Ranger Archive
Thread: Talk of merging Ranger & SL
Shame on you for double posting. I will have to dock your account on our forums for such atrosities (sp). LOL!
General weapon speed/accuracy and increased defense mods, soon, would go a loooooong way in placating me. I would be able to function as a hunter/fighter/soldier/whatever, and I would be able to have fun while waiting somewhat patiently forour revamp. Would it really be that hard to throw us a bone andbring us to the level of other combat profs while we wait? I wouldn't thinkso, but I'm completely ignorant when it comes to coding. I've been trying like mad to come up with an idea for tomorrow's final hurrah of a respec, and keeping master ranger as part of the equation is frustrating as hell. So many skillpoints! So few benefits! Bah.
al-djinn'i
Master Ranger/Master Rifleman
Move /areatrack and camokits and the trapping bonuses and harvesting bonuses over to SL, rename SL to "pathfinder", delete Ranger.
That just won't work.
Unless SOE do something funky with the skill trees.
How about sharing 2 trees between Ranger and SL ?
Have 6 trees in total across the 2 professions (instead of 8) which, if all were chosen, would require Ranged Support 4 and Master Scout, but equally you could just be Ranger (pre-req Master Scout) or Squad Leader (pre-req Ranged Support 4 and 2 Scout trees).
The 2 shared trees would be an enhancement to both professions, Ranger would get some SL benefits, and SL would gain some Ranger benefits - probably Wayfaring and Frontiering from Ranger and Group Mobility and the Combat bonuses from SL.
The other 2 trees for Ranger would contain the Creature hunting bonuses, creature harvesting bonuses, AreaTrack and trapping.
The other 2 trees for SL would contain all the tactics and leadership abilities.
I would expect to see enhancements to Frontiering along the lines of all the previous discussions on modular camps - and maybe some of the modules could be split across the 2 sets of profession specific trees.
I would like to see trapping improved and the ability to use some traps on NPCs and players.
Specific weapons is interesting - SL obviously has always been a Ranged type profession as Ranged Support 4 has always been a pre-req. Ranger has had no such pre-req.
I'd like to see Ranger specific weapons added - one melee and one ranged at Master Ranger.
and finally - a Hat. To be fair, SL and Ranger would each get to have a hat, but the Ranger one would be better ... obviously ;-)
From my perspective - this offers everyone something.
It makes the most of the shared aspects of the 2 professions.
It allows the indivuality and playstyle of each profession to continue as it currently stands.
It adds to both professions.
It allows SOE some efficieny in coding.
any comments ?
Message Edited by Dark_0ne on 06-08-2005 10:10 AM
This would tend to focus the Rangers on PvNPC rather than PvCreature. I will hunt creatures all day long. NPCs are boring and predictable.
I see no use in combining these profs, other than to appease - or attempt to appease - a minority of Rangers who don't like the SP cost and SLs who have no real job. Just because we share a single line in scouting means nothing.
JB
Pre-reqs: Marksman xxx4, Scout 4xx4
Trees: "Mobility and Strategy", "Leadership and Tactics", "Reconissance" (Advanced Exploration - Wayfaring and Frontiering), "Hunting" (Trapping and Tracking)
It could be as simple as that. Combine 2 trees into one for each profession. Any bonuses stack. The pre-reqs give some combat mods to those that simply want the Pathfinder xx44 (Ranger) trees, and the extra Scout 4xxx tree for SLs provides better mobility for the commander in the field.
At the moment there is nothing overpowering about stacking the skills - SLs would benefit from extra tactical advantages (tracking, bases etc) and the Rangers would benefit from extra combat mods and some extra skill points to dabble with.
Both professions need to be revamped instead of merging them. I have always thought that Rangers should lead small groups across alient terrain from point a to b. Not leading them into battle.
I definately see Rangers getting the short end of the stick should this come to pass. So many of our profession points are borked they would just be tossed instead of incorporated. We would get camo and maybe some trumped up addition of camps/field for squad leader manuevers. No traps.
I'm a harvestor of creature resources. Not a combat leader.
Kinshi wrote:
For me it is as simple as this...we *unite* our professions and our player base and increase our odds of success or we both fail seprately as viable professions, and continue out slow death waiting for 'revamps' that will never come.
The revamps are coming, but let's assume that you are correct and it is all misinformation to keep us playing.
Ya know, nothing is w/o risk, nothing..yea it is in the realm of possibillity that we could have a single, unite borked porfession, but all things considered that has the least chance of happening, and Ill bet on the odds that a merge would succeed, and would be even a stunning success.
What track record are you looking at? Are you on drugs? You actually think they can merge two separate broken classes into one working class? If they could fix the broken skills in the first place, then they'd fix the classes.
Ahhh... I see now. YOU are a squad leader/ranger... now it all makes sense. You just want your two favorite classes to be merged into one, and spend less skill point.
Personally I love merchant and shipwright. Can I have a ranger/rifleman/merchant/shipwright class too?