Ranger Archive

Thread: When are we going to get a Dev response?

bennybanglong
Mon Apr 12, 2004 7:13 pm
#66

how about requiring uniform when OVERT? Who isn't sick of seeing everyone in Composite Armor? Why can we not have player crafted Storm Tropper or Marine Armor that are as good as Composite armor?


Wouldn't this game look more like Star War with PC running armor in Stormie and Marine Armor, or Uniform? Enough with Composite War


enderwig01
Mon Apr 12, 2004 7:14 pm
#67

What does that have to do with Rangers?



ReptileSpit
Mon Apr 12, 2004 7:15 pm
#68






SolrFlare wrote:

TH, thank you for actually posting in here and saying something. I think most of us will agree it is not what we hoped to hear, but we do at least appreciate some form of communication.


The one thing I do take some mild offense to though is this:


------------

My question to you is, some day the Ranger profession will be done. What should it look like?

------------


We've been telling you what we wanted for the last 7 to 9 months(depending on how you count it) and what direction we would like to take this profession. Some things have changed with time because the game itself has changed, but, on the whole, the overall vision we have had, has never changed much at all.


Thanks for actually saying something though. I do appreciate it, I think we all do, its just a shame it sounds like we won't be touched until after the space expansion.






Ya, this drives me nuts too. We've put together idea after idea, proposal after proposal. NRaas and several others in the ranger community took a ton of time to write up a long, detailed outdoorsman proposal that had pages and pages of ideas and concepts.


I've been reading this veryboard for almost a year, and I've just gotten to the point that when I see somebody bring up a new idea or proposal I don't even bother to get involved or contribute anymore. It's a waste of time, as nothing ever happens and the devs will just ask us to start over from scratch for the 10th time again anyways when/if they eventually decide to finish the profession.


Thanks for the post though TH.

CatAtomic
Mon Apr 12, 2004 7:22 pm
#69






ReptileSpit wrote:


I've been reading this veryboard for almost a year, and I've just gotten to the point that when I see somebody bring up a new idea or proposal I don't even bother to get involved or contribute anymore. It's a waste of time...




Same here. The Outdoorsman proposal has been there for ages. It's comprehensive.



Kotha Tull
Master Ranger
Tull Organics- "You can't beat my meat!"
CatAtomic
Mon Apr 12, 2004 7:26 pm
#70






CatAtomic wrote:

I honestly expect the "fix" to the shortage in organics will be to raise the harvesting rates for Novice Scouts, pulling the rug out from under Rangers completely. Just my prediction.







I'd just like to point out that I posted this before the new harvesting droids were announced.If the droids can be used to out-harvest Rangers, then I feel I should be recognized as a prophet.


Thank you.



Kotha Tull
Master Ranger
Tull Organics- "You can't beat my meat!"
OdiousEncounter
Mon Apr 12, 2004 7:54 pm
#71

I'm not a ranger, but most my friends are and i feel that i should chip in.


I'm very glad that you guys have gotten a dev response. Nor spending much time on your forums means that I'm probably not really one to speak, but i think the ranger community is simply fabulous. You and squad leader are probably neck and neck for most ignored profession, but I can't recall ever hearing a ranger whine or complain. I don't recall ever hearing a negative comment from a ranger, and you must be one of the most mature communities on this board.


Which is probably why you're ignored . The squeaky wheel definately tends to get the grease in this game, and you folks could definately stand to be heard some. You're not the MOST broken profession in this game, but you're well overdue for some dev attention. Go out and complain for once!



----------Auriga Starlighter----------

hawkbatleader1
Mon Apr 12, 2004 8:00 pm
#72






Thunderheart wrote:




Indeed. The answer is that its always anongoing process and I do what I can.


It was an ongoing process that stalled in ranger's case. We were promised changes and implementations, and these got dropped after a partial implementation. Ranger camps and traps are still ineffective. Scout camps are now completely worthless, with the pet pulling and bike pulling after a 15 second wait.


we never got advanced tracking and mob finding abilities, never got ranger traps that work, (remember promises for deadfalls, and lures?)


we never got a sustainable camp that we could reinforce to fight from, or the hunting blind that was promised.


The intentions with the harvester droid should make things a little easier. Now you can harvest things without having to run back and forth. Its a step in the right direction.


Wonderful! for a rifleman. for us melee players, this is completely worthless


There is a lot going on with the Jedi Revamp and the GCW. New content is coming with the Vette and the new dungeon next month. Professions have a certain amount and we have the Squad Leaders and Smugglers coming up. In the meantime, we will address as many issues as we can.


our changes were promised long before the jedi, hologrind, and gcw were more than a twinkle in a dev's eye


My question to you is, some day the Ranger profession will be done. What should it look like?


