Ranger Archive

Thread: Please support this idea for bringing back bio-farms which benefit Scouts/Rangers (link inside)

Calculus_Entropy
Thu Feb 26, 2004 8:55 am
#53

To Kinslaughterer:


I suggest you read up on the rules of Supply and Demand. Also keep in mind that each server has it's own economy. While your server allows for people to charge 100 cpu, the "price gouging" on my server is at 50 cpu. I saw another post on this same thread about how the guy was excited about the 15 cpu meat. If people won't pay 100 cpu, the suppliers won't charge that much...



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Fred_Skinner
Thu Feb 26, 2004 8:56 am
#54






darmokVtS wrote:

...snip...
Random spawned lairs give MUCH more meat/lair (as they have MUCH more mobs in them).
...snip...


It's doubled, actually. You need to go back to Ranger Fred's School of Hunting




Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


darmokVtS
Thu Feb 26, 2004 9:01 am
#55



Fred_Skinner wrote:


darmokVtS wrote:

...snip...
Random spawned lairs give MUCH more meat/lair (as they have MUCH more mobs in them).
...snip...
It's doubled, actually. You need to go back to Ranger Fred's School of Hunting





I know that, but the Master BE / Master Ranger apparently isn't really interested in exact knowledge about one of his 'mastered' professions that I expected to be common knowledge for Rangers so I didn't feel the need to give him that exact data :-).




Kope Sanisa, Medic / Imperial Pilot Ace
McGyver, Smuggler / Imperial Pilot Ace
Allanar Jansan, Commando / Freelance Pilot
Fred_Skinner
Thu Feb 26, 2004 9:08 am
#56






darmokVtS wrote:





Fred_Skinner wrote:





darmokVtS wrote:

...snip...
Random spawned lairs give MUCH more meat/lair (as they have MUCH more mobs in them).
...snip...


It's doubled, actually. You need to go back to Ranger Fred's School of Hunting








I know that, but the Master BE / Master Ranger apparently isn't really interested in exact knowledge about one of his 'mastered' professions that I expected to be common knowledge for Rangers so I didn't feel the need to give him that exact data :-).



Ok, but you just got the class a pop quiz




Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


Kinslaughterer
Thu Feb 26, 2004 9:20 am
#57



Away? Nah. just won't be needed. And teh ones talking of increasing the yield are the Rangers. The original poster specifically has said several times that increasing the yield wouldn't be good enough for him.


Funny enough it was taken from all the posts on that message, not just one. Quite a few expressed an interest of having Rangers ability to harvest modified upwards.



It doesn't have to be huge.. it's constant... it never stops...


Good, thats what we want, a constant supply of HIGH QUALITY resources at a low rate. I wouldnt even mind if you limited Bio farms to 3 per account in use at a time. Then at least we would have a fairly constant supply of three of the creature resources.



No. We won't. BE's are already showing a desire to not pay the going rate on what we harvest.


Going rate is over-inflated. Go figure, we dont wanna pay your inflated prices so we don't.


They certainly have no appreciation or value of the time that gos into it.


Actually most do, as alote of bios have picked up hunting 4 or part or all of Ranger. I am a Master Ranger and if I have a shortfall in a resource i go and get it if I can get Guild help. Cause MBE and Ranger leaves you with no combat skills.


All that will happen is BE's will train as much Ranger as they need to stock their own farms. This is kind of like they are now..


See above for reasons why we are/would doing/do this. Price fair for rarity and difficulty in getting the resources and I personally am willing to pay the price. Over-charge for any old crap then you happen to have collected and you can go stick it.


Quite a few are rangers but don't have the time to hunt the organics. BUt time is easy when it's just collecting from their harvester than they will be able to maintain without any help or dependence on another profession in any way.


