Ranger Archive
Thread: FEEDBACK NEEDED: Future Ranger Doids
JuCat
Thu Nov 18, 2004 11:59 am
#53
I'm wondering what the point is here. With absolutely NO idea what the devs have in mind for there "vision" of what a Ranger is in SWG.
Veustuh
Thu Nov 18, 2004 12:09 pm
#54
So far some of the best ideas have been:
Iseult wrote:
Milking droid:
Self-explanatory, but maybe with some cool animation and slurping sound effects. Different height droids would have to be used for different height creatures - like if you tell an r2 unit to milk a faamba it would have to jump and hang on.
Mission droid:
Could connect us to the bothan spynet and get hunting missions (low-payout) that would give us missions for a wider range of critters than are now on the terminals.
An organic survey droid:
Ok, I'm serious about this one (no really) - this droid could get the names *and* stats of creature harvestable resources on a given planet. This would save a lot of time. It wouldn't be able to sample or harvest, just get the stats, and you'd have to be a high-level ranger to use it.
A thumper droid:
Think Dune (tm) here -- you could take this droid into one of the many now desolate areas (ie., our former hunting grounds), and have it jump start the spawns. One of these droids would be the equivalent of telling the server - hey master ranger here who wants to hunt in this area, could I please get some spawns.
JascoSmlee wrote:
Decoy droid/module:
Activate your R3's decoy unit and itproduces a holographic image nearby which draws the aggro! This would give us a bit more time before the aggro then focused on us. Of course this would require Advanced Trapping I (Danger Recognition) though.
SquirrelStain wrote:
Recon droid:
Something that could be controlled remotely by the ranger to scout out an enemy installation or just to scout the area. Could be useful in base raids and for checking out the area when defending. I'm thinkingof some kind of flying droid that could go over walls and buildings, but couldn't go into buildings or caves.
KaiRaene wrote:
Camp droid:
Keeps the camp up for a longer duration and allows us to go into combat. But, if fighting occurs in the camp the camp is wrecked and the droids runnofts. Heh...
Droids could prepare minibuff/make healing wounds meals. This would allow more people to use a Rangers skill instead of everybody and their grammy having the meditation line of TK or maybe all of TKM. Could call em Chef droids after all. Perhaps a chef would need to stock it. Again only useable in the HTFB.
All of them have been great ideas so far though some could be combined or just turned into modules and placed inside droids. A few expansions on these would be:
- Camp Droid Modules
- Module to increase the heal percentage and rate for players who use Ranger camps with the High Tech Field base hitting the percentage level of a player city's cantina which the city is listed as a Medical Facility. This would provide the best heal rate and buffs possible along with decreasing the time needed to wait for those Rangers who don't have medical skill or no group members with wound packs.
- Module to add in missions for both creature and GCW. The best and most unique missions would be produced from a Ranger's highest made camp (HTFB currently but could change after revamp) and would allow for missions to exceed the 20k mark. To exceed the 20k cap on current missions players will have to group with others to increase mission payouts. Also, since HTFBs with a mission droid will produce different types of creatures more players would be willing to join up for hunts.
- Harvest Droid Modules
- Harvests all organic resources found with those controlled by Master Rangers able to pull all 3 resources from creatures. There could also be an implementation for an auto loot feature that would allow the droid to automatically loot creatures though storage devices would need to be increased to allow the droid to hold up to 50 items as one lair could possibly produce 20+ looted items. (Glands and such for power ups. Granted stacking of loot will be implementated, we don't know how large the stacks will get so it would be possible that we could only stack say 5 glands together before needed to do another stack.)
- Modules to overharvest one specific harvest so that Rangers will pull more of a specific resource than the other two. Instead of pulling the normal 110% of resources (bone, hide and meat) the Ranger can select to overharvest for meat and gains an extra 10% in the harvest. Nothing oversized by enough to make it worth while for the Ranger to use droids.
- Both modules could be adapted to automatically harvest milk upon kill and be prone to the increases in harvest if the droid is set to that option.
- Spawn ControlDroid Modules
- Modules that will do anything from kick up the rate of spawns from 10% - 200% based upon current planet, planet daily spawn rate, and player/group skill. Currently places like Rori are endlessly busted and void of any spawns outside of the static cities. To help compensate for that and help with lower end planets spawning of resources (Tatooine Avian for example) droid modules could be crafted that would increase spawn rates with the possibility of attraction abilities. The attraction abilities would allow the droid to send out pulses or scents for certain types of creatures. Basic settings could be used (i.e. work from meat - avian, herbivor, carnivor, etc.) to help increase the likelihood of these types of creatures spawning.
- Modules that emit off pulses to repel most creatures with the possibility to completely repel high level creatures. Nothing's more aggravating for a doctor or crafter than to have to wonder around the Dathomir countryside in an attempt to resource or save a person. Grouped with a Ranger and equipped with an creature repulse module they could travel into agro infested areas and repel almost all wildlife. This could work on the Ranger's skill level with the possibility of it breaking/working on high end stuff like Kimo's and Krayts. When the Ranger's droid passes by the agros, the creatures will turn around and travel off 100m or so as the emission from the droid causes them to flee. If the droid stops working in the middle of the agro'ed area it would be possible for the creatures to become aggressive to anything in the area including outsiders and each other.
