Ranger Archive

Thread: Ranger Revamp: FAQ

frightwig
Mon Sep 19, 2005 10:51 am
#53



_________ wrote:
Hmm.. i just realised that rangers will be rather feared in PVP if they can go stealthy... and ambush the target...



Not if the other side has a ranger with them..



kimi raikonnen Kauri
° [Carbineer] :: [Bounty Hunter] :: Imperial Storm Trooper
° [Imperial Pilot Ace] :: Storm Squadron
° [Imperial Pilot Ace] :: Black Epsilon
° [Imperial Pilot Ace] :: Imperial Inquisition

Iseult
Mon Sep 19, 2005 10:56 am
#54

Another one:


Stealing... (http://starwarsgalaxies.station.sony.com/content.jsp?page=Ranger%20Enhancements)

Who will rangers be able to steal from?
  • PVE - "any humanoid that they could attack under normal circumstances"
  • PVP - "PvP stealing is only possible versus players that one could already attack (factional enemies for instance) under existing rules"

    When will a ranger be able to steal?
  • "The Ranger must be camouflaged or in "stealth mode" to attempt any theft"

    What can the ranger steal?
  • Not credits / normal loot items - "Stealing objects from an NPC does *not* modify in any way the loot/cash the NPC drops when slain under normal circumstances"
  • only "mission-items" from player inventories - "PvP stealing is supported by the system, but it is limited to only specially marked 'steal-able' items. Steal-able items are clearly marked and currently only take the form of special mission and/or event objects. Steal-able objects are issued to players under the similar circumstances as other PvP events/missions/quests.

    Can stealing be macro'ed (http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=70356#M70356)
  • "No. Think of each enemy as having, potentially, several "bags" on them. Each bag has one thing in it (you can have this one thing, if you can grasp it). As you make your attempt to steal, you are given a random bag - you reach into the bag and try to grasp what is inside. If you succeed, you get to keep the prize. If you fail... well... Anyway - in either case, the bag you stuck you digits into gets taken away forever (until the enemy is slain). Now you (or someone else) can try again with the remaining bags. Success and failure depends on the camouflage skill of the thief and the detect camouflage skill of the mark (stealing can only be attempted whilst camouflaged/stealthed).

    Once an attempt has been made on every bag, that enemy can't be stolen from any more. That way, stealing is just an additional little thing you can to try and get some extra rewards for facing enemies. You won't always get something amazing, but over time it could be fairly rewarding (of course you are also spending more time not killing enemies than you are killing them, so there is some additional tradeoff aside from having to spend skill points to get the ability)"



    Iseult
    Master Ranger / Mediocre Carbineer
    Bloodfin



    _____________________________________________________________

    Iseult
    Elder Ranger / Respec Moisture Farmer
    Bloodfin


    Iseult's Adventure Shop - winner, galactic homeshow 1.25.2007
  • _________
    Mon Sep 19, 2005 10:57 am
    #55






    frightwig wrote:





    _________ wrote:
    Hmm.. i just realised that rangers will be rather feared in PVP if they can go stealthy... and ambush the target...





    Not if the other side has a ranger with them..




    then that ranger is a traitor!! would be nice if they put in special "ambush" missions for rangers though



    Arachon
    You do not know what lurks in the shadows.
    Imperial spy
    Imperial Inquisitor
    The Emperor knows, For we are his eyes
    Spy databank

    Ranger is not a profession, its a lifestyle. And it will forever remain within us. Once a ranger, Always ranger
    Owen-Lars
    Mon Sep 19, 2005 11:28 am
    #56

    OK guys im back. Just returned from the mother of all booz-ups in London. Ill get some work done on the FAQ tonight.



    THORTAC BALCOR
    The Lost Ranger
    RANGER
    Owen-Lars
    Mon Sep 19, 2005 1:08 pm
    #57

    Hell yes


    It was a televised charity event and i was invited as a SVIP


    Basically a top night all payed for, free beer, crystal, rooms and travel


    Mariah Carey, Kate Lawler, Berverly Knight and Lisa Scot Lee were all staying at my hotel and managed to get a "hi" in the barhehe. Was a great night, just was very very very drunk and felt it this morning bit time.





    THORTAC BALCOR
    The Lost Ranger
    RANGER
    MeciniaLua
    Mon Sep 19, 2005 1:09 pm
    #58






    Owen-Lars wrote:
    Ok Kimi, ive madea note about TN. You think that will be ok?





    Over in Development it was posted by a Dev that TN in the exploration line of Scout will not change.



    -Wanderhome- Mecinia, Mecinea
    -Intrepid- Yovi
    -Radiant- Enoorea, Bienurdau
    Collected Expansion Ideas and Game Upgradesi


    "There is no emotion, there is peace; There is no ignorance, there is knowledge; There is no passion, there is serenity; there is no choas, there is order;There is no death, there is the Force" from the Jedi code.
    MeciniaLua
    Mon Sep 19, 2005 1:11 pm
    #59






    BattlMaster wrote:
    can rangers steal from other players inventrories?






    At this time no.


