Ranger Archive

Thread: Rangers!! When camo kit goes live........

ComCypher
Fri May 27, 2005 12:01 am
#53






BioEngine wrote:





ComCypher wrote:


You've got a lot of nerve to make those accusations against me. I AM a ranger, a 0040 ranger to be exact but a ranger nonetheless. I certainly won't argue that the ranger profession isn't borked, because it is true.


Notice how I took the only branch that actually means anything in this profession. I didn't want the ability to make camo kits because they are worse than mask scent, I didn't want the ability to make traps because they don't do squat, and I didn't want the ability to make fancy camps because they are no better than the newbie camps. Despite these issues, everyone complains about the one thing that is perhaps the most insignificant of them all, and probably isn't even an issue to begin with. There is a school of thought called "sorting your priorities" and everyone complaining about the recent change needs to attend that school.






Having a lot of nerve is what being a Ranger is about. How many times have you posted on this forum? Do you even go to the forums regularly? I can see from your 0040 template that you are only interested in tracking, and that is usually the line that Bounty Hunters take to make their tracking easier.


It's time for you to get schooled:


None of the Devs have replied to Owen about anything. They haven't even told him if our Camo modifier is based ona a percentage or a numbered check against other creatures / npcs.


Not enough testing time has been allowed for these changes, to the people who pay SOE to test their own game for them.


Traps do not apply their intended states, and there is no visible sign of the states that are supposed to be applied, except for the P-Dart.


Rescue does not work at all, because /peace, being a previously imposed requirement for it to work, has been removed from the game.


Camo kits do not work against aggressive creatures. They are instantly broken. Same with Mask Scent.


Creature knowledge still does not show the resists, effectiveness, or special attacks of creatures.


Camps have not repelled aggressive creatures, like they are stated as having the function of, for years.


We do not have the ability to forage a rare item, which the description on 0200 of Ranger states.


Creature to hit and damage bonuses do not apply with the new attack layout.






What exactly are you "schooling" me in? Did I not just agree that the ranger profession is largely broken, and list several reasons why I only went up the tracking branch? It might save you time in the future if you read what you are responding to before writing a list that I am already aware of.








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BioEngine
Fri May 27, 2005 12:13 am
#54






ComCypher wrote:





BioEngine wrote:





ComCypher wrote:


You've got a lot of nerve to make those accusations against me. I AM a ranger, a 0040 ranger to be exact but a ranger nonetheless. I certainly won't argue that the ranger profession isn't borked, because it is true.


Notice how I took the only branch that actually means anything in this profession. I didn't want the ability to make camo kits because they are worse than mask scent, I didn't want the ability to make traps because they don't do squat, and I didn't want the ability to make fancy camps because they are no better than the newbie camps. Despite these issues, everyone complains about the one thing that is perhaps the most insignificant of them all, and probably isn't even an issue to begin with. There is a school of thought called "sorting your priorities" and everyone complaining about the recent change needs to attend that school.






Having a lot of nerve is what being a Ranger is about. How many times have you posted on this forum? Do you even go to the forums regularly? I can see from your 0040 template that you are only interested in tracking, and that is usually the line that Bounty Hunters take to make their tracking easier.


It's time for you to get schooled:


None of the Devs have replied to Owen about anything. They haven't even told him if our Camo modifier is based ona a percentage or a numbered check against other creatures / npcs.


Not enough testing time has been allowed for these changes, to the people who pay SOE to test their own game for them.


Traps do not apply their intended states, and there is no visible sign of the states that are supposed to be applied, except for the P-Dart.


Rescue does not work at all, because /peace, being a previously imposed requirement for it to work, has been removed from the game.


Camo kits do not work against aggressive creatures. They are instantly broken. Same with Mask Scent.


Creature knowledge still does not show the resists, effectiveness, or special attacks of creatures.


Camps have not repelled aggressive creatures, like they are stated as having the function of, for years.


We do not have the ability to forage a rare item, which the description on 0200 of Ranger states.


Creature to hit and damage bonuses do not apply with the new attack layout.






What exactly are you "schooling" me in? Did I not just agree that the ranger profession is largely broken, and list several reasons why I only went up the tracking branch? It might save you time in the future if you read what you are responding to before writing a list that I am already aware of.






The whole issue with this is not only did we not get any of our bugs fixed, yet again being passed by, but they also gave away something that did not work to other professions.


