Ranger Archive

Thread: Rangers!! When camo kit goes live........

YT-2000
Thu May 26, 2005 5:34 pm
#40

The thing that upsets me the most about this is that it removes all the potential camo had for improvement.

Most of the improvements discussed in the countless proposals won't be implemented because they will be considered overpowered. For example, giving rangers the ability to drop off the radar (proposed way before riflemen got it) seemed sensible before because of the massive skill point investment to get the ability. Now that everyone has access to the skill there's no way it's going to even be considered.

Unless this change is removed we're going to have trouble getting our ideas across for the ranger revamp. If we can't make improvements to an existing skill then the only alternative is to come up with a totally new one, which means more coding and less chance of it actually getting put into the game.



Hebi Aepam
Retired Hunter - Creature Expert
Once a Ranger, always a Ranger
Eavik
Thu May 26, 2005 5:35 pm
#41








Rancorrider4 wrote:


You cannot see the forest for the trees.....


Spices were intended to be created by SMUGGLERS...specifically for the purpose of DISTRIBUTING them to others. This was never the intention with Rangers. Other players cannot use camps can they? They can't track can they? They are taking a skill, see the word, skill, unique until today to Rangers, and giving them to everyone. To use your example if they took slicing from Smugglers and gave it to everyone the forums would collapse in a pile of flaming rubble. I'm trying my best not to flame you here, but you are really making it difficult.


Tell you what. Go do some research about Rangers in these forums. Go read about everything we've been promised and everything we've done at the behest of Thunderheart and the rest of the folks that say things like that just to appease us. Then come back and we'll discuss.







Good Lord, I don't know how many times I have to type this before you'll finally comprehend it. EVERYBODY has ALWAYS been able to wear camouflage. EVERYBODY has ALWAYS been able to use one of OUR skills without using ANY skillpoints from Ranger. That HAS NOT changed. The only thing that has changed is that we no longer have to APPLY the camouflage ourselves.


For crying out loud, if we are going to jump into the Jedi mode of whining "Gimme, gimme, gimme!", can we at least whine for something useful? Keeping a useless ability to run around camouflaging people is not something I want - why do you?


I'll tell you what. Maybe you should get your nose OUT of the forums and actually try playing the game.


Greywulf0
Thu May 26, 2005 5:41 pm
#42






Eavik wrote:






Goldear wrote:

Why are we rangers angry.

Example, another borked profession. Smugglers...what if...they gave smugglers the ability to make a tool so everyone can open unopened containers? you can selll this tool oohhh make money.

you would hear an outcry ..louder than the rangers.





What if...they gave smugglers the ability to make spice that allows everyone to get a quick buff to their HAM? You can sell this spice by the crate to make money. But then they allow ANYBODY to use the spice without having a smuggler inject it for you.


That would be totally insane! Why would they take a unique ability like that away from smuggler and let everybody just have it without using any skill points?






You are using a flawed analogy. Prior to this "fix"you would find that at 1xxx in Ranger you received 3 schematics and a command. The command was called Conceal. With this publish, the Conceal command was given to everyone.


Smugglers have never had a Inject command. Their product has always been designed to give to others for their use.


Why is this a bad thing? Because it is yet another skill that has been taken from rangers and given elsewhere. If the Devs had replaced it with something else, that would be a different matter.


So, now you are thinking, "what if the Devs are planning on replacing it with something else?" Well, that is fine. Tell us!


Of course, I probably wouldn't believe it anyways.




Do you seek intelligent discussions of MMOs, free from moderating influenced by marketing or advertising? Come to RLMMO.com
Eavik
Thu May 26, 2005 6:06 pm
#43






Greywulf0 wrote:


You are using a flawed analogy. Prior to this "fix"you would find that at 1xxx in Ranger you received 3 schematics and a command. The command was called Conceal. With this publish, the Conceal command was given to everyone.


Smugglers have never had a Inject command. Their product has always been designed to give to others for their use.







And that is exactly my point!!


Smugglers have never had an "inject" command, because it would be a completely useless skill that nobody would want or use, and would make spices useless to everybody in the game.


Yet Rangers have been saddled with a similar useless command. Now they have removed that and made camo kits useful to everyone in the game -including Rangers. What was once a useless skill for us, now serves an actual purpose...and we're whining to try and get back to uselessness we had before. Why? Did the change just shake us out of our little comfort zone?


"What!?!? You mean I might actually have to interact with other people in the game now!? But I want to sit in my camp by myself and craft self-sustaining supplies that nobody needs, including myself."


Was the conceal command a great way to pick up chicks or impress your friends or something? Somebody explain it to me. Please.


Dariane_Kamutsovy
Thu May 26, 2005 6:25 pm
#44






Wholfe wrote:


Nah, anyone can post where they want, and yes you are all being very selfish. Sheesh, my 3 year old shares better than what you all are wanting to. Guess I'll take one of my alts and respec it to ranger since no one is going to be selling kits and make a killing.






