Ranger Archive

Thread: The Outdoorsman

Harbinger12
Sun Feb 01, 2004 3:58 pm
#66

*wonders how you make a gubbur head trophy*



_______________________________

Wren Ty Thracken (IG NAME: Wren-Ty)
Master Ranger
TorgaBayle
Sun Feb 01, 2004 7:50 pm
#67

I really like the following:




With increased skill in harvesting, a outdoorsman is be able to change a ugly corpse into a work of art. With a skillful cut, it is possible to produce a trophy from the greatest kills to display the hunter's prowess to the world.



  • Possible Implementation:


    • Implement the ability to /harvest trophy on specific big game creatures for which trophy art is available, and increase the trophy selection as art becomes available





I've read and heard so many times how great it would be to have more "stuff" to decorate with in our homes. An added bonus to /harvest trophy would be the ability to write a short description (or "plaque") that would forever be included with the trophy. In doing so, one could sell such trophys (or keep them, of course) and the Ranger's hunt would be forever immortilized by a written description of the great battle.


I like all the ideas in here. Great work!


- Torga Bayle, Novice Ranger
GKM
Wed Feb 04, 2004 2:19 pm
#68

As for the Outdoorsman, I agree with everything great work.


As for PvP combat goes. I think the Ranger could have a role as the guy who takes out the creature handler. I don't know if the creature to hit bonus works on pets but I figure a PvP groupthat has no creature handlers could use a ranger to help balance the fight.


I'm hoping that the Dev's stick to making the ranger a good PvE hunter but add bonus to "tamed" pets since they lack the toughness wild creatures have. That way the ranger will be great in PvE hunts but still have a role in PvP.
Chekula
Thu Feb 05, 2004 6:13 pm
#69

Good work, hope they truly take it into consideration. /salute


Chekula

Master of Rangers

Shyriiwook Republic Army

Sunrunner



CHEKULA
SHYRIIWOOK REPUBLIC ARMY
"Peace and honor ... feedom for Kashyyyk!"

Inky1724
Fri Feb 06, 2004 12:10 pm
#70

I have to say that the proposal was amazing, great work NRaas. I really feel that as a community we can get things accomplished, and i feel as if the Ranger community is one of the most mature of them all. Everything in the proposal is laid out in great detail and is explained perfectly. I honestly didn't find one thing i disagreed with, and everything on this list i felt would greatly benefit our class. Once again, great job.



----------------------------
En-Jordanpo Inky - Master Doc / TKA - 0-0-1-1

"No, try not....do....or do not. There is no try."
Yoda - The Empire Strikes Back
Telephius
Mon Feb 09, 2004 2:22 am
#71

I am not sure if anyone mentioned this but how about a real-time tracking option?



I mean that in a certain part of the tracking tree we get the ability to select a target that we already have in our tracking window and have the option to 'focus' on that target. Fore example I have tracking 4 and I spot a known enemy player in the areas I can focus on him/her so that a separate windows pops up(I guess similar in dimension to the target HAM window, or your won HAM window) that would Show the targets name/or type of creature as well as the distance and direction and would continually update it(of course it would only show certain information based on how far up the tree you are.)



While it might be more useful in PvP for hunting or avoiding enemies it could still be utilized in PvE for knowing how fast your getting to your prey andif you are heading in the precise direction(You have a critter south and you head in that direction but you turn right slightly and notice that your meters are going down ata faster rate so you may be heading in its direction more precisely).



I like the idea of the waypoint but for PvP purposes(which I tend to get into a bit more now though I still PvE alot more) that you could keep tabs on specific enemies while keeping up your pace so that you don't have to stop to track and let the prey get more lead or your predator gain on you so easily.


Of course if they leave the maximum ranged of your tracking your focus on the is lost. Plus maybe at tracking 1 you get one focus target, and tracking 3(is that distance) you get 2 focus targets and at master you get 3.



How does that sound and I hope I am not reiterating someone elses idea.




Telephius Surtalga
-De Oppresso Liber *DOL* Sunrunner.
-Rebel
-Master Ranger, Rifleman 4/3/3/3 Marksman 4/0/0/4
NRaas
Mon Feb 09, 2004 9:42 am
#72

"real-time tracking option"


Sounds quite handy. The developers could implement it using system messages:


"The quarry is to the north."


5 Seconds later...


"The quarry is to the west."


