Ranger Archive

Thread: Survival XP Changes: Your feedback

Geo-Pride
Fri Apr 15, 2005 7:51 pm
#79

well ive done ranger grind twice, and currently grinding the 3rd right now. survival exp is not the hardest thing in the world. if you borrow a crafters macro with schematic choice and nextstage, practice no item. the only work is placing resources and mashing hotkeys. it works out that if you sit in a camp and craft camps or traps, you use the resources you have from harvesting, it takes most of your bone and hide. means that your survival exp tree is done in about 5 hours of doing this. i didnt know this in my first grind, found out i got exp from camp crafting when i was hunting on endor for meat, seen as i have an AS i still have the macros and it was a case of changing the schematic choice.
doing scout and ranger will have taken 2 days (thats with 10hours downtime farstar has had)
should be harder. especialy as you get your +60 as master



IGN :- Geo- Master Doc Master Combat Medic
Only the dead have seen the end of war
LastEE
Fri Apr 15, 2005 8:55 pm
#80

I mastered ranger the hard way on live... with actual camping for every single iota of xp, and the higher xp requirements, both ways up hill in 6 feet of snow. On TC, I ran the crafter's macro and worked on that line while we did the entertainer "inspiration buffs" in either my camp or another scout's camp, or waiting for other members to come back from the cloning center and trained that line up to level 4 before I had pretty much any of the other boxes. Oh, also in one group, we had more than enough to kill several levels above our "level" so while they focused on the critters I just had a /tar corpse, /harvest looping macro running in the bacground while I crafted out survival and only intervened when it became hairy.

Got trapping 3 right now along with hunting 3 and exploration 3 but i'm not going back to TC until after they fix the fact that right now if I group with anyone at all we both become level 0 and I'm not going to solo nightspiders for days on end. They want us to test level 15 on up, but I am stuck at level 6 and using a DLT20 rifle even though i'm 4323 marksman so even level 7 nightspiders are the death of me even with traps (oh, tossing traps removes you from combat now also, by the way so they heal-up before you can even get back into combat). Yesterday I could kill things one or two levels above me with trapping 3, now they heal faster than I can damage them again and only burstrun keeps you at any decent range from a durni... seems all creatures get the same exploration mod as the person they are chasing. I'm really disappointed there is no way a ranger-only template can solo a rancor if he's willing to take 4 hours to do it.

Has anyone confirmed that crafting camps and traps gives scout xp now and not just no xp like back in the day?

I'm mostly neutral on this one at this point also, but i'm leaning towards the "wanting survival xp back" crowd.



Pida, Master Ranger, Master Creature Handler
Kobak, Master Commando, Master BH
Muddy Master DE, Master WS
Katrina' Master Doc, Master ID, Musician

Bye
Vorpaks
Sat Apr 16, 2005 12:02 am
#81

I had a long reply written up but the forum ate it so I will just say: I don't like the change.

I think the CU should remain focused on combat related stuff and the rest should be saved for the revamp. Changes like this made when they have 0 time makes me very nervous. I definitely do not want to see us Doctorized - all non-com stuff removed from our trees because we are now considered combat support again. I like being an interesting and unique class with diverrse skill options.



Paks
Master Ranger/Master Creature Handler
-I support ATK play

Dariane_Kamutsovy
Sat Apr 16, 2005 12:03 am
#82






Calculus_Entropy wrote:





Dariane_Kamutsovy wrote:





Calculus_Entropy wrote:






Dariane_Kamutsovy wrote:





Calculus_Entropy wrote:





Dariane_Kamutsovy wrote:



Frankly, I do not see any reason for this weird change except to kick us in the nuts, cause they had to give in on the CL+Health thing...





My guess is this change was based, in part, on the last 2 years of complaining about Survival XP. But, Owen did point out that people had said Scout/Ranger was too slow to level, so instead of adressing the issue with Scout XP, they made more of an issue by adding another line of Scout XP. Frankly, I will have to test this, but I could see how one could level Scout/Ranger more quickly by crafting camps than by actually fighting.

