Ranger Archive
Thread: Why do we get battle armor from the combat upgrade?
CherryPicker
Mon Apr 04, 2005 11:20 pm
#53
Well, atleast none of you none wooks don't have a set of armor called "Hunting armor" that can now ony be worn by bh's and commando's
.
Wrrlici
Starsider
Dariane_Kamutsovy
Tue Apr 05, 2005 4:05 am
#54
It has? What did artisans get in return?
agent156 wrote:
Bone armor has been pulled from artisan. Armor is a totaly diferrent ball game now.
I can't find the doc, but the Devs did say it is certed.
Message Edited by agent156 on 04-04-2005 11:22 AM
Bethya
Tue Apr 05, 2005 5:12 am
#55
I think I see a quandry for the devs with Rangers on this front.
As I understood it (which sounds wrong), the idea was to make players use different armor for different needs so that the one size fits all approach of Comp tin cans went byebye.
For Rangers, you've got two clear needs. Recon, light, scouty type armor for those kind of tasks and then on the other side, the need to getAssault armor to withstand kinetic damage for the times when you are taking on big game. In the general plan, those two needs clearly conflict so they sat us in the middle... which of course is a compromise but in reality doesn't help anybody.
I'd personally be happy if they just let me choose which I was to wear and could dip between scout armor and the assault armor depending on situation.
Calculus_Entropy
Tue Apr 05, 2005 5:57 am
#56
Bethya wrote:I think I see a quandry for the devs with Rangers on this front.As I understood it (which sounds wrong), the idea was to make players use different armor for different needs so that the one size fits all approach of Comp tin cans went byebye.For Rangers, you've got two clear needs. Recon, light, scouty type armor for those kind of tasks and then on the other side, the need to getAssault armor to withstand kinetic damage for the times when you are taking on big game. In the general plan, those two needs clearly conflict so they sat us in the middle... which of course is a compromise but in reality doesn't help anybody.I'd personally be happy if they just let me choose which I was to wear and could dip between scout armor and the assault armor depending on situation.
Recon armor is NOT light armor. There is no light, medium, or heavy armor. The differrences between armor are the special protections. Rangers are labelled as creature-centric, whether we like it or not, and this certainly won't changes with the CU. Given than knowledge, why do Rangers NEED REcon armor?
lootranger
Tue Apr 05, 2005 9:48 am
#57
Sidenote on armor: found this post on the Armorsmith Forums.
http://forums.station.sony.com/swg/board/message?board.id=armorsmith&message.id=78881
There are some screeshots there that show looted kryat armor components. One is a Recon Core and from my perspective looks like it has hitpoints kind of like your armor on your space ship. The second and third are of kryat scales which give a bonus to your health. Which might actually help us if we dont get the profession health bonus.
On more thing I just saw, here is a pic of a looted comp bracer.
http://www.imagedump.com/index.cgi?pick=get&tp=230602%20i%20sux%20at%20making%20clicky
The recon catagory didn't make sence to me, but i thought the protections were cool.
Message Edited by lootranger on 04-05-2005 09:59 AM
Eszra
Tue Apr 05, 2005 12:54 pm
#58
I'm a bit confused now.
Let's say I'm a ranger/rifleman. Rifleman has the recon armor, ranger hast battle armor. As soon as I "switch" to rifleman, I will feel the full weight of the battle armor, making it a bigger hindrance (or better: useless) for me - is this about right?
If this is correct, why should I ever wear battle armor?When running around without my weapon in my hand?
I think I will go to Endor for a while and meditate about this.
Jolandir
Tue Apr 05, 2005 1:20 pm
#59
No Calculus_Entropy this is taken from the docs given to the armorsmiths about the new armor changes, and from discussions with them and their understanding of it from all they have read and from the devs comments to them (the devs do talk to them). I am quit aware they are not yet testing this on TC 5 yet, but if you have better insight and information then the Armorsmiths and their docs and their corrospondants please enlighten us.
