Ranger Archive

Thread: Talk of merging Ranger & SL

earthshredder
Wed Jun 08, 2005 12:14 am
#79

Kinshi,

Shame on you for double posting. I will have to dock your account on our forums for such atrosities (sp). LOL!



"That which does not kill me........makes me stronger"

Kinshi
Wed Jun 08, 2005 12:15 am
#80

Well I look at it this way..Squad Leaders and Rangers share the same common base skill set (that is we both are Novice Scout (0004), and we both have to have a 2nd 'combat' profession for weapon certifications, and we have abilities that overlap somewhat, like;


SL: Grants improved Burst Run to the group, Rangers already burst run better than others

Ranger: grants camo to the group, SL grants improved terrain negotiation

SL: grants more efficient healing to the group, Ranger brings camps and HTFB to the group

Ranger: brings improved creature combat handling to the group, SL brings improved NPC combat to the group

SL: Allows group to focus firepower, Ranger can manage aggro (/rescue)


the list goes on..SLs & rangers are a natural fit as a Elite-uber utility combat profession


Thatgives us significant common ground (that and both our profs are seriously hosed)


Eavik
Wed Jun 08, 2005 12:30 am
#81

I don't hate the idea - I think it would be pretty cool actually, and seems to be a good fit. I just hope they don't just slap the two professions together and call it done. There still needs to be quite a few fixes between the two.
cyburtis
Wed Jun 08, 2005 12:34 am
#82

I would be very much welcome such a combination! I actually went about half way up the SL trees before changing focus and heading to MR.



Banyan Inc.

Tal'bot & Serrafina Banyan

Master Ranger for hire and Aspiring Droid Engineer on Valcyn
Phenix1050
Wed Jun 08, 2005 12:37 am
#83

I'm of the mindset that the two are intrinsically different and have no business being together. They, only on surface level, are similar, but a deeper understanding of what it means to be each reveals that the mindset and goals of the people who PLAY the profession are different. I would much rather have them come up with unique ideas for each and make each profession unique and interesting.


However, having been in the CURB Alpha, I can tell you that SOE has a history of focusing more on expediency than actual thought. Taking the guts of combat systems from other games and stapling them to SOE, re-hashing the same basic concepts, all of this came about because they were forced by a deadline. So I don't hold much hope that if a developer thinks slapping two professions together will solve the problem quickly (if not 100% correctly) then that's what will happen. The problem to me is that this idea is gaining people's "meh" vote. Meaning that let people see the potential danger in this.


I for one want Rangers to be unique. That means independant of Squad Leader. But I fear that developers will go with what is speedy, rather than what the community wants, especially in a case where so few people are involved. New ideas need to be put in, but new idea also means uncharted territory and more work. Slapping two professions together simply means changing the existing code and the text for the profession. So the skeptic in me thinks that this is likely-- but will likely be the doom of both professions.



PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
Gray03
Wed Jun 08, 2005 12:53 am
#84

I would much rather have them fixed seperately, but "dev wrangling" is the art of the possible. I would greatly prefer a merger to ayear or more wait for a nebulous revamp.
Temujin23
Wed Jun 08, 2005 1:29 am
#85


General weapon speed/accuracy and increased defense mods, soon, would go a loooooong way in placating me. I would be able to function as a hunter/fighter/soldier/whatever, and I would be able to have fun while waiting somewhat patiently forour revamp. Would it really be that hard to throw us a bone andbring us to the level of other combat profs while we wait? I wouldn't thinkso, but I'm completely ignorant when it comes to coding. I've been trying like mad to come up with an idea for tomorrow's final hurrah of a respec, and keeping master ranger as part of the equation is frustrating as hell. So many skillpoints! So few benefits! Bah.


al-djinn'i


Master Ranger/Master Rifleman





Wake up! Time to die.
darmokVtS
Wed Jun 08, 2005 1:51 am
#86

My personal guess how this "merge" might look like:

Move /areatrack and camokits and the trapping bonuses and harvesting bonuses over to SL, rename SL to "pathfinder", delete Ranger.




Kope Sanisa, Medic / Imperial Pilot Ace
McGyver, Smuggler / Imperial Pilot Ace
Allanar Jansan, Commando / Freelance Pilot
Dark_0ne
Wed Jun 08, 2005 2:08 am
#87

I think there is some "synergy" between the 2 professions. I also think that SL would lose out overall in a merger with Ranger, as the new "improved" profession would probably have Ranged Support 4 and Master Scout as pre-reqs, thus massively increasing the requirements for SL types and destroying all their existing templates.

That just won't work.

Unless SOE do something funky with the skill trees.
How about sharing 2 trees between Ranger and SL ?
Have 6 trees in total across the 2 professions (instead of 8) which, if all were chosen, would require Ranged Support 4 and Master Scout, but equally you could just be Ranger (pre-req Master Scout) or Squad Leader (pre-req Ranged Support 4 and 2 Scout trees).

The 2 shared trees would be an enhancement to both professions, Ranger would get some SL benefits, and SL would gain some Ranger benefits - probably Wayfaring and Frontiering from Ranger and Group Mobility and the Combat bonuses from SL.