I was with you until the last line. The devs don't make more work for themselves just to spite a profession.




Then, please explain to me the following issue:


* why is that in CU TKA with VK still gets 1H XP ??? This bug existed already BEFORE they did remove the survival xp (and even removed it only partially at first?)


* some problems with pistol xp too I believe (same!)


I keep reasonable track on all fixes and changes, and this one comes falling out a complete blue sky.


Umm...what? You think the devs made VKs give 1h xp to piss off TKAs?I don't follow you...


No, not to piss off the TKAs but to show you why I made my last statement. Why did they change something that is working but needs a little bit of tweaking (maybe) while something else is really broken and should be fixed first.


Isn't the VK's giving 1h XP an unintentional bug?


Yes, that's why I made it a point... That unintentional bug existed before I went on the small break and it still not fixed, yet they decided to get rid of survival xp ...


As you and phenix like to point out everytime: KISS...


I have said it before and I'll say it again...ummm...what?


Keep It Simple, Stupid


Oh...not sure I ever said that, but the gist is the same as what I have said .


Hehe













I went with yellow this time...I am going for the rainbow thing .
That's why I went blue this time




Quiet a colorfull post.


Wonder how many people start crying from all these colors


Owen-Lars
Sat Apr 16, 2005 12:03 am
#83

Same


and when you back on ts again



THORTAC BALCOR
The Lost Ranger
RANGER
Vorpaks
Sat Apr 16, 2005 12:08 am
#84

Evil Paks says she loves how Dariane's posts make Calc use the Leia smiley.

Owen - if that was directed at me I have a long weekend this weekend woot! We get a holiday called "Patriots Day" which is just an excuse to keep people out of Boston while the Boston Marathon is going. So I'll be burning retina this weekend and on TS a lot.



Paks
Master Ranger/Master Creature Handler
-I support ATK play

Calculus_Entropy
Sat Apr 16, 2005 12:12 am
#85



Vorpaks wrote:
Evil Paks says she loves how Dariane's posts make Calc use the Leia smiley.

Owen - if that was directed at me I have a long weekend this weekend woot! We get a holiday called "Patriots Day" which is just an excuse to keep people out of Boston while the Boston Marathon is going. So I'll be burning retina this weekend and on TS a lot.


And I don't have to move yet, so I may make an appearance as well .



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
WornTraveler
Sat Apr 16, 2005 12:39 am
#86

Well, I don't like this change at all. Put simply, I agree with everyone else that they are taking the easy way out. They will tell us "We gave you what you wanted with the Survival Line, now shoo" and that will be the end of it. Camping will stay just as boring as it is now, and people will still hjate it, as it serves no purpose other than to fill a Scout/Ranger line.


The more they give us now, the less we can expect later on. and the less we have to look forward to at the Ranger Revamp.



Gledako Fo'Kray- Retired Master Ranger
Encoded until further notice!
Proud Captain of the YT1300 Vasarian Escape- Confirmed Stats from Last Battle- at least 3 kills, 5 disables, 2 spacebombs to the rear shielding and 4 snubs to take us down. Go crew!
Current one-on-one win-loss ratio for the Escape and her Crew- 11:1

Gledako -- Mercenary Dog of Spice --
Owen-Lars
Sat Apr 16, 2005 12:46 am
#87

hehe cool paks


Im going to try for a leg this time



THORTAC BALCOR
The Lost Ranger
RANGER
Phenix1050
Sat Apr 16, 2005 12:48 am
#88

Guys before we start getting really upset, consider the following:


smugglers no longer have slicing XP.

Squad leaders no longer have SL XP.


This change is putting us in line with the rest of the combat professions. Do I like these changes as a whole? no. I'd much prefer it if there were more unique types of XP in the game. But considering the direction the game is moving as a whole, I'd say the goal was to make us more like smugglers and SLs. To me, that's a good thing, overall.



PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
Owen-Lars
Sat Apr 16, 2005 12:51 am
#89

SLs hate the sl xp change too.


