Ranger Archive
Thread: FEEDBACK NEEDED: Future Ranger Doids
Master Ranger / Mediocre Rifleperson
Bloodfin
KaiRaene wrote:
Bike repair droids.. takes a few minutes. Only in HTFB since after all it is High Tech.
Piroa wrote:
KaiRaene wrote:
Bike repair droids.. takes a few minutes. Only in HTFB since after all it is High Tech.
Is this the first time this has been brought up? The ability to repair vehicles in camps? Why didn't I think of that?
I would rather see Vehicle repairs done through a Master Artisan crafted Vehicle Repair Tool. It would give my alt one more thing to shamelessly sell.
We already have Droid, Armor, Weapon, Clothing, All Purpose Ship, and many other types of Ship Repair Tools, and ANYONE can use these tools, so why not just make a Vehicle Repair Tool instead. Maybe give the repairer a better chance at success while in a HTFB.
I would make the Vehicle Repair Tools similar to the Ship Repair Tools, where they have a certain amount of damage that the tool can repair (based on quality of resources and experimentation success). Then when you use the tool to repair the vehicle, you are not guarenteed to repair it for the full damage amount that the tool is rated for, but have it randomly choose an amount, based on things like location, skill boxes, ect.
I've changed my mind on needing droids..
Maybe this is our opportunity to have our concept of modular camps implemented? The idea others have of droids which can keep a camp active is a good one, but why not add modules to the droid itself that would take the function of the communities previous ideas of camping modules?
Example: a camping or frontiering droid chassis which could accept camping modules. These modules could be crafted by the ranger and have limited use, and should have different certs for higher levels of camping. But, to craft them should require certain amounts of droid storage compartments which would keep us coming back to Droid Engineers to buy crates of the stuff, as opposed to now where we buy a droid with no repeat business.
Most of you know the old ideas for camping modules and maybe someone could flesh this idea out a bit more with details. Basically, all should be limited use modules, either ranger or DE crafted. (If ranger crafted, with the use of DE crafted droid components)
Droid Medical Camp Module - Increases the injury/wound healing bonus of the camp.
Droid Entertainment Camp Module - Shortens Entertainer buff times, Image designer change time (like a salon effect) and allows for healing of battle fatigue
Droid Vehicle repair station - Allows players to repair vehicle condition, but at the cost of normal credits.
Droid Faction Camp Modules - GCW involvement for rangers and DEs! One time use module to turn a HTFB into a mini-faction base. Allows for a mobile unit to switch overt/covert status. Costs faction points per individual use. Camp could be attacked and destroyed by opposite faction.
and whatever else...
Basically, the old ideas the community has come up with in the past, but in the form of droid modules.
This allows for our "Modular Camps" idea, but involves the DE profession.
frightwig wrote:
Edited my previous post since I misread and thought Dev feedback was requested..
I've changed my mind on needing droids..
Maybe this is our opportunity to have our concept of modular camps implemented? The idea others have of droids which can keep a camp active is a good one, but why not add modules to the droid itself that would take the function of the communities previous ideas of camping modules?
Yep - I totally agree - this would be a great way to get some of the stuff we wanted in our modular camp proposal -- if we could get droids that interface with camps and extend the functionality of our camps that would be great.
Iseult
Master Ranger / Mediocre Rifleperson
Bloodfin
Some great ideas in here ![]()
Oreet wrote:
I would rather see Vehicle repairs done through a Master Artisan crafted Vehicle Repair Tool. It would give my alt one more thing to shamelessly sell.
We already have Droid, Armor, Weapon, Clothing, All Purpose Ship, and many other types of Ship Repair Tools, and ANYONE can use these tools, so why not just make a Vehicle Repair Tool instead. Maybe give the repairer a better chance at success while in a HTFB.
I would make the Vehicle Repair Tools similar to the Ship Repair Tools, where they have a certain amount of damage that the tool can repair (based on quality of resources and experimentation success). Then when you use the tool to repair the vehicle, you are not guarenteed to repair it for the full damage amount that the tool is rated for, but have it randomly choose an amount, based on things like location, skill boxes, ect.
Why not simply add droid modules which give a bonus to repair and allow storage of that particular type of repair kit. A armor repair module would be useful to most melee rangers would it not?
Iseult wrote:
Birth-control droid: park it outside the lair and it emits some sort of sonic pulse that keeps the critters inside from getting busy, which means less babies and more harvests. Durnies and kreetles would be more resistant than other creatures.
Get-it-on-droid: park it ouside a lair and it puts on some sweet, sweet music, which means more babies -- using this near a durni or kreetle lair will probably crash the server.
Eopie droid - it would alter the visible spectrum so you and your group looked like herd of wandering eopies. You would still be atackable,but who really bothers shooting eopies. Oh, and if you attacked or if someone pointed their miliking droid at you, you would be discovered.
Iseult
Master Ranger / Mediocre Rifleperson
Bloodfin
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Love the ideas and the Eopie seems to be the best use yet ![]()