Ranger Archive

Thread: Nrass... Why is a stealther far too imbalancing?

NRaas
Fri Jan 23, 2004 2:43 pm
#53

"I don't get why this would be such an overpowering skill ?"


Being a Swordsman you should understand why.


Being able to sneak up to a Ranged fighter without them knowing and attacking point blank would be anincredible skill to have.


The melee and ranged fighters are balanced (or they are supposed to be), such that if a melee can get in close they will win, and a ranged fighter will win if he can successfully kite the melee player.


Now if we go and through in the ability for a melee player to bypass that vunerable ranged gap and attack at close range immediately... Well it would definitely make a lot of PvPers take up Ranger, probably all of them.


Even at Master Ranger, a player can still master most weapon professions. But if the skill were placed at a higher skill requirement, a player would need to give up someweapon proficiency in order tobe invisible.




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Lorell
Fri Jan 23, 2004 4:59 pm
#54

I like the compromise of not having us turn invisible but just make us appear to be yellow dots on radar. That way it can't be considered way over balanced. Maybe change a skill tree in Ranger. Does anyone really use Ranger traps? I vote we scrap that entire tree and leave it as a scout ability and add something cool to Ranger in its place like Infiltration.



Sneaky Scout, Captain of Scoundrel's Luck
Rifleman, Marksman, and CH
S-MART General Supply of Tatooine
Our location is in Mos Tyrenia right next to the Shuttleport.
Waypoint 5685, 4584

Remember to shop smart...shop S-MART!



Haden Blackman: "Yeah, all the guys who are happy with everything are playing the game. They aren't spending their time sending you guys letters or posting on the forums."
Klif_Hangar
Fri Jan 23, 2004 6:54 pm
#55






Lorell wrote:
I like the compromise of not having us turn invisible but just make us appear to be yellow dots on radar. That way it can't be considered way over balanced. Maybe change a skill tree in Ranger. Does anyone really use Ranger traps? I vote we scrap that entire tree and leave it as a scout ability and add something cool to Ranger in its place like Infiltration.






Well, most people don't currently use the Ranger trapping tree, but there are many cool ideas about what to put in that tree to make people use it (see Outdoorsman proposal for really good examples). If we want a tree that is focused on stealth, I feel it should be the wayfaring line personally. It fits with the fact that camo kits are already in that line, and it helps to differentiate the Ranger Wayfaring line from the Scout Exploration line. (Both have some stealth aspects and some terrain negotiation skills, but scoutwould havean emphasis onthe terrain negotiation aspect while ranger would have the emphasis on the stealth aspect).


Just my opinion. Thanks for reading.






Dyne Cloudskimmer
Antarian Ranger, Ahazi
WarFerret
Fri Jan 23, 2004 8:58 pm
#56






NRaas wrote:

"I don't get why this would be such an overpowering skill ?"


Being a Swordsman you should understand why.


Being able to sneak up to a Ranged fighter without them knowing and attacking point blank would be anincredible skill to have.


The melee and ranged fighters are balanced (or they are supposed to be), such that if a melee can get in close they will win, and a ranged fighter will win if he can successfully kite the melee player.





This is why I said it should have a minimum distance to work at, camouflage doesn't work if you're next to the other person, this distance should be within combat range but obviously not within melee range - "'ere, larry, why's that bushwalking towards us and why is there a power 'ammer sticking out of it ?"


Give it a minimum distance of say 32m - half the combat distance, so it's balanced between ranged and melee users.





---
Ississ - FarStar - Master Doctor/Master Heavy Swordsman.

"If it looks like a duck, and quacks like a duck, we have at least to consider the possibility that we have a small aquatic bird of the family anatidae on our hands." - Douglas Adams
WarFerret
Fri Jan 23, 2004 9:40 pm
#57

So am I but really, can you see camouflage working if you get within 6 feet of someone ?


Ok, how about this ?


1: It breaks if you're no longer prone or crawling.

2: It breaks if you attack.

3: When moving it stands a chance of breaking, factors include crawl speed and distance from target - yes, this is going to favour the ranged fighters, but then camouflage does doesn't it ?

4: When the OTHER person is moving they have less of a chance of spotting you, so if you lie in wait stationary as someone burst runs past you, they could be on top of you before they've noticed you're there.


How do those sound ? Unreasonable ? Remember that yes, you CAN master an elite weapon specialisation and master ranger, but you'll still be less effective than someone who's spent all the points on combat. As a master doctor/master heavy doodad (as soon as I give up this holocron malarkey - I'm still mastering ranger first though, just out of sheer bloodymindedness now), I'm less effective than someone who's gone master heavy swords/master brawler/marksman/carbineer (BIG counterattack bonus there), but I'm quite happy to do this, it's the same boat if you're master ranger (exactly the same skillpoint expenditure as master doc).



---
Ississ - FarStar - Master Doctor/Master Heavy Swordsman.

"If it looks like a duck, and quacks like a duck, we have at least to consider the possibility that we have a small aquatic bird of the family anatidae on our hands." - Douglas Adams
NRaas
Fri Jan 23, 2004 10:20 pm
#58

"How do those sound ?"


Interesting... You may have an inkling there.


I'll write an item up in the SotP for Player Invisibility and provide those caveats.




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KardenTyrell
Sat Jan 24, 2004 5:06 pm
#59

how hard would it be when concealed to make the red dot completely alphamapped against the planetairy map. its just a technical issue



- "TK-231 reporting in" -
[|Arresting hawtpants members for a living|]
WarFerret
Sat Jan 24, 2004 9:14 pm
#60

See ? Even hologrinders have good ideas from time to time


(I'm going to get lynched for that maskscent not working with vehicles thing though )



---
Ississ - FarStar - Master Doctor/Master Heavy Swordsman.

