Ranger Archive

Thread: How to fight unbuffed

Fodder650
Mon Feb 28, 2005 9:00 pm
#53

Lets talk about the easiest of the armors to get made. Find a human master artisan or one that has engineering 4 and give them voritor segments. These drop in quite a few numbers and are usually discared by most hunters as being worthless. Which really is mostly true unless you like the look of Bone armor, some of us do like myself thinking its more of a hunter/ranger look then Mabari. As well as not having the heavy look of Chitin.


The voritor segments will give the artisan near advanced bone segment numbers (you need AS to get that schematic at Personal Armor II and it requires Dantooine animal bone). Plus it moves a lot of stats including kinectic into the armor. Sure its only usually 6% but its no longer a vulnerability which means the AP1 bonus takes effect. This armor uses artisan experimentation and a human can get to 14 points of experimentations. Both of my artisan accounts are non-human (bothan and moncal) but i make the armor with 11 points of experimentation because of some tapes i have. You will only need 10 points to get the HAM costs down to as low as they will go.


Now if your friend is an armorsmith with personal armor II you switch to using advanced bone segments with voritor scales.

Voritor Lizard Scales

Dropped by: Voritors on Dantooine

Approximate Base Stats:

Action Encumbrance: 5
Mind Encumbrance: 5
Energy Effectiveness: 3%
Kinetic Effectiveness: 4%

Summary: Can be handy for boosting kinetic resists in most armor types (especially ubese). Fills kinetic hole in bone armor. Great for starting armorsmiths who wish to give their armor pieces a little edge.

Usefulness Rating: * * *


Voritor Lizard Hide Segment
Used in: Bone Armor
Dropped by: Voritors on Dantooine

Approximate Base stats:

Base Effectiveness: 5%
Integrity: 500
Action Encumbrance: 15
Mind Encumbrance: 8
Energy Effectiveness: 5%
Kinetic Effectiveness: 6%

Summary: Makes for decent bone armor, with kinetic resists.

Usefulness Rating: * *


Scales are an enhancment to a non-loot segment. Looted segments are a replacement forthe entire segment component of the armor. This is an important distinction. Since it means that you can usually get more out of a piece of armor using the advanced segment + segment enhancers. Just keep in mind this enhancer does add a little to ham cost. But it is needed to get kinectic out of vulnerabilities.



Canon Fodder - The former Ranger/CH now unplayed Smuggler
Down to one account and thats only because its a station pass
Currently a Droid Commander in City of Villians (really)
Almagill
Mon Feb 28, 2005 9:05 pm
#54

And I'll say it here, as a compliment to a Ranger, rather than over on the AS forum...

Fodders' post shows you the difference between somebody who, IRL, would be a craftsman rather than a manufacturer. Excellent attention to detail, a passion for doing the job 'right' with the best materials for the task rather than sticking to one recipe for bulk production of the single biggest selling item.

One of the biggest reasons I dont wear armour generally(despite toting a set of ubese and a set of comp in droids on my datapad) is the fact that you can almost guarantee that anyone flagged as an AS will want to sell you some compo, maybe some good kinetic ubese if you're lucky but all those other armours "are just for grinding and not worth the effort".

I love the look of chitin, vastly prefer mabari on some characters and would REALLY like a decent set of padded because it looks like armour that's designed for dealing with energy weapons ought to. (Think Tom Sellick in Runabout / Runaway or whatever the film was that had him hunting down roguw droids).

When I first started ingame there were folk still believing that you HAD to wear compo if you were going to planets like Dath because of the environment and that the flight suits, rather than just being garments, were needed in some upcoming publish that might have somethign to do with space in..." /sigh (sorry, bit narked at seeing an Imp pilot wearing a dancers outfit to fly their TIE... I don't RP much, but c'mon folks, make it believable...) OK, end of 4am rant, forum will prolly eat my post anyhow, yada yada.