That all BEs do? wow, I must be doing something wrong then. Funnily enough DNA comes from every planet, good DNA comes from a few planets. Flora Resouces come from all planets and if we want the good stuff (like every other crafting profession) we go and mine it where ever it is. Oh and the items we make, dont make themselves you know, we also craft the items, stock vendors blah blah blah. Nice generalisation you used there. Bio farms will be reliant on Rangers to stock them wether by taking the skill themselves or contracting for animals to stock it!



See #3.. you'll be doing in yourselves.


No I won't unless forced to by over pricing. Convience would make alote of Bio Harvesters ( and i never mentioned only BEs having these farms, anyone could have one as long as they had a slot for it, would be totally unfair to limit these farms to one class) buy their animals.



See #3 you'll be doing in yourselves.


See above.



We won't need to capture them.. you'll be doing in yourselves.... (See a pattern here?)


Again, see above, or are you wanting us to collect them ourselves, is that it?



First. Since those who are buying are still making quite a bit of profit I don't see how you can refer to it as overcharging on the base resources. Second. It only seems extortionate because you aren't the one taking the orders and filling them. As we've said time and time again... feel free to hunt things yourself.. oh that's right.. the overwhelming response from the BE's is that they don't have the time..Hmmm....if that is the case.. then going to have to pay someone for theirs. Otherwise.. do it yourself you have the ability..


Rofl, exactly the response I expected. I don't mind paying a fair price for time and effort expended . If you want to over inflate your services then go ahead, but don't be surprised when people balk at the idea of 100 to 200cpu for MQ meat or other creature resources and wish to make a change for the better for all professions that use creature resources.


We fully say that trapping line needs to be changed up. But not in such a way that it neuters our ability to sell our harvests which at this point is about the only game benefit of being a Ranger. Most of us are Rangers because we are drawn to it.


The idea is that you sell the animals, but of course all trades that use creature resources are gonna suddenly pick up master Ranger or close to be able to harvest/trap these creatures! Maybe like you most people have their template sorted just right and arent gonna change it for animal traps unless forced to.

So maybe a few who are probably harvesting creatures themselves atm would also pick up trapping, that still would leave the vast majority who wouldn't, and guess what? they would rely on RANGERS to supply them. This would actually add to your potential earnings not take away from them. And guess what? you could have Bio Farms to if you wanted.


Nice condescending tone here... Perhaps your view is a bit colored on what was said and mentioned. And you don't have to pay us. We sell out of everything we have almost as soon as we get it. Now how is that possible if we are overcharging again?

Thats an easy one, you've just answered our point completely. DEMAND outstripes SUPPLY! So either we bleat on constantly and have our schematic resouces drastically reduced or we add another dynamic to the game. Bio Harvesters.


As for the condescending tone, funny enough i picked that up from all the Ranger posts on the BE forum. Mine started out as a well thought out proposal to be commented on, thought about, improved and flaws pointed out, not an invitation to add nonsensical arguements and generally whine. (Not all posters did this, some even validated their arguements effectively.)


Well hot dayam.. since we might happen to get a share of a rancor mission we should just be giving you the piddly stuff we happen to harvest. How could we be so selfish... Yessah mastah BE.. anythin' else i can do foh ya...? We aims to please.


Rofl. Actually go as far as to say abit of racial slurring goin on there. Boils down to a fair price for a fiar product again. But hey u want to have your cake, eat it and not let anyone else have a slice. Fair dos, If you think thats right. Try to come up with a constructive template to improve this situation no matter what it is and if its workable and fair I would support it. This drivel about keeping Rangers for Rangers and not dabblers just doesnt wash unless you show that as a class you can fulfill the current game dynamic demands that currently exists for creature resources.


Call for improvements to the class (as a MR i would welcome them to you know) but don't casually right off a concern from other professions just because you can.





Kinsmell In'Ere- Chilastra - MBE - Master Ranger
Kinslaughterer
Thu Feb 26, 2004 9:31 am
#58



I wonder where that 'master ranger' in your signature comes from. You a) want to have more meat and b) throw missions into the discussions and in particular missions on Rancors. Heh.

