in a camp for hours on end is definitely not my idea of fun and could actually be what will finally push me over to World of Warcraft. I've paid good money for this game, being forced to sit still for hours bites. At least a crafter can do a macro and get XP while watching TV. We get nothing.
Fourth, make the traps USEFUL. Not just 10 seconds of stun, but actually be able to do something with them. I mean, in real life a bear trap can trap and seriously injure a bear. If I'm a Ranger, I want something like that!
Ranger is one of those no-love professions. Once you get up to higher levels, it's a definite feeling of having seen and done everything and still not made a bit of difference in the galaxy.
My 0.02 creds worth. And I'm very, very close to heading off to Azeroth instead.
/Nik
Message Edited by Ihaveabadname2 on 02-20-2005 06:07 PM
Bethya wrote:
Just to remind everyone of something that has been said a number of times before:
We will never get Camo that takes us off radar or makes us invisible to other players. Apparently, it's something that can be worked around by 3rd party software (I don't understand the technicals of it) and thus SOE have firmly set their face against it. No point asking, it's not going to happen.
Just as a "umm, what?" kindof thing... if SOE can have a check to determine if I'm using a 3rd party "macro" program to prevent true automation of playing, they could just as easily turn to such a solution preventing such 3rd party software from working in this instance. As for the technicals of it, it's not that difficult. There are already several NPCs that do not appear on the radar (anyone seen a moisture farmer lately?) , so the codebase is already in the system even if it is not currently configured for player objects.
And while it may be possible, I do not see the technical aspects of it being anything easy. (And I do understand some of the technicals.) SWG is a closed-code base product; they don't publish their internal code so that any 3rd party developer can poke around and see "ok, this is where the hide other players code is, and I need to make a product to poke this RAM location to determine where such a thing is..." In essence, any program that is likely to do this will cause a bit of instability to the core SWG executable, and that is never a good thing. It would have to be a product that interferes with intended operating, or recieves more data from the server than the main executable. Neither of which is easy, and the second of which can be shut down at the server source very simply. (Much easier than, say, creating this mythical 3rd party software.)
Meanwhile, both Smugglers and Rangers are looking for something to negate the complete destruction of their abilities inherent in a radar system. A Smuggler will be meat in the upcoming GCW update, because no matter what he says, you will know, beyond a doubt, what faction and what setting he is on by looking at your radar. A Ranger's conceal and camoflage abilites can never work in PvP, because I can always zero in on him using that Radar and then pummel the living heck out of him. For that matter, hiding in terrain (simple squad tactics) doesn't work, because not only can they still easily find me, but they can also shoot through hills to hit me. (Yet a tree provides perfect cover... sometimes. Usually better than the walls of a hut.)
If a Dev could actually restate the official position with reasoning, I would be interested in hearing it. But I doubt a Dev will get this far; although this thread is much smaller than most of the "revamp" threads.
Bethya wrote:
Just to remind everyone of something that has been said a number of times before:
We will never get Camo that takes us off radar or makes us invisible to other players. Apparently, it's something that can be worked around by 3rd party software (I don't understand the technicals of it) and thus SOE have firmly set their face against it. No point asking, it's not going to happen.
I would like to know where a Dev has said this. Or any proof that this "3rd party programs" were ever a problem in the first place.
Personally, if I've known "3rd party programs" is something SWG software developers cannot stop,I'll maybe look forward to a different game where the software developers can actually STOP 3rd party programs. Which is practically every other active mmorpg, to my knowledge.
However, i think it's not true what so ever that they cannot stop it. More of so, they are just plain Lazy.
Bethya wrote:
Hey, don't shoot the messenger. As I say... I'm not a techie, don't understand. Just repeating what I've heard - that it's a non-starter for technical reasons.
Then don't say it if you don't have proof.
Ihaveabadname2 wrote:
However, i think it's not true what so ever that they cannot stop it. More of so, they are just plain Lazy.