Ranger Archive
Thread: The Offensive Ranger (:D)
One thing to consider: if you get a reduction in HAM cost you effect ANY combat prof. The devs have stated that in the new CB even buffed you will have to contend with moments where you have to wait for a "recharge" before you can use a special again. If we get the ability to lessen this effect we would be improving any combat class that we pick.
i agree, but i see this as apoint for a ranger-specific weapon, not just an increase in damage output...
Owen-Lars wrote:
Defense is one of the main points but you also have to remember a rifle/tk can go:
/blast /blast /blast /blast with rifle skills
*Creature runs up*
/slap /slap /slap /slap with tk skills
Being a master at both ranges kicks butt tbh.
Owen-Lars wrote:
I just don't know if there is a way to make us better at creature combat without having everyone else whining that we're too powerful and need to be nerfed. I'm not sure how to make us better AND keep it fair and balanced.
Actually ive found that most people who dont know anything about ranger EXPECT we can kill creatures better than anyone. They think we are the best hunters in game.
Also you will find the powergamers (the idiots that moan all the time they cannot kill this/cant be a jedi god) only moan when another class can loot npcs better than they can, if they can killsteal from them and beat down on them in pvp.
As we wont be uber in pvp and not so clever against npcs we shouldnt get alot of abuse on this matter. We SHOULD be the ultimate creature hunters and even the devs agree on this so we have a good shot at this.
Very very true. someone said that dabblers now take tracking 4 so whats the big deal about a combat line. Well tracking is not nearly as helpful and pure combat related as a combat line in ranger would be.
I had a further thought on this, and I'm sure Calc is having fun lurking around reading our thoughts and dicussions. /looksupforasecond What if we just dumped the whole Frontiering line in Ranger? I know I know we would love for the camps to be cool and useful, and to have better ones then scouts. But hear me out.
Dump it entirely. Only thing in it, is camping skill and forage skill, and the camp schems. Not loosing much. According to TH scout is complete and novice profession so not getting any major changes. So then it's hard to imagine a lot happening to only ranger camps. And really, what all cool can they do to them. I mean some minor stuff like my "hidden from track" idea is neat, but..... If we replace the Frontiering with a combat skill line as being discussed here. It will have even more creature to hit bonus then we have now, and this could be further enhanced by tying in the creature knowledge bonus to it. This means that dabblers to get further bonus, need to get the old Fronteiring line, as well as Field Bioscience. This new Creature Combat(CC) line will also have the damage mitigation or creature defences in it. Again these can be further enhanced with bonuses in Creature knowledge. The new CC line will also have a damage bonus in it, that is also further enhanced by creature knowledge. The disease and poison resists can either go here, or in Field Bioscience actually so it ties in with creature knowledge.
A way I thought of limiting the creature knowledge so it only give combat bonuses in ranger and not also scout, is this. Do it like TN only add to running up to +50. What ever the max creature knowledge gets to at master scout, say +50, at +51 and up creature knowledge also adds to your combat effectiveness against creatures.
Not sure how long its been since anyone really looked. But I just did. We only get a +15 on the Creature to hit bonus in ranger, and a +10 in scout. No wonder we don't notice a difference. Also, we get +10 to both melee defence and ranged defence at Ranger. Didnt realize that. So they do have some plain non creature combat in there for ranger ![]()
What do you think? to far out? I know others have proposed new skill line structures, and I think I saw one very similar to this. But with this threads topic, I figured why not.
step one for devs. Add a lot more Creature To Hit bonus to ranger, its there and all you got to do is add it to the skill boxes.
step two, fix our dizzy trap to do something useful, and give us a lot more traps.
step three rename Frontiering to Creature Combat(or what ever) and give the above or similar combat effectiveness bonsuses to this new Creature Combat skill line. With further mods to them all at master.
step four, or part of step 3, revamp Ranger.
Message Edited by Squidwalker on 07-08-2004 03:03 PM
Kiryoku wrote:
and yup, just made elder with that last post... thanks for noticing!
Calculus_Entropy wrote:
My only issue with dropping the Camping line is that all indications I get are that the devs really, really like the idea of camps (sounds sill, I know, but it is the feeling I get).
OH man I'm sooo sorry Calc but I feel so many emotions about that comment. Not towards you but towards the devs. I personally could care less what like and don't like, if they are not currently working on it. And I bet many or all of us do as well. The camps are silly at this point in the game. All their current usefullness is gone. The only thing the still do is heal wounds, VERY FREAKING slowly, if you don't have novice medic and a med bot. I don't gather that many wounds while spending time in the field, and waiting for them to heal in a camp is sooo not going to happen. All other usefulness and benefit of camps is nerfed or broken(repel)
They said they don't want to make them heal BF with Entertainers, and thats the next logical thing for healing with them. Other then some sort of combat stuff or something, or things like the "track hide" idea, I don't see much potential for camps. What's the big deal about camps for them? You sit, you sit......umm and you sit....oh and sit.
Fred_Skinner wrote:
One thing to consider: if you get a reduction in HAM cost you effect ANY combat prof. The devs have stated that in the new CB even buffed you will have to contend with moments where you have to wait for a "recharge" before you can use a special again. If we get the ability to lessen this effect we would be improving any combat class that we pick.
I do like the x2 damage on critter thing. Please, if you could make it x2.5 this old Rifleman has many, many scores to settle
ROFL!!!
Woooot!! The days of critters warping on top us and the 2.5X dmg melee modifier. ![]()