Ranger Archive

Thread: The Outdoorsman

Telephius
Sun Feb 15, 2004 11:03 pm
#79

I was thinking yet again, don't we have the best terrain negotiation in the game? I am not too sure how practical this is but at the box 1of the Wayfarying branch couldn't we have the ability to /stopBurstrun. I don't think their is anythingin game as a command goes to stop burst run but correct me if I am wrong.


Also with the ability to stop your burst run it would be nice that by stopping you conserve some of the energy you didn't use to run. This would add some combative bonus ot our profession. As I see it, ranged classes could use this to gain more control on how they can keep withing effectove range and melee classes can use this to get close up to range classes but then turn it off so that they don't use all that burst run if they managed to close in way before the run ran out.


Also it would help with the fact that you can't burst across water so we could turn it off to swim then turn it back on when we reach the other bank.



Now is it becomes less abusable the burst run would have an energy level(if it doesn't already) and when you first engage burst run it would take our a sizable chunk of the energy then would slowly bleed. So essentially is you use Burst run the old way you would be getting more run out of it then if you started and stopped repeatedly because you kept on taking out sizable chunks with each time you engaged it. I mean it always bothered me that if I had to get away from something that I would run for a few seonds and be out of its range then I would just be using the rest of my burst run for nothing.


The more burst run negotiation you had the less the chunk it would take out of your burst run energy. Another thing is that if you stopBurstrun the timer to get a full burst energy back starts and it is the same amount of time to reset no matter how much energy you have left to spend. Each time you use burst run it resets the timer back to the start however then mabye we could then have ranger camps regenerate your burst run energy, even for non Rangers/Scouts.



I hope I made some semblance of sense, I just think that it would add a better sense of terrain master to our profession by being able to kite creatures more effectivly makingus more effective than full combat template(who get stat defenses and damage that make them dealers of death) by using some tactics. However I guess this would be less effective for Melee Rangers for PvE, unless you are grouped with a bunch of rangedguys who keep running around being chased by different mobs and you need to burst from one critter to the next to save them.



Telephius Surtalga
-De Oppresso Liber *DOL* Sunrunner.
-Rebel
-Master Ranger, Rifleman 4/3/3/3 Marksman 4/0/0/4
Freyloch
Wed Feb 18, 2004 10:04 am
#80

of all of the things listed I believe that a master ranger should be able to hide from all players/ creatures/ npc's


that is by far the most beleivable trait that could be given to a master of the wilderness!





Freyli Tainin-Missionary of Alvis

The Church of Alvis
Spreading The Word of Alvis one bar tab at a time!


CarpehNoctem
Thu Feb 19, 2004 10:43 am
#81

I'm very fond of class-interdependency and experimentation within professions. This helps prevent things from being stagnant. That being said, here are a couple more suggestions and ideas!

Class-Interdependency:
-DE modules for rangers. Currently I have two droids more for "fun" then anything else. I use their storage modules I guess.
1) A Creature Harvesting module - The ranger uses his droid to assist him in skinning the kill. Gives a bonus to creature harvesting. (do you get group harvest penalty with droid?)
2) Areatrack module - Either extends the range, constantly scans for players, animals or npcs (could actually be useful in helping rangers assist jedi hunting, making sure no players get nearby), or gives an alarm when it finds a certain creature you've told it to look for (/track womp rat, etc).
3) Camp Areatrack module - put in with modular camps if that happens, droid circles the camp and warns of incoming creatures/players of opposite faction.

-Armorsmith Module
1) Anti-Armor trap - inserted during the crafting phase, this component lowers the armor rating/percentage of the creatures armor. Could be added to traps that lower melee/ranged defense, etc. (armorsmiths have complete knowledge of what makes and breaks armor)

-Weaponsmith Module
1) Guidance system module - component that increases accuracy, and chance of trap to affect higher level creatures.

-Combat Medic Module -
1) poison DoT module.

-Bio-Engineer Module -
1) Pheremone module - if a male and female creature are standing outside of the lair they "get together" and a baby is born! (its late, leave me alone) But seriously it puts the parents to sleep or distracts them and/or gives an increase to creature taming (either way helps CH's to get close enough to tame)

/shrug. Just some ideas I had, I think that interdependency promotes creating more player relationships, is a good money sink, and also promotes competition. ("Yeah I've seen these on naboo for 2k cheaper, everyone can make em, I'll go buy there" replaced by "wow I've never seen a ____ that has ___")

One other idea I had was a bonus to creature harvesting for when you attack only one HAM bar. Obviously useful for soloing, I don't know how hard this would be to do. The idea is that the ranger used "skillful shots" and therefore didn't scar the hide ... make swiss cheese out of the creature .. etc.

As you said in the official outdoorsman letter nrass, most of us are loyal players (you have to be to not be one of the FOTM powergamers). I'll probably stay with ranger for as long as I play this game. I would really, really .. REALLY like to see the changes proposed in your letter, but more then anything else (imo) multiple harvests, or something to increase harvesting capability. I don't think theres a single ranger here who can honestly say they have "too much hide" or "too much avian meat". I can't even come close to filling all the demand there is. Am I glad I can sell stuff for up to 100cpu? Yes and no. Its really cool to actually make money with ranger, but I think price gouging is terrible for the game. Essentially most crafters I know are used to getting by with little to no organics, or don't make things that require them altogether. Sad.



