Ranger Archive

Thread: Talk of merging Ranger & SL

WornTraveler
Wed Jun 08, 2005 4:53 am
#92

Ok, I have read nearly all the posts in here now, enough at least, so here is where I stand, taking all the information in:


As a dedicatedMaster Ranger and even before I had reached Nocive, I have always been against doin anything other than improvign the current profession. Some people asked for prereqs to be dropped, which I opposed in favor of each box costing less SP to prevent a massive ranger-population explosion. There have been some topics on other boards where some people even questioned the validity of ranger as a profession, which I always replied to using as much logic as possible.


Now here's a new idea- merge two broken professions. SL and Ranger- at first, it makes sense. They come fromt he same roots and, at first, seem very similar. But then I get to thinking....


One of my slots I let my little brother use, and he created a rodian who is shaping up to be a CH/SL (well, he wants t get blowy, but I am sure I can talk him out of it). Now, I have never seen him put up a goodfight outside of a group, and when he tried he usually gets his arse handed to him by creatures lower than he is. So he is always in groups- no matter where or when or how or why or what they are hunting, he is usually surrounded by people. Then I think of my Master Ranger toon...


Despite being the leader of a guild, outside space I rarely have need for groups. I think back to all of my resource gathering trips over the galaxy, and most of them are alone, or with one other ranger if I was feeling social. I simply founf it more rewarding to hunt with one or two then to lead a whole group of combat stacked players into a fight.


So, even though this would DEFINITELY be a benifit for rangers (although SL wouldn't get jack from the deal, I think), I have to say...


NO!


To this proposal. I am willing to wait for a revamp- in my mind, this game still has decades left in its life. Ranger has always been the reason I stay in the game, along with my guild. I want to see some of our wishes granted. I mean, there is just a part in me that is saying that, if I get some cool skills, why not merge with SL? But then I just think- if the devs are willing to spend so much time fixing and tweaking Jedi and BH and all those other professions, I, as a customer paying the exact same each month, deserve it as well. I mean, I am pretty sure that there are supposed to be more rangers than Jedi on a server, but on Eclipse, when I walk into Theed and see five rebel Jedi hanging around savering stomies and haven't seen another ranger for weeks, well, I know something is wrong. But if the Devs are willing todo all this stuff for Jedi- change the whole process of getting glowy, think and rethink and modify and remodify the FRS, then I sure as hell deserve the same attention. And as possiblythe most messed up profession in the game next to Smuggler (Godbless you IDs, I still think you are doing your job and dont need a revamp), I think that all other expansions, revamps, and Jedi/BH arguments must be put aside to fix the broken professions in the game now, not just slap two fo them together and call it a day.


Anyways, I know a lot of this is just ramble, so to sum it up, I dont like the idea and want to remain a seperate and unique profession, and am still looking forward to a REALLY cool revamp for rangers.



Gledako Fo'Kray- Retired Master Ranger
Encoded until further notice!
Proud Captain of the YT1300 Vasarian Escape- Confirmed Stats from Last Battle- at least 3 kills, 5 disables, 2 spacebombs to the rear shielding and 4 snubs to take us down. Go crew!
Current one-on-one win-loss ratio for the Escape and her Crew- 11:1

Gledako -- Mercenary Dog of Spice --
Lorianna_Aliishyn
Wed Jun 08, 2005 4:54 am
#93






Owen-Lars wrote:

TH even said every profession should have a role in the GCW ....



Can you point me to this posting? I seem to recall it being at the time of the last GCW mini-revamp.




Lt. Cmdr. Lorrianna Aliishynn _________________________________

"Vigilo Astrum"

_________________________Imperial Naval Intelligence, Naboo Det.

Rolfie
Wed Jun 08, 2005 5:00 am
#94

Bastardising Ranger by merging with Squad Leader is an abortion waiting to happen.


It is nothing more than a QFE kludgeplain and simple not a fix.


At first I was open to this ideal, decided to sleep on it prior to posting.


Rangers gain jack from Squad Leader, and now people want to add the ranged support line. Sorrybut thats eliminating the Melee Rangers from having a viable template.


Why do I want to gain skills that benefit a party when I hunt solo most of the time. When I hunt in a group I am throwing traps to control MOBs, applying fast accurate rifle fire and harvesting\Looting.


Now why do I need Squad leader skills for that?


By eliminating scout prerequistes you gimp Ranger out of skill mods gained in Novice Scout.


For what Squad Leader skills?


If you want a QFE kludge then yea vote for a merger.


However if you would rather see the problems for both professions addressed then turn your back on this path.


Take some of those combat mods for speed and accuracy and update them for the Post CU we play in now.


Address the Ranger issues don't dilute ranger with a nice looking on the outside QFE that does nothing to address the overall concerns of the community.


