Ranger Archive

Thread: Combat Balance What do we want?

Fred_Skinner
Thu Jun 10, 2004 10:16 am
#66


gotcha!



Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


Seraph00X
Thu Jun 10, 2004 10:31 am
#67

thanks fred, I went there and dropped a couple credits' worth of idea.



cheers-
Serje Misre, Master Ranger, Kauri
Pas Ok'Lya, master schleper, Test Center

"Even though the Old Republic didn't work, I'd rather have a government run by beuraucrats than run by a dictator willing to destroy an entire planet in order to flush out a handful of dissidents."
MonsofoLexius
Thu Jun 10, 2004 10:43 am
#68


For clarity whenever I state creature I am including both Player Creatures and PvE


For the CB stuff:



  1. Creature Damage Mitigation

  2. Creature to hit bonus increase

  3. Critical Creature to hit from maskscent/conceal (great first shot, great accuacy and wound percentage)

  4. Resists to Poison and Disease

For other stuff that I am not sure fits in directly to CB



  1. Burstrun down time

  2. Improvement in Ranger traps (durration, effect, KD trap??)

  3. Camp fix (repel creatures as advertised) and heal BF (with entertainer or over time don't care)

  4. Add HTFBK not breaking while in combat and within a certan range

  5. Traps working on Player pets

  6. If dizzy is not supposed to effect creatures than change those traps to another state that will


Now I really like the Stealth plan, modular traps, and Outdoorsman. I would to see a push for some changes that can be done prior to a major Revamp

Message Edited by MonsofoLexius on 06-10-2004 10:43 AM



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Enoshima
Thu Jun 10, 2004 11:54 am
#69

I didn't read the whole thread, kinda sick right now. I would PvP if the shooting was more like an FPS. you have to be facing them to hit them.


Sounds kinds dumb, but something along those lines. I think it is wierd that laser can hit me around a corner.



Hon Atsugi
Elder Ranger / Ace Alliance Pilot
Ranger, more of lifestyle than a profession.
August 3, 2003 - ?????
Waiting for Ashra's return.........

Oculus
Thu Jun 10, 2004 1:13 pm
#70

The Devs comments about us being strictly creature hunters is kind of a blow to what I had hoped for in the CB.

Just want to say that if I have to spend 140 skill points and still be limited to, not PvE, but "creature PvE", they better add enough 'power' to Ranger so that we wont need a combat profession to kill those creatures. I'd like the dizzy traps reworked as well, dizzy doesn't help much against creatures.

And end-game content? Been a while since we've seen anything in the creature department, no?

Limiting us to creatures will just increase the work they have to put into this profession. Seeing as they are constantly on a 'tight schedule' and 'hard pressed for dev time' it just seems like a narrow minded, if not naive decision to me :sad:




Oku Kee'lus
Master Ranger | Master Carbineer

Nemo0
Thu Jun 10, 2004 1:44 pm
#71






Oculus wrote:
The Devs comments about us being strictly creature hunters is kind of a blow to what I had hoped for in the CB.

Just want to say that if I have to spend 140 skill points and still be limited to, not PvE, but "creature PvE", they better add enough 'power' to Ranger so that we wont need a combat profession to kill those creatures. I'd like the dizzy traps reworked as well, dizzy doesn't help much against creatures.

And end-game content? Been a while since we've seen anything in the creature department, no?

Limiting us to creatures will just increase the work they have to put into this profession. Seeing as they are constantly on a 'tight schedule' and 'hard pressed for dev time' it just seems like a narrow minded, if not naive decision to me :sad:





I remind you that the Dev that mentioned we were strictly creature hunters is not currently part of the live team. He moved onto the Space Expansion before the Outdoorsman Proposal came out (at least I assume he did as he hasn't seen it). He answered the questions to the best of his knowledge but that doesn't mean that it is final or even current. His views might not be in line with the current focus or he might just not have had enough time to consider how the Ranger profession would be affected by them. But we need to get some sort of official comment on this. We have to have something to work from. And we really could use it soon so that we can prepare for all the Combat Balance focus threads that are likely to appear soon.