The changes promised 6 months ago are a start. Making it the viable resource gatherer that it can be is a start.Rangers should be able to survey without tools.We should be able to see stats on harvestables beforechoosing. weshould be able to completely strip a mob of hide, bone AND meat.


Camo should work, effectively and easily.


trapsshould work better than scout traps


camps should be worthwhile...


give us the added bonusesthat innate knowledge of our prey would entitle us to. we should know their weaknesses and be able to target those regardless of our combat profession. we SHOULD be the kings of PvE. yet, we cant compete, since our skills take up so many points, leaving us limited in our combat professions.







Terinati wrote:

You know, I'm beginning to think Devs are a myth. I mean, when's the last time we saw one on this forum?


Do you think unicorns think humans are a myth?





I'm not a myth. I'm a figment


it's our promised changes that are a myth... our actual class is but a figment of what it was promised to be...







theshagnasty wrote:





dhcpSilicon wrote:

Oh my god, Even SQUAD LEADERS are getting more dev attention:


http://forums.station.sony.com/swg/board/message?board.id=squad_leader&message.id=13884&page=1




I just read their thread, if they take "that" as good news I feel sorry for them. What did Mr Red Name actually say, bugger all really. Thats called a fob-off-and-stop-bothering-me speach if I ever heard one. Poor sods...... they should become Rangers..... :-)





*becomes a Ranger*







KaiRaene wrote:

TH has started the question process since they now plan on revamping smuggler/squadleader next. We will get love eventually.


/puts on his patience hat.






You will get the love. I am working on it every day. I know you hear that a lot, but the facts are is that this takes a long time. Until I have news I can depend on, that ismy answer. We have Publish 8 coming to TC, theLive Events team is working on some things and I'm working on professions issues. Whn I have something dependable, The challenge is that it's a big game to work on and then we have the Space Expansion coming up.


We did have a meeting today and I fought hard to get the combat balance put back on the plate. By my reckoning, it represents about 35-40% of the player issues. Would you say thats a wrong direction? I'm always open to ideas that speak to the most players at any given time.



The GCW became the end all be all when the MMORPG fans got bored with waiting. our classes are imbalanced, and the classic mmorpg classes (ranger, healer, thief -smugglers) realized that we were borked. Cm's got love...and too much. they are now bio-terrorists rather than adventuring healers. rangers are inneffective. smugglers are a crafting profession? amazing...all that pistol exp that they require, and all we use them for is slicing, spicing (and only 2 spices, muon and pixie), and the occasional base raid.





Lorell wrote:
I agree. We are the most apathetic profession there is. There is a fine line between being patient and rolling over. We just keep on taking it and the devs know we will so we are at the bottom of the list for fixes. We need to speak up because that is the only way we will be looked at. I'm not saying be rude, or demand the other professions get nerfed, but to be treated with respect and be acknowledged. Calc, saying that where there is hope there isn't flames, sounds really nice but it's the same attitude that has gotten us nowhere for 8 months. Check out the devtracker and see how the other professions get dev attention - they keep asking for it and they are united. If we all really want changes made, we need to do the same, and it all starts with our correspondent.




I would disgree with the fact that you guys are the most apathetic and Calculus is very diligent. All the correspondents have my ear.


we were not apathetic. we were aggressive, and got a partial fix. then they forgot about the rest, and left the unfinished class to rot.





AgonThalia wrote:


I would first like to say that Calc, Delta...you have elucidated the priorities very clearly...I for one respect that. My concern is in this particular order


1) The game as a whole


2) The "star wars feeling"


3) Game immersion


4) New and challenging content


5) Rangers







I would agree. Except make # 5, "Professions". On the rest of that list, the combat balance fits into 1. Star Wars feeling is something we're all working on. 4. New and Challenging conet is in the works every publish.


On Game Immersions, how would you suggest that? (Im not disageeing, Im just curious)



Not my idea, but make the "antarian" rangers a reality. Make us a viable class, well worth the skill points. Give us the ability to immerse ourselves in the SW universe. right now we're a bunch of solo players who hide from the gcw, cuz a novice marksman will rip us up.










The dev team would never allow any kind of imbalance so that one group of people would "cut swaths" through crowds of people.

Thunderheart - 6/17/04
Qyra
Mon Apr 12, 2004 8:02 pm
#73


Just a few words, it's almost morning here in Germany and it might be a bit off-topic, but I think I shouldpost this here anyway:


Gaming experience for me personally is quite different from hacking and slaying and slashing and looting and powerlevelling and what else. In playing games I prefer depth, character, roleplay, stuff like that. This is why I chose to become a Ranger and that againis why I finally stumbled over this board just now.


