Ranger Archive
Thread: The Offensive Ranger (:D)
Squidwalker wrote:
Owen-Lars wrote:
I just don't know if there is a way to make us better at creature combat without having everyone else whining that we're too powerful and need to be nerfed. I'm not sure how to make us better AND keep it fair and balanced.
Actually ive found that most people who dont know anything about ranger EXPECT we can kill creatures better than anyone. They think we are the best hunters in game.
Also you will find the powergamers (the idiots that moan all the time they cannot kill this/cant be a jedi god) only moan when another class can loot npcs better than they can, if they can killsteal from them and beat down on them in pvp.
As we wont be uber in pvp and not so clever against npcs we shouldnt get alot of abuse on this matter. We SHOULD be the ultimate creature hunters and even the devs agree on this so we have a good shot at this.
Very very true. someone said that dabblers now take tracking 4 so whats the big deal about a combat line. Well tracking is not nearly as helpful and pure combat related as a combat line in ranger would be.
I had a further thought on this, and I'm sure Calc is having fun lurking around reading our thoughts and dicussions. /looksupforasecond What if we just dumped the whole Frontiering line in Ranger? I know I know we would love for the camps to be cool and useful, and to have better ones then scouts. But hear me out.
Dump it entirely. Only thing in it, is camping skill and forage skill, and the camp schems. Not loosing much. According to TH scout is complete and novice profession so not getting any major changes. So then it's hard to imagine a lot happening to only ranger camps. And really, what all cool can they do to them. I mean some minor stuff like my "hidden from track" idea is neat, but..... If we replace the Frontiering with a combat skill line as being discussed here. It will have even more creature to hit bonus then we have now, and this could be further enhanced by tying in the creature knowledge bonus to it. This means that dabblers to get further bonus, need to get the old Fronteiring line, as well as Field Bioscience. This new Creature Combat(CC) line will also have the damage mitigation or creature defences in it. Again these can be further enhanced with bonuses in Creature knowledge. The new CC line will also have a damage bonus in it, that is also further enhanced by creature knowledge. The disease and poison resists can either go here, or in Field Bioscience actually so it ties in with creature knowledge.
A way I thought of limiting the creature knowledge so it only give combat bonuses in ranger and not also scout, is this. Do it like TN only add to running up to +50. What ever the max creature knowledge gets to at master scout, say +50, at +51 and up creature knowledge also adds to your combat effectiveness against creatures.
Not sure how long its been since anyone really looked. But I just did. We only get a +15 on the Creature to hit bonus in ranger, and a +10 in scout. No wonder we don't notice a difference. Also, we get +10 to both melee defence and ranged defence at Ranger. Didnt realize that. So they do have some plain non creature combat in there for ranger
What do you think? to far out? I know others have proposed new skill line structures, and I think I saw one very similar to this. But with this threads topic, I figured why not.
step one for devs. Add a lot more Creature To Hit bonus to ranger, its there and all you got to do is add it to the skill boxes.
step two, fix our dizzy trap to do something useful, and give us a lot more traps.
step three rename Frontiering to Creature Combat(or what ever) and give the above or similar combat effectiveness bonsuses to this new Creature Combat skill line. With further mods to them all at master.
step four, or part of step 3, revamp Ranger.
Message Edited by Squidwalker on 07-08-2004 03:03 PM
What if we just dumped the whole Frontiering line in Ranger?
No freaking way. Uh-uh. Negative. Nope. Not. I do not want to give up my camps. No way jose'. Camps have a ton of potential.
Nemo0 wrote:
As for people thinking camps have no use, I can tell you that it makes a big difference when hunting in a big group. It serves as a nice rally point and lets people take a break (amazing that some people actually don't mind taking breaks even when buffed, isn't it).
Message Edited by Kiryoku on 07-08-2004 09:57 PM
Owen-Lars wrote:
I just don't know if there is a way to make us better at creature combat without having everyone else whining that we're too powerful and need to be nerfed. I'm not sure how to make us better AND keep it fair and balanced.
actually that's Owen quoting me. I'm a little fuzzy since I just got back from the pub just wanted to make sure nobody was firing at him for something I said. Good ideas all around from what I've read. I hope we get some kind of balance with the other professions and that we get come creature combat bonuses. I'm just worried about us getting the same treatment the BH got recently. I'd rather see little bits at a time get fixed rather than the devs try to fix our whole profession at once and end up with us nerfed to hell or even more broken than we are now.