Ranger Archive

Thread: Ranger Revamp: The Proposal

fbishop
Mon Feb 14, 2005 1:12 am
#66







I'm currently on the road to becoming a ranger and I have to say, that I'm a little hesitantin regards tojumping head firstinto thisappearently flawed profession. I've always pictured my ranger as being somewhat of a specialist, a loner, fully capable of both working with groups as well as taking care of himself solo. These are some things I would love to be able to do or experience as a ranger:


1) Be a master of stealth. I would love to enter "stealth mode" and be able to sneak up on NPC's and PC's alike, in order to deliver a death blow or devestating sniper attack. (I may be mistaken, but rangers are rouges...give us some rouge like abilities).


2) Be an effective trapper. If the traps that are given to rangers are anything like the traps I've been using as a scout...well, there needs to be some seriouschanges as these traps are virtually useless. Rooting would be ideal as it would allow us both time to get off a final shot, or simply allowa quick escapewhen things get too hot.


3) Live off the land. We should be able to whip up some sort of herbal-basedmedicinal supplies in order to heal ourselves and otherseffectively. Foraging should be an integral part of the ranger experience, as it stands now, it's a complete waste of time.


3) Be a master tracker. I'd love to be able to track PC's,NPC's or mobs in real time...stalking my prey instead simply hoping I'll run into him/her/it by chance.


4) Be a master hunter. We should be able to harvest more than just one resource from a creature. The Indians of oldwere master trackers and hunters. It would have been an insult to them if, after the hunt, they took only the meat of the buffalo and left everything else to rot. The skin, the bones and the meat all had a useful purpose.


PERSONAL WISH: With the combat upgrade looming, It's my hope that the camoflage skill will allow aranger to desguise him/herself as an opposing faction member, thusallowing them to enter the confines of an enemy controlledcity for scouting or recon duty and not be identified by enemy NPC's (who will now be shooting on site). Heck, there can even be mission terminals dedicated to rangers for this purpose alone. I dont know about you, but I'd love to do recon missions that are basedon stealth and subterfuge, instead of the tried and true run and gun formula...talk about a renewed sense of purpose!


Well, that's it, for now. Even though I clearly see the need for a ranger revamp, I am still seriously considering going for master status. For me when I think of a ranger, I think of an individual who carries himself/herself with a certain sense of purpose...able to work within a team, but alsowell suited to go it alone. As is stands now...the purpose of a ranger is ambiguous at best.

OH AND YES!!! WE ARE A COMBAT PROFESSION...Unless you're taking down prey with your good looks and charm

Message Edited by fbishop on 02-13-2005 12:38 PM

Senast
Mon Feb 14, 2005 4:20 am
#67

i got to thinkin and this is what i've come up with. sry if it's already been posted before:

-Camps-

*have camps function like a hotel and allow players instant logouts while inside a campsite.

*Enterin the Tents in a campsite would be great.

*Bein able to sit on the cots.

*Allowin entertainers in campsite to heal BF.

*fix the canopy so that it don't rain through it


-Traps-

*it'd be great if we could trap people. and even players.


-Trackin-

*ain't fiddled with it much. so i guess your off the hook on this one


-Misc-

*Moving bone armour to ranger crafted and better the stats.

*Allowing Scouts to craft leather(hide whichever you wanna call it)

*Harvestin all the resources would be great. howeverhow bout just salavagin half of the other two(ie. you
Senast
Mon Feb 14, 2005 4:29 am
#68

sry comp being screwy is ther other half.


-Misc-Continued-

*foragin is well quite useless as it stands now. the only thing i can seem to find a reason for usein it is when my pets are hungry. now i'm not sayin you need to frop the skill. just improve on it. ie how bout the foragin for herbs(medicial value)

*Being able to heal yourself and cure poisons and such from herbs foraged.

*the ability to craft throwin spears from bones and what not

*fix the animation for trackin so the char sqauts and scans for footprints and what now.


i guess that's about it for now. thank you for your time.

Senast
Senast
Mon Feb 14, 2005 5:10 pm
#69

just a couple more thoughts.


*Havein a music droid/music playin radio come with the high tech camp. i would say let it heal bf only but that'd hurt the ent profession and that would do anyone any good so how bout just lettin it play music.

*the campfire needs to be change. i mean it ain't changed. it's the same size in the basic camp as it is in the High tech one. come one now when you make a bigger better camp you'd think you'd know how to make a bigger better campfire.


i guess that's it for now anyway. once again thanks for your time.