Because they did not fix the problem with camo kits breaking irregularly, usually to an aggressive creature, the Devs have shown that they have no concern for our bugged abilities and would rather focus on other professions' needs. The fact that they took something from us shows that they do know we exist, but they ahve not responded to Owen's request on whether or not our camo modifier is a percentage of effectiveness or a straight number to challenge the check of an opposing creature.


So, everyone who is going to rush out and buy these will be wondering why they break anyways, and it is at that point that they will realize that it was a bugged feature they were being given because it already existed as an item and was easy to make available to everyone with little programming involved.


I am not selfish. I will make the kits that I craft available to others, but I will not sell them on a vendor because I cannot afford the skill points. If a crafter wants to pay me to make the schematic for them and harvest the resources necessary, then I will gladly do so, but I will not sell them myself. This is the only thing that has affected Ranger in a good long while. They took the time to give away our abilities, but not the time to fix our other issues that continue to grow in number as we discover them.



That is why I am angry over this issue. Because the Devs would sooner hand out one of our personal abilities instead of fixing the bugs that plague entire skill trees.





Account active 'till November 10th, contact me on forum name:
Stamina
Eavik
Fri May 27, 2005 7:28 am
#55








SmedleyLlama wrote:


You really don't get it do you? Is that all you see in this, a way to make money?



Tell me this... why are you a Ranger? Not being nasty, I'm really just curious.








Ummm, yeah. Since I keep saying I don't care about the money, I can see where you might get confused. I don't need money - my alt used to be a 12 point weaponsmith, and I have more than I need for both characters. I became a Ranger more for roleplaying purposes.


Therefore, since I don't need money, I don't need to run around taking contracts to mindlessly hunt resources for 30 cpu. Without that, I just need SOMETHING TO DO when I'm not out hunting with my guildmates. When the devs throw something into the game that actually allows me to FINALLY get some use out of one of my skills, I'm going to jump on itand get some enjoyment out of it- not stand in the corner stomping my feet and pout about it.


It's absolutelyabsurd to me to sit here and watch people boycott and refuse to make, sell or use the camo kits anymore. Just seems like you guys are trying especially hard NOT to get any enjoyment out of the profession or the game.



Rancorrider4
Fri May 27, 2005 8:10 am
#56






Eavik wrote:








SmedleyLlama wrote:


You really don't get it do you? Is that all you see in this, a way to make money?



Tell me this... why are you a Ranger? Not being nasty, I'm really just curious.








Ummm, yeah. Since I keep saying I don't care about the money, I can see where you might get confused. I don't need money - my alt used to be a 12 point weaponsmith, and I have more than I need for both characters. I became a Ranger more for roleplaying purposes.


Therefore, since I don't need money, I don't need to run around taking contracts to mindlessly hunt resources for 30 cpu. Without that, I just need SOMETHING TO DO when I'm not out hunting with my guildmates. When the devs throw something into the game that actually allows me to FINALLY get some use out of one of my skills, I'm going to jump on itand get some enjoyment out of it- not stand in the corner stomping my feet and pout about it.


It's absolutelyabsurd to me to sit here and watch people boycott and refuse to make, sell or use the camo kits anymore. Just seems like you guys are trying especially hard NOT to get any enjoyment out of the profession or the game.









We're trying especially hard not to have Ranger specific skills given to anyone without investing anything in Ranger at all but you just don't see that. I'm waiting for you to start the petition to give everyone Ranger tracking too, as long as we're at it. After all giving away the one skill of an Elite profession doesn't seem to bother you, so why should the rest.


I can't wait for Tiggs to announce that everyone can use Rez packs, and that all players can buff each other and track each otherthanks to Eaviks hard work in diluting the professions.





nppmaHamus

o Galactic Geographic Explorero

Master Mountain Climber


Rancorrider4
Fri May 27, 2005 8:20 am
#57






SeanBlader wrote:





Eavik wrote:





I don't need to run around taking contracts to mindlessly hunt resources for 30 cpu. Without that, I just need SOMETHING TO DO when I'm not out hunting with my guildmates.






You do understand that Rangers are to organics what Machines are to inorganics don't you? That's how the crafters see us. And on top of that you must realize that the "something to do," which was apply camo kits to ourselves has just been given away for free to everyone.


The problem is the lifestyle, the problem is the complete and utter disregard for the Ranger community as an aggregate. They have turned camo into a stim for everyone, when it used to be a buff. At this point it's a sit in, a protest from us against that disregard.