    When it goes live it will be a PVE only ability. They will have the PVP aspect coded but not enabled. They are from what I understand going to add in perhaps GCW items that can be stolen in the future, perhaps in the mythical GCW update.





    -Wanderhome- Mecinia, Mecinea
    -Intrepid- Yovi
    -Radiant- Enoorea, Bienurdau
    Collected Expansion Ideas and Game Upgradesi


    "There is no emotion, there is peace; There is no ignorance, there is knowledge; There is no passion, there is serenity; there is no choas, there is order;There is no death, there is the Force" from the Jedi code.
    Helios_SOE
    Mon Sep 19, 2005 1:50 pm
    #60

    Great FAQ. I'll try to answer. as possible. Forgive me if I inadvertantly reiterate some points.




    Owen-Lars wrote:










    Ok guys, starting today im going to compile the questions and answers we have on the ranger revamp into one place. Hopefully this will cut down on the questions that will get repeated and allow us to know where we currently stand.


    Changes to Current Professions:

    Scout



    • Question: What is Scout loosing?

    • Answer: At this time it seems Terrain Negotiation.The devs stated that Terrain Negotiation would be distributed throughout Ranger suggesting that all other parties involved could see this being removed, most notably, Scout. This is not confirmed ofcourse but just initial impressions. Apart from TN, nothing else it seems and gaining the offcastsfrom Ranger. Camps, Traps, Mask Scent and Harvesting Mods are all accounted for.

    Exploration line is keeping the same amount of Terrain Negotiation.


    Question: What will Scout be gaining?



    • Answer: Scout will be gainingpossibly Ranger camps, the Sonic Pulse and Flash Bomb traps, possibly the trapping mods and the havesting mods contained within Ranger will be distributed throughout Scout. Structure of these changes remains unknown at this time.

    All existing creature traps, creature knowledge, harvesting, and camps from the current Ranger implementation are moving to Scount


    Ranger



    • Question: Whereare our currenttraps going?

    • Answer: Our current traps are being moved to scout trapping. It is not yet known if the mods will go down too as trapping mod will still be probly needed in ranger to some degree. We will have to wait and see on this point.

    They are all currently being moved to scout.



    • Question: Where is camo going?

    • Answer: Nowhere at this time. It may see changes but it has been refered to as 'Wilderness Stealth' now.

    Correct, mask scent is staying in Scout, but camouflage has been replaced with Wilderness Stealth (including new rules for this skill)



    • Question: Where is camping going?

    • Answer: Camping seems to have left us as there has been no notable points in the revamp doc plus the tiers dont seem to support it. Where are camps will go remains a mystery, but possibly if the devs do decide to move camps they will go to SL (rally points, group support etc) or Scout.

    Camps are being moved to scout.



    • Question: Where is areatrack going?

    • Answer: Areatrack is leaving at this time, the devs feel it doesnt provide a good enough experience. They did say that if done correctly it could make a return in some form. Hopefully we can get them to add in a well thought out tracking package before the revamp hits.

    Right now, it doesn't look like tracking is going to be in the initial revamp publish. I can't comment beyond that.



    • Question: Where is forage going?

    • Answer: Our beloved forage is leaving us im afraid. This point also leads onto another question, how will people get base bait? Perhaps forage will be added back into scout somewhere, at this time we just dont know.

    Fishing bugs can now be found by searching lairs. Foraging, as a skill, is going away.


    Scout/Ranger Skill Changes



    • Question: Will /burstrun mod be made useless, at the moment it seems very underpowered?

    • Answers: At this time it will remain the same according to the devsbut the revamp document states: "Burst Run Efficiency: This existing skill modifier gives the ranger a much needed boost of speed if they are uncovered at an inopportune time".

    We're looking into how burst run works, but I can't comment beyond that.






    Template Interaction:


    Skill Points



    • Question: What are the pre-reqs for Ranger?

    • Answer:Unconfirmed at this time however Exploration 4 and Trapping 4 seem about spot on.

    We're still deciding.








    Background:


    Role






    Abilities


    Camo & Stealth


    • Question: Will our counter-camo skills be able to detect Jedi and Rifleman under concealment and cloak?

    • Answer: Jedi Force Cloak is a mind trick so we cannot detect that, however jedi cannot mind trick machines and therefore our motion detectors can detect them. Riflemen are not personal concealment experts so they will be open to exposure from tracking Rangers.

    Currently, that is correct.


    Dyrwen
    Mon Sep 19, 2005 1:52 pm
    #61

    Oh Em Gee, A Dev post in our forum <3 Helios

    Seriously, thanks for answering.

    Message Edited by Dyrwen on 09-19-2005 01:53 PM




    000000000000000000Dyrwen Sy-X
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    BioEngine
    Mon Sep 19, 2005 1:54 pm
    #62

    o.0



    Good solution to have bugs returned after searching a lair.



    Burstrun efficiency works like this: It reduces the HAM used to burstrun.



    There ya go.





    Account active 'till November 10th, contact me on forum name:
    Stamina
    AgonThalia
    Mon Sep 19, 2005 1:56 pm
    #63

    thanks for the clarification Helios..

    and for the time explaining and clarification.



