Ranger Archive
Thread: Ranger Skill Points: Post CU
Calculus_Entropy wrote:
BaneShee wrote:
Ok here's my take. I think we need to go for the SP reduction ASAP.
From the devs perspective, the CU is mostly about balancing the Elite Profs. and I can't see them changing that coursejust because Rangers currently have a bigger investment. If we hold firm to keeping the extra SP's in the hope that we will get additional(or possibly unbalancing in the devs opinion) features that justify our investment then we run the risk of being balanced with the other Elites but at a higher investment. Personally Icant see the devs letting us be unbalanced or over powered so I think we will lose the SP's sooner or later.
No, it's not. It is about balancing Combat. There is a big difference.
BaneShee wrote:
Calculus_Entropy wrote:
BaneShee wrote:
Ok here's my take. I think we need to go for the SP reduction ASAP.
From the devs perspective, the CU is mostly about balancing the Elite Profs. and I can't see them changing that coursejust because Rangers currently have a bigger investment. If we hold firm to keeping the extra SP's in the hope that we will get additional(or possibly unbalancing in the devs opinion) features that justify our investment then we run the risk of being balanced with the other Elites but at a higher investment. Personally Icant see the devs letting us be unbalanced or over powered so I think we will lose the SP's sooner or later.
No, it's not. It is about balancing Combat. There is a big difference.
Agreed but since most Rangers see themselves as a combat class (myself included). Can we both agree that Ranger having more SP's than any other combat Elite wouldbe unbalancing for the game? Maybe its just me but I would need someserious benefits to justify the additional investment I have in MR. So how do we ask for additional benefits that wouldn't unbalance theprofessions but would justify the additional cost of MR.
Clicky
Message Edited by CuchulainnDarklight on 04-08-2005 10:21 AM
Message Edited by CuchulainnDarklight on 04-08-2005 10:22 AM
Message Edited by CuchulainnDarklight on 04-08-2005 10:24 AM
Dont agree with that - after all even if you reduce ranger skill point cost a little - noone is going to "dabble" in it because, to dabble in ranger you still need the70-80 skill points invested in Master Scout and that gets most poeple all the harvesting , mask scent, camps, terrain negotiationand traps that they are ever likely to need.
Almagill wrote:
If we give up lines from our prerequisites we lose functions in Ranger. If we want to keep the same functionality of Scout but in fewer lines (as some have suggested) that means completely rewriting Scout, say WHAT?? If we reduce the SP investment in our part of the tree, so that each box is 'cheaper' we will see a lot more dabblers.
CuchulainnDarklight wrote:
Well, would this be enough rewards,skills and certs for you?
Clicky
BaneShee wrote:
Interesting ideas but I think you left outthe /CreateTrophy command.
Seriously though, Its too early for us totry and balance ourselves against theother Elites. I think you've made a good start but my feeling is that your proposal would quickly make us FOTM.
Cant see how - the skill points are still to intensive to become flavour of the month amongst the combat stackers - the Master Scout prerequisite kind of blocks that.
That health and skill sink will put people off who arent WANTING to be rangers (even if they fix the health). Plus, whats wrong with people dabbling in Ranger, if we have the skills to keep them it can only make ranger stronger, FOTM people will eventually bugger off anyway, plus, post-CU itll look like taking ages to level up in profs so quickly switching your template isnt as feasible anymore!
CuchulainnDarklight wrote:Dont agree with that - after all even if you reduce ranger skill point cost a little - noone is going to "dabble" in it because, to dabble in ranger you still need the70-80 skill points invested in Master Scout and that gets most poeple all the harvesting , mask scent, camps, terrain negotiation and traps that they are ever likely to need.Almagill wrote:
If we give up lines from our prerequisites we lose functions in Ranger. If we want to keep the same functionality of Scout but in fewer lines (as some have suggested) that means completely rewriting Scout, say WHAT?? If we reduce the SP investment in our part of the tree, so that each box is 'cheaper' we will see a lot more dabblers.
Yup, they'd still be tying up the Scout SP but the thing about dabblers is they are picking and chosing from profs. A combat elite, scout, then the bits from Ranger they like, say tracking, and fill the rest out with part of another combat prof.
btw, am not saying that dabblers are a good or a bad thing. One thing I have liked about SWG is the ability to mix and match to get a blend that the player likes. Sure, in the past this could be used to get a defence or offence boost, but that was the players choice and fair does.
There also seems to be, in all discussions about professions (and this goes waaay back, well before CU) that 'everyone' in the profession is, will be or must be a Master. I stuck around in the lower reaches of rifleman for long enough as it gave me enough oomph to do a bit of faction farming, and in the lower reaches of Ranger as it gave me cammo and tracking.
So, yes, I think we may see more dabbling if Ranger skills are reduced in cost, from those plyers that haven't yet Mastered their elite prof and are looking for a little extra 'edge' in creature centric work.
I see nothing wrong with dabbling - for months i ran around with a bit of pistol and a bit of rifle (conceal shot conceal shot, oops hes spotted me , pistol whip, burst run). In fact it looks like the CU is designed to encourage dabbling! However in a perfect world noone would dabble in ranger they would try it for some skills - like it, then master it.
Almagill wrote:
So, yes, I think we may see more dabbling if Ranger skills are reduced in cost, from those plyers that haven't yet Mastered their elite prof and are looking for a little extra 'edge' in creature centric work.
Master Ranger
Master Rifleman
CH 0,3,0,0
That way I can have my 19th level pet for protection. I know I could use a droid, but Gurrcats just look better
Ellisia wrote:
Its going to ruin my template totally.
Master Ranger
Master Rifleman
CH 0,3,0,0
That way I can have my 19th level pet for protection. I know I could use a droid, but Gurrcats just look better
Plus a Cl 19 Wasteland Cu Pa is an awesome Mount