Ranger Archive

Thread: Ranger Revamp: The Proposal

LV1
Fri Feb 18, 2005 9:38 pm
#79






Give Rangers the best creature hit bouns there is 5k HAM creature or less one shot one Kills with the New Ranger Bow. (Master Ranger)


YEah....sorry man, but i just don't see this one happnening, bud.


No but it would bee nice.


Rangers should not have to pick up extra skills to hunt. If you want to kill NPC and PVP get a Fighting Class. Should be able to TANK as well as any TKM on Creatures. But dont go crazy Kryats still have to be hard.


We're trying to expand our capabilities, not just limit ourselves to PvE only. If you look at some of the upcoming stuff, focusing us primarily on PvE will gate us from a ton of content.


This is a choice made with many professions thats just the way it is. You should have all the capabiltys to do creature missions but if you want to fight npc and players pick up a fighting profession and sacrifice others


Hunting is not combat hunting is hunting sorry.


You need to shoot a gun/swing a sword/ punch to kill your creature to get its hide/meat/bone.

In order to hunt you need to enter combat (in this game at least).

I'm not following what you're saying here......please elaborate.


I mean that the damage output should be agiant Creatures not NPCs or players. Example 2k damage depending on resists for creatures ( except for the Oneshot special mentioned above) and under 500 againts humanoids and droids. Again if you need to fight those things pick up some skills or group.


Camps should include vendors for Rangers and Scouts to sell their supplies ( just have to be present in the camp to sell anything on them this could let Rangers have some AFK vendors)


Not seeing this one happening either.

How about recyclers than that would be nice and storage


Make camps reuseable unless they are abandon. Master Ranger camps should heal BF it wont hurt the Enertainers.


This takes away what another profession does. something that is to be avoided if at all possible. We would LOVE to have it so that Entertainers are capable of healing BF IN camps, but having the camps themselves do it would make Entertainers redundant.


Enertainers can heal BF now in all camps. In my xp I dont know many enertainers that go in hunting groups they are making theirliving in cantinas buffing. To offset this give specials to entertainers that do healing in the field like greater xp so they can level faster or something not sure what that proffession needs. This is just something to make the Survial tree worth doing as it stands now what the point.


Forage items need to be real UBER same for medical forage. At least once in a while


I doubt theyr'e going to make them any better than player crafted items. though having something like this to give you a little pep me up for a very short duration (enough for one combat encournter or more) would certainly be interesting)


Maybe we could forage camoand trap enhancements to futher these neglected items. Make camo kits useable by all too so we can earn some extra cash.



Thanks for the Critique I apperciate all the feedback


Master Doctor / TKM

Former Ranger 4/4/4/2 just couldnt finish the survial for no reason cant wait to come back after some fixes.

Phenix1050
Sat Feb 19, 2005 12:25 am
#80

LV1--- you're wrong about BF being healed in camps. MIND WOUNDS can be healed.


Plus-- no profession is gated to just PvE. Doing so would completely negate what the devs have stated they want-- The developers said they want EVERY profession to have a role in the GCW. PvE-only doesn't affect the GCW.,


Next time you seea Bol in Stormtrooper armor, or a krayt with a "Luke Skywalker 4 Ever" t-shirt, then you can try to make me PvE only. Otherwise, no thanks,



PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
themoggy
Sun Feb 20, 2005 9:14 am
#81

i am very new to the ranger (new to the game). I was going to go master ranger, because personally i feel that, you should be master of whichever skill you choose, I decided that there is absolutly no reason to go master, trapping is virtually useless (you can get better results from other things) camping is pointless (nothing is that far away with a speeder bike, cantinas, medical towns and such), forage is pointless, this essentialy removes 3 lines from ranger.

I think that to get Novice ranger they should change it from master scout to something like marksman ranged support 4, brawler (one of the lines, unsure which) and lvl 4 hunting lvl 4 survival from Scout. This would give rangers more options in how they spec, you could go master ranger and still have enough points left over to be effective at something else. Remove the forage/frontiering lines (at the same time boosting the scout lines) and add something new, maybe some sort of bow line (as suggested before) maybe a craft line, traps, state healing foods/drinks/balms etc, also some sort of effective camo, so that you can sneak up to an enemy base or camp in PVP undetected and scout the area, even desguising yourself as an opposing faction member.



Arlerita - swordsman/Ranger
NikSolo
Sun Feb 20, 2005 11:54 am
#82

I've read through most of the posts here, and although I'm not familiar with some of the ins and outs of some of the proposals, I thought I'd offer my opinion as a 99.999% solo Ranger.

My main gripes are:
-Unable to solo high-level creatures without buffs. It's a pain in the rear to have to begin every session with a trip to Corellia or Theed and stand in line for another 3.5 hour buff just to be able to solo Perleks.
-No content for solo Rangers. Collecting badges is about as much fun as trainspotting...
-No loot for solo Rangers. This drives everybody to PvE, and I don't want to do that, I'm a Ranger, I kill animals, not people.
-Paltry harvesting bonuses. I'm all for the ability to harvest all three categories.
-Foraging. Ditch this, it's embarassing. Fiddle around for some grubs... Waste of time.

