Ranger Archive
Thread: Ranger Skill Points: Post CU
Message Edited by Rasst on 04-05-2005 10:06 PM
1)We can't drop any line of Scout, all 4 Ranger trees build off all 4 Scout trees.
2)Changing the SP for each box would just make alot more work for the devs, and/or it might not be easily possible, there is
probably a reason why all novice and elite prof have the same SP costs per box.
3)If they dropped Master Scout as a requirement then they would have to redo our mods either adding them into Ranger from the
dropped Scout trees (which would annoy Scouts) or stuffing them into what ever lines we need to get Ranger (again would annoy Scouts)
which would make it very easy for a dabbler to get ALOT of the good Scout skills for WAY less SP.
Now if you look at what I have just said that looks like the beginnings of a half baked attempt at a revamp and I for one most
certainly don't want a half baked revamp.
Having played on TC for a couple hours now I can't really see my play style changing much, I rarely take on creatures with more than 10k HAM now and it looks like I won't be after the CU goes live.
I will be dropping the CH skills I have now though in favour of bolstering my medic skills, with only some rifleman skills and MR I am already only support in a group but can still deal some damage, so I thought I would up my medic skills to be even more useful in a support role, especially with
area heals available in medic now (I have yet to test these on TC).
I have had great fun in the past playing in a group as support dealing some damage but having my main role be to protect our doc, I have used a Rescue macro quite well in that instance, it is alot better that the doc heals me than ends up dead, now I don't see that role changing at all after the CU.
We have been and will always be a support profession in my opinion, and thats fine by me, it means I don't have to be an uber combat toon to be useful to the group, and most importantly have fun
Now I'm not going to say the CU on TC has been good for us but I don't think it is as bad many seem to think.
Sure it 'looks' like we are getting the shaft when it comes to the health increases BUT we don't know that for a fact yet as we aren't able to
test the elite prof yet, so how the HAM is increased is pure speculation for now.
But from looking at all the combat prof. trees they have lost about 50% of their special moves and rarely gained any new ones, looking at the
Ranger tree we haven't lost ANY of our skills, sure some of them might not be as effective as they once were but we still HAVE them, and we are
a combat related prof make no mistake about it.
Message Edited by fatheadnz on 04-06-2005 01:18 PM
Jolandir wrote:From Blairs April 1st Blog we read:2. How do I achieve the "maxed character health" of 3000?
Under the new system, as your character combat level increases, so will your total health. Your character's combat level is determined by the number of combat related skill boxes that you have. Additionally doctor and combat medic skill boxes will count towards this level. So as you gain these combat related skill boxes you will be able to gain health up to the cap of 3000.
We are considered a none combat profession as either scout or ranger, so I see a major unbalance for us. At best we will gain 1000 in health when we take a "real" combat profession and master it, but others who are considered "real" combatants will get 3000. So in anyone's calculations that is a difference of 2000 in health alone.
All players start with a health of 1000.
You can increase this, through combat mastery, to a maximum of 3000 (excluding species modifiers and buffs). The key phrase in Blairs post is "gain health up to the cap of 3000", note this is not the same as 'gain a maximum increase of 3000'
Ranger is not regarded, at this time, by the Dev's as a combat class. Ranger does not attract any combat modifier, as we understand it at this time.
All rangers (with the exception of some very strange and rare creatures*) have a combat profession which, unless other SP commitments mean it is not possible, can be taken to Master level.
Working on the assumption that one elite combat mastery gives us a health increase of 1000, that gives MR/MCombatElite a theoretical max health of 2000.
We still have to see exactly what health increases the elite professions do bring and how the skills granted to a MR help compensate for the shortfal of 1000 in our theoretical health cap.
* i was reminded today that a colleague of mine ran a ranger/doctor hybrid briefly. Not full Masters, but enough to track and enough to buff. iirc he may also have had some combat medic, but it was a few months ago now since he left the game
Message Edited to remove ()£$*" bold text by Almagill on 04-06-2005 03:14 AM
Message Edited by Almagill on 04-06-2005 03:15 AM
CuchulainnDarklight wrote:
Aenedor wrote:
I have read this and the other threads on the same subject and here is my 2 pence worth.
I do not want Master Ranger devalued, therefore I do not want a skill point reduction (even though just 1sp would get me MR/MBH/CH 0/0/0/3, which I think would own).
I want my one lot Ranger Cabin that I can place in the wilds of Dathomir or Endor and apart from the occasional party, me and my guildies could use it as a base to hunt from.
*dreams of his Cabin
This is kind of a big problem. Dont take this the wrong way but, this is not about what YOU want, but what is good for the ranger community as a whole and what will allow other players (particularly new ones as well as old ones who go "ranger is actually cool now") to take ranger without having to forgo 3/4 of the game content (the most fun bits)!
No-one is going to get all they want!
You want what you want, I want what I want, there is no need to get all twitchy just 'cause we disagree ![]()
EDIT: you make a fair point that as it stands post CU, Master Ranger is not very attractive.
Also, fun to me is hunting on Dath with no armour and no buffs harvesting resources that will make me pots of money. That is fun. The stuff that other people do is boring ![]()
Message Edited by Aenedor on 04-05-2005 08:11 PM
Message Edited by Aenedor on 04-05-2005 08:14 PM