Carpeh Noctem
-Starsider-
Visit Lokian Abyss, Lok. Great shopping and community.
Haps
-Corbantis-Mdoc-Msword

wookranger
Sun Feb 22, 2004 10:52 pm
#82

I'm pretty convinced that we're not going to ever get much love, as it appears others on these forums are as well. But you know what would make me forget all past negligence by the soe team? It's real simple. Give me a lean-to. A nice, openfaced lean-to with a frontiersman look, complete with a big bed of coals, chimney, sod roof, etc. Make it a deed that takes up a few lots, and can be built anywhere. Make it so ten items can be stored inside. Why only ten? Well a ranger shouldn't need more than that in the field, and since we can hunt up to 100k of a resource before the item becomes 2 items, it would be a perfect for an extra weapon, crate of food, etc. How great would it be to have a nice secluded lean-to in the Salma Desert on Endor when Endorian insect meat is nice? Or nestled deep in a crevasse in the northwest of Lok while Lokian animal bone is worth getting? Go walkabout for a week, dump what you harvest in the shelter, then take off to return later. Btw, make it only available to Master Rangers while you're at it, so that the accomplishment of master has a tangible reward other than slightly larger harvests. Ahh, what a nice dream...


ps- for those of you who really like the ranger profession, and want to get into the spirit of it even more (minus the whole star wars thing), you should really check out "The Frontiersman" by Allen W. Eckert, the true story of Simon Kenton. Fascinating stuff for those with a ranger's mindset.
RohmEnari
Sun Feb 22, 2004 11:46 pm
#83

WOW! Ithink I read that book way back in grade school. At least I think it was that book. I remember reading a book about Simon Kenton, and I remember not being able to put it down, which says a lot considering as how I was like 7 years old atthe time.




Your friendly neighborhood Ranger,


Reyune


wookranger
Mon Feb 23, 2004 1:23 pm
#84

Yes, not to get off-topic on this important thread, but I think any longterm swg ranger would enjoy that read, and they would enjoy it even more if the developers gave it a look, imho.
chile76
Tue Feb 24, 2004 6:36 pm
#85

I tried running through as many replies as I could and got the idea of most of them. What stood out the most to me was one that mention a "real-time" tracking and NRaas' response.


The reason this stood out is that I thought of that all to familiar sys message you get when walking around agro creatures without wearing camo. Yeah you know the one "It seems your being stalked by.......(insert your favorite critter"


How much different would these 2 be from each other. If the system recognizes that you are a ranger and a agro creature is within range then why can't you specify a particular creature from tracking and the sytem focus in on it. The closer the get the more up dates you get. "You are 200 m from (creature" and so forth. Or "The putrid smell of a Rancor's back end grows stronger as you sneak closer to the beast!"


How much tweaking would this sys message take? Hmmmm. Just a thought.


In the scheme of things we have our thoughts, we have expressed our thoughts both politely and at times with a little anger (but we are not whiners!), and yet we sit in limbo. My wish is for a little word. Something that tells us that we are on someones mind. I read through Holocron's post from August. From August! 6 months and not much said to us. I just wanted a word something that tells us what they are thinking, what they are considering, and not necessarilly a promise, just an idea. To see if we have to re-think our strategies and help them more to flesh us out. We sit in limbo with not much more to debate. To offer.


Sorry just a little something that has been crossing my mind lately. Everyone here is great! Keep up the good work and thanks again NRaas.


Caiden Appentice


Master Ranger/ Master Swordsman


(Ranger's are part of a civil forum but wow are the swordsman forum full of whiners)


The only person who can make fun of me better than I can myself is a fellow ranger.


PithrenDarkstar
Tue Feb 24, 2004 6:44 pm
#86

"How much tweaking would this sys message take? Hmmmm. Just a thought."


The message isn't likely generated just from a creature being nearby. It would be from a section of the creature AI where it begins to stalk you. Because the game can't read your brain, it would likely take more tweaking than you might think.




- Pithren Ðarkstar
¤ Master Ranger ¤
  • in memory of NRaas, Ranger Correspondent

tim1756
Wed Feb 25, 2004 4:57 pm
#87

These ideas were brought up in the BE thread about bioharvesters. The ability to trap and capture live animals and also the ability to keep them on a "farm." I'm sure the trapping could be done easily enough but what about the whole farming thing. I know most of us are rangers because we like to hunt but is there anyone out there who would watch over a farm? Reading this idea I figured it would go with ranger or possibly a new profession called farmer or rancher. You could also throw herding into the same boat. I'm actually surprised we don't see larger herds and if there were herds why not herders? Just some thoughts. What do you think?
Salisdus
Thu Feb 26, 2004 10:19 am
#88

The two things im really hoping the devs implament is trap launchers and more better traps with experimenting because I would love to be able to use a trap launcher on a krayt then just start blasting the hell out of him with a group then I might actually be usefull in group hunts with major creatures. I would also like some kind of NPC/PC traps implamented but who knows if that will happen.
Sir_Swizzlesticks
Tue Mar 16, 2004 2:55 am
#89

Completely brillient and fantastic but how will you get the developers to notice it????

Fred_Skinner
Tue Mar 16, 2004 7:06 am
#90






chile76 wrote:

...snip stuff..


Caiden Appentice


Master Ranger/ Master Swordsman


(Ranger's are part of a civil forum but wow are the swordsman forum full of whiners)


The only person who can make fun of me better than I can myself is a fellow ranger.




Kind of like you stalking them. Very cool. I wouldn't mind stalking a few PC for fun too . Would be funnier too, if you could make yourself look like wildlife...


"Youare being stalked by a Corellian Butterfly"


"Wait a tick... those don't stalk?!?!!"





Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


Rancorrider4
Wed Mar 17, 2004 3:16 pm
#91

/hugebump for all the new Ranger's not reading the floated threads.


Man do I miss N'Raas <sigh>





nppmaHamus

o Galactic Geographic Explorero

Master Mountain Climber


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