Lythender Nirou
Crazy Bothan


Oculus
Thu Jun 10, 2004 2:33 pm
#72

True Nemo0, in fact I was hoping that with "all" the recent discussion regarding what we want from the CB and GCW changes, that the Devs had moved away from the 'creature-centric' Ranger.

However, GreenMarines Fan Fest comments worry me. Yes, he's working on JTL but I find it hard to believe that the Devs don't have the same basic view on the professions. I mean somewhere there has to be some up-to-date design documents that each Dev is able to pull up and look at to stay updated on what's happening with each profession, and if they didn't look at them before the Fan Fest, what use are all these comments ( not only the Ranger specific ones )?

If Devs who will never work on a given profession ( allthough GM is most likely going to be the one in charge of the Ranger "revamp" ) just sit there and sprout some personal/outdated comments that don't reflect what's actually happening/going to happen... that's just trouble waiting to... happen.




Oku Kee'lus
Master Ranger | Master Carbineer

dhcpSilicon
Thu Jun 10, 2004 2:56 pm
#73






Fred_Skinner wrote:

Combat Bonuses:
+to hit creature, melee and ranged, with +100 at master
+damage creature, melee and ranged, with +100 at master


Hardiness:
+to regen, health and action, +100 at master
Reduction on damage taken, 50% at master
Reducion on poison/desease effectiveness, damage by 50% at master and time of effect 30%


Stamina:
Run and burst run improvements, Burst down time reduced.




What Fred said, plus I want trophies dammit! That's not combat-related but they need to throw us a bone, if you'll excuse the pun.

Message Edited by dhcpSilicon on 06-10-2004 04:27 PM

Squidwalker
Thu Jun 10, 2004 4:44 pm
#74






Fred_Skinner wrote:

W00T! This was the subject I kept forgetting.


Combat Bonuses:
+to hit creature, melee and ranged, with +100 at master
+damage creature, melee and ranged, with +100 at master


Hardiness:
+to regen, health and action, +100 at master
Reduction on damage taken, 50% at master
Reducion on poison/desease effectiveness, damage by 50% at master and time of effect 30%


Stamina:
Run and burst run improvements, Burst down time reduced.










/agree fully. ditto ditto ditto ditto ditto ditto


Only thing I would add is TRAPS. Definately combat related, and well, as devs seem to want to make us, creature oriented.




Teranus Blan'Fyl
OldSchool Ranger
Short-Timer
Fderrr
Sat Jun 12, 2004 12:56 am
#75


a trap to cause a creature to be turned on by other creatures - at master. Basically it causes the target to smell like a food.


had that happen once by accident.. dunno why.. and it was fun to watch 5 enraged rancors beat down one of there own. Great fun while grinding trapping. Built a macro to lauch 4 traps from different stacks per click. usually get about 10 traps off before i die.. I actualy had to reload the macro bar ... twice.
Rooks
Sat Jun 12, 2004 8:06 pm
#76

I want to be able to be a RANGER and do combat, not be a Ranger and HAVE to have an elite combat profession.


I do not need to be an elite combat profession, but some sort of basic combat skills or weapon that WILL kill, since Traps will NOT by themselves.


Ranger specific weapon would be nice.


Mounted Combat abilities would be nice.


Stealth Combat Abilities would be nice.


All these are from other threads and elaborated on by other Greater Rangers than myself.



--------------------------------------------------------------------------------------
Rooks (the non-famous one)
Rooks - Master Ranger / Master Creature Handler
"Ranger is a Lifestyle, not a Profession"
Veteran of the Great Melon Nerf War of '03
An Amatuer built the Ark, Professionals built the Titanic
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JerYnkFan
Sat Jun 12, 2004 8:39 pm
#77

I do like the stealth idea. We should be able to hide from creatures and NPCs. Also I agree with that the to hit bonus should apply to both ranged and melee combat. The others I agree with is BF should heal in camps and HTFB should not break when combat starts.


I however do not like the idea of trap launcher. It seem a bit useless since droids can now do that. I'd be for a Ranger specific weapon, but then again I don't want us to become the FOTM just for that.


In response to everyone clammering for all of abilites working against NPCs and PvP, the dev have stated that we are creature hunters while BHs are people hunters.
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