Ranger Archive

Thread: Limiting us from 2/3 of the game.

BioEngine
Fri Sep 09, 2005 3:36 pm
#79






Calculus_Entropy wrote:





BioEngine wrote:
Have we answered your question yet?





I was trying to get a feel for what the community thinks...I think I have.

Of the 100 people that post, there are 100 different opinions .




I don't think the Devs could do anything with that information.



Keep at it.





Account active 'till November 10th, contact me on forum name:
Stamina
Phenix1050
Fri Sep 09, 2005 3:55 pm
#80




Calculus_Entropy wrote:

Of the 100 people that post, there are 100 different opinions .




nah, you just have to see past the subtle variations.


some people said: I agree with everything Phenix said. others said Phenix is right. These are really the same opinion-- "Phenix is correct". There was the person who said that I was their chosen diety. and the person who sacrificed a goat in my honor. I would also put these in the "Phenix iscorrect" category. There was one or two people who said something different, like "I'm not 100% sure that Phenix is right" and somebody who mentioned something about pookie butt, but I think we can safely put those into the same category "crazy bastages".


See, when you narrow it down, there are really only two opinions. People who agree with me, and people who aren't healthy in their minds.







PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
Temujin23
Fri Sep 09, 2005 4:01 pm
#81






Phenix1050 wrote:

See, when you narrow it down, there are really only two opinions. People who agree with me, and people who aren't healthy in their minds.








I agree with what Phenix says here, but the rest of his post was just malarky.



al-djinn'i

Master Ranger



Wake up! Time to die.
RohmEnari
Fri Sep 09, 2005 4:24 pm
#82


Been away for months now, so just bear with me.


The Ranger profession has no direction whatsoever. As a community, no one seems able to decide what the thrust of the profession should be. If all these people that have been members of this community for going on two years now can't clearly make up their minds on what a Ranger should be, then how can the devs figure it out.


Some want creature-centric. Well, Creature handlers are a part of that domain as well. As is every combat profession that can slaughter the creatures endlessly. So what makes us different? If we gave the group a bonus to creature killing, then we are really no different than Squad Leaders. That won't fly. We can't tame creatures. CH's own that.


Camps do nothing.
Traps seem to be no better than the specials that the combat professions now have.


Ranger still seems to be nothing more than an organic resource gatherer still.


I believe this profession could just be scrapped and no one besides this community would really notice.


If the developers allowed traps to be used on NPC's and PC's then that would make Ranger a bit more useful, but then you would have those who would complain that Ranger is then overpowered.


Honestly, I see no future for this profession. I could be wrong though and the devs could put something together that is really awesome and I will eat crow then. As I see it, they could give everyone the ability to throw down camps of all sizes depending upon their combat lvl. Give traps to BH's or Scouts.


Well, I guess that's it isn't it. No other abilities really worth passing on. Who wants Rescue? I'm willing to bet no one would take it. Area track...give it to scouts and BH's.


I'm just sick of seeing this profession die a slow slow death. Someone put a bullet in it. Let it die with a shred of dignity.






Your friendly neighborhood Ranger,


Reyune


AragornSoS
Fri Sep 09, 2005 5:11 pm
#83

How in the world could traps ever be overpowered at this point? Every state we can apply with a trap (currently limited to creatures only) can be applied with a combat special in one or more other professions that, besides landing the state, will ALSO do some damage to the target, AND typically won't "root" the person executing the attack in place for 4-5 seconds while the attack animation plays out. If anything, traps need a serious overhaul that does a few things: increases their effectiveness a LOT, and fixes all the broken ones in Scout and Ranger. I can live with the animation rooting me and loosing damage-by-trap *IF* our traps end up applying the best darn states in the game - longer duration, stronger debuff/state, etc.



Dekiion G'Dulth
Colonel | Imperial Sector Rangers
"What others abandon, we protect."

Master Ranger / Master Rifleman / Storm Squadron Ace
Phenix1050
Sat Sep 10, 2005 12:01 am
#84

not sure if you've seen it yet, Carlito, but I started a thread that I think would give us a good role.


Our "content role" could be Big Game Hunter, or Outdoorsman, but this has to be seperated from our "combat role" which I think would be best as the "enhancer" profession.


Ranger could be the equivalent of Enhancer in the Jedi line. It doesn't give a lot of power by itself, but would enhance whatever other profession you chose.





PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
AragornSoS
Sat Sep 10, 2005 9:39 pm
#85

The biggest flaw in that whole line of reasoning, tho, is this: when the Bounty Hunter, who's CONTENT is "hunting player/NPC" but whose COMBAT SKILLS are not in any way limited to only 1 type of enemy (creature vs NPC or player), points his or her weapon of choice at a creature... he doesn't "forget" or "lose" all his BH skills. In combat, the skills that allow a BH to take on "boss" mobs and such are just as useful against creatures. They are not prohibited from using their specials, mods, etc when they battle creatures, whereas we ARE explicitly prevented from using what we have currently against NPCs and players. And what we have currently has now be given out to many other professions in the game, so the old arguement of "it would be unbalancing" doesn't even hold water anymore.


As Phen pointed out rather well in several different threads, it would be impossible to bring Ranger up to the level it would need to be in order for us to see an appropriate benefit to spending 140SP and having our combat skills limited to creature only. Since even the highest level creatures cap out in the mid 90's for CL, we'd need to be comparable to something like a CL250-ish character in Ranger vs Creature combat to have that kind of limitation be "worth it". We'd need to be SO much better than everyone else, that either the devs would end up having to balance creatures up to OUR new level, which would make things HORRIBLY out of whack for everyone else in the game, or we'd run around essentially 1-shot killing Gorax, GDKs, Krayts and whatever else we glanced at - which would NOT be fun at all.


Ranger's CONTENT can be wilderness oriented: stealth, survival, trapping, hunting, PvCreature, big game hunting, all of that. Sure. But Ranger's COMBAT SKILLS (or combat support skills for you sticklers that want it to be clear that Ranger on it's own isn't a super uber tank + nuke all in one profession) must be effective in ALL types of combat, just like EVERY other combat and combat-support /combat-enhancing profession. So long as they are NOT allowed to function in all types of combat, Ranger will be severely unbalanced when compared with every other profession in the game.


So... either we become the ONLY ones in the game that can kill, harvest, loot, etc creatures - and everyone other combat profession can NOT do any of that unless they pick up Scout & Ranger... or we get balanced into the CU combat framework, and take on a viable role in all aspects of the game - PvCreature, PvNPC, PvP, GCW, high level content, etc.



Dekiion G'Dulth
Colonel | Imperial Sector Rangers
"What others abandon, we protect."

Master Ranger / Master Rifleman / Storm Squadron Ace
Rancorrider4
Sat Sep 10, 2005 10:23 pm
#86






AragornSoS wrote:

The biggest flaw in that whole line of reasoning, tho, is this: when the Bounty Hunter, who's CONTENT is "hunting player/NPC" but whose COMBAT SKILLS are not in any way limited to only 1 type of enemy (creature vs NPC or player), points his or her weapon of choice at a creature... he doesn't "forget" or "lose" all his BH skills. In combat, the skills that allow a BH to take on "boss" mobs and such are just as useful against creatures. They are not prohibited from using their specials, mods, etc when they battle creatures, whereas we ARE explicitly prevented from using what we have currently against NPCs and players. And what we have currently has now be given out to many other professions in the game, so the old arguement of "it would be unbalancing" doesn't even hold water anymore.


As Phen pointed out rather well in several different threads, it would be impossible to bring Ranger up to the level it would need to be in order for us to see an appropriate benefit to spending 140SP and having our combat skills limited to creature only. Since even the highest level creatures cap out in the mid 90's for CL, we'd need to be comparable to something like a CL250-ish character in Ranger vs Creature combat to have that kind of limitation be "worth it". We'd need to be SO much better than everyone else, that either the devs would end up having to balance creatures up to OUR new level, which would make things HORRIBLY out of whack for everyone else in the game, or we'd run around essentially 1-shot killing Gorax, GDKs, Krayts and whatever else we glanced at - which would NOT be fun at all.


Ranger's CONTENT can be wilderness oriented: stealth, survival, trapping, hunting, PvCreature, big game hunting, all of that. Sure. But Ranger's COMBAT SKILLS (or combat support skills for you sticklers that want it to be clear that Ranger on it's own isn't a super uber tank + nuke all in one profession) must be effective in ALL types of combat, just like EVERY other combat and combat-support /combat-enhancing profession. So long as they are NOT allowed to function in all types of combat, Ranger will be severely unbalanced when compared with every other profession in the game.


So... either we become the ONLY ones in the game that can kill, harvest, loot, etc creatures - and everyone other combat profession can NOT do any of that unless they pick up Scout & Ranger... or we get balanced into the CU combat framework, and take on a viable role in all aspects of the game - PvCreature, PvNPC, PvP, GCW, high level content, etc.