The unique types of xp you get in this game is what makes it fun. It means you have to try different things out and thats why draws me to the non-weapon specialisation professions.


I realy hope that xp in professions is going the way of you have 1 xp type to get and thats it as it will make things a very boring afare when it comes to leveling.


Up to now, this is the only hint ive had at a generic mmo change that i dont like. All other games focus around general xp for your class, swg is different and thats what makes it unique and fun.



THORTAC BALCOR
The Lost Ranger
RANGER
frightwig
Sat Apr 16, 2005 12:52 am
#90

Stupid forums ate my post too (and that one was longer than this..)

I'm going against the grain here... but I don't mind at all. I actually talked to several people in game today (all SL), and they're happy about the change. They hated being stuck sitting around in camp and crafting just to pick up their profession, when they'd never use a camp again. (also an indictment of how useless camps currently are).

But they all agreed on the same thing.. keep scout XP for the camping/survival tree, but makes camps USEFUL so people will actually need/want to place one.

Is the main concern that we did it the "old" way? (To be fair, some rangers got through that tree with higher XP requirements and no ability to be able to craft it.)

Is it that, now, one can finish the survival/frontiering lines without ever placing a camp? (well, you can grind through armorsmith and never make anything but a component and a shirt - no real armor crafting needed!)

Is it "pride"? I don't mean to direct this comment to anyone, but where's the pride in sitting in one spot doing nothing, or crafting away high XP requirements, only to reach no reward in the end (except for having a role-playing tool)? Today marks the 7th time I've mastered scout on different servers, and as much as I think camps were a cool part of our profession, I've never felt pride from finishing the survival line.. just relief, and disappointment.

I took up the Ranger profession because of something I read in the description of Frontiering III, before I ever even knew the function of camps:
"..the Ranger is an unmatched master of wilderness survival. Whether a week alone in the Dune Sea or a shelterless night on the peak of some frost-covered mountain, the Ranger survives and thrives."

Sadly, that was just a description that the survival line never offered.

I say dump the wilderness survival XP, and focus on all the ways we've suggested to improve camping in the past and get these ideas implemented in a revamp. With useful and functioning camps, even if the survival/frontiering line requires scout XP, we'll still have plenty of reason to use them. Heck, a new scout might even be tempted to use that xp to train his/her very first box in survival!



kimi raikonnen Kauri
° [Carbineer] :: [Bounty Hunter] :: Imperial Storm Trooper
° [Imperial Pilot Ace] :: Storm Squadron
° [Imperial Pilot Ace] :: Black Epsilon
° [Imperial Pilot Ace] :: Imperial Inquisition

PhatCohiba
Sat Apr 16, 2005 10:00 am
#91

Man, listen to you guys whine. I admire all of you who have done the ranger survial tree more then I have (twice). But in the end, the whole tent thing was screwed when doctors got med droids and ents couldn't heal BF in camp. Its still screwed now. No matter how much pride you take in crafting tents, while you sit in a tent, and fishing (cause your tent is under water). The frontier line of ranger always involves me just sitting around for 2-3days, and frankly that is sucky way to spend your time playing a game.

CAMPS are the WORST LINE IN RANGER CURRENTLY. What can I do in a HTFB that can't be done just as well in a novice scout tent? really. The HTFB is the "Ranger Hat."

No one really finishes ranger without combat. Why? What do you want out of ranger then? I can rant all day about how other professions get xp for crafting one item all the time. How come I know off the top of my head that Master Docs need 22k of Lok Wheat and Tat Fiberplast. I think that the crafters should have to make all the items in their tree and experiment them to certain levels like the doc mission in the village, that would be much more fun then what people have to do now, but that's for another forum.

The best things about ranger are:

o High Harvesting bonuses
o Area Tracking
o Capped Terrain and BurtSpeed

I guess someone could use traps, but its always been faster just to shoot the damn critter.


I agree with any of the redesigns for the camp line. If camps were worthwile then fine.



Q: where are you:

A: w0w.twisting nether.cohiba

may visit to see if things are better, but having fun with fewer bugs.
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