Ranger Archive
Thread: Harvesting changes to come
me either man. I'm like a freaking bulldog on this issue and if I have anything to say about it, this will not go live in it's current form. I'm discussing this on three forums at once (if I could get access to the Corr. forum, it'd be 4). Believe me, a lot of people are working very hard against this change.
Owen-Lars wrote:
Paks Wrote:
"We can guess why, but that is not the same. This must be most frustrating for the Corrs and Glowies. I don't envy you guys"
Hehe dont even get me started
There is still time to change it though and im not letting up on this, i see penalty removal as a possitive step but game wide group harvesting bonuses as a bad idea. I would rather see group bonuses branch off into other areas, not into harvesting.
Almag
"The penalty for harvesting while in a group has been removed and replaced with a 20% harvesting bonus when harvesting while in a group."
I'm reading this as a 20% increase to harvesting, not an increase of 20 to harvesting.
In your analogy, the novice medic would get 10% of their 5pts med use, or an extra 1 point. Not an increase to 25. Hardly the grounds for a screamfest from the docs and medics.
If it IS a straight addition of 20points to the harvest mod, thats madness, if it's a % increase across the board those with small mods benefit less than those of us with huge mods. As it should be.
What we need to do is get the removal of the group penalty seperated from the addition of the harvest bonus for grouping.
So, everyone gets rid of the group penalty, but only at Master Scout and Master ranger do you get an additional 10% when grouped. This gives an incentive to Master, everyone gets an effective increase in harvest anyway, but those who invest the most get the most.
hmmm... I might have misread / misunderstood the patch notes then. I read it as, if I was harvesting as, say, +15 to start with, when I grouped I'd be at +35. If it's a 20% bonus based on "your" existing harvest skill as you say and not a +20% bonus that's "added" to your harvest skill, then it's not quite so bad (so +15 becomes +18 not +35). I guess I'll have to hop on TC too and test it and see, I'm stuck at work now and just trying to keep up with all this on the boards.
I guess we all still agreetho that removal of penalty = nothing but good.
Adding any additional bonus of ANY kind = only granted at Master Scout / Master Ranger level. Regardless of if it's +20% flat out, +20% * (your current skill here) or any other funky forumla that the Devs come up with. There's no reason to hand out that bonus to "just anyone", I can't think of any good rationale for it at all.
frightwig wrote:
Ken, how did you even get a group harvest bonus on TC?
I'm 0020 and I didn't seem to get any group bonus Tuesday evening or Wednesday. I was still suffereing from the -40% penalty, no matter how many different people I tried grouping with.
Also, Thortac, Isrep and I tried to test out the bonus near the ranger lodge in SS and we were all seeing the 40% penalty, but no bonus. All of us were ranger.
From what we could tell, it's not currently working correctly on TC
We tested this off several creatures from the same lair, and isrep and I both had -40% harvest when grouped. I grouped many times with random people on Naboo, Tat and Dantooine, and never saw any kind of boost.Message Edited by frightwig on 02-16-2005 02:18 PM
I mentioned in another thread (there's been a lot and I've lost track) that, after trying a few times the very small variation I was getting, which if you screwed your eyes up some and looked at it in the right light could conceivably be an extra 20% of my non-ranger, scout type harvesters harvest mod, was probably just down to variations on the resource density across the area I was working.
That having been said, unless you're 0040 Scout or above the increases aren't going to be massive on a per kill basis. A harvest mod of 50, giving say 30 units of hide off a creature, is only going to increase by about a couple of units. Allowing for rounding you might see an increase of 2 off one beast, 1 of the next.
Grouping with another player I was persuading myself the increase was down to the change. Only thing I got a significant increase on was weapon skills when I grouped up with a low level droid.
Apologies for misleading you all, but I just kill stuff, don't usually do the math
AragornSoS wrote:
Almag
"The penalty for harvesting while in a group has been removed and replaced with a 20% harvesting bonus when harvesting while in a group."
I'm reading this as a 20% increase to harvesting, not an increase of 20 to harvesting.
In your analogy, the novice medic would get 10% of their 5pts med use, or an extra 1 point. Not an increase to 25. Hardly the grounds for a screamfest from the docs and medics.
If it IS a straight addition of 20points to the harvest mod, thats madness, if it's a % increase across the board those with small mods benefit less than those of us with huge mods. As it should be.
What we need to do is get the removal of the group penalty seperated from the addition of the harvest bonus for grouping.
So, everyone gets rid of the group penalty, but only at Master Scout and Master ranger do you get an additional 10% when grouped. This gives an incentive to Master, everyone gets an effective increase in harvest anyway, but those who invest the most get the most.
hmmm... I might have misread / misunderstood the patch notes then. I read it as, if I was harvesting as, say, +15 to start with, when I grouped I'd be at +35. If it's a 20% bonus based on "your" existing harvest skill as you say and not a +20% bonus that's "added" to your harvest skill, then it's not quite so bad (so +15 becomes +18 not +35). I guess I'll have to hop on TC too and test it and see, I'm stuck at work now and just trying to keep up with all this on the boards.
I guess we all still agree tho that removal of penalty = nothing but good.
Adding any additional bonus of ANY kind = only granted at Master Scout / Master Ranger level. Regardless of if it's +20% flat out, +20% * (your current skill here) or any other funky forumla that the Devs come up with. There's no reason to hand out that bonus to "just anyone", I can't think of any good rationale for it at all.
Please remember that this is ONLY an assumption on my part, I've seen nothing other than the patch notes and, as it turns out the figures I'd managed to claw together off my chars on TC were inconclusive (I'd go as far as saying just plain wrong)
It is just possible they're giving us a +20 to harvesting across the board, but the effect that would have would be cataclysmic.
Recent 'misinterpretations' of patch notes and dev instructions, even by dev's, have left me in a frame of mind that says "until somebody shows me exactly what thos patch is meant to refer to it could mean anything".
THis isn't a criticism of the Dev's, SOE, testers, players or anyone else just an observation that we've had some corking bits of misinformation.
Calculus_Entropy wrote:
Here is the exact quote of the TC patch notes:
The penalty for harvesting while in a group has been removed and replaced with a 20% harvesting bonus when harvesting while in a group.
20% harvesting bonus means 20% bonus, not +20 to the skill mod. I am not sure how people even misinterpretted this.
- Equation: Your mod * 20% + Your mod = Grouped mod
- If your mod is +100then 100*20% + 100 = +120 mod while grouped
-
If your mod is +75then 75*20% +75 = +90 mod while grouped -
If your mod is +50then 50*20% + 50 = +60 mod while grouped -
If your mod is +25then 25*20% +25 = +30 mod while grouped
Owen-Lars wrote:
So whos on Gorath wanting to group and get some quality testing done?
Ummm...it's not on TC-Gorath yet...(check the TC-Gorath patch notes