Random spawned lairs give MUCH more meat/lair (as they have MUCH more mobs in them). Finding wild rancor lairs is actually no problem at all and you don't even have to have /areatrack for locating them. If you know what you do as a hunter you just move to the areas on dathomir where you run into random spawned rancor lairs every 50-100m . Taking missions REDUCES the amount of meat gathered on easy to find mobs like rancors, your argumentation is a bit ... interesting .






Actually very rarely do missions accept for resources for other people on Dath because I'm usually there for one thing, Mutant DNA. I use Area Track all the time and while very buggy it is a godsend finding Mutants when the ones youve tried to sample start beating seven bells of **** outa each other.


I actually have about 7 WPs for the best areas and tbh enraged/bulls/rancors/youths etc get in the way and are more a hindrance than a help.


As my guild hunts here often for Rancor missions and to doNightsisters etc. I have seen Rangers ask quite often for group invites to do missions for the payout as well as the harvesting. As a sociable character i have often sit in their camps and chat while on muon downers from sampling or crafting the DNA i have already got.


I also go on guild hunts for hide and bone for other guildys that are doin Ranger as a holo or just doin it as I have the best harvesting rate for this.




Kinsmell In'Ere- Chilastra - MBE - Master Ranger
Fred_Skinner
Thu Feb 26, 2004 9:38 am
#59






NRaas wrote:


"I can't see a shortage of BE items or any products the BE's items go into on eclipse."


Aye. Over the weekend I came back to Corellia to pick up supplies.


I located everything I wanted in the vendors south of Coronet (this is of course on Corbantis).


I found someone selling Veghash for horridly low prices (apparently there are few players who purchase it, so it was quite a bargain).


I found pet-stims at prices that were unbelievable... I was expecting to pay at least 10 times the amount I found them at, I was quite impressed.


I found several bio-pets that interested me... I wish BEs would produce a wider assortment of pets, I'd love to walk into a pet store one day and find CL 19 Cat species with a high damage range in abundance. * hint hint Corbantians *


As well I boughtsome Sugar Poppers (Crate), Blue milk, and Muon (Crate).


Of course, in the process I unloadeda tonneof meats that I was carrying around, onto the bazaar... I priced the stuff from5 to 20 depending on the quality. It all sold within the day, and I made a tidy profit in the process (over and above the cost of the items above).


I'll continue to sell at the prices I sell until players stop purchasing at that price...Once that happens, I'll reduce my prices and continue right on selling.


Just call me the local bazaar undercutter.




You have a toon on Eclipse too Nraas?


Don't forget, you have an active AR trying to keep the prices down on Eclipse. We are not winning, however



Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


Calculus_Entropy
Thu Feb 26, 2004 9:41 am
#60

Fred, I think that NRaas was pointing out that while Eclipse has a good supply of BE products, so does Corbanits. I thought his qouting was a litle odd, but it was a direct qoute from the other post.



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
darmokVtS
Thu Feb 26, 2004 9:52 am
#61



Kinslaughterer wrote:
If you want to over inflate your services then go ahead, but don't be surprised when people balk at the idea of 100 to 200cpu for MQ meat or other creature resources and wish to make a change for the better for all professions that use creature resources.



You still don't get it *sigh*

We don't set the prices on huntables, we just take the best someone offers at his free will. And sad for your crafterprofession, it's the Armorsmithes and Docs. It's not OUR fault that your profession tends to sell their products at ridculously low prices making you unable to compete on offers buying our time.

Your farms won't change that. Armorsmithes will still have more credits and pay more if you do not adapt to the necessities of the market. Why should I deliver a trapped animal to your farm? I also could trap one that gives wooly hide (you don't really expect that this farm if ever implemented would only give one type of now 'huntable' ressource, do you ?) and sell it at a better price to the armorsmith-supplying farmers in the same time.

