Ranger Archive
Thread: Ranger Revamp: The Proposal
OH AND YES!!! WE ARE A COMBAT PROFESSION...Unless you're taking down prey with your good looks and charm ![]()
Message Edited by fbishop on 02-13-2005 12:38 PM
Message Edited by evmiller on 02-15-2005 12:01 PM
justapilgrim wrote:
Well, I got flamed to hell and back on another thread that I won't mention, and was told that maybe should post here
Personally I think that there are two types of rangers that people think of when they hear about the Ranger profession (without knowing anything about it beforehand)
Ranger- like an army ranger, highly trained, good in environment, stealth, and excellent combat skills
Ranger- like the park ranger/nature type. A "woodsman" who hunts, tracks and kills critters, a PvE king not a PvP king
I personally think that the ranger should lean more toward the second type. There are tons of professions for PvP and not tons for PvE. I would love to see rangers get some more usefull skills (better traps? better tracking? better damage against animals? new specials?) for PvE.
I think the majority of folks here are a combination of the two lines of thinking, but lean to one side or the other.
What are the drawbacks to just focusing on PvE? There are lots out there that want ranger skills to be used in PvP, but if PvP is what you wanted to do, don't you think that a different profession would be better suited?
If people push too hard for the first type of Ranger, I think the second type will get ignored
justapilgrim wrote:
Well, I got flamed to hell and back on another thread that I won't mention, and was told that maybe should post here
Personally I think that there are two types of rangers that people think of when they hear about the Ranger profession (without knowing anything about it beforehand)
Ranger- like an army ranger, highly trained, good in environment, stealth, and excellent combat skills
Ranger- like the park ranger/nature type. A "woodsman" who hunts, tracks and kills critters, a PvE king not a PvP king
I personally think that the ranger should lean more toward the second type. There are tons of professions for PvP and not tons for PvE. I would love to see rangers get some more usefull skills (better traps? better tracking? better damage against animals? new specials?) for PvE.
I think the majority of folks here are a combination of the two lines of thinking, but lean to one side or the other.
What are the drawbacks to just focusing on PvE? There are lots out there that want ranger skills to be used in PvP, but if PvP is what you wanted to do, don't you think that a different profession would be better suited?
If people push too hard for the first type of Ranger, I think the second type will get ignored
Pilgrim, I'd like you to name ONE PvP profession. You know what? You can't. Every profession that can be used for PvP can be used in PvE. ANY of them. You can use BH to hunt animals. I did it for a few months. MBH + Ranger skills is actually pretty effective. Your defenses are horrible, but if you know what you're doing, you can survive just fine.
The first type of Ranger can hunt too. Nobody is saying make Ranger PvP only. But take the PvE skills we have and apply them to PvNPC and PvP. What are the drawbacks to focusing on PvE? Oh, I don't know...CONTENT?!?!?! NPC's and other players are the only thing in the Galactic Civil War. Next time you see a Bol wearing an imperial uniform, or a krayt with a "Luke Skywalker 4 Ever" t-shirt, then you'll convince me that Rangers can get faction points for their kills.
We understand the Ranger will never be *THE* PvP profession. But not being the most powerful doesn't mean we can't have SOME skills. And if we wanted to something other Ranger, we would. Don't tell me I should have to change my profession to take part in some aspects of the game. You want to know how many people feel? Read the original Outdoorsman. At the time I'd say 90% of Ranger supported it. I won't comment on the Outdoorsman 2.1, which I myself penned, because I obviously agree with it. But go read the replies. People made some suggestions, but I'll think you find that nearly everyone agreed with the parts that gave us a larger role in PvNPC and PvP.
and gee whiz-- when you say you want to make Ranger the only profession that's gated to animals, when no other profession is gated, do you really expect people to agree, no matter where you go. You didn't have any support on the other forum and I doubt you'll have any here.
Message Edited by Phenix1050 on 02-16-2005 04:16 AM
LV1 wrote:
Give Rangers the best creature hit bouns there is 5k HAM creature or less one shot one Kills with the New Ranger Bow. (Master Ranger)
YEah....sorry man, but i just don't see this one happnening, bud.
Rangers sould not have to pick up extra skills to hunt. If you want to kill NPC and PVP get a Fighting Class. Should be able to TANK as well as any TKM on Creatures. But dont go crazy Kryats still have to be hard.
We're trying to expand our capabilities, not just limit ourselves to PvE only. If you look at some of the upcoming stuff, focusing us primarily on PvE will gate us from a ton of content.
Hunting is not combat hunting is hunting sorry.
You need to shoot a gun/swing a sword/ punch to kill your creature to get its hide/meat/bone.
In order to hunt you need to enter combat (in this game at least).
I'm not following what you're saying here......please elaborate.
Camps should include vendors for Rangers and Scouts to sell their supplies ( just have to be present in the camp to sell anything on them this could let Rangers have some AFK vendors)
Not seeing this one happening either.
Make camps reuseable unless they are abandon. Master Ranger camps should heal BF it wont hurt the Enertainers.
This takes away what another profession does. something that is to be avoided if at all possible. We would LOVE to have it so that Entertainers are capable of healing BF IN camps, but having the camps themselves do it would make Entertainers redundant.
Forage items need to be real UBER same for medical forage. At least once in a while
I doubt theyr'e going to make them any better than player crafted items. though having something like this to give you a little pep me up for a very short duration (enough for one combat encournter or more) would certainly be interesting)