Fix Traps, Make area tracking more useful, Make Camouflage, Better than Conceal in Rifles, Give Camps a purpose again.


Look at the problems Traps why are they broke? Guess who made them less useful and did not address the problem created by the DEV team.


Camps; What happened to make them less useful. See the above statement. Again Fix the problem don't gloss it over.


All these problems were created by a Dev team not addressing the problem and putting off the work needed to fix it.


Remember the Harvesting QFE when the group penalty was removed. That QFE by itself would have ruined the Ranger profession.


How was it semi fixed another QFE by boosting Master Ranger by +50.


Is this how we want to see the Ranger profession fixed QFE and QFE?


Thats what this merge ideal is nothing more than a QFE that destroys the uniqueness of both professions.






Rolfie Master Ranger, Bantha Poo FTW

Rhyeal
Wed Jun 08, 2005 5:07 am
#95

ok, i think that this idea would rock IF they implement it correctly. If it is done badly, it will be the doom of our professions. Give 2 lines to ranger, 2 lines to SL. Let each profession throw what they want into those two lines. then blend the two lines into categories, throwing new stuff in there agreed on by both professions. Make the Master Box give a title both groups want (Rangers are pround of M Ranger, and I think SL are proud of M SL) and enough skills to be good at leading groups and soloing. This is our chance to get more into the GCW, have our own weapon (ranged and melee ), and still kick butt and have fun. Im all for it if done CORRECTLY. Doing this is like rolling 7's in dice games. Plenty of ways to screw up, but if you get a 7, wow! what a jackpot.




Rhyeal Shadowblade :: Egone Thale :::: Riflemen :: Rangers :::: Ranger is a Lifestyle, Live it!
"No, I'm not a combat profession, I don't do that anymore."
Sylow
Wed Jun 08, 2005 5:22 am
#96

At the first moment, my only hesitation was, that the additional skill-point costs would be a real pain in the lower end for me. Some of the ranger abilities would have been pretty welcome, but the price just seemed steep.


Later i came to many other thought, all of them already were brought up by different people, so i don't feel like i have to repeat them here. Anyways, i vote against the merging, i know that both professions have issues, i know that some ranger-abilities would be helpful for the SL, too, but i feel that the actual professions are just too different to work.


Rather give rangers the necessary weapon and defence mods, which they should have anyways, fix the numerous bugs in existing abilites and finally take a look at the (literally) endless collection of ideas which are collected in the forums. (I can't say for sure for ranger, only took a short look here occasionally, but i definitely know it's true for Squad Leaders, there are many great ideas around, but somehow the Devs never took the time to even take a glimps at them...)


So, the merging in my eyes is the cheapest and worst possible approach, i'd rather wait a bit longer than loose out like this. (I'd even hate to loose my SL-titles... they are just too nice...)






Learn to sing!
Infinity - Papyn Biboon
MSL, MCarb Grunt Leader
Owen-Lars
Wed Jun 08, 2005 5:35 am
#97


Lorianna_Aliishyn Wrote:


"Can you point me to this posting? I seem to recall it being at the time of the last GCW mini-revamp."







Urg, ill try but it was a long time ago. Ill try find a more up to date post if i can.



THORTAC BALCOR
The Lost Ranger
RANGER
DaveG
Wed Jun 08, 2005 6:09 am
#98


The idea is interesting, but like I said before (and I'm glad I'm not the only one), simply pasting the two professions together isn't going to magically fix their problems. The only way combining the two would be good is if all the existing problems of the seperate professions were fixed, and then a few new abilities unique to the union were also added. Inwhich case it'd just be quicker to revamp the two professions seperately.


The only other (evil) alternative is to cut up the two professions into little bits and share those bits out between other existing professions, i.e. let Ranger and SL be absorbed into other existing professions (example: Yes give BH's areatrack, give scouts all the harvesting and camps, give camo and terrain negotiation to riflemen or commando's, etc).



Freelance hunter and pilot - Available for hire.
Correcting the timeline, one Jedi at a time.

Sheriff of Mos Aga'me, 1KM West of Mos Eisely, Tatooine, Farstar. IGN: DaveG
I didn't use buffs or uber armour, so why did the combat revamp have to spoil my game?
John Smedley and SOE: Reap what you sow
SickSix
Wed Jun 08, 2005 6:13 am
#99


well, really, SL's dont get anything they want from us. After reading more posts, and getting my 5 1/2 hours of sleep, to mull it over. I don't want this.


I realize that i was just excited at first because i saw a way for us to get the defensemods we wanted. But that NEEDs to be done in the next publish. SL's would not really benefit at all, only we would.


However, i'll honestly take what i can get at this point. and waiting another year is UNACCEPTABLE!!!


give us our defense mods and that will calm me down for a good long while. I'd like to actually be able to play as a lvl80 toon, not a lvl60.