First of all, I'd like to see specialized Ranger Armor that has very high Kinetic and Acid resistance (or if it somehow could just give bonuses against creatures and not NPCs) but with very low encumbrance. After all, a Ranger needs to be agile while at the same time be able to fight close quarters with creatures. Anything with decent Kinetic resistance these days is too high in encumbrance; Ubese, Padded and Mandalorian (how ever the heck a solo Ranger is supposed to find one of them lying around...).

Secondly, weaponry adapted to creatures. Read about a Ranger Bow? Any weapon used by a Ranger against a creature should get some bonus, after all a Ranger would know where to shoot the beast in question. Rifle are good for lower levels, but once the creature charges, you need to whip out your Scout Blaster. There needs to be a clear path for Rangers and weapons use. Either we start with rifles, then pistol and then close quarters sword/hand-to-hand/polearm or we get something that's useful at all levels.

Third, that camp XP... For a solo player, it's a hike... I've been hovering on 4-3-4-4 Ranger for ages now. Going out, getting roughed up, then sitting in a camp for hours on end is definitely not my idea of fun and could actually be what will finally push me over to World of Warcraft. I've paid good money for this game, being forced to sit still for hours bites. At least a crafter can do a macro and get XP while watching TV. We get nothing.

Fourth, make the traps USEFUL. Not just 10 seconds of stun, but actually be able to do something with them. I mean, in real life a bear trap can trap and seriously injure a bear. If I'm a Ranger, I want something like that!

Ranger is one of those no-love professions. Once you get up to higher levels, it's a definite feeling of having seen and done everything and still not made a bit of difference in the galaxy.

My 0.02 creds worth. And I'm very, very close to heading off to Azeroth instead.

/Nik
Ihaveabadname2
Sun Feb 20, 2005 6:43 pm
#83


No offense to you guys, but PvE gets BORING. I would like the Ranger class to actually be able to PvP to a point. I personally see us as scouts, but scouts as in actually scouting the enemy, stealthy.

We have camo, but camo only works for creatures..... um BORING. Camo should work for players, no point for it to only work with creatures. If it's from taking us off of the radar or actually stealthing us until somone gets to a certain distance, i think it's great.

We have NO fighting skills vs. any other player. If that's going to be the case, atleast make Camo a stealthing ability towards players, or at the least make trackingplayers a bit more useful.


Our Camps should be useful on the battlefield. Maybe, the faction recruiter can sell schematics for small faction outposts that can be made by Master Rangers. I've seen tons of these small static posts. Make it to where the elevator works on the tower (if you seen one with a tower), so we can go to the top and scout or shoot from.And it doesn't disapear when in combat, but can be destroyed by opposing factions alot easier, like regular HQs. You also can only have one up at a time.This would serve GREAT in the new GCW, if you have a bunch of your faction players with you and are going to take an outpost that is defended by the opposing faction. Set an outpost out front and have something to retreat to, until reinforcements come.



I like PvEing with my Ranger, it's the funnest way to PvE. But there is so much more potential in the PvP enviroment for the Ranger, that I see most people are missing out on.


If you have seen one of those static bases here, http://www.imagedump.com/index.cgi?pick=get&tp=208532&poll_id=0&warned=y

Message Edited by Ihaveabadname2 on 02-20-2005 06:07 PM

Bethya
Mon Feb 21, 2005 5:32 am
#84

Just to remind everyone of something that has been said a number of times before:


We will never get Camo that takes us off radar or makes us invisible to other players. Apparently, it's something that can be worked around by 3rd party software (I don't understand the technicals of it) and thus SOE have firmly set their face against it. No point asking, it's not going to happen.




sand, soil and sea
d'nara ci-iki, master ranger, FarStar

Keep watch over the worlds, Encourage the faithful, Restore the lost, Build up the community;
so that you may be amongst those who are truly known as a Master Ranger.



Felisconcolori
Mon Feb 21, 2005 8:50 am
#85






Bethya wrote:

Just to remind everyone of something that has been said a number of times before:


We will never get Camo that takes us off radar or makes us invisible to other players. Apparently, it's something that can be worked around by 3rd party software (I don't understand the technicals of it) and thus SOE have firmly set their face against it. No point asking, it's not going to happen.








Just as a "umm, what?" kindof thing... if SOE can have a check to determine if I'm using a 3rd party "macro" program to prevent true automation of playing, they could just as easily turn to such a solution preventing such 3rd party software from working in this instance. As for the technicals of it, it's not that difficult. There are already several NPCs that do not appear on the radar (anyone seen a moisture farmer lately?) , so the codebase is already in the system even if it is not currently configured for player objects.