But what I can see is that you guys are making a big difference here! Whatever SWG-Profession board I've looked at is spilled with what you call whining and bitching - and from what you want to keepaway. All over the place. You know, most of the people are (or behave like)kids not having learned that going outside to play might be fun. Literally and in a metaphorical sense. That's why they never even would think about playing something like the Ranger class.


I read through this threadas well asa couple of other postings on the Ranger's board and mostlyfoundthings, words, and postingsthat could be best described using words like intelligence, rationality, dedication, which differs quite much from others. As said above.


Since I'm just about to master the Scout profession I don't know about the problems you are experiencing (I surely will do soon I guess *g*) but what I know for sure from reading hereis the following:


Scout/Ranger seems to be one of the few player classes that actually might be interesting far BEYOND - most probably unbalanced and possibly even unimportant - game mechanics.Unimportant from a marketing- and business-point of view, we'reeverything but themajority of paying customers, we're just a few additional bucks - if at all. Maybethe fees payed by us few don't even compensate the development costs of the profession. I'm afraid they don't and this might be the main reason for finding ourselves at the bottom of the priority list. Still this is business and Sony Corporation and money and shareholders. I did a few software projects for Sony myself and better stop here. It would only frustrate you even more...


Back to the point, the Ranger - played well - could be the most interesting class for me as a player... If things get nerfed to our disadvantage (like harvesting droids for instance) that even more forces us to get deeper into the game, roleplay, find ways beyond pure mechanics. Isn't that what Rangers do? Get beyond things? With few resources? Being no significant part of the economy? But finding their own way?


Well, maybe you want to ask me again, when I played a while and went through various frustration phases myself, but right now I believe by choosing this profession I at least am in very good company with you guys!


The latter originally was all I wanted to say. Long postings tend to happen when I start with "Just a few words"...
StealthNuck
Mon Apr 12, 2004 8:54 pm
#74


Thunderheart wrote:

My question to you is, some day the Ranger profession will be done. What should it look like?






Heh. Are you actually serious?

Anyway, thanks for devoting all of ten minutes to us.

Message Edited by StealthNuck on 04-12-2004 11:54 PM



Caius - | Master Useless Class | Master Rifleman
Eclipse
DeltaXi65
Mon Apr 12, 2004 8:58 pm
#75

Gang,


Can Calc and I get a thank you?


B





BRISC RUBAL
SCOUT CORRESPONDENT EMERITUS
Jedi w Politician w Epic Roleplay Carebear
Tarkin Memorial Brigade Founder w Fight Club Propagandist
AXIS Meatshield w RIVAL Glow Stick Waver

StealthNuck
Mon Apr 12, 2004 9:04 pm
#76



DeltaXi65 wrote:

Gang,

Can Calc and I get a thank you?

B






Thanks. It'd be nice if your hard work actually developed into something.



Caius - | Master Useless Class | Master Rifleman
Eclipse
DeltaXi65
Mon Apr 12, 2004 9:05 pm
#77

Stealth,


It will - but its not going to happen overnight.


I know, I know. It's taken X number of months already.


But you guys now know that the Devs are here, they're listening and hearing Calc and they don't hate you.


So take some comfort in that.


B





BRISC RUBAL
SCOUT CORRESPONDENT EMERITUS
Jedi w Politician w Epic Roleplay Carebear
Tarkin Memorial Brigade Founder w Fight Club Propagandist
AXIS Meatshield w RIVAL Glow Stick Waver

jkray8472
Mon Apr 12, 2004 9:09 pm
#78






Thunderheart wrote:




Indeed. The answer is that its always anongoing process and I do what I can. The intentions with the harvester droid should make things a little easier. Now you can harvest things without having to run back and forth. Its a step in the right direction.







Ok, I think there's some confusion about this harvester droid. The patch notes say "Any player" can use this droid, but this statement of yours seems to indicate that this is a bonus for Rangers? Does this mean that the droid will harvest at the level of the player...or that any player (even non-scouts) can use the droid to harvest resources?


It seems to me that if non-scouts can use this harvest droid, then scouts have become obsolete, and Rangers have only the AreaTrack ability...which basically makes them obsolete too.





--------------------------------------------------------------------------------
"Never piss off a healer. They know how you're put together...they can just as easily take you apart."
Kiarda Kismet
Master (in order) - Medic, Doctor, Teras Kasi, Smuggler, Carbinier, Marksman, Artisan, Architect, Combat Medic, Pistoleer, Scout, Squad Leader, Image Designer, Entertainer, Dancer, Brawler, Fencer, Merchant, Pikeman, Swordsman, Creature Handler, Rifleman, Ranger, Bounty Hunter, Commando, Musician. Droid Engineer.
Unlocked 6/5/04
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