Ranger Archive
Thread: FEEDBACK NEEDED: Future Ranger Doids
Calculus_Entropy
Fri Nov 19, 2004 10:33 am
#66
Serraphin wrote:
Owen,
I noticed that several Corrs on other forums were asking this same question. Does this indicate yet another wave of updates for Droid Engineer while Ranger and several other professions continue to receive little or no attention?
Nope....I have not seen a word about Droids on the Corr forum for some time.
Fodder650
Fri Nov 19, 2004 10:50 am
#67
/wave Serraphin
We missed you.
And this is a case of a correspondent doing one of their jobs and thinking about future enhancements. It doesnt have to do with forgetting about the other professions.
/grouphug Serraphin
We missed you.
And this is a case of a correspondent doing one of their jobs and thinking about future enhancements. It doesnt have to do with forgetting about the other professions.
/grouphug Serraphin
Serraphin
Fri Nov 19, 2004 10:56 am
#68
Fodder650 wrote:
/wave Serraphin
We missed you.
And this is a case of a correspondent doing one of their jobs and thinking about future enhancements. It doesnt have to do with forgetting about the other professions.
/grouphug Serraphin
There are several correspondents asking the same question which generated my question. It would be interesting to know if this movement is user initiated or dev initiated. If it is dev initiated then that would be peculiar because JTL, CU, Smuggler revamp and Squad leader revamp are some of the reasons given for not having time to address Ranger issues.
Vorpaks
Fri Nov 19, 2004 11:04 am
#69
The Creature handler Corr posted a similar thread on the entertainer boards about profession specific pets. It may be brain-storming or a conscious effort to get people thinking along more constructive lines.
Either way its fun to discuss. I'm stumped by droids however. I've never really thought of how droids could be scout/ranger specific.
Serraphin
Fri Nov 19, 2004 11:09 am
#70
Vorpaks wrote:
The Creature handler Corr posted a similar thread on the entertainer boards about profession specific pets. It may be brain-storming or a conscious effort to get people thinking along more constructive lines.Either way its fun to discuss. I'm stumped by droids however. I've never really thought of how droids could be scout/ranger specific.
/agree. I just have never used them except for testing when they are first introduced.I have used pets frequently and like the idea someone else posted about giving us a little boost there.
Enoshima
Sat Nov 20, 2004 6:47 am
#71
Delivery Droid is a good idea. Other than that, I wouldn't care either way. I don't use them. They run away too much.
HornedSandRanger
Sat Nov 20, 2004 7:45 am
#72
The only problem I have with droids is they have limited harvesting range, and are fairly slow due to lack of terrain negotiations. Why not have a flying droid harvester.... it would be quicker I think. Not something as big as a probot, maybe something along the lines of that sith droid Darth Maul used in Episode I. Just a thought. 
DaveG
Sun Nov 21, 2004 12:20 am
#73
Okay, I've just sat and read this whole thread. I like droids, while I'm a dedicated ranger and love the skillsI have to make the most of my environment (or at least the skills i Hope we'll get !), I like to embrace SW technology.
There's a lot of fun ideas that I really enjoyed reading. However, in the end I failed to see the advantage of having a droid doing something that we as rangers could do just as easily.
So, I sat back and asked myself why do I use a droid? How does it help me?
Well I'm a rifleman, so the obvious answer is that the droid does the leg work for me while I stay in my firing spot (a side benefit is that I don't have to get close to agressive creatures who'll attack on sight).
So to rephrase it in general terms, I find droid useful because it is automating a repetative task for me (run, harvest, run, harvest...). Therefore the idea that's been mentioned a few times which would make my life easier is the "smart harvesting" idea. The droid will harvest any corpse in it's vicinity without having to be told to, I like this very much.
As a ranger there is only tracking which I do as a repetative task. Do I think droids should be able to track? Well despite my pro-droid feelings, well I'm not comfortable with the idea, I'll say that much. I think tracking is in part an intuitive skill of the ranger, and droids can't replace that.
An alternative would be to use a specialised version of the bounty hunter probe droid that will hang around and send you an email if it detects a creature that comes within a certain range of it. Then when you get the message, you can return to the droid, pick off the creatures it saw, then reward it with a new battery and leave it while you go off hunting again. I'd want to be able to place several of these at once.
Holo-decoy: Being a rifleman, who likes to avoid aggro, I can see this as useful. However, I'd really begrudge loosing a harvesting module in my R3 for it. Having it would allow for more creative hunting solutions, but I'd be happier if we could call more than one droid at once. Otherwise I'd probably not use it in favour of havingmaximum harvesting capability.
Further thought: Instead of loading a droid with multiple harvesting modules, could we just have one harvesting module, that has a fixed multiplier on the scout/master's harvesting bonus. The multiplier value would depend on the driod engineer's resource quality and experimentation. This way scouts wouldn't rival rangers so much when it comes to harvesting with droids. It would also allow us to put more facilities in a droid at once.
Droids and camps: Everything I've read about droids and camps (including uplinks for shuttles and missions), I ended up thinking that if they can code those things, then they ought to code them straight into the camps themselves. It doesn't seem worth a pet slot in my datapad.
Conclusion: If we're thinking of new ideas, then let's put them in the ranger skill tree and not in the rusy innards of an R2 unit!
Message Edited by DaveG on 11-21-2004 07:23 AM
icarus-uk
Sun Nov 21, 2004 2:04 pm
#74
>man i cant believe ive just said "hense"
Neither can I. Esspecially since it's spelt "hence". 
icarus-uk
Sun Nov 21, 2004 2:11 pm
#76
Now my previous post looks stupid. I guess I'll just take it like a man, and blame it on senility.
Owen-Lars
Sun Nov 21, 2004 2:13 pm
#77
hehe well you could spend all day picking over my posts and finding spelling mistakes. I dont concentrate too much on nailing down my spelling, dont have time, i prefer to get the message out or idea out asap and make it look good.
Message Edited by Owen-Lars on 11-21-2004 09:15 PM
Almagill
Sun Nov 21, 2004 6:21 pm
#78
Veustuh wrote:
Fred_Skinner wrote:It would still add fields to the DB. Trust me, you DO NOT want to have to add fields to an Oracle DB after the app is done... it's not pretty...
Nemo0 wrote:Not necessarily--they could just add a "buff amount" value to the actual container stack. And you can only combine two stacks if they have the same "buff amount" value and the same resource name (buff amount value defaults to 0). It's a crude way to do it but it could be done with a lot less overhead than making a new resource for every combine.
I thought it was determined that SW:G made their own in-house database instead of using something like Oracle. Could be wrong though; however, many theorized that if SW:G was running on a more standard database program we wouldn't see many of the problem we have now with inventories and random loss of items.
oh no no no no no no no no
Please, don't suggest anything that would let the hamfisted gets have an excuse to tinker with the database! Adding an extra field? Are you mad?? You see the chaos that's unleashed when all they do is add some extra items? And you want to add a field to the database?
I need to lie down...
..no I can't. I'm already having nightmares about what'll happen if they try something like that...
(Sorry, having TC withdrawal symptoms as am stuck in perma-CTD with occaisional day long downloads....)