Ranger Archive
Thread: Nrass... Why is a stealther far too imbalancing?
Well, actually 4-0-4-0 scout along with an elite combat class is probably the ultimate creature hunter (kind of a useless hunter if you can't harvest imho), but yea, I totally agree, and that's probably the single biggest thing that really bothers me about ranger, is that if we have any destinction at all, it should be that, and it's not even close.
I love your idea about stealther btw. That would go a long ways towards making rangers "cool" and make that whole branch of the tree some meaning.
JediJabroni wrote:
One more note... the idea of the ultimate creature hunter is a joke.
A Bounty Hunter is just as effective, if not moreso, against creatures as we are. Their higher damage is just as effective as our traps any day.
In fact... any elite combat prof in conjunction with 4/0/0/0 Scout is "the ultimate creature hunter".
I like the yellow blip on the map, or the negatives to hit, or the complete removal of the player from the radar/ overhead maps (in the wilderness seems like the perfect balance) I really hope something good for all of us come out of this.
For some STOOOOPID reason the posting program is fubar, THEREFORE we now write this in notepad...
Ok, I'm getting a little tired of how this stealth unit business always gets dismissed out of hand...
Myth # 1: Packet sniffers (or It's The Server Stupid)
First thing about this is you do NOT send any data warning any other client that does not know of the stealth unit. The server holds that internally and waits to send any data till after the stealth unit attacks. Unfortunately you will have to live with also being invisible both visually and on radar. You can't do one without the other sense you are sending the client data and can be hacked. This effect is also seen when you get those "pop in" spawns as you travel... and suddenly get pounded on. That is fair but this isn't? Show me the guy that has a "Sniffer" that can detect thease warp-on-you spawns and avoid them. Bet'cha can't. Why? His client hasn't been sent the info that the server has about the critter he is blindly walking into... till it is too late. Don't tell me it can't be done hacker-free, it can.
Myth # 2: Imbalance (or It's Supposed to Cost Something)
No doubt about it, the actual invisible to radar bit must be a Maser Ranger Skill. It should take time, experience and dedication. You should have to spend skill points and be robbed of combat points. If the smuggler is getting this too it should also be only at master (in town only btw, I would suggest they get the city and we get the country). If you really, really must then put the hide from NPC ability higher up in the trees, but this is counter intuitive to me as it really is easier to hide from a human at least (wouldn't know about lizard and Twi'lek senses tho).
Myth # 3: Oh the Griefing and Wringing of Hands (or Please Start Thinking Outside the MMOG Box)
Just what is this arguement about the covert scanner? I do not understand that statement in light of the fact that a griefage is perpatrated in certain towns every **edit** day by putting these things near the shuttle along with the faction base perk right there to blow you way even before you load on the client??? Some how this is fair game, but sneaking by the detector is not???? LET'S BE REAL. If this is such a worry, add a hartbeat monitor to the perk list and have a chance of it picking you up while cloked. This would not give a proper IFF warning and as such would TEF anyone. ANYONE. A Nuetral could be shot. Happy? MmmmKaaay?
Give it a range you have to be outside of for it to work (it's never going to work on a melee character is it ?), have it break as soon as you attack or get attacked (so no invisible rangers training rancors on people - you've been spotted, deal with it), and have it only work if you're prone or crawling (if crawling there should be a chance it breaks especially if you /burstrun whilst crawing).
I don't get why this would be such an overpowering skill ? The key is absolutely that it has to break as soon as you get attacked - as soon as you open fire, camouflage goes out the window, this isn't much different to a sniper, if you fail to take out the target with the first shot, by the second shot everyone knows exactly where you are.