Ranger Archive

Thread: Ranger Revamp: FAQ

GothChip
Sun Sep 18, 2005 1:40 pm
#40


Owen-Lars wrote:

Group Interaction

gfhf



Lol. This is the one question I haven't really seen tackled anywhere. Quoting from my earlier post-

What group would want to hire you now?
"Can you do damage or status effects to help us take down the enemy lair"
"Well I can walk around and spend time planting mines around the base. It might do some damage if the creature walks over it. And please don't kill all the rebels immediately as I might be able to steal stuff from them first."
"I think we'll go with the Squad Leader instead."

Is SOE trying to encourage group play or not? The existing Ranger had abilities that could be used solo or in groups. A bit of tweaking (like introducing a tracking system that works or the group EQII pathfinding bonuses) and a lot more traps could have helped both group play and solo play. All the new skills seem to based purely on solo play. Honestly - how many times are you going to persuade your group to let you camoflage them on the condition that they don't move for a while. I really can't see how any of the new skills are going to fit into the game.


???

P.S. Didn't I read that there were only supposed to be less than 50 Antarian Rangers in this era? And the first person to mention there were only a handful of Jedi as well gets a minefield around there house ;-)

Message Edited by GothChip on 09-18-2005 09:41 PM



Wesim Porche
Master Ranger / Master Bounty Hunter
*STAR*

YT-2000
Sun Sep 18, 2005 2:27 pm
#41



GothChip wrote:
Didn't I read that there were only supposed to be less than 50 Antarian Rangers in this era? And the first person to mention there were only a handful of Jedi as well gets a minefield around there house ;-)

Message Edited by GothChip on 09-18-2005 09:41 PM




I think that's why we're best being left with the name "Ranger" as there's a whole list of Ranger-type organisations.

And to improve continuity further they could have just focused on Force Sensitivity being the endgame, instead of all this Jedi business.



Hebi Aepam
Retired Hunter - Creature Expert
Once a Ranger, always a Ranger
BattlMaster
Mon Sep 19, 2005 12:58 am
#42

can rangers steal from other players inventrories?



Matthius Maximii(Radiant) & Miamari Maximus(Wanderhome)
!DROW!
EXECUTE ORDER 66
Dyrwen
Mon Sep 19, 2005 9:57 am
#43

New posts coming in....




Helios_SOE wrote:

Currently, under the new system...

...camps are being moved to Scout.

...trapping mods are being moved to Scout.

...you'll still be able to get fishing bait (not using forage)

Please keep in mind that all implementations are subject to more playtesting, balancing and change.








000000000000000000Dyrwen Sy-X
000000000000000000
00000000000000000
0
Imperial Master Ranger.
000000000000000000Meat Manager
000000000000000000Hide Heretic.
000000000000000000Bone Busybody.
000000000000000000
00000000000000000
0General PAC Man
000000000000000000Penny Arcade Clan
000000000000000000

Calculus_Entropy
Mon Sep 19, 2005 9:57 am
#44

FYI... Trapping mods and camps are being moved to Scout, and you will be able to get bait without foraging (no word on how, though).



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Dyrwen
Mon Sep 19, 2005 10:01 am
#45

Beat ya.




000000000000000000Dyrwen Sy-X
000000000000000000
00000000000000000
0
Imperial Master Ranger.
000000000000000000Meat Manager
000000000000000000Hide Heretic.
000000000000000000Bone Busybody.
000000000000000000
00000000000000000
0General PAC Man
000000000000000000Penny Arcade Clan
000000000000000000

Calculus_Entropy
Mon Sep 19, 2005 10:13 am
#46



Dyrwen wrote:
Beat ya.


BAH!



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
_________
Mon Sep 19, 2005 10:27 am
#47

NOOOOOO!!!! i dont want tracking to go away...



Arachon
You do not know what lurks in the shadows.
Imperial spy
Imperial Inquisitor
The Emperor knows, For we are his eyes
Spy databank

Ranger is not a profession, its a lifestyle. And it will forever remain within us. Once a ranger, Always ranger
Sojourner
Mon Sep 19, 2005 10:28 am
#48






Dyrwen wrote:
Beat ya.




Yeah but our Fearless Lizard had a clicky! He's got the mad HTML skillz!



Sojourner
---Navar Rook (Master Scout, Novice Ranger, Carbineer, Medic)
Wanderhome Galaxy
"Wanderhome Galaxy Fourms, you will never find a more wretched hive of narcissism and egotism. We must be cautious."
Serraphin
Mon Sep 19, 2005 10:31 am
#49

Any word yet on what the combat mods may be if any? Will we be getting any + acc, + spd, + ranged Def etc.
Serraphin
Mon Sep 19, 2005 10:33 am
#50






Owen-Lars wrote:
Yeah i was discussing that with a friend earlier. The group bonus needs addressing. I would like it to go to master scouts, the full 40%.




I know my view is unpopular but the Harvesting mods have been out of control for some time now especially given the number of scouts in game. Once all the harvesting mods are migrated to scout they need to be reduced. If the harvesting mods are not reduced then Scout will be overpowered in terms of Harvest % at 0040 Scout.

Iseult
Mon Sep 19, 2005 10:45 am
#51

Hi Owen - more things to add - the red quotes are from Helios_SOE:

Camps, Traps, etc... (http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=70817#M70817)


Currently, under the new system...

...camps are being moved to Scout.

...trapping mods are being moved to Scout.


Fishing bait.... (http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=70817#M70817)


...you'll still be able to get fishing bait (not using forage)

Harvesting... (http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=70362#M70362)


Scouts, under the new system, have all of the harvesting skills thatare currently distributed between both Ranger and Scout combined.

Terrain Negotiation... (http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=70827#M70827)


Under the new system, the amount of Terrain Negotiation available in Exploration is not being changed.
Iseult
Master Ranger / Mediocre Carbineer
Bloodfin



_____________________________________________________________

Iseult
Elder Ranger / Respec Moisture Farmer
Bloodfin


Iseult's Adventure Shop - winner, galactic homeshow 1.25.2007
_________
Mon Sep 19, 2005 10:48 am
#52

Hmm.. i just realised that rangers will be rather feared in PVP if they can go stealthy... and ambush the target... MBH and MRanger will be a rather good combo then...



Arachon
You do not know what lurks in the shadows.
Imperial spy
Imperial Inquisitor
The Emperor knows, For we are his eyes
Spy databank

Ranger is not a profession, its a lifestyle. And it will forever remain within us. Once a ranger, Always ranger
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