Ranger Archive
Thread: Ranger Revamp: FAQ
RedDestinyCC wrote:
Area track was always a mess because of game spawndynamics. I've never seen it work very well, and to work well, it should be accurate to a "T" within the range of 1,000 to 1,500 meters, not 200 to 400 - and inaccurately at that. It's a great feature, really great, in fact, if it worked. It doesn't work.
Helios_SOE wrote:
Great FAQ. I'll try to answer. as possible. Forgive me if I inadvertantly reiterate some points.
Owen-Lars wrote:
Camps are being moved to scout.
- Question: Where is areatrack going?
- Answer: Areatrack is leaving at this time, the devs feel it doesnt provide a good enough experience. They did say that if done correctly it could make a return in some form. Hopefully we can get them to add in a well thought out tracking package before the revamp hits.
Right now, it doesn't look like tracking is going to be in the initial revamp publish. I can't comment beyond that.
That's a matter of opinion. I still use it mutliple times a day...I love it and, like my Industrial Strength Hair Dryer, I can't live without it
Helios_SOE wrote:
Great FAQ. I'll try to answer. as possible. Forgive me if I inadvertantly reiterate some points.
- Question: Where is areatrack going?
- Answer: Areatrack is leaving at this time, the devs feel it doesnt provide a good enough experience. They did say that if done correctly it could make a return in some form. Hopefully we can get them to add in a well thought out tracking package before the revamp hits.
Message Edited by Bravo12 on 09-19-2005 07:39 PM
What I'd really like to know is if the new conceal/stealth skills will work on Kashyyyk. They added a quest reward camo kit for Kashyyyk, and it hasn't worked once.
I'm still a bit new to the Ranger community, but tracking is one of the things that really compliments my MCH. I use it to find babies to tame. Hell, I've really been able to pick and choose some nice creatures to catch with this skill. It also comes in pretty handy when hunting Krayts.
I am very interested, and like some of thethings i see them doing in the new template. It does seem they are leaning towards the Antarian side of Ranger. This is fine, but please leave the Tracking skill. I'll even settle for dumping it into Master Scout if you have to.
Where should we post to get the devs to consider leaving this skill?
DB
Helios_SOE wrote:
Great FAQ. I'll try to answer. as possible. Forgive me if I inadvertantly reiterate some points.
KapowBzapp wrote:
I posted a proposal in the Droid Engineer forum that the /areatrack code be used for a new "scanner module" on droids. It's really sort of silly to be looking at scents and trails in this high tech era. In my opinion it should be available to everyone, but maybe it should be a Scout-only module like the trap and harvest ones.
What I'd really like to know is if the new conceal/stealth skills will work on Kashyyyk. They added a quest reward camo kit for Kashyyyk, and it hasn't worked once.
interesting idea..
im not sure if i completely love it, but keeping areatrack in the game, but using a droid to do it, might be very useful.
having the droid certed for a particular box of scout or ranger (pref scout) would keep the skill unique and useful.
Message Edited by Makkaio on 09-20-2005 12:04 PM
MsNiL wrote:
Sorry for a minor push here...
Helios_SOE wrote:
We're looking into how burst run works, but I can't comment beyond that.
If you intend to "look into" burst run, consider to "look into" forcerun at the same time...
Now, thanks for all your clarifications.
*cloaks*
Uhm. Right, I do not have cloak... You guys still here? Hello? Hello?
Get her! With the snare, she can't get away, just everyone mill about until her force runs out... ![]()
I'd love to see Ranger get some ability to toggle on and off burstrun at Master....
I suggested "Forced March", that works like Force Run but drains action instead.
AragornSoS wrote:
I'd love to see Ranger get some ability to toggle on and off burstrun at Master....
Fodder650 wrote:
Really its just a recap of all his previous answers with nothing new. But im glad its all in one area with a red name so that people can find it easier.
There were a few new things. Fishing bait being found from searching in lairs, clearing up confusion on whether terrain negotiation was being removed from Scout, that kind of thing. Don't knock it ![]()