Ranger Archive

Thread: FEEDBACK NEEDED: Future Ranger Doids

Iseult
Thu Nov 18, 2004 1:54 am
#40

yep an 'incubator droid' would be a great idea - I know that way back when droids with data modules could hold almost anything in your datapad, including missions, so they nerfed that - but a droid with a data unit that could hold creatures and maybe another type to hold waypoints (but not missions) would be very useful.


Another serious thought I had was that maybe we could push this towards an implementation of our modular camp idea. I forget who suggested it above, but having droids that could hook into our camps and provide additional functionality when combined with the camp does make a lot of sense.


If I remember correctly, part of the modular camp idea was an evacuation shuttle idea -- well what about an emergeancy beacon droid that could signal for a transport and then evacuate injuries -- this might fall into the squad leader category, or maybe it would be something a ranger in conjunction with a squad leader had to operate, but it would be neat.


As for those saying I don't use droids because they're too slow, etc.... come on guys... we all know they're too slow -- why not suggest that you would like a speed module for droids to make them faster. For example, a ranger with high terrain negotiation could help his or her droid climb hills and stuff better.


Oh - I really like Fodder's fishing droid idea too -- but only if it would have a periscope when completely submerged.


Iseult
Master Ranger / Mediocre Rifleperson
Bloodfin





_____________________________________________________________

Iseult
Elder Ranger / Respec Moisture Farmer
Bloodfin


Iseult's Adventure Shop - winner, galactic homeshow 1.25.2007
Lancesod
Thu Nov 18, 2004 3:31 am
#41

The refining thingy database problems could be arranged so that all organic resources would have additional flag in their database template. If the flag is on, display and use the resource with a set % improvement on all stats - I would settle for 1% improvement, rounded up Ifthe flag is not on the resource is vanilla and no refining can be doneto it ever again.Additionally it should be so that the 'refining' can only be done at the moment of harvesting and the droid would have to be the harvester.


I read the thread through very quickly so I hope the following was not proposed already.


A 'Come out, come out where ever you are!' -droid. When activated, it would spawn some % (dependant on the level of ranger, topping at some percentagethat does not overload the server)of the spawns waiting for activation within the same radius as the Ranger using the droid has in Area Track. This one probably would need a timer of around 15min or so to be re-used.


BR/~~L
Owen-Lars
Thu Nov 18, 2004 3:34 am
#42

Iseult Wrote:


"Get-it-on-droid: park it ouside a lair and it puts on some sweet, sweet music, which means more babies"







lol Classic, absolute classic. I would advise the song to be Big MG singing Sexual Healing, always a favourite



THORTAC BALCOR
The Lost Ranger
RANGER
Owen-Lars
Thu Nov 18, 2004 3:46 am
#43

Fred Wrote:


"Sadly, you would be generating many "types" of a resource and I'm not certain that they will go for that"







Yeah this was my only concern, i wasnt sure if there was a way to apply a buff to an organic so it retains its original name but just has an increase in effectiveness or perhaps just gives better results in crafting?



THORTAC BALCOR
The Lost Ranger
RANGER
Owen-Lars
Thu Nov 18, 2004 3:49 am
#44

DaneShee Wrote:


"Personally I don't see how we can be asked to design droids when we don't know what our role will be but here's my 2 credits"







Im not asking you to design something simply give some brainstorm ideas about what you would like to see, they dont even have to be ranger modules, although i would prefere it if they were. Someone just asked me to find out what rangers would want if new modules/functions were being developed, i think we have achieved what they wanted.




THORTAC BALCOR
The Lost Ranger
RANGER
Owen-Lars
Thu Nov 18, 2004 3:52 am
#45

I think it realy depends on how you view droids and how much you think they should be integrated into our profession, personally i dont use them, i would prefer not to but thats just my personal opinion, its not to say other do want something extra.



THORTAC BALCOR
The Lost Ranger
RANGER
KaiRaene
Thu Nov 18, 2004 5:20 am
#46

I really like the idea of having a droid kicking around in our camps keeping it active while we go hunt or whatever. So many times my guildmates have ran off killing stuff while I stood back keeping the camp alive so someone could be buffed.



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Piroa
Thu Nov 18, 2004 7:07 am
#47






KaiRaene wrote:
Bike repair droids.. takes a few minutes. Only in HTFB since after all it is High Tech.





Is this the first time this has been brought up? The ability to repair vehicles in camps? Why didn't I think of that?




Piroa Iseefi

Master Ranger/Rifleman/Creature Handler



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Oreet
Thu Nov 18, 2004 7:15 am
#48






Piroa wrote:





KaiRaene wrote:
Bike repair droids.. takes a few minutes. Only in HTFB since after all it is High Tech.





Is this the first time this has been brought up? The ability to repair vehicles in camps? Why didn't I think of that?







I would rather see Vehicle repairs done through a Master Artisan crafted Vehicle Repair Tool. It would give my alt one more thing to shamelessly sell.