Today I realized that Rangers don't need more money overall, since we're excluded from the PvP game, we don't need to spend 12 million on a DE-10, we don't need to stack up on tapes or trinkets or 20 million credit armor. What we want is to be useful to others, and crafting in a house or waiting on a factory run isn't being useful, especially when the product that's being produced is LIKELY to be less useful to the crafter than it is to us.


I say wait until your first customer asks for a refund and then we'll see... we'll see who was right, and who has a load of cloned and unhappy crafters looking for him.





THANK YOU Sean!!


I cannot emphasize how nice it is to see that SOMEONE understands this. Other than Owen of course heh.





nppmaHamus

o Galactic Geographic Explorero

Master Mountain Climber


Eavik
Fri May 27, 2005 8:37 am
#58








SeanBlader wrote:


You do understand that Rangers are to organics what Machines are to inorganics don't you? That's how the crafters see us. And on top of that you must realize that the "something to do," which was apply camo kits to ourselves has just been given away for free to everyone.


The problem is the lifestyle, the problem is the complete and utter disregard for the Ranger community as an aggregate. They have turned camo into a stim for everyone, when it used to be a buff. At this point it's a sit in, a protest from us against that disregard.


Today I realized that Rangers don't need more money overall, since we're excluded from the PvP game, we don't need to spend 12 million on a DE-10, we don't need to stack up on tapes or trinkets or 20 million credit armor. What we want is to be useful to others, and crafting in a house or waiting on a factory run isn't being useful, especially when the product that's being produced is LIKELY to be less useful to the crafter than it is to us.


I say wait until your first customer asks for a refund and then we'll see... we'll see who was right, and who has a load of cloned and unhappy crafters looking for him.





Yes, sitting around applying camo kits to myself was really what I consider "something to do".


You want Rangers to be useful to others, but you don't want anybody else to be able to use our stuff. Eh?


You guys need to get over this idea that we "lost a skill". We didn't lose anything. We GAINED a way to be useful in the game. Instead of sitting around applying our ultra-cool camo kits to ourselves and strutting around our camps, we can actually supply a service to OTHER PEOPLE in the game. That is a good thing.


Some people seem to want to be able to supply that service, but only by following people around in the field, holding their hands and constantly applying camo kits to them. Why on EARTH would ANYBODY want to do that? Selling the kits and letting them have at it and play the game makes much more sense.


Don't give me this garbage that we are now useless and we have been raped of all use from the game and have no skills- people still cannot apply camouflage without help from a Ranger. We still have to make the kits, sitting around in a house, waiting on factories - just like we always have. Now we don't have to sit around starports spamming to "camo buff" people. Again, why are we poushing so hard to get THAT?


Some of you seem to think that applying camo kits is what our skill should be because that's what our skill always was, when supplying camo kits is much more sensible and practical. Change is good. This change helps us, it doesn't hurt us. They didn't hand out our skill, they handed out our product.


Yes camo kits are still unreliable and break often. Yes crafters are still going to get killed often while wearing camo. But even if the camo kits work only 20% of the time, it's still an improvement over what they had. If crafters decide that the camo kits don't help enough to be worth buying, then they will stop buying - then we can get back to our old ways of not being useful to anybody and saving the camo kits for ourselves...so cross your fingers for that, I guess.


GunFu
Fri May 27, 2005 8:47 am
#59






Eavik wrote:








SeanBlader wrote:


You do understand that Rangers are to organics what Machines are to inorganics don't you? That's how the crafters see us. And on top of that you must realize that the "something to do," which was apply camo kits to ourselves has just been given away for free to everyone.


The problem is the lifestyle, the problem is the complete and utter disregard for the Ranger community as an aggregate. They have turned camo into a stim for everyone, when it used to be a buff. At this point it's a sit in, a protest from us against that disregard.


Today I realized that Rangers don't need more money overall, since we're excluded from the PvP game, we don't need to spend 12 million on a DE-10, we don't need to stack up on tapes or trinkets or 20 million credit armor. What we want is to be useful to others, and crafting in a house or waiting on a factory run isn't being useful, especially when the product that's being produced is LIKELY to be less useful to the crafter than it is to us.


I say wait until your first customer asks for a refund and then we'll see... we'll see who was right, and who has a load of cloned and unhappy crafters looking for him.





Yes, sitting around applying camo kits to myself was really what I consider "something to do".