Jolandir
Calculus_Entropy
Tue Apr 05, 2005 1:28 pm
#60
Jolandir wrote:No Calculus_Entropy this is taken from the docs given to the armorsmiths about the new armor changes, and from discussions with them and their understanding of it from all they have read and from the devs comments to them (the devs do talk to them). I am quit aware they are not yet testing this on TC 5 yet, but if you have better insight and information then the Armorsmiths and their docs and their corrospondants please enlighten us.Jolandir
Show me a dev quote.
We all have access to the same info, and I never once saw a statement that backs up your stance. I won't fault you for posting what you thought to be true 9based on the AS peeps), but you need to understand that they don't have any more info than we do, and we know nothing until things are tested (good ole speculation rears its ugly head again).
Message Edited by Calculus_Entropy on 04-05-2005 02:30 PM
GothKasbun
Tue Apr 05, 2005 3:53 pm
#61
so if i understand this right if i stay ranger(and im staying ranger to the end) i can only wear the stuff in the battle armor group.which sucks becouse the stuff in the asault group is the good stuff.i cant wear comp. any more.
Bethya
Tue Apr 05, 2005 4:07 pm
#62
Calc wrote >>Recon armor is NOT light armor. There is no light, medium, or heavy armor. The differrences between armor are the special protections. Rangers are labelled as creature-centric, whether we like it or not, and this certainly won't changes with the CU. Given than knowledge, why do Rangers NEED REcon armor?
Thanks for the clarification, Calc. I had certainly understood them as light, medium or heavy. Ipersonally think it's hard not to, given the imagery that I've seen that goes with each. With each level, they look progressively more tank-like. Anyway, doesn't matter...
Anyway, Ican see some Rangers wanting the recon armor because it might fit their image of what a Ranger should look like - certainly from reading the various posts in response to the Ranger revamp proposals and what people feel a Ranger should be - but perhaps I should have said that me, personally, would only really want the stuff with high kinetic protection. Other than that, I go unarmored and unbuffed. Mind you, that's me pre-CU. Who knows what my armor needs will be after the CU. I suspect I'll still need the high kinetic assault armor but I may well need other stuff too.
Either way, I was basically trying to suppose why the devs might have decided on battle armor for Rangers rather than the assault armor that most of use might have found useful when hunting.
pykescylla
Tue Apr 05, 2005 4:45 pm
#63
GothKasbun wrote:so if i understand this right if i stay ranger(and im staying ranger to the end) i can only wear the stuff in the battle armor group.which sucks becouse the stuff in the asault group is the good stuff.i cant wear comp. any more.
This still seems to be the biggest misconception out there about the new armor system. There's a lot we don't know about how the new armor system will work, but you can safely stop saying composite is better than ubese is better than bone.
In fact you need to start thinking in terms of cores. The stats of the armor will lie in the core. The recon core is better at protecting against energy. The assault core is better at protecting against kinetic. The battle core has no special strength or weakness. Putting a kinetic layer in recon core and an equivalent energy layer in an assault core would likely make them the same. DISCLAIMER: That is speculation. No one has crafted any armor nor do we even know what the new armor stats mean.
The names of the old armor are just skins, like clothing. No stats that we know of. Bone will be the same as padded if you put the same core in it. Pick the one you like best and wear it.
Now why in the world rangers wouldn't be better off in assault armor, I don't know.
Love to the rangers.
CherryPicker
Wed Apr 06, 2005 12:14 am
#64
I too was mucking around the AS forums and I think that health bonus on the core you are speaking of actually is a modifier to the health encumbrance stat on the armor. Armor will now have 3 encumbrances: health, movement and rate of fire (rof).
Wrrlici
Starsider
Jolandir
Wed Apr 06, 2005 12:21 am
#65
Currently unless you have a combat profession that is certified to the same armor as soon as you switch to say rifles your battle armor is no longer viable to you. But, you aren't certified for the other armor as a Ranger. This is a major difficulty. Now no one is absolutely sure yet this is true, but from the response to armorsmiths and so forth it seems to be accurate at this point in the CU.
So if you want to be a Ranger and take advantage of the armor that Rangers are certified for you must be one of the combat professions listed that is certified for the same armor, and then your weapons will be usable with the armor you are certified with.
Jolandir