We already have Droid, Armor, Weapon, Clothing, All Purpose Ship, and many other types of Ship Repair Tools, and ANYONE can use these tools, so why not just make a Vehicle Repair Tool instead. Maybe give the repairer a better chance at success while in a HTFB.


I would make the Vehicle Repair Tools similar to the Ship Repair Tools, where they have a certain amount of damage that the tool can repair (based on quality of resources and experimentation success). Then when you use the tool to repair the vehicle, you are not guarenteed to repair it for the full damage amount that the tool is rated for, but have it randomly choose an amount, based on things like location, skill boxes, ect.

frightwig
Thu Nov 18, 2004 7:29 am
#49

Edited my previous post since I misread and thought Dev feedback was requested..

I've changed my mind on needing droids..

Maybe this is our opportunity to have our concept of modular camps implemented? The idea others have of droids which can keep a camp active is a good one, but why not add modules to the droid itself that would take the function of the communities previous ideas of camping modules?

Example: a camping or frontiering droid chassis which could accept camping modules. These modules could be crafted by the ranger and have limited use, and should have different certs for higher levels of camping. But, to craft them should require certain amounts of droid storage compartments which would keep us coming back to Droid Engineers to buy crates of the stuff, as opposed to now where we buy a droid with no repeat business.

Most of you know the old ideas for camping modules and maybe someone could flesh this idea out a bit more with details. Basically, all should be limited use modules, either ranger or DE crafted. (If ranger crafted, with the use of DE crafted droid components)

Droid Medical Camp Module - Increases the injury/wound healing bonus of the camp.
Droid Entertainment Camp Module - Shortens Entertainer buff times, Image designer change time (like a salon effect) and allows for healing of battle fatigue
Droid Vehicle repair station - Allows players to repair vehicle condition, but at the cost of normal credits.
Droid Faction Camp Modules - GCW involvement for rangers and DEs! One time use module to turn a HTFB into a mini-faction base. Allows for a mobile unit to switch overt/covert status. Costs faction points per individual use. Camp could be attacked and destroyed by opposite faction.
and whatever else...


Basically, the old ideas the community has come up with in the past, but in the form of droid modules.
This allows for our "Modular Camps" idea, but involves the DE profession.



kimi raikonnen Kauri
° [Carbineer] :: [Bounty Hunter] :: Imperial Storm Trooper
° [Imperial Pilot Ace] :: Storm Squadron
° [Imperial Pilot Ace] :: Black Epsilon
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Iseult
Thu Nov 18, 2004 8:11 am
#50






frightwig wrote:
Edited my previous post since I misread and thought Dev feedback was requested..

I've changed my mind on needing droids..

Maybe this is our opportunity to have our concept of modular camps implemented? The idea others have of droids which can keep a camp active is a good one, but why not add modules to the droid itself that would take the function of the communities previous ideas of camping modules?





Yep - I totally agree - this would be a great way to get some of the stuff we wanted in our modular camp proposal -- if we could get droids that interface with camps and extend the functionality of our camps that would be great.


Iseult
Master Ranger / Mediocre Rifleperson
Bloodfin





_____________________________________________________________

Iseult
Elder Ranger / Respec Moisture Farmer
Bloodfin


Iseult's Adventure Shop - winner, galactic homeshow 1.25.2007
DND_Cas
Thu Nov 18, 2004 9:12 am
#51


Some great ideas in here





Oreet wrote:


I would rather see Vehicle repairs done through a Master Artisan crafted Vehicle Repair Tool. It would give my alt one more thing to shamelessly sell.


We already have Droid, Armor, Weapon, Clothing, All Purpose Ship, and many other types of Ship Repair Tools, and ANYONE can use these tools, so why not just make a Vehicle Repair Tool instead. Maybe give the repairer a better chance at success while in a HTFB.


I would make the Vehicle Repair Tools similar to the Ship Repair Tools, where they have a certain amount of damage that the tool can repair (based on quality of resources and experimentation success). Then when you use the tool to repair the vehicle, you are not guarenteed to repair it for the full damage amount that the tool is rated for, but have it randomly choose an amount, based on things like location, skill boxes, ect.






Why not simply add droid modules which give a bonus to repair and allow storage of that particular type of repair kit. A armor repair module would be useful to most melee rangers would it not?







Previously: Master Ranger/Master Fencer
Now: Master Tailor/Merchant/Commando
Veustuh
Thu Nov 18, 2004 10:24 am
#52






Iseult wrote:

Birth-control droid: park it outside the lair and it emits some sort of sonic pulse that keeps the critters inside from getting busy, which means less babies and more harvests. Durnies and kreetles would be more resistant than other creatures.


Get-it-on-droid: park it ouside a lair and it puts on some sweet, sweet music, which means more babies -- using this near a durni or kreetle lair will probably crash the server.


Eopie droid - it would alter the visible spectrum so you and your group looked like herd of wandering eopies. You would still be atackable,but who really bothers shooting eopies. Oh, and if you attacked or if someone pointed their miliking droid at you, you would be discovered.


Iseult
Master Ranger / Mediocre Rifleperson
Bloodfin






Love the ideas and the Eopie seems to be the best use yet





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