    Draknev
    The Last Ranger Correspondent
    Subterfuge and Sabotage, Concealment and Camouflage:
    Colonel: Rebel Alliance

    Sojourner
    Mon Sep 19, 2005 1:56 pm
    #64






    Helios_SOE wrote:
    Great FAQ. I'll try to answer. as possible. Forgive me if I inadvertantly reiterate some points.




    Owen-Lars wrote:










    Ok guys, starting today im going to compile the questions and answers we have on the ranger revamp into one place. Hopefully this will cut down on the questions that will get repeated and allow us to know where we currently stand.


    Changes to Current Professions:

    Scout



    • Question: What is Scout loosing?

    • Answer: At this time it seems Terrain Negotiation.The devs stated that Terrain Negotiation would be distributed throughout Ranger suggesting that all other parties involved could see this being removed, most notably, Scout. This is not confirmed ofcourse but just initial impressions. Apart from TN, nothing else it seems and gaining the offcastsfrom Ranger. Camps, Traps, Mask Scent and Harvesting Mods are all accounted for.

    Exploration line is keeping the same amount of Terrain Negotiation.


    Question: What will Scout be gaining?



    • Answer: Scout will be gainingpossibly Ranger camps, the Sonic Pulse and Flash Bomb traps, possibly the trapping mods and the havesting mods contained within Ranger will be distributed throughout Scout. Structure of these changes remains unknown at this time.

    All existing creature traps, creature knowledge, harvesting, and camps from the current Ranger implementation are moving to Scount


    Ranger



    • Question: Whereare our currenttraps going?

    • Answer: Our current traps are being moved to scout trapping. It is not yet known if the mods will go down too as trapping mod will still be probly needed in ranger to some degree. We will have to wait and see on this point.

    They are all currently being moved to scout.



    • Question: Where is camo going?

    • Answer: Nowhere at this time. It may see changes but it has been refered to as 'Wilderness Stealth' now.

    Correct, mask scent is staying in Scout, but camouflage has been replaced with Wilderness Stealth (including new rules for this skill)



    • Question: Where is camping going?

    • Answer: Camping seems to have left us as there has been no notable points in the revamp doc plus the tiers dont seem to support it. Where are camps will go remains a mystery, but possibly if the devs do decide to move camps they will go to SL (rally points, group support etc) or Scout.

    Camps are being moved to scout.



    • Question: Where is areatrack going?

    • Answer: Areatrack is leaving at this time, the devs feel it doesnt provide a good enough experience. They did say that if done correctly it could make a return in some form. Hopefully we can get them to add in a well thought out tracking package before the revamp hits.

    Right now, it doesn't look like tracking is going to be in the initial revamp publish. I can't comment beyond that.



    • Question: Where is forage going?

    • Answer: Our beloved forage is leaving us im afraid. This point also leads onto another question, how will people get base bait? Perhaps forage will be added back into scout somewhere, at this time we just dont know.

    Fishing bugs can now be found by searching lairs. Foraging, as a skill, is going away.


    Scout/Ranger Skill Changes



    • Question: Will /burstrun mod be made useless, at the moment it seems very underpowered?

    • Answers: At this time it will remain the same according to the devsbut the revamp document states: "Burst Run Efficiency: This existing skill modifier gives the ranger a much needed boost of speed if they are uncovered at an inopportune time".

    We're looking into how burst run works, but I can't comment beyond that.






    Template Interaction:


    Skill Points



    • Question: What are the pre-reqs for Ranger?

    • Answer:Unconfirmed at this time however Exploration 4 and Trapping 4 seem about spot on.

    We're still deciding.








    Background:


    Role






    Abilities


    Camo & Stealth


    • Question: Will our counter-camo skills be able to detect Jedi and Rifleman under concealment and cloak?

    • Answer: Jedi Force Cloak is a mind trick so we cannot detect that, however jedi cannot mind trick machines and therefore our motion detectors can detect them. Riflemen are not personal concealment experts so they will be open to exposure from tracking Rangers.

    Currently, that is correct.








    In the name of all that is good and holy! A Red Name in the Ranger Forum, with answers toour questionsno less!!!


    Have I slipped into the Twilight Zone? Is the ghost of Rod Sterling somewhere around here?



    Sojourner
    ---Navar Rook (Master Scout, Novice Ranger, Carbineer, Medic)
    Wanderhome Galaxy
    "Wanderhome Galaxy Fourms, you will never find a more wretched hive of narcissism and egotism. We must be cautious."
    MsNiL
    Mon Sep 19, 2005 1:59 pm
    #65





    Helios_SOE wrote:
    We're looking into how burst run works, but I can't comment beyond that.


    Sorry for a minor push here...

    If you intend to "look into" burst run, consider to "look into" forcerun at the same time...


    Now, thanks for all your clarifications.


    *cloaks*


    Uhm. Right, I do not have cloak... You guys still here? Hello? Hello?




    --- Cancelled 24th November 2006
    Reason: The lack of multiplayer pve content and Star Wars feel.
    For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
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