Senast
Senast
Mon Feb 14, 2005 5:11 pm
#70

*wouldn't do anyone any good.

sry for typo
evmiller
Tue Feb 15, 2005 12:41 pm
#71


I think Rangers should be able tank animals almost as well as TKA's. We should get Melee Damage Mitigation, more melee defense, etc. We just wouldn't have the offensive moves TKA's have, for this, we'll need a combat template to attack with once we're in there tanking.

Message Edited by evmiller on 02-15-2005 12:01 PM



Evy Strader
Elder Ranger
Reb Pilot
SickSix
Tue Feb 15, 2005 8:22 pm
#72

Make harvesting droids practically useless to NON-Rangers!!!!


With the proposed changes to group harvesting on TC, and harvesting droids, very soon there will be absolutely NO incentive to go beyond the Novice Scout box!!!!



SickSix
MASTER INVISI-PUSS
HadesNNHellriders
You're supposed to sit here
and die while I poison you.

Skiorh
Tue Feb 15, 2005 10:04 pm
#73

If you are a Ranger and dont have Rifleman to go with it then you are wasting your camo ability. You can you use Conceal Shot and Camo and never get detected. Ive hit 50+ shots without creatures even knowing im there. Camo should be more powerful though, and so should Forage. Forage is pretty useless as is it. You should be able to Area Track on mounts and Tracking should give better detail. Possibly be able to lock a target out of range so you can narrow down where it is. Camping needs an upgrade too. Yeah they look cool, but what else is there to them? You spend all your SP on Rifleman, Scout and Ranger and you have no use for the crafting stations that you haul around in your camp. Something needs to be done!
Hakai
Wed Feb 16, 2005 12:47 am
#74






justapilgrim wrote:

Well, I got flamed to hell and back on another thread that I won't mention, and was told that maybe should post here



Personally I think that there are two types of rangers that people think of when they hear about the Ranger profession (without knowing anything about it beforehand)


Ranger- like an army ranger, highly trained, good in environment, stealth, and excellent combat skills

Ranger- like the park ranger/nature type. A "woodsman" who hunts, tracks and kills critters, a PvE king not a PvP king


I personally think that the ranger should lean more toward the second type. There are tons of professions for PvP and not tons for PvE. I would love to see rangers get some more usefull skills (better traps? better tracking? better damage against animals? new specials?) for PvE.


I think the majority of folks here are a combination of the two lines of thinking, but lean to one side or the other.


What are the drawbacks to just focusing on PvE? There are lots out there that want ranger skills to be used in PvP, but if PvP is what you wanted to do, don't you think that a different profession would be better suited?


If people push too hard for the first type of Ranger, I think the second type will get ignored









who's to say we should only be limited to one or the other?



Hakai Youkai
==================================
Hakai's Hardware
(-211, -5812) (6197, 4326)
Hunting outfitter since 9/22/03
Anchorhead, and Mos Tyrenia, Tatooine
==================================
Phenix1050
Wed Feb 16, 2005 2:16 am
#75







justapilgrim wrote:

Well, I got flamed to hell and back on another thread that I won't mention, and was told that maybe should post here



Personally I think that there are two types of rangers that people think of when they hear about the Ranger profession (without knowing anything about it beforehand)


Ranger- like an army ranger, highly trained, good in environment, stealth, and excellent combat skills

Ranger- like the park ranger/nature type. A "woodsman" who hunts, tracks and kills critters, a PvE king not a PvP king


I personally think that the ranger should lean more toward the second type. There are tons of professions for PvP and not tons for PvE. I would love to see rangers get some more usefull skills (better traps? better tracking? better damage against animals? new specials?) for PvE.


I think the majority of folks here are a combination of the two lines of thinking, but lean to one side or the other.


What are the drawbacks to just focusing on PvE? There are lots out there that want ranger skills to be used in PvP, but if PvP is what you wanted to do, don't you think that a different profession would be better suited?


If people push too hard for the first type of Ranger, I think the second type will get ignored






Pilgrim, I'd like you to name ONE PvP profession. You know what? You can't. Every profession that can be used for PvP can be used in PvE. ANY of them. You can use BH to hunt animals. I did it for a few months. MBH + Ranger skills is actually pretty effective. Your defenses are horrible, but if you know what you're doing, you can survive just fine.