WOW, but I still love that system message that you're groupe with a ranger! Just needs some particle effect firewirks everytime it displays to be perfick



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Fodder650
Mon Feb 28, 2005 9:37 pm
#55

Well padded segments are easy to get. Go hunt rancors and you will get tons of rancor padded segments. This removes a lot of the weird resources padded means. And makes for an easy set to have for looks. Well except for the padded helmet which is still by far one of the ugliest armors in game.


As for Chitin its funny but when I walk around in a full suit i get "Cool that looks medevel". The thing im really seeing is that the stats would probaly be easy to lower on Ubese. ButI like how Chitin looks. Back in the beginning of the game while everyone was leveling slowly i can remember our Bone armor period, then chitin, then ubese, and then first sets of comp that were 30% to protections and cost.. GASP.. 100k a set! We havent recovered since.


Some of the loot pieces are easier to acquire then others. Kilknik segments fall off of standard Yavin klikniks. Something that i really enjoying hunting unbuffed. Its not as common a loot piece as the rancor padded segments or voritor segments. You need 3 in a series to get the chest made up made but it will lower the overal HAM cost by 21 usually (normal kliknik segments are -7 to HAM). Now the real finds are the enhanced segments AFAIK they ONLY fall in the geo lab from the Enhanced Klikniks. And i still havent seen more then 7 but that was in one series of serial numbers. These were -15 to HAM each and noticeable made a difference. You will see its effect more in the non-chest/pants parts. There are other chitiin segments like Fambaa segments and such but they arent as good as the kliknik. And i have seen reports of NS shards being used in the Chitin to really lower its ham costs in a big way.


As an example my boots are 0/5/1 HAM (sliced to 0/4/1 ) , my gloves are 10/15/19 range, and my bracers and biceps usually add only about 10 to total HAM per piece. Full suit of chitin armor, minus helmet, is in the 119 cost range for a protection in the 15-20% range. My results are based on being a 11 point AS a 12 pointer would get resists.


Chitin Helmets are usually considered some of the best looking helms in game as well because they are very unique looking.



Canon Fodder - The former Ranger/CH now unplayed Smuggler
Down to one account and thats only because its a station pass
Currently a Droid Commander in City of Villians (really)
Railean
Mon Feb 28, 2005 10:53 pm
#56

Fodder,

Thank you very much for these very educational and eye opening posts. Thanks for taking the time to explain in detail of what I need. For the Mabari armor how many Krayt Dragon scales would I need for a full set? And in general is there a constant number from one armor type to another of the total amount of scales needed for a full set?
agent156
Tue Mar 01, 2005 3:30 am
#57

I think Bone Armor's day has come again now that Krayt scales are almost as common as voritor segs. I've gotten a nice little stack of them just asking people I see droping Krayts. I think this stuff might be worth its own thread.

I'm only useing one toon right now and can grind artisan in a day or two with a bit of help. I think it would be neat to get some numbers on this stuff. Like what the experamental %s come out to and the like. I might even hit SWGCraft to come up with some fresh numbers on the caps for the materials. Just sticking to the stuff that matters for Bone.

I suppose we could take this all over to the artisan forum as a revival of the Bone Armor thread, but... ya I think it would do better as a "Ranger Special Project"
Daetori
Tue Mar 01, 2005 6:21 am
#58






Railean wrote:
Is that 2.5x modifier for rifleman towards melee damage still in the game? For some reason I thought it was taken out.




2.5x modifier? Unfortunately I didn't even know about it!

Does that mean that all melee damage (let that be from a player, npc or mob) is given a 2.5x modifier when I am holding a rifle? Uh!



Daetori Ne'Hadra ó
Ranger of the Plains*
Fodder650
Tue Mar 01, 2005 6:33 am
#59

Daetori,

Yes its the way it works to make up for the overpowered rifleman.

156,

Strangely theres been a lot of bone armor threads over there. Im a frequent artisan forum poster and i even replied about how odd it was that this had happened. There are lot of threads but one by Jecy gives a lot of exacting info. Read through them and see what info your looking for.