And no, higher harvestrates (which ARE needed for different reasons) won't help the specific problems of the BE's and Chefs on your server either. Again, the armorsmithes and docs still would offer more than you will (maybe at lower prices as today but still above the prices you are willing to pay), I still would work for them (ofc after I supplied the PA and some friends with the amounts they want at typical 'PA, friends, etc' contracts at low rates).

Simple thing, you either need to make some friends with hunters (your attitude shown here probably won't help that much heh) or adapt to the market and compete with the insane offers we get from the already mentioned groups of VERY good paying buyers .




Kope Sanisa, Medic / Imperial Pilot Ace
McGyver, Smuggler / Imperial Pilot Ace
Allanar Jansan, Commando / Freelance Pilot
darmokVtS
Thu Feb 26, 2004 10:07 am
#62



Fred_Skinner wrote:

Don't forget, you have an active AR trying to keep the prices down on Eclipse. We are not winning, however





And this is no wonder at all tbh. Take a closer look at the eclipse galaxy trade board and you know why

I recently sold a quest reward (a completly useless 'mystical orb' I got from one of the Valarian missions on Tatooine which I did at pistols II from marksman) for 800k ...

There are insane amounts of credits flying around on every corner of eclipse, a PA mate of mine (a pure combat player btw, no scoutskills or crafterstuff involved) for example some time ago payed 8 million credits on a nightsister energy lance made from a looted schematic. No, not to use it. To decorate his 'office' with it, he doesn't have the skills to use it anyway.

You find countless examples of useless junk going away at completly crazy prices. Why should we try to keep prices of actually USEFUL things artifically low in such an environment?




Kope Sanisa, Medic / Imperial Pilot Ace
McGyver, Smuggler / Imperial Pilot Ace
Allanar Jansan, Commando / Freelance Pilot
NRaas
Thu Feb 26, 2004 10:09 am
#63

"You have a toon on Eclipse too Nraas?"


No. I do noted in the second paragraph of my reply that: "(this is of course on Corbantis)."


Just providing another perspective on the subject.


Obviously, It is entirely probable that the economics on Eclipse and Corbantis are vastly different (depending on the number of players playing what professions).




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Kinslaughterer
Thu Feb 26, 2004 10:11 am
#64

I get it Completely, thats the problem. Not all servers will have the same demand for creature resources as others because the class balance from server to server will be different.


If the bio harvesting farm system wouldnt work I'm fully able to change my mind and accept others suggestions. All I here is No No No and no suggestions.


I think like Tal-N has suggested already we just keep on bleeting and get the schematic resources reduced to a lower level, that will keep the Ranger Ego happy and the inflated prices intact. Shame that another dynamic couldnt be added to the game and keep everyone happy if some meaningful input was forthcomming from all sides.


I'm not here to win popularity contests, just find a way of fixing the shortfall of creature resources on MY server. As usual those who don't see a problem don't want it fixed. Just because it doesnt beat you over the head everytime you log on, doesnt mean it doesn't excist.


Yes Doctors and Armoursmiths will pay higher for their resources because they make largely a more disposable, high cost item (buffs, armour and stimps). Though this is a fact it doesnt make it right and if it doesnt change then that is very sad that SWG can't progress into something of a balance that ALL classes affected agree on.


Fishing is still a joke, creature resources for Chefs and BEs is imbalanced and prices are over inflated. If you don't think Bio Farms which ALL classes could use would work please suggest something else besides the "just raise harvesting to 3 resources" comments which would only lead Rangers to charging the same ammount but x3 instead of 1. An increase of harvesting rates would improve the situation but not fix it.





Kinsmell In'Ere- Chilastra - MBE - Master Ranger
NRaas
Thu Feb 26, 2004 10:13 am
#65

"I thought his qouting was a litle odd, but it was a direct qoute from the other post."


Aye. My apologies for the confusion there.


I wasn't watching what I was quoting, and apparently picked up the server name by accident.




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