Ranger Archive
Thread: Combat Balance What do we want?
Ranger toughness... much like the melee toughness...
Ranger combat prowess replaces creature to hit, etc, with general accuracy...also State defenses....rangers being hardend soldier built for battle in the wilderness should be much less suceptable to being dizzied stunned or blinded, I also like the poison/desease resist idea.
Ranger TN is useless, well almost, the entire TN bonuses given in ranger go to crawl speed. I can't remember the last time I crawled.....give Rangers the ability to toggle there bursts making so that is not just a 1 time use then rest situation.....
Give the camps usefullness, let them heal BF with an entertainer.....allow an overt ranger camp to allow others to declare..... Camps should not disband in combat....
guide ranger to more of a combination of combatant and outdoorsman, not just a hunter with pretty camps..whose onlybonuses are restricted to creatures and PvE.
Some better defenses would be nice!
Hows about fixing forage. Why cant this skill lets us find posion cures and the like.
More burst run, please!
The toggling burst run ability is inspired.
Gives a limited escaping and kiting ability in PvE. In PvP it could be extremely useful, but due to reset times would not be remotely overbalanced against acombat stacker and can be off-set to certain extent by people using their own burst run, or the /Retreat command from Squad Leader.
JuCat wrote:
BF with an entertainer.....allow an overt ranger camp to allow others to declare..... Camps should not disband in combat....
my .o2
MASTER RANGER ISSUES!!These are speaking from the MASTER RANGER SIDE.
WEAPON - How many great hunters in the world do you know that would go out and hunt by shooting animals 1000 times. They shoot and kill there animals with "1" shoot. We once again as master rangers supposed to know all about our prey. Give us and elephant gun that kills animals with one shot!
TRAPS - More and better working. % chance to hit is bad!! Look at the forums...alot of feelings are that they dont work. Would you get in a car and try to drive it to work if it didnt start.
HAREVESTING - OK we talk about harvesting with better %. Why shouldnt a MASTER RANGER beable to harvest BONE, HIDE and MEAT!! /harvest all. Correct me if I am wrong but last time a skined a deer I :
GOT THE HIDE
GOT THE MEAT
and ALL THAT WAS LEFT WAS BONE!! HMMMMMMM
Just an idea!!
buzzlo wrote:
my .o2
MASTER RANGER ISSUES!!These are speaking from the MASTER RANGER SIDE.
WEAPON - How many great hunters in the world do you know that would go out and hunt by shooting animals 1000 times. They shoot and kill there animals with "1" shoot. We once again as master rangers supposed to know all about our prey. Give us and elephant gun that kills animals with one shot!
I wonder if it's possible to count the number of feel we'd be steeping on if we got this. first of all, NO proffession can kill a high level creature in ONE shot. In real life, a human gets shot once, they often die. Thus, every proffession should be able to have a gun that does that. That's why it's a game, not real life. I think a Ranger-specific weapon is a neat idea. This particular incarnation would not work.
Agree.Except against the player part.I dont want to be another combat medic.Instead let them work against all creatures period like they should.
EbeLightcloud wrote:
. Make my traps work against players in PvP and NPC's
EbeLightcloud wrote:
Make my camps have a purpose other then looking pretty by alowing them to heal BF.
This should be for a master ranger level camp.
I would go for some more harvesting(yet this doesnt really haveanything to do with combat-balancing)more importantly defense and offense against all creatures .We should be the OH-Oh when a Creature Handler sends out oneof their beloved into battle.
Message Edited by MrSclod on 06-09-2004 11:33 PM
Wow thanks for being the judge and jury on this one!! As stated my .02.....did you think about maybe a % to kill with this gun or the rate of fire to steady this gun! There are # of ideas to look at but dont dismiss any idea(not just this one) as "THIS INCARNATION WOULD NOT WORK". Same could be said about many. Let the creative juices flow everyone. PS Im not FLAMING u back either I am just trying to get an open forum so no idea is dismissed. I dont care if its a EGG SLINGING CATAPULT for PvP for RANGERS...it could work!!
Phenix1050 wrote:
I wonder if it's possible to count the number of feel we'd be steeping on if we got this. first of all, NO proffession can kill a high level creature in ONE shot. In real life, a human gets shot once, they often die. Thus, every proffession should be able to have a gun that does that. That's why it's a game, not real life. I think a Ranger-specific weapon is a neat idea. This particular incarnation would not work.
/conceal + /prone + /takecover = remove rangers from the radar of animals, npcs, AND PLAYERS plus makes us more or less invisible against our environment. This ability has a 5-10% chance of being broken (read: chance of being seen), and if the ranger moves, the chance of being spotted gets higher. Perhaps if a ranger is in /conceal and moves, they show up on players' radar while moving.... kind of like a little blip that if the player is paying attetion they'll notice.
Seraph00X wrote:
here's my suggestion:
/conceal + /prone + /takecover = remove rangers from the radar of animals, npcs, AND PLAYERS plus makes us more or less invisible against our environment. This ability has a 5-10% chance of being broken (read: chance of being seen), and if the ranger moves, the chance of being spotted gets higher. Perhaps if a ranger is in /conceal and moves, they show up on players' radar while moving.... kind of like a little blip that if the player is paying attetion they'll notice.
Did you see this?
Fred_Skinner wrote:
Seraph00X wrote:here's my suggestion:/conceal + /prone + /takecover = remove rangers from the radar of animals, npcs, AND PLAYERS plus makes us more or less invisible against our environment. This ability has a 5-10% chance of being broken (read: chance of being seen), and if the ranger moves, the chance of being spotted gets higher. Perhaps if a ranger is in /conceal and moves, they show up on players' radar while moving.... kind of like a little blip that if the player is paying attetion they'll notice.
Did you see this?
I can't believe that I clicked on that link and didn't know where it would take me....OY!