By all means: please DO! Make sure to become a full master ranger at it as well.

Then come back after a month or 2, 3.

We'll talk then.
Greywulf0
Thu May 26, 2005 6:32 pm
#45






Eavik wrote:





Greywulf0 wrote:


You are using a flawed analogy. Prior to this "fix"you would find that at 1xxx in Ranger you received 3 schematics and a command. The command was called Conceal. With this publish, the Conceal command was given to everyone.


Smugglers have never had a Inject command. Their product has always been designed to give to others for their use.







And that is exactly my point!!


Smugglers have never had an "inject" command, because it would be a completely useless skill that nobody would want or use, and would make spices useless to everybody in the game.


Yet Rangers have been saddled with a similar useless command. Now they have removed that and made camo kits useful to everyone in the game -including Rangers. What was once a useless skill for us, now serves an actual purpose...and we're whining to try and get back to uselessness we had before. Why? Did the change just shake us out of our little comfort zone?


"What!?!? You mean I might actually have to interact with other people in the game now!? But I want to sit in my camp by myself and craft self-sustaining supplies that nobody needs, including myself."


Was the conceal command a great way to pick up chicks or impress your friends or something? Somebody explain it to me. Please.








Quote: "Was the conceal command a great way to pick up chicks or impress your friends or something? Somebody explain it to me. Please."


Now, let me refer you to my quote above, that you neglected to requote.


"Why is this a bad thing? Because it is yet another skill that has been taken from rangers and given elsewhere. If the Devs had replaced it with something else, that would be a different matter."


I can't speak for everyone else. But the reason I am upset is because of all the losses we have had to endure with Ranger. Without a single bit of compensation. We didn't ask for this. I didn't see any crafters asking for this. What I do see, is the Devs giving out a command that was only useable by Rangers. And this is why I am upset.





Do you seek intelligent discussions of MMOs, free from moderating influenced by marketing or advertising? Come to RLMMO.com
Dariane_Kamutsovy
Thu May 26, 2005 6:32 pm
#46






Eavik wrote:




Yes. I became a Ranger so I could use the cool camo kits.



Like I said in another thread - this is the first time in two years that I've ever gotten any real use out of the camouflage tree and skill points. I've been running around each planet, hunting different animals that I usually just ignore to get the resources for these kits now. All this, and I didn't lose a single thing in this change. I'm thrilled that I finally get some use out of this stuff.





Don't get mad at me, but if you just NOW got excited about it, then you never have ever understood the potential.


As I was being tutored (novice ranger working up) by DaveG (Master Ranger at the time),I think we both had great times. Both in RP-ing and in game experiences.


I learned:

- I can use camo kits when I got Ranger 1---... He was able to supply them to me.

- Before that, I could go with him to the more dangerous planets and moons, and he would camo me.

- And during it, I had fun going about every planet, getting my camo's for each and everyone of them...


After that, I used it too, to help novices and other people when we're grouped and they'd ask for it (after I said I could do it, but not to expect miracles).


I said it once, and will say it again and again...


A scout version of a crafted MaskScent stim would be ENOUGH.

As for the comparisons with Medics/Architect:

- Architect make homes and stuff and expect them to be sold and be used by the masses

- Anyone can use a GENERIC/instant stimpack. NOT a REZ kit!!!!! (Hint: MASKSCENT = GENERIC stimpack, Camo = REZ KIT).
Rancorrider4
Thu May 26, 2005 6:35 pm
#47






Eavik wrote:





Greywulf0 wrote:


You are using a flawed analogy. Prior to this "fix"you would find that at 1xxx in Ranger you received 3 schematics and a command. The command was called Conceal. With this publish, the Conceal command was given to everyone.


Smugglers have never had a Inject command. Their product has always been designed to give to others for their use.







And that is exactly my point!!


Smugglers have never had an "inject" command, because it would be a completely useless skill that nobody would want or use, and would make spices useless to everybody in the game.


Yet Rangers have been saddled with a similar useless command. Now they have removed that and made camo kits useful to everyone in the game -including Rangers. What was once a useless skill for us, now serves an actual purpose...and we're whining to try and get back to uselessness we had before. Why? Did the change just shake us out of our little comfort zone?


"What!?!? You mean I might actually have to interact with other people in the game now!? But I want to sit in my camp by myself and craft self-sustaining supplies that nobody needs, including myself."


Was the conceal command a great way to pick up chicks or impress your friends or something? Somebody explain it to me. Please.








Let me try this one last time:


Rather than taking a unique skill from an ELITE profession, and giving it to everyone, thereby further tearing down an already incomplete profession, perhaps they could have FIXED said unique skill and kept it with the said ELITE profession. This would increase the need and importance of the RANGER, without further taking away from it, and still allow the player base as a whole to benefit.