You want Rangers to be useful to others, but you don't want anybody else to be able to use our stuff. Eh?


You guys need to get over this idea that we "lost a skill". We didn't lose anything. We GAINED a way to be useful in the game. Instead of sitting around applying our ultra-cool camo kits to ourselves and strutting around our camps, we can actually supply a service to OTHER PEOPLE in the game. That is a good thing.


Some people seem to want to be able to supply that service, but only by following people around in the field, holding their hands and constantly applying camo kits to them. Why on EARTH would ANYBODY want to do that? Selling the kits and letting them have at it and play the game makes much more sense.


Don't give me this garbage that we are now useless and we have been raped of all use from the game and have no skills- people still cannot apply camouflage without help from a Ranger. We still have to make the kits, sitting around in a house, waiting on factories - just like we always have. Now we don't have to sit around starports spamming to "camo buff" people. Again, why are we poushing so hard to get THAT?


Some of you seem to think that applying camo kits is what our skill should be because that's what our skill always was, when supplying camo kits is much more sensible and practical. Change is good. This change helps us, it doesn't hurt us. They didn't hand out our skill, they handed out our product.


Yes camo kits are still unreliable and break often. Yes crafters are still going to get killed often while wearing camo. But even if the camo kits work only 20% of the time, it's still an improvement over what they had. If crafters decide that the camo kits don't help enough to be worth buying, then they will stop buying - then we can get back to our old ways of not being useful to anybody and saving the camo kits for ourselves...so cross your fingers for that, I guess.






Good points there bud. I think most rangers are just mad that they are giving away are capabilites before fixing our profession. I agree with your post though.




Aalob Alarios
Dark Lightsaber Master

I earned it...did you?
SmedleyLlama
Fri May 27, 2005 9:42 am
#60






Eavik wrote:

Ummm, yeah. Since I keep saying I don't care about the money, I can see where you might get confused. I don't need money - my alt used to be a 12 point weaponsmith, and I have more than I need for both characters. I became a Ranger more for roleplaying purposes.


Therefore, since I don't need money, I don't need to run around taking contracts to mindlessly hunt resources for 30 cpu. Without that, I just need SOMETHING TO DO when I'm not out hunting with my guildmates. When the devs throw something into the game that actually allows me to FINALLY get some use out of one of my skills, I'm going to jump on itand get some enjoyment out of it- not stand in the corner stomping my feet and pout about it.


It's absolutelyabsurd to me to sit here and watch people boycott and refuse to make, sell or use the camo kits anymore. Just seems like you guys are trying especially hard NOT to get any enjoyment out of the profession or the game.








Forgive my confussion. Since you repeatedly refer to this as something good that the devs have given us, "a new source of income", I rather thought you meant what you said.


So what is this new enjoyment you're suddenly getting, that you didn't have before? Stocking a vendor? That's the biggest change as far as your gameplay goes. You could always make Camo before. You could always apply camo to others before. The only change is that now you aren't needed once you make a factory run and stock your vendor. You are a machine that dispenses camo kits. Nothing more.


Rather sad really.



Rancorrider4
Fri May 27, 2005 9:45 am
#61






SmedleyLlama wrote:





Eavik wrote:

Ummm, yeah. Since I keep saying I don't care about the money, I can see where you might get confused. I don't need money - my alt used to be a 12 point weaponsmith, and I have more than I need for both characters. I became a Ranger more for roleplaying purposes.


Therefore, since I don't need money, I don't need to run around taking contracts to mindlessly hunt resources for 30 cpu. Without that, I just need SOMETHING TO DO when I'm not out hunting with my guildmates. When the devs throw something into the game that actually allows me to FINALLY get some use out of one of my skills, I'm going to jump on itand get some enjoyment out of it- not stand in the corner stomping my feet and pout about it.


It's absolutelyabsurd to me to sit here and watch people boycott and refuse to make, sell or use the camo kits anymore. Just seems like you guys are trying especially hard NOT to get any enjoyment out of the profession or the game.








Forgive my confussion. Since you repeatedly refer to this as something good that the devs have given us, "a new source of income", I rather thought you meant what you said.


So what is this new enjoyment you're suddenly getting, that you didn't have before? Stocking a vendor? That's the biggest change as far as your gameplay goes. You could always make Camo before. You could always apply camo to others before. The only change is that now you aren't needed once you make a factory run and stock your vendor. You are a machine that dispenses camo kits. Nothing more.