Interesting...




Ranger Threads
State of the Profession
The Outdoorsman
(please refresh once you arrive to receive the latest version)
CapnKill
Mon Feb 09, 2004 10:21 am
#73

"The quarry is.. right BEHIND YOU!!!"




AgonThalia
Mon Feb 09, 2004 10:27 am
#74

kind of like a reverse stalking message, "it seems that you are being stalked by a ranger"....

whenever I pvp, i send that /tell to whoever Im fighting



Draknev
The Last Ranger Correspondent
Subterfuge and Sabotage, Concealment and Camouflage:
Colonel: Rebel Alliance

Phluux
Mon Feb 09, 2004 4:51 pm
#75


I don't see how being stealthed is overpowering or could be used for griefing. Give full stealth to the MasterRanger and weaker versions of it throughout a skill tree.In DAOC for example, the lower versions of stealth don't completely take you out of sight.Stealthers are a big part of the game and I don't think players have ever said that it was unfair.


For a player to take full advantage of stealth, they would have to spend the points to master the Ranger profession and not everyone isgoing to be willing to do that. Plus, they'll only have enough points left to master one combat profession (minus Commando or BH) without much, if any, dabbling.It really creates some interesting decisions that players will have to make in regards to their templates, and how theycombat stealthers. It's a whole new form of gameplay unknown to SWG thus far. Giving a player the msg that they're being stalked is an even better idea because it lessens the chance that devs can say Rangers have an unfair advantage.. plus it'd be fun to see how those people will react to seeing a msg like that.


I think SOE has to get some fresh ideas in there before this turns into another Planetside.


Message Edited by Phluux on 02-09-2004 03:55 PM

BlankTim
Mon Feb 09, 2004 6:53 pm
#76






Telephius wrote:

I am not sure if anyone mentioned this but how about a real-time tracking option?





I was thinking about this earlier today! Cool!



I used to play a text-based RPG a few years ago as a Ranger. The tracking skill in that game was kind of interesting, basically, I did /track troll then when ever the troll changed "rooms" my Ranger would auto-magically follow it to the next room.


Now that might be asking a bit much here, but I think your idea would a goodability also.


Highlight the critter you just /areatrack'd then start moving towards it, as you get closer, or as the target moves, you'd get a "position update" spam. That would be very w00t!


I don't think it should be something the entire group, if you were in a group, should see, just the Ranger who initiated the track should see it. If the rest of the group just had to have a spam, make it something generic like "Ranger x begins to follow a creature trail" or something.


It would definetly offer a reason for people to group with a Ranger to critter hunt. If it were applied to NPC's and PC's (probably not PC's, the BH's would be more appropriate, honestly) it could REALLY give a boost to Ranger abilities.


Very nice idea Telephius.







__________________________________________
Biwaba Darkfeather - Starsider, Naboo, Theed
Master Ranger Novice Rifleman
I want a cookie! Well, No, I'd rather have a woman, but I'll settle for a cookie.
Telephius
Mon Feb 09, 2004 7:35 pm
#77

"Very nice idea Telephius." -BlankTim



thanks, this idea came to me while on a mini-raid with a rebel friend. There have been a few times when I was hunting someone or keeping an eye out for possibly enemies that could pounce me and I have to stop to scan a few times in a row to see their movement pattern. I think it is kinda clumbsy that I have to stop and keep going through that tracking menu just to keep an eye on one target. Also I find I get annoyed slightly when I find a creature that is to the south of me at 423m so I travel south and the next thing I know it is to the west 100m, it would just be nice to know when it changes its general direction to you.





Telephius Surtalga
-De Oppresso Liber *DOL* Sunrunner.
-Rebel
-Master Ranger, Rifleman 4/3/3/3 Marksman 4/0/0/4
JasMoStryder
Wed Feb 11, 2004 3:20 pm
#78

I finally just read this whole thing today. Nrass and the rest of you great job, I don't think we could do Ranger any more justice than what is laid out in this document. Kudos to you. we must have the best Correspondent in the game.



This may have been mentioned in this thread, one thing I'd like to see in tracking is the ability to track a specific animal, or player. instead of having to do an area track and scrolling to find the prey each time. we would do a scan once, then select one of the targets, and continue to track that individual target.



CRAIG LOWELL


CHILASTRIAN MASTER TROLL


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