Q to the F to the E. Perfectly stated.



nppmaHamus

o Galactic Geographic Explorero

Master Mountain Climber


raziviWH
Sat Sep 10, 2005 11:13 pm
#87

And in this we wait (quite some time) on the devs to decide our fate.


Either:


They rework ranger or the CU to fit us into it (which, as things have shown so far will draw our skills/abilities farther away from the spirit of what a ranger is). Making us viable in all three parts of COMBT: creatures, NPC, and player.


Or:


They changemost or all our skills (alter current ones or make new ones with a revamp) to make us into better creature killers and big game hunters. Making us more sought after for resource harvesting, creature attacking groups, creature soloing, ect. But leave us out of or limited in NPC and player combat.



It boils down to what people what from the profession really. Argue the point if you want, but its true. Some want the 'cool' ranger skills and still want to be able to kill anything that moves. Others don't want to lose sight of the spirit of the profession. And others still are really not sure what they want.


In the end, only one thing remains simple. Each profession is cut off from another part of the game. There is no way around it. Crafters can't fight. Combaters can't Craft. Entertainers can't Heal. Healers can't Entertain. Or any combination of the forementioned.


We should not be like the jedi forums and demand to be 'uber' at every aspect of the game. Perhaps we should get into the theme of the rest of the professions and accept that there are part of the game Ranger can not/should not do. I mean honestly, can you tell me how scouting and trapping exp should make me better at killing the Bounty Hunter next to me? I can tell you how his three branches of weapon exp and one branch of investigation makes him better at killing me.


Rangers are of nature and the things that live in nature, our skills should reflect this. Not all skills should be creature specific, but scouting and trapping should not make a pvp template.


Perhaps I'm talking to the wrong people. I'm getting the feeling from some of these replies that some people just want to kill things and not think about staying true to what the ranger profession was supposed to be, an explorer and a survivalist, not a killing machine.


I'm a Ranger, not a Professional Killer from the Hills. How about you?


Raz-



---------------------------------------------------------------------------------------------------
----My Sig----
Where have the Mutant Rancor DNA samples gone?
Where have the Rangers gone?
Where have the Animations gone?
Why were they replaced with insta-Jedi and partical effects?
Simple questions with bad answers...
ZalokOnan
Sun Sep 11, 2005 1:07 am
#88

double post

Message Edited by ZalokOnan on 09-11-2005 01:08 AM



Moff Zalok Onan
Imperial Governor of Dantooine


Almagill
Sun Sep 11, 2005 4:04 am
#89



Rancorrider4 wrote:


AragornSoS wrote:
The biggest flaw in that whole line of reasoning, tho, is this: when the Bounty Hunter, who's CONTENT is "hunting player/NPC" but whose COMBAT SKILLS are not in any way limited to only 1 type of enemy (creature vs NPC or player), points his or her weapon of choice at a creature... he doesn't "forget" or "lose" all his BH skills. In combat, the skills that allow a BH to take on "boss" mobs and such are just as useful against creatures. They are not prohibited from using their specials, mods, etc when they battle creatures, whereas we ARE explicitly prevented from using what we have currently against NPCs and players. And what we have currently has now be given out to many other professions in the game, so the old arguement of "it would be unbalancing" doesn't even hold water anymore.
As Phen pointed out rather well in several different threads, it would be impossible to bring Ranger up to the level it would need to be in order for us to see an appropriate benefit to spending 140SP and having our combat skills limited to creature only. Since even the highest level creatures cap out in the mid 90's for CL, we'd need to be comparable to something like a CL250-ish character in Ranger vs Creature combat to have that kind of limitation be "worth it". We'd need to be SO much better than everyone else, that either the devs would end up having to balance creatures up to OUR new level, which would make things HORRIBLY out of whack for everyone else in the game, or we'd run around essentially 1-shot killing Gorax, GDKs, Krayts and whatever else we glanced at - which would NOT be fun at all.
Ranger's CONTENT can be wilderness oriented: stealth, survival, trapping, hunting, PvCreature, big game hunting, all of that. Sure. But Ranger's COMBAT SKILLS (or combat support skills for you sticklers that want it to be clear that Ranger on it's own isn't a super uber tank + nuke all in one profession) must be effective in ALL types of combat, just like EVERY other combat and combat-support /combat-enhancing profession. So long as they are NOT allowed to function in all types of combat, Ranger will be severely unbalanced when compared with every other profession in the game.
So... either we become the ONLY ones in the game that can kill, harvest, loot, etc creatures - and everyone other combat profession can NOT do any of that unless they pick up Scout & Ranger... or we get balanced into the CU combat framework, and take on a viable role in all aspects of the game - PvCreature, PvNPC, PvP, GCW, high level content, etc.