Rather sad really.






Q to the F to the E




nppmaHamus

o Galactic Geographic Explorero

Master Mountain Climber


Eavik
Fri May 27, 2005 10:38 am
#62









SmedleyLlama wrote:


Forgive my confussion. Since you repeatedly refer to this as something good that the devs have given us, "a new source of income", I rather thought you meant what you said.


So what is this new enjoyment you're suddenly getting, that you didn't have before? Stocking a vendor? That's the biggest change as far as your gameplay goes. You could always make Camo before. You could always apply camo to others before. The only change is that now you aren't needed once you make a factory run and stock your vendor. You are a machine that dispenses camo kits. Nothing more.


Rather sad really.







So you're more of the persuasion that nothing is better than something?


"Bah! I'm already rich, I don't need this! Please reset us back to our prior, useless state!"


That's what I don't understand. Camo served absolutely zero purpose before this publish. Now it does serve a purpose. That is a benefit. That is an improvement.Whether you need it or not.


I would much rather be a "machine" that gathers resources to feed into a factory rather than be a mindless buff-bot spamming in the Starport. The fact that you are fighting so hard to achieve that is what is truly sad.


What is the new enjoyment that I didn't have before? I have an entireskill tree that I can get finallysome use out of for the first time since I started playing this game. I've been going to every planet in the game, hunting animals I usually ignore, and collecting new specific resources to craft these kits todistribute to people that want and need them. At this point, I'll take it.


There is finally a demand in the game for some of my services. There are people in the game right now who DO want these camo kits. Why would I want to pout like a little baby and refuse to offer those services to other people? I thought we were fighting to make Ranger a more useful profession in the game?Now that we have a speck of usefulness, we are going to boycott it and cry? Give me a break. I'm starting to think I need to run over to the Bounty Hunter forum to get a quick dose of maturity.
BioEngine
Fri May 27, 2005 10:55 am
#63






Eavik wrote:








SeanBlader wrote:


You do understand that Rangers are to organics what Machines are to inorganics don't you? That's how the crafters see us. And on top of that you must realize that the "something to do," which was apply camo kits to ourselves has just been given away for free to everyone.


The problem is the lifestyle, the problem is the complete and utter disregard for the Ranger community as an aggregate. They have turned camo into a stim for everyone, when it used to be a buff. At this point it's a sit in, a protest from us against that disregard.


Today I realized that Rangers don't need more money overall, since we're excluded from the PvP game, we don't need to spend 12 million on a DE-10, we don't need to stack up on tapes or trinkets or 20 million credit armor. What we want is to be useful to others, and crafting in a house or waiting on a factory run isn't being useful, especially when the product that's being produced is LIKELY to be less useful to the crafter than it is to us.


I say wait until your first customer asks for a refund and then we'll see... we'll see who was right, and who has a load of cloned and unhappy crafters looking for him.





Yes, sitting around applying camo kits to myself was really what I consider "something to do".


You want Rangers to be useful to others, but you don't want anybody else to be able to use our stuff. Eh?


You guys need to get over this idea that we "lost a skill". We didn't lose anything. We GAINED a way to be useful in the game. Instead of sitting around applying our ultra-cool camo kits to ourselves and strutting around our camps, we can actually supply a service to OTHER PEOPLE in the game. That is a good thing.


Some people seem to want to be able to supply that service, but only by following people around in the field, holding their hands and constantly applying camo kits to them. Why on EARTH would ANYBODY want to do that? Selling the kits and letting them have at it and play the game makes much more sense.


Don't give me this garbage that we are now useless and we have been raped of all use from the game and have no skills- people still cannot apply camouflage without help from a Ranger. We still have to make the kits, sitting around in a house, waiting on factories - just like we always have. Now we don't have to sit around starports spamming to "camo buff" people. Again, why are we poushing so hard to get THAT?


Some of you seem to think that applying camo kits is what our skill should be because that's what our skill always was, when supplying camo kits is much more sensible and practical. Change is good. This change helps us, it doesn't hurt us. They didn't hand out our skill, they handed out our product.


Yes camo kits are still unreliable and break often. Yes crafters are still going to get killed often while wearing camo. But even if the camo kits work only 20% of the time, it's still an improvement over what they had. If crafters decide that the camo kits don't help enough to be worth buying, then they will stop buying - then we can get back to our old ways of not being useful to anybody and saving the camo kits for ourselves...so cross your fingers for that, I guess.