Granted something like this could be used for both good and bad, though I'd still say it would fall under what Rangers would use as part of their skill set. The worst case scenario would be a ranger purposely using the droid at low power to sit near a liar that people are working on and allow the droid's emission pulse to go dead from losing the battery power. Now on an up side this would be handy if faction fighting or needing to break away or fend off greedy BH's if the Ranger is grouped with a Jedi.
Nastzguehl
Thu Nov 18, 2004 12:14 pm
#55
I really love these ideas....Eopie that would be absolutely great
. Think of a Rangermeeting with hundreds of Eopie to be seen for the other players
.
While hunting I always find it sad that it is so hard to find wild spawns. So a droid which is able to attract creatures would be great. He could be build, so he needs meat, hide and if possible bones from the creature he shall attract. You have to but a certian amount of these in the droid so he can produce pheromones to attract the right creatures. The more you put in, the more spawn will come. Up to a certian cap.
While hunting I always find it sad that it is so hard to find wild spawns. So a droid which is able to attract creatures would be great. He could be build, so he needs meat, hide and if possible bones from the creature he shall attract. You have to but a certian amount of these in the droid so he can produce pheromones to attract the right creatures. The more you put in, the more spawn will come. Up to a certian cap.
Eszra
Thu Nov 18, 2004 1:06 pm
#56
Hmm I like some of those..
I like the idea of a camp-droid. The camp will stay up as long as the droid stays in it, so it can be a base of hunting. If the droid is destroyed, runs away or its batteries run out, the camp will disband shortly after that. But camps should be able to repel creatures before that 
A mission-module that changes the droid to a mobile mission terminal is another idea that I like. Maybe the droid would have to plug into the satellite dish of the HTFB.
What I don't like is the refining-idea. Apart from the database problem I can also see some difficulties fpr crafters there. If you refine a stack of 10k hides, it would be a new resource (new serial etc etc). Later you put in antoher 5k. That would again be another resource. They wouldn't stack anymore = more storage room needed by crafters.
Veustuh
Fri Nov 19, 2004 7:41 am
#57
Fred_Skinner wrote:
It would still add fields to the DB. Trust me, you DO NOT want to have to add fields to an Oracle DB after the app is done... it's not pretty...
Nemo0 wrote:
Not necessarily--they could just add a "buff amount" value to the actual container stack. And you can only combine two stacks if they have the same "buff amount" value and the same resource name (buff amount value defaults to 0). It's a crude way to do it but it could be done with a lot less overhead than making a new resource for every combine.
I thought it was determined that SW:G made their own in-house database instead of using something like Oracle. Could be wrong though; however, many theorized that if SW:G was running on a more standard database program we wouldn't see many of the problem we have now with inventories and random loss of items.
Fodder650
Fri Nov 19, 2004 7:51 am
#58
The devs have uttered the name Oracle in several posts. So we know for certain what they are running.
Calculus_Entropy
Fri Nov 19, 2004 7:56 am
#59
Fodder650 wrote:
The devs have uttered the name Oracle in several posts. So we know for certain what they are running.
Maybe they were talking about the Matrix?
Oreet
Fri Nov 19, 2004 7:59 am
#60
Calculus_Entropy wrote:
Fodder650 wrote:
The devs have uttered the name Oracle in several posts. So we know for certain what they are running.
Maybe they were talking about the Matrix?
That'll really bake your noodle...
Fodder650
Fri Nov 19, 2004 9:29 am
#61
Do you want a cookie? Yeah i know its a bunch of 1's and 0's but it will take like a good old downhome cookie. And while your at it don't notice the actress whos playing the oracle in 3 isnt the same as 2 because she died. Wooo
They should just be running MySQL Max. It would solve all their problems
(and no im not being serious)
They should just be running MySQL Max. It would solve all their problems
(and no im not being serious)
icarus-uk
Fri Nov 19, 2004 9:42 am
#64
Ive given is some thought, and after cutting a swathe (brilliant phrase) through a lair of flits on Lok, I decided what would really come in handy, is an area harvest command. A nice rangery type dealy, slapit into a droid and youre good to go.
Now the realy balancing question, and droid module designed as a "ranger droid" could very well be used by other professions. For example the harvesting droid can be used by anyone with novice scout.
With the discussion on "Ranger droids" are we saying we are limiting a particular type of droid to just rangers? How will that be accomplised? Will only rangers be able to issue the command? Or perhaps only they can program the command chip (much like pilot astromech chips). Would these things then be tradeable to other people? The only way I can see this truely being a Ranger droid, is that the droid enhances skills that the Ranger alone posesses. If thats to be, then the ranger profession its self would requirechanging in order to make these skills unique. You cant have a Area Harvest droid only work for Rangers if it still uses the Creature Harvest attribute. Nor can you have a Ranger droid with a "camping module" work for anyone who can make a basic camp kit.
If we are truely talking about Ranger only droids, then I think we need some clarification. Or is "Ranger droid" just a phrase being used because we are Rangers?
Serraphin
Fri Nov 19, 2004 10:26 am
#65
Owen,
I noticed that several Corrs on other forums were asking this same question. Does this indicate yet another wave of updates for Droid Engineer while Ranger and several other professions continue to receive little or no attention?