Q to the F to the E. Perfectly stated.





Aye, totally.


I can just imagine the explosion of righteous indignation the first time a BH or commando pointed their big gun at a critter and got "You cannot use that weapon against creatures" which is, after all, the position which Rangers find themselves in when trying to use their weapons/traps.



New HOWTO: Gather Milk, Fish, Mollusk, etc.
Remember Rangers. Broke camp and took the Long Walk 15/11/05
Keeping it Real, Ranger Style
Yivvits and MrBubble - THE podcast


\\\\\\MY OTHER SIG IS A BUMPER STICKER\\\\\\
Owen-Lars
Sun Sep 11, 2005 7:14 am
#90


Aragorn Wrote:


"The biggest flaw in that whole line of reasoning, tho, is this: when the Bounty Hunter, who's CONTENT is "hunting player/NPC" but whose COMBAT SKILLS are not in any way limited to only 1 type of enemy (creature vs NPC or player), points his or her weapon of choice at a creature... he doesn't "forget" or "lose" all his BH skills. In combat, the skills that allow a BH to take on "boss" mobs and such are just as useful against creatures. They are not prohibited from using their specials, mods, etc when they battle creatures, whereas we ARE explicitly prevented from using what we have currently against NPCs and players."







Exactly!


People need to forget about this creature vs npc thing, its not the solution ranger is looking for. We should be talking about what our background should be. Our skills should be effective against ALL enemies equally giving the player the option to effectivelly participate in all combat arenas.


I dont know why BH got brought up as a reasoning behindrangersbecoming more effective against creatures as BHs themselvesareno more effective against npc's and players than they are against creatures. Its simple in what background the profession has and its that what counts.


As far as i see it, ranger can have three viable backgrounds to base skills around that work against all targetsequally, these are:

Wilderness Survival


The art of survival in any environment. The effective use of various skills both innate and activiated to become the hunter and not the hunted. If creatures/npcs/players come into our domain then they should be on the back foot. You come into a rangers backyard and you should expect hell.


Pathfinding


The art of knowing what is infront of you and in every direction around you. The skills contained in this background give the ranger a vast understanding of what they will come against and a keen eye of how to work against the target's weaknesses. There should be no other better at traversing the world and the rangers role should be 'floating' around the group, scouting ahead and being the eyes and the ears of the group enhancing theirs and your own combat effectivness.



In both of these you can be great hunters, you can be great explorers, great group support and most importantly there is no debate about creature/npc/pvp combat.


Lets leave out gameplay discussion and just focus on what counts and thats nailing down the rangers background. We should be equally effective against both creatures/npcs/players in game, just like every other profession and we can have roles and functionality that really make us unique yet not limited.





THORTAC BALCOR
The Lost Ranger
RANGER
HornedSandRanger
Sun Sep 11, 2005 7:30 am
#91

I'm going to have to interject here. As a Ranger we are useful in PVP. Our skills may not help our COMBAT directly but it does indirectly. Our area track players feature is a great skill to have in PVP. It doesn't help us kill things quicker, but it does allow us to determine whether or not we stick with the planned route of attack or, if our area track happens to reaveal an ambush, if we find a different strategy. Granted I think we should have some combat skills in at least one of our trees, but to keep hearing we are useless, I take offense to that. We're not a solo PVP template, but we are a great help to groups during PVP. We are a support role and as such our skills are set up accordingly. When I say support I don't mean firepower or support during combat, but we support a group's strategic thinking. Sometimes knowing when to charge in and when not to can sway the outcome of any battle.


Just my 2 cents.




" I like respec Jedi they are like watching a kid with a new toy but then asking if it needs batteries." Iskareot
"Rangers are your friends..... keep it that way.....or they will be your worst nightmare."

Uudoo Graeth: Ace Pilot/Elder Jedi Uudoo's Story
Monastic Order of Krayt (RP).
Kromalla: Engineering Trader/Pilot
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Shaik Jerbooty (BRIA): Entertainer
Sefou (BRIA): Dark Jedi
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