"If it looks like a duck, and quacks like a duck, we have at least to consider the possibility that we have a small aquatic bird of the family anatidae on our hands." - Douglas Adams
eelektrik
Sat Jan 24, 2004 11:04 pm
#61

I personally think that Ranger invisibilitywould be great, and give them a role in PvP...But, there should be some ways to break it to prevent abuse, especially with Melee players being able to sneak up.



Invisibility should not work in Cities, Rangers are outdoors people, they would mainly be used to ambush people that you know are coming, or are likly to come.(I dont see anything wrong with giving Master Smugglers an intown invisibility either) Generally along popular routes(like in between Bestine and Anchorhead), or just sitting as close to town as possible that you can use conceal.


Percentage Chance of cover breaking in different states/ranges. Just, a simple thrown together list, that may or may not work or be balanced...I think it these could work, within 64m there would always be a chance of breaking invisibility, and just enough to not be detected if your careful, that would make it useful.


0-16m(Maybe less, maybe more, depending on whats needed for balancing, Ijust went with 25% of max range for ranged weapons as a good starting number)of enemy, PvP or PvE

Running: 100%

Walking: 90%

Standing still: 75%

Kneeling: 50%

Crawling: 25%

Prone: 12.5%


17-32m

Running: 75%

Walking: 65%

Standing Still: 50%

Kneeling: 25%

Crawling: 12.5%

Prone: 6.25%


33-48m

Running: 50%

Walking: 40%

Standing still: 25%

Kneeling: 12.5%

Crawling: 6.25%

Prone: 3.125%


49-64m

Running: 25%

Walking: 15%

Standing still: 12.5%

Kneeling: 6.25%

Crawling: 3.125%

Prone: 1.5625%


65+m

Running: 6.25%

Walking: 3.125%

Standing Still: 0%

Kneeling: 0%

Crawling: 0%

Prone: 0%

Also, anyone on a vehicle should have a much lower chance of detecting you since they wouldnt be as aware with that much noise and moving that fast, which is only fair since they would be harder to hit moving that fast anyways, they shouldnt break your cover easily either. Animal Mounted players would have a slightly higher chance then people on vehicles, Burst Runners would have nearly as much detection chance as walking/running players. So, the slower they are moving, the more likly they are to spot you.


Invisibility cannot be used with Mounts or Vehicles, and breaks immediatly when you Burst Run or Attack(Some abilities, like Conceal Shot, may have a chance to avoid breaking invisibility).

Lorell
Tue Jan 27, 2004 3:15 pm
#62

We are on the same wavelength Takei



Sneaky Scout, Captain of Scoundrel's Luck
Rifleman, Marksman, and CH
S-MART General Supply of Tatooine
Our location is in Mos Tyrenia right next to the Shuttleport.
Waypoint 5685, 4584

Remember to shop smart...shop S-MART!



Haden Blackman: "Yeah, all the guys who are happy with everything are playing the game. They aren't spending their time sending you guys letters or posting on the forums."
Klif_Hangar
Tue Jan 27, 2004 4:24 pm
#63






Takei_Urawaza wrote:

as ever klif the way you put it is such a clear and consice way that it's shows me the problem for what it really is



*snip*


your right, your so right.. but personally I'd rather be on this board complaining about cheaters and getting them kicked off the server, than on this board complaining about how my class is borked and bending NRass's ear .. because not everyone who plays PVP is a cheater .. but everyone who's a Ranger(tm) wants to be a Ranger







First, thanks for the compliment.


Second, I completely agree with you on the point of wanting some sort of invisibility on the radar. And I would agree that it would be better to have the skill and be complaining about cheaters than it is to be complaining about a useless skill except for one thing. My fear is that if we persist in requesting this skill, and the devs finally relent andgive it to us, that we will use it for maybe a week or so and suddenly many people will start cheating by using packet sniffers. At first, we would come here and complain about the cheaters, but after nothing is done for a while and more and more people start using the packet sniffers, trying to get the cheaters gone will become a losing battle. Then, I suspect, instead of trying to get rid of the cheaters, many rangers (particularly the new ones that become ranger just for this skill) will begin complaining about how they are wasting skill points for a skill that is useless. They then request a new skill. Then we end up back where we are now, and have to wait another full development cycle before we can try something else.


Instead of doing that, I'd prefer to come up with a stealth skill that is less susceptible to cheaters so that we can enjoy the skill without having to worry about the above scenario. But thats just me. If we could find a way to institute invisibility that the devs will agree to do and that is not susceptible to cheaters, then I will support it completely.


Thanks for reading.





Dyne Cloudskimmer
Antarian Ranger, Ahazi
Vorpaks
Tue Jan 27, 2004 4:56 pm
#64

I vote for the yellow dot idea!


Since we are using animal resources it makes sense for us to look like animals on radar.


- Paks





Paks
Master Ranger/Master Creature Handler
-I support ATK play

Lorell
Tue Jan 27, 2004 5:37 pm
#65

I agree. We will most likely have to give up a skill tree though to get these new skills. I propose that they strip out trapping and replace it with this whether it's a suit or a skill.



Sneaky Scout, Captain of Scoundrel's Luck
Rifleman, Marksman, and CH
S-MART General Supply of Tatooine
Our location is in Mos Tyrenia right next to the Shuttleport.
Waypoint 5685, 4584

Remember to shop smart...shop S-MART!



Haden Blackman: "Yeah, all the guys who are happy with everything are playing the game. They aren't spending their time sending you guys letters or posting on the forums."
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