The other 2 trees for Ranger would contain the Creature hunting bonuses, creature harvesting bonuses, AreaTrack and trapping.

The other 2 trees for SL would contain all the tactics and leadership abilities.


I would expect to see enhancements to Frontiering along the lines of all the previous discussions on modular camps - and maybe some of the modules could be split across the 2 sets of profession specific trees.
I would like to see trapping improved and the ability to use some traps on NPCs and players.
Specific weapons is interesting - SL obviously has always been a Ranged type profession as Ranged Support 4 has always been a pre-req. Ranger has had no such pre-req.
I'd like to see Ranger specific weapons added - one melee and one ranged at Master Ranger.

and finally - a Hat. To be fair, SL and Ranger would each get to have a hat, but the Ranger one would be better ... obviously ;-)

From my perspective - this offers everyone something.
It makes the most of the shared aspects of the 2 professions.
It allows the indivuality and playstyle of each profession to continue as it currently stands.
It adds to both professions.
It allows SOE some efficieny in coding.

any comments ?

Message Edited by Dark_0ne on 06-08-2005 10:10 AM



Tony Weyland - semi retired
JBMat
Wed Jun 08, 2005 4:15 am
#88

This would tend to focus the Rangers on PvNPC rather than PvCreature. I will hunt creatures all day long. NPCs are boring and predictable.


I see no use in combining these profs, other than to appease - or attempt to appease - a minority of Rangers who don't like the SP cost and SLs who have no real job. Just because we share a single line in scouting means nothing.


JB


KyeAshke
Wed Jun 08, 2005 4:25 am
#89

If we work together to map out what we would be happy with in a merged profession, everyone involved might see the benefits, and it might just be taken into consideration.

Pre-reqs: Marksman xxx4, Scout 4xx4

Trees: "Mobility and Strategy", "Leadership and Tactics", "Reconissance" (Advanced Exploration - Wayfaring and Frontiering), "Hunting" (Trapping and Tracking)

It could be as simple as that. Combine 2 trees into one for each profession. Any bonuses stack. The pre-reqs give some combat mods to those that simply want the Pathfinder xx44 (Ranger) trees, and the extra Scout 4xxx tree for SLs provides better mobility for the commander in the field.

At the moment there is nothing overpowering about stacking the skills - SLs would benefit from extra tactical advantages (tracking, bases etc) and the Rangers would benefit from extra combat mods and some extra skill points to dabble with.



-Kye
---------------------------------
"Mr. Vader is the daddy..."

"He who 'hah hahs' last, 'hah hahs' hardest." - Nelson

Balanced != Nerfed

IGN: Kye'Ashke: Mentat Master of Assasins; Naboo, Chimaera
KaiRaene
Wed Jun 08, 2005 4:36 am
#90

I cant honestly say I think this is a good idea. I wonder at what a Pathfinder does without his group in the wilds? He hunts and harvests as a side job? I just dont see alot of people wanting to go harvest 200k of Endor wooly if they could be out leading squads into battle. Giving the havesting line to Squad Leaders would make the majority of its grouped skills useless. Just as they would be wasted space to someone only looking to harvest and explore.

Both professions need to be revamped instead of merging them. I have always thought that Rangers should lead small groups across alient terrain from point a to b. Not leading them into battle.

I definately see Rangers getting the short end of the stick should this come to pass. So many of our profession points are borked they would just be tossed instead of incorporated. We would get camo and maybe some trumped up addition of camps/field for squad leader manuevers. No traps.

I'm a harvestor of creature resources. Not a combat leader.



New home of SWG Rangers!

"Ranger isnt a profession. Its a lifestyle for sure. But upon the desert plains of Tattooine that wandering hermit you see was once a proud Ranger. It may not be a profession anymore but the lifestyle can never be lost, changed or deleted. "




Leafgreen
Wed Jun 08, 2005 4:41 am
#91




Kinshi wrote:

For me it is as simple as this...we *unite* our professions and our player base and increase our odds of success or we both fail seprately as viable professions, and continue out slow death waiting for 'revamps' that will never come.


The revamps are coming, but let's assume that you are correct and it is all misinformation to keep us playing.



Ya know, nothing is w/o risk, nothing..yea it is in the realm of possibillity that we could have a single, unite borked porfession, but all things considered that has the least chance of happening, and Ill bet on the odds that a merge would succeed, and would be even a stunning success.


What track record are you looking at? Are you on drugs? You actually think they can merge two separate broken classes into one working class? If they could fix the broken skills in the first place, then they'd fix the classes.





Ahhh... I see now. YOU are a squad leader/ranger... now it all makes sense. You just want your two favorite classes to be merged into one, and spend less skill point.

Personally I love merchant and shipwright. Can I have a ranger/rifleman/merchant/shipwright class too?





Chorvat Carty'ugi
Master RangerMaster Rifleman


Build a man a fire, and he'll be warm for a day.
Set a man on fire and he'll be warm for the rest of his life.

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