And while it may be possible, I do not see the technical aspects of it being anything easy. (And I do understand some of the technicals.) SWG is a closed-code base product; they don't publish their internal code so that any 3rd party developer can poke around and see "ok, this is where the hide other players code is, and I need to make a product to poke this RAM location to determine where such a thing is..." In essence, any program that is likely to do this will cause a bit of instability to the core SWG executable, and that is never a good thing. It would have to be a product that interferes with intended operating, or recieves more data from the server than the main executable. Neither of which is easy, and the second of which can be shut down at the server source very simply. (Much easier than, say, creating this mythical 3rd party software.)


Meanwhile, both Smugglers and Rangers are looking for something to negate the complete destruction of their abilities inherent in a radar system. A Smuggler will be meat in the upcoming GCW update, because no matter what he says, you will know, beyond a doubt, what faction and what setting he is on by looking at your radar. A Ranger's conceal and camoflage abilites can never work in PvP, because I can always zero in on him using that Radar and then pummel the living heck out of him. For that matter, hiding in terrain (simple squad tactics) doesn't work, because not only can they still easily find me, but they can also shoot through hills to hit me. (Yet a tree provides perfect cover... sometimes. Usually better than the walls of a hut.)


If a Dev could actually restate the official position with reasoning, I would be interested in hearing it. But I doubt a Dev will get this far; although this thread is much smaller than most of the "revamp" threads.




Gypsia d'Catman - Tough Chick with a Flamethrower
Catman Dewback - Famed Trando ex-band leader of the Wookettes
Felis Con'Colori - Bothan Spy back before there was a "Spy"
Larrana Darkewave - A Silent Dancer

All dead as of 11/30/05. We tried. Gysia's flamethrower blew up. Catman was arrested for trumped up charges of slavery. Felis grew cold in the grip of Darth SOE. Larrana finally swallowed her NDA and choked.
Hail, Hail the NGE! SWG is dead! All praise the NGE!
Ihaveabadname2
Mon Feb 21, 2005 11:31 am
#86








Bethya wrote:

Just to remind everyone of something that has been said a number of times before:


We will never get Camo that takes us off radar or makes us invisible to other players. Apparently, it's something that can be worked around by 3rd party software (I don't understand the technicals of it) and thus SOE have firmly set their face against it. No point asking, it's not going to happen.







I would like to know where a Dev has said this. Or any proof that this "3rd party programs" were ever a problem in the first place.


Personally, if I've known "3rd party programs" is something SWG software developers cannot stop,I'll maybe look forward to a different game where the software developers can actually STOP 3rd party programs. Which is practically every other active mmorpg, to my knowledge.


However, i think it's not true what so ever that they cannot stop it. More of so, they are just plain Lazy.

Bethya
Mon Feb 21, 2005 12:13 pm
#87

Hey, don't shoot the messenger. As I say... I'm not a techie, don't understand. Just repeating what I've heard - that it's a non-starter for technical reasons.




sand, soil and sea
d'nara ci-iki, master ranger, FarStar

Keep watch over the worlds, Encourage the faithful, Restore the lost, Build up the community;
so that you may be amongst those who are truly known as a Master Ranger.



Ihaveabadname2
Mon Feb 21, 2005 12:58 pm
#88






Bethya wrote:

Hey, don't shoot the messenger. As I say... I'm not a techie, don't understand. Just repeating what I've heard - that it's a non-starter for technical reasons.






Then don't say it if you don't have proof.
Ihaveabadname2
Mon Feb 21, 2005 2:14 pm
#89

Give me the link.. oh wait you DON'T HAVE ONE.


Come on kids give me a break.
Phenix1050
Mon Feb 21, 2005 2:20 pm
#90

no, bad name, give US a break. Bad attitudes and smarmyness are becoming WAY to prevalent here. Whether or not the devs have stated it directly, in our forums does not mean that they haven't discussed this with our correspondants. It is well-known that there are issues with third-party programs in other MMO's. We have come up with solutions as a group, but that doesn't mean they have to implement them. The fact that they have concerns about stealth is a good thing. I wouldn't like to be relying on stealth only to find that everyone can attack me because SOE ignored the dangers of third-party programs. I'd rather have it done right.


Please, stop the flame wars over and issue that has been discussed since december of 2003. The risks and rewards are well known to those of us who have been around for a while, and I guarantee we'll fight for what's right. Whether or not they implement stealth is up to the developers and we'll make sure we give them as much informatin as possible. They'll decide what is best for the game.


Let's not act like 12 year olds here.



PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
Calculus_Entropy
Mon Feb 21, 2005 2:20 pm
#91






Ihaveabadname2 wrote:

However, i think it's not true what so ever that they cannot stop it. More of so, they are just plain Lazy.







Ummm..how much coding have you done? How do you stop a virus? So, big companies that get major virus infections are just lazy. Viruses are just 3rd party programs that most programs can't stop until specific code is put in to address the probelm.


BTW, I don't think the devs have ever made an official statement on this, so let it go, you win.



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
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