SickSix
MASTER INVISI-PUSS
HadesNNHellriders
You're supposed to sit here
and die while I poison you.

AgonThalia
Wed Jun 08, 2005 6:15 am
#100






WornTraveler wrote:

well I just asked Tiggs ifthis was oficcially being considered to happen, and the answer was a simple no. It is the first time I have ever talked to her and was delighted to reviece an answer One of those "I'll never wash this hand again" moments.






and hence my skepticism and refusal to get excited/ angry/ annoyed/ hungry over a rumor....


My gut said that the devs probably thought it was an interesting idea... but again, until i see a focus thread or a note on my launchpad, i wont believe it.





Draknev
The Last Ranger Correspondent
Subterfuge and Sabotage, Concealment and Camouflage:
Colonel: Rebel Alliance

Cryos_Merovingian
Wed Jun 08, 2005 6:46 am
#101


I think many of us would agree with Owen's #3 - make 2 individually sustainable profs. Somehow this discussion seemed to have turned from a "What if" discussion to a "Rangers want it now let's make it work"... or at least it is being perceived as that. Many of the ideas to push this idea forwards *I think* are meant in the context of "IF this is going to happen, here's how it COULD work".

Now, as for a Ranger "revamp", I LOVE Owen's thoughts:

Pathfinding (Stealth, Intel Gathering, TN, GTN, Tracking)
Leadership (Tactics, Leadership, Group Buffs)
Fortifications (Combat Camps, Extraction)
Survival (Ground/Thrown Traps, Harvesting)
SickSix
Wed Jun 08, 2005 6:49 am
#102

oh, and I need Ranger to stay independent so i can push for my DeepSea fishing idea after we get our updates/fixes/revamp



SickSix
MASTER INVISI-PUSS
HadesNNHellriders
You're supposed to sit here
and die while I poison you.

Cryos_Merovingian
Wed Jun 08, 2005 6:51 am
#103


Oh, and on the note about "What do SL get from Ranger?"...

I don't think we want to offload our cr*p onto you.

Camps - You're right, camps (as they are now) don't do much for you - but read up on the Modular Camping idea. Now THAT's something I think you could get behind.
Tracking - Quite useful no matter who you are IMO
Camo - Same as tracking
Traps - With some improvements, this skills really could be GREAT
Creature harvesting - would it really upset you to get this?


My point, really, is exactly what many people have already said - 2 x 0 = 0. Putting the two together simply "as-is" is a VERY poor idea. BUT, with the improvements thatboth SLs and Rangers have proposed, I think a well orchestrated SL/Ranger merger could really bring some fun gameplay to the table.




___________________________________
CRYOS MEROVINGIAN
Elder Ranger

_scout_
Wed Jun 08, 2005 7:58 am
#104

Since the disucssion seems to be more here, I copy my post from the SL forum regarding this here too:

Disregarding all the ideas and the outlook onto a combined SL/Ranger profession, I only can quote what I said in the Squad Leader: Fan Fest Info Dump thread:


I am totally against it.

They are not "deleting" one professions, just "merging" two brokens once into one broken one.


Honestly, not to sound to pessimistic, but realistic, by the way SOE DEVs currently operate do any of you realistically think they find a way to "merge" these two professions into one technically without screwing up both in the end? (trapping xp bug, pistol xp for a SL )

There are so many examples of bad coding (NPC rebel skins with imperial names and rebel signs) and shortsighted thinking on the DEVs side (cyberarms + rifles outranging turrets e.g.) that they arent capable of doing that.

And that only technically spoken.


Again disregarding that its not official at all:

Do any of you honestly thing they knew what to do with a combined Ranger/Sl profession, when they don't know what to do with one of them on their own?

I again quote Darth Sushi, and let me emphase the important thing a little bit

Darth_Sushi wrote:
In short, Ranger and Squad leader are broken. To paraphrase, we are a low development priority and have been jointly ignored for so long because:
  1. They really have no idea what to do with us, and
  2. There aren't that many of us anyway.


In BOTH forums BOTH correspondents and the community have TONS of good ideas to improve BOTH profession ON THEIR OWN BUT THE DEVs STILL HAVE NO CLUE WHAT TO DO?

I dont want to rant about it, and I can see a lot of good ideas a Ranger/SL combination, but thats why you can template (if you want to have skills of both, you take both profession) and thats not what this post is about, but I want you all to sit back and reread what I just wrote and think about it.

You all have posted a tremendous amount of good ideas for the seperate profession, but as it is stands now, ALL of them are either plain ignored or have never reached the ears and eyes of a Developer.

Shouldnt our both MAIN goal be to get the DEVs to listen to us rather then already give up and stand down defeated?

/boostmorale
/shout We are all in this together!

Stop talking about merging, let us try to SAVE both first before we stand down defeated.










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