The first type of Ranger can hunt too. Nobody is saying make Ranger PvP only. But take the PvE skills we have and apply them to PvNPC and PvP. What are the drawbacks to focusing on PvE? Oh, I don't know...CONTENT?!?!?! NPC's and other players are the only thing in the Galactic Civil War. Next time you see a Bol wearing an imperial uniform, or a krayt with a "Luke Skywalker 4 Ever" t-shirt, then you'll convince me that Rangers can get faction points for their kills.


We understand the Ranger will never be *THE* PvP profession. But not being the most powerful doesn't mean we can't have SOME skills. And if we wanted to something other Ranger, we would. Don't tell me I should have to change my profession to take part in some aspects of the game. You want to know how many people feel? Read the original Outdoorsman. At the time I'd say 90% of Ranger supported it. I won't comment on the Outdoorsman 2.1, which I myself penned, because I obviously agree with it. But go read the replies. People made some suggestions, but I'll think you find that nearly everyone agreed with the parts that gave us a larger role in PvNPC and PvP.


and gee whiz-- when you say you want to make Ranger the only profession that's gated to animals, when no other profession is gated, do you really expect people to agree, no matter where you go. You didn't have any support on the other forum and I doubt you'll have any here.

Message Edited by Phenix1050 on 02-16-2005 04:16 AM



PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
LV1
Thu Feb 17, 2005 12:17 am
#76


This is quick:


Give Rangers the best creature hit bouns there is 5k HAM creature or less one shot one Kills with the New Ranger Bow. (Master Ranger)



Rangers sould not have to pick up extra skills to hunt. If you want to kill NPC and PVP get a Fighting Class. Should be able to TANK as well as any TKM on Creatures. But dont go crazy Kryats still have to be hard.



Hunting is not combat hunting is hunting sorry.



Camps should include vendors for Rangers and Scouts to sell their supplies ( just have to be present in the camp to sell anything on them this could let Rangers have some AFK vendors) Make camps reuseable unless they are abandon. Master Ranger camps should heal BF it wont hurt the Enertainers.



Harvest all (cant belive this is an issue)



The pit is an awsome Idea Like the levelstoo



I also like the bigger pack Idea make the inventory double or at least give storage benifits to your camps.



Forage items need to be real UBER same for medical forage. At least once in a while



Thanks for Reading



Master Doc / TKM

Ranger 4/4/4/2 given up for Doc the money is better but its alot less fun.


If they fix this Profession I can wait to pick it up again.

Hakai
Thu Feb 17, 2005 12:34 am
#77






LV1 wrote:




Give Rangers the best creature hit bouns there is 5k HAM creature or less one shot one Kills with the New Ranger Bow. (Master Ranger)


YEah....sorry man, but i just don't see this one happnening, bud.




Rangers sould not have to pick up extra skills to hunt. If you want to kill NPC and PVP get a Fighting Class. Should be able to TANK as well as any TKM on Creatures. But dont go crazy Kryats still have to be hard.


We're trying to expand our capabilities, not just limit ourselves to PvE only. If you look at some of the upcoming stuff, focusing us primarily on PvE will gate us from a ton of content.



Hunting is not combat hunting is hunting sorry.


You need to shoot a gun/swing a sword/ punch to kill your creature to get its hide/meat/bone.

In order to hunt you need to enter combat (in this game at least).

I'm not following what you're saying here......please elaborate.




Camps should include vendors for Rangers and Scouts to sell their supplies ( just have to be present in the camp to sell anything on them this could let Rangers have some AFK vendors)


Not seeing this one happening either.


Make camps reuseable unless they are abandon. Master Ranger camps should heal BF it wont hurt the Enertainers.


This takes away what another profession does. something that is to be avoided if at all possible. We would LOVE to have it so that Entertainers are capable of healing BF IN camps, but having the camps themselves do it would make Entertainers redundant.



Forage items need to be real UBER same for medical forage. At least once in a while


I doubt theyr'e going to make them any better than player crafted items. though having something like this to give you a little pep me up for a very short duration (enough for one combat encournter or more) would certainly be interesting)










Hakai Youkai
==================================
Hakai's Hardware
(-211, -5812) (6197, 4326)
Hunting outfitter since 9/22/03
Anchorhead, and Mos Tyrenia, Tatooine
==================================
Senast
Fri Feb 18, 2005 3:01 am
#78

Just Another thought/


with the high tec field base. what's worng with giving it a 'tac console' that opens up like a wold map and displays group member, creatures, players etc. within say 750m radius. and increasin the time that a ranger can leave the camp before it goes abandoned.


once again thank you for your time.
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