Canon Fodder - The former Ranger/CH now unplayed Smuggler
Down to one account and thats only because its a station pass
Currently a Droid Commander in City of Villians (really)
Rinviero
Tue Mar 01, 2005 9:51 am
#60






Daetori wrote:





Railean wrote:
Is that 2.5x modifier for rifleman towards melee damage still in the game? For some reason I thought it was taken out.




2.5x modifier? Unfortunately I didn't even know about it!

Does that mean that all melee damage (let that be from a player, npc or mob) is given a 2.5x modifier when I am holding a rifle? Uh!




The 2.5 melee damage mod for riflemen went a long long time ago......


Fodder650
Tue Mar 01, 2005 11:28 am
#61

Id like to see some verification both ways on that one. I'll have to go ask Waste since he's a friend of the Rangers (inside joke). It was put in because of how overpowered rifle was with damage. I dont remember seeing it removed.

Hey but anythings possible right



Canon Fodder - The former Ranger/CH now unplayed Smuggler
Down to one account and thats only because its a station pass
Currently a Droid Commander in City of Villians (really)
Combat_Medic_to_be
Tue Mar 01, 2005 11:44 am
#62

Fodder I'm pretty sure mabari is vuln to acid. I know its vuln to energy and stun and I'm pretty sure acid id there too which is a shame because its the only hole with mabari + PSG. I'm guna have to get some kryat mabari made I think



Jendi Akasce - Nevaeh
A carebear tumbleweed

Fodder650
Tue Mar 01, 2005 11:50 am
#63

It must be because my last set of mabari was made with the krayt scales that I wasnt thinking correct on that. Since the enhancers really do change the way an armor acts.

Bone special protection Energy
Mabari special protecton is heat
Chitin special protection is kinectic
Ubese special protection is kinectic
Tantel has protections to all but stun and LS
Comp has a special protection (in base form non-layered) of electricity

My theory is this. The reason bone is vuln to kinectic is that the devs said "This is a Star Wars game. They will be fighting NPC's of the opposing factions right from the start". So thats why bone is vuln to kinectic and good against energy. Mabari adds heat protection when your facing off against FT's and FWG's so that would have been the next logical step. So now your bored with fighting for your faction and you go fighting creatures and at the third and fourth level you finally get kinectic protections on a larger scale.

We just took the game and made it creature centric (because of the combat grind in the cities) from day 1



Canon Fodder - The former Ranger/CH now unplayed Smuggler
Down to one account and thats only because its a station pass
Currently a Droid Commander in City of Villians (really)
Combat_Medic_to_be
Tue Mar 01, 2005 11:57 am
#64

You're right there. As far as I'm concerned mabari and bone are the only armour types I will use unbuffed. Bone for NPCs and mabari for creatures. Mabari is definately my favourite armour, I'd love to get a bunch of kryat scales together and make a good suit, get it sliced and put ADKs on it with my soon to be ADK PSG I would have a very nice, light suit of armour

Shame I'll never get all those ADKs

Message Edited by Combat_Medic_to_be on 03-01-2005 06:57 PM



Jendi Akasce - Nevaeh
A carebear tumbleweed

agent156
Wed Mar 02, 2005 5:31 am
#65



Fodder650 wrote:<
Strangely theres been a lot of bone armor threads over there. Im a frequent artisan forum poster and i even replied about how odd it was that this had happened. There are lot of threads but one by Jecy gives a lot of exacting info. Read through them and see what info your looking for.




Ya lots of info no data. I crave data... mmmm data. The largest contrubitor to me becoming a Ranger was the Merchant forums, the artian forums proably take second place. I promised my self I would avoid them for a while. Maybe I'll just pop in for a sec and see if there is any new info. Its not like I don't have plenty of Artisan Lackys in game. But I kinda like to do this stuff my self. I have control issues.

Any way I've got about half the stat caps already and some of the work planed out. I'll let ya know how its going.
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