Ranger Archive
Thread: Ranger Skill Points: Post CU
2. How do I achieve the "maxed character health" of 3000?
Under the new system, as your character combat level increases, so will your total health. Your character's combat level is determined by the number of combat related skill boxes that you have. Additionally doctor and combat medic skill boxes will count towards this level. So as you gain these combat related skill boxes you will be able to gain health up to the cap of 3000.
We are considered a none combat profession as either scout or ranger, so I see a major unbalance for us. At best we will gain 1000 in health when we take a "real" combat profession and master it, but others who are considered "real" combatants will get 3000. So in anyone's calculations that is a difference of 2000 in health alone.
3. What defensive options will pure non-combat players have at their disposal?
Personal Shield Generators will be available and can be used by any profession, both combat and non-combat related. They are meant to give you a reasonable amount of protection for a short period of time. You can get personal shield generators from your friendly local Armorsmiths.
And since we are not considered a combat profession we are not getting any defenses either. So we are down 2000 in health, and we only can use armor and PSGs to give us defenses.
We have maskscent (only works against creatures) and camo (which works sometimes against NPCs) and we have to go up two skill branches to achieve these and now presto-chango Rifleman get conceal that allows them to disappear off the radar, and pistoleer and smuggler get area affect abilities (which traps should have had) and we don't get either.
This is a very bad situation and as Han Solo so accurately always stated "I have a very bad feeling about this!".
Just my 2 cents worth.
Jolandir
Message Edited by Kalaf on 04-04-2005 01:57 PM
Message Edited by Kalaf on 04-04-2005 01:59 PM
Bethya wrote:While I can see where my good friend DaveG and others are coming from, I have to say that I think the answer is to reduce the SP required for Ranger not to make the current SP 'worth it'.The point is that if it doesn't change, Ranger will be the only elite profession that needs the SP requirements that it does. Every other elite profession will be less costly than Ranger. That's just unfair.If they were building the game from scratch, it'd be ludicrous to suggest one profession should be out on its own in SP requirements. The elite profs would all be the same as they wereinitially when the game was first built.
Soooo....Why try for more, when you can settle for less?
Message Edited by Calculus_Entropy on 04-04-2005 03:57 PM
SebFR wrote:
I'm not that good in english (i'm french), but i think you're misunderstanding. What is asked isn't not mastering the scout profession in order to be ranger. It's a SP cost reduction in the ranger tree, like they did for the image designer (-1 SP for each skill).
I wondered... If ranger isn't a combat profession, what is it ? A craft profession (like artisan) ? An entertainer profession (like... entertainer) ? A social profession (like politician) ? A useless profession ?
I think a ranger is at least as much a combattant as a doctor.Message Edited by SebFR on 04-04-2005 01:09 PM
The "other" profession?
I would disagree with an overall skillpoint reduction, though that is only my personal opinion. IDs were decreased for two reasons that I can see:
1. So that it was posible to build a true "Master Entertainer," which had been requested for a long time.
2. To give Image Designers something to make up for the fact that one of their most lucrative skills (stat migration) is being taken away with nothing to replace it. That something is the ability to pick up other skills.
I know that we are feeling in the number two position right now (which sounds dirtier than I meant it... and possibly truer than I realize), but I have a real gut feeling that it would be a bad idea to follow the same path - and precedent. For one thing, it really reinforces the idea of us as not a combat profession on a subconcious level. The phrases "Rangers and IDs" "like IDs" etc. becoming commonplace make me nervous. I really love the ID profession, but ID and Ranger are two VERY different things, and I really don't want the developers to see us in a similar light.
And of course I want it all. I want Rangers to be so useful - so cool - that we don't need a skill point reduction. I don't want to take up more combat to make up for the fact Ranger sucks. I want Ranger to be worth it, all on its own. IF we become that cool and the developers still want to recduce our skill points afterwards - hey, I probably wont argue.
Because I can see, in the space of time between the CU and the revamp, new devs coming on board, perceptions shifting, our lesser skillpoint requirement being looked at, and our profession being looked at eventually in a similar light to IDs. A non-com profession. And just in time for a revamp that will make us reflect this new perception.
I may be panic-mongering, but my instinctive reaction to anything right now is don't... MESS with it if you don't understand it and don't know what you want it to be in the future. I want to grab the code and keep it hostage until I know for sure they've spent some time thinking and planning before changing. But of course I cannot. This is their game, not ours. We just play it as long as it is fun, and they try to keep it fun for as long and for as many people as possile.
And of course there is the big double standard. I want all this for Ranger and yet I also don't want us to have to make it to our revamp in the condition we are in now. So will we have to accept something like a skill point reduction gladly just because it will keep people holding on until the revamp? Keep it so when there is a revamp there are still people around who care? Maybe. But I hope it doesn't come to that. We still have a month.
Message Edited by Vorpaks on 04-04-2005 06:26 PM
But this is definitely an idea I hadn't considered before. Good job and good thought.
Edited because the struck part didnt make sense to me when I thought of it farther.
Message Edited by Vorpaks on 04-04-2005 06:46 PM
Xman3D wrote:What do you think about increasing the skill needed to become a Ranger and then have all ranger skill for free.The Ranger could be a Comendo able to survive on the most dangerous country.Skill need to be novice Ranger=135 skillBrawler 4000Marksman 0004Master ScoutSkill to be Master Ranger = O skillSo Ranger cost a lot of skill but you are able to master an other elite profession.
Ummm..what?
Calculus_Entropy wrote:
Ummm..what?
SebFR wrote:
What is asked isn't not mastering the scout profession in order to be ranger. It's a SP cost reduction in the ranger tree, like they did for the image designer (-1 SP for each skill).
But that's a good example of how SP reduction is bad. It didn't help IDs. Ask them - they felt it cheapened their profession.
Politician is another good example - No SP cost. I doubt we're going to see a revamp any time soon for mayors.
I think when you lower the skillpoints for a profession, rather than fix it's problems, you set a precedent for this line of thinking:
"Sure, you may have problems in your profession and may want added features.. but you have more available SP now to go take up some useful skills".
I say keep our SP requirements and make it worth the investment come the revamp.