Here's a neat idea! People keep saying that BH's shouldn't complain about Jedi being able to hide on Kashyyk and avoid BH's. The response is: "Get a Ranger! They'll track them for you!" Soooo...how about..."We can't get to our harvesters without being aggrod and killed repeatedly!!" The educated response SHOULD be..."Get a Ranger! They'll apply a camoflauge kit to you and hide you from the creatures!"


You say however...."nah Rangers don't need to be unique or contribute to the game. The hell with them. Just give that skill to everyone." "Oh and tell them to be happy about it too." Yet you accuse us of not wanting to interact with others.


We want to be able to impress our friends and guildmates by actually being of benefit, and having a use in the game instead of you people advocating that they just give all of our remaining skills away. Impress as in something other than "Oooo cool camp! What does it actually do other than look good?"







nppmaHamus

o Galactic Geographic Explorero

Master Mountain Climber


Rancorrider4
Thu May 26, 2005 6:37 pm
#48


Edit for double post. Love Lithium.

Message Edited by Rancorrider4 on 05-26-2005 09:45 PM



nppmaHamus

o Galactic Geographic Explorero

Master Mountain Climber


SmedleyLlama
Thu May 26, 2005 7:37 pm
#49









Eavik wrote:


Yes. I became a Ranger so I could use the cool camo kits.


Like I said in another thread - this is the first time in two years that I've ever gotten any real use out of the camouflage tree and skill points. I've been running around each planet, hunting different animals that I usually just ignore to get the resources for these kits now. All this, and I didn't lose a single thing in this change. I'm thrilled that I finally get some use out of this stuff.





Surely you're not going to tell me you took up Ranger so you could open a little Camokitstore.


With a tip of the hat to Ben Franklin, "Those who would give upskills in order to gain security neither deserve, nor will they gain, either."

Message Edited by SmedleyLlama on 05-26-2005 10:41 PM

Eavik
Thu May 26, 2005 9:42 pm
#50








Rancorrider4 wrote:


Here's a neat idea! People keep saying that BH's shouldn't complain about Jedi being able to hide on Kashyyk and avoid BH's. The response is: "Get a Ranger! They'll track them for you!" Soooo...how about..."We can't get to our harvesters without being aggrod and killed repeatedly!!" The educated response SHOULD be..."Get a Ranger! They'll apply a camoflauge kit to you and hide you from the creatures!"


You say however...."nah Rangers don't need to be unique or contribute to the game. The hell with them. Just give that skill to everyone." "Oh and tell them to be happy about it too." Yet you accuse us of not wanting to interact with others.






Oh that's just brilliant. That's EXACTLY the role I want to play as a Ranger in this game. Hopping around planet from planet, shuttle to shuttle applying camo kits to artisans so they can get to their harvester safely. Nah, that would be too much of a hassle. We could just stand in the Coronet Starport/yelling " Master Ranger Camouflage Buffs. 30 minutes. 15k. Form line in front of me. 75k for V.I.P. line cut!"


You just can't seem torealize that we haven't LOST any skills. We have GAINED a way to profit off of one of our skills. That's all. If you don't need the money, don't offer the sevice. Nothing else has changed for you. Yet somehow I'm the one saying Rangers don't need to contribute to the game? That's laughable. I seem to be one of the few that actually seems to want to make and distrubute the camo kits to the people who need them, not boycott them to show those mean little devs that I mean business!


We're basically yelling at the devs now that we were happier when we could do nothing with our skills but were still "unique". That should bring tons of credibility to our cause to get a revamp.


SmedleyLlama
Thu May 26, 2005 10:20 pm
#51






Eavik wrote:

We're basically yelling at the devs now that we were happier when we could do nothing with our skills but were still "unique". That should bring tons of credibility to our cause to get a revamp.








You really don't get it do you? Is that all you see in this, a way to make money?


Tell me this... why are you a Ranger? Not being nasty, I'm really just curious.

DesktopSaki
Thu May 26, 2005 10:38 pm
#52

I will not be making them for anyone--not even my guild, not even my closest online friends. I don't know if I'll even use them for my alt, though if I do, I'll feel A: karmically deserving and B: rather guilty.


I will not sell them. I will not give them out.


I will, however, come with you, camo you, and use my Master Combat profession to help clear out areas for you.


I have never, ever, ever had an artisan--or anyone else--ask me to camo them for a harv run. Ever. I am fully searchable, until the respec I always had my Master Ranger tag on, and I know I can be found because I occasionally get tells asking about how to make camps, what drops this kind of meat, am I for hire for tracking, etc.


The problem is not that the Artisans had no help in this department. It's that they never asked.





Once a Ranger... Always a Ranger.
IGN: Stof - Parsec Armor, Mos Omenos, Tatooine, 23 Jump Street -2929 -6677
Home of the Amazin' Flamin' Bothan Crotch
- /salute Phe'nix, Eclipse's only real life Bothan Marine Ranger. Oorah!
Master Ranger and proud of it.
That which does not kill me... Will make someone a really nice coat.

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