It was never a product. We had an icon called "conceal" that had a little man with some foliage around him, and I think I saw some binoculars in there.


You had to click this icon, or type the command it represented, in order to apply a camo kit to yourself. You can only apply a camo kit to yourself if you are on that planet and if you have that kit in your top level inventory.


How long, exactly, have you been a Ranger? I take it, since you don't want to "hold someone's hand," that you are not very social, and would much rather be in a rpg than a multi-man online role playing game. You have to interact with people in a mmo, but not an rpg, and since you don't want to interact with people it would seem to me that you do not get anything we have been trying to tell you, or you just don't care, which are textbook traits of an anti-social state of mind. It is someone who does not want company, and does not care how cruel they are to others.



Account active 'till November 10th, contact me on forum name:
Stamina
BioEngine
Fri May 27, 2005 10:56 am
#64






Eavik wrote:









SmedleyLlama wrote:


Forgive my confussion. Since you repeatedly refer to this as something good that the devs have given us, "a new source of income", I rather thought you meant what you said.


So what is this new enjoyment you're suddenly getting, that you didn't have before? Stocking a vendor? That's the biggest change as far as your gameplay goes. You could always make Camo before. You could always apply camo to others before. The only change is that now you aren't needed once you make a factory run and stock your vendor. You are a machine that dispenses camo kits. Nothing more.


Rather sad really.







So you're more of the persuasion that nothing is better than something?


"Bah! I'm already rich, I don't need this! Please reset us back to our prior, useless state!"


That's what I don't understand. Camo served absolutely zero purpose before this publish. Now it does serve a purpose. That is a benefit. That is an improvement.Whether you need it or not.


I would much rather be a "machine" that gathers resources to feed into a factory rather than be a mindless buff-bot spamming in the Starport. The fact that you are fighting so hard to achieve that is what is truly sad.


What is the new enjoyment that I didn't have before? I have an entireskill tree that I can get finallysome use out of for the first time since I started playing this game. I've been going to every planet in the game, hunting animals I usually ignore, and collecting new specific resources to craft these kits todistribute to people that want and need them. At this point, I'll take it.


There is finally a demand in the game for some of my services. There are people in the game right now who DO want these camo kits. Why would I want to pout like a little baby and refuse to offer those services to other people? I thought we were fighting to make Ranger a more useful profession in the game?Now that we have a speck of usefulness, we are going to boycott it and cry? Give me a break. I'm starting to think I need to run over to the Bounty Hunter forum to get a quick dose of maturity.






Oh, yeah, you definitely became a Ranger for the role-playing value, with that kind of comparison.





Account active 'till November 10th, contact me on forum name:
Stamina
BioEngine
Fri May 27, 2005 10:58 am
#65






Rancorrider4 wrote:





SmedleyLlama wrote:





Eavik wrote:

Ummm, yeah. Since I keep saying I don't care about the money, I can see where you might get confused. I don't need money - my alt used to be a 12 point weaponsmith, and I have more than I need for both characters. I became a Ranger more for roleplaying purposes.


Therefore, since I don't need money, I don't need to run around taking contracts to mindlessly hunt resources for 30 cpu. Without that, I just need SOMETHING TO DO when I'm not out hunting with my guildmates. When the devs throw something into the game that actually allows me to FINALLY get some use out of one of my skills, I'm going to jump on itand get some enjoyment out of it- not stand in the corner stomping my feet and pout about it.


It's absolutelyabsurd to me to sit here and watch people boycott and refuse to make, sell or use the camo kits anymore. Just seems like you guys are trying especially hard NOT to get any enjoyment out of the profession or the game.








Forgive my confussion. Since you repeatedly refer to this as something good that the devs have given us, "a new source of income", I rather thought you meant what you said.


So what is this new enjoyment you're suddenly getting, that you didn't have before? Stocking a vendor? That's the biggest change as far as your gameplay goes. You could always make Camo before. You could always apply camo to others before. The only change is that now you aren't needed once you make a factory run and stock your vendor. You are a machine that dispenses camo kits. Nothing more.


Rather sad really.






Q to the F to the E







I still don't know how he's going to explain to us that he likes Ranger for the role-playing value. Isn't it disrupting his "immersion" to be "metagaming" through the forums?



Account active 'till November 10th, contact me on forum name:
Stamina
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