Ranger Archive

Thread: Ranger Weapon's and Certs.

Arialias
Fri May 13, 2005 11:58 am
#40

Just the sheer notino that Masrer Ranger is not a combat class is just stupid. We are suppose to own out in the wilderness. We are not built for wars. or even hunting down jedi. But in the wild that is our domain. No one sould out do us in our field. I dont care if Master Jedi is out there we should be King.

Ranger was not suppose to get anything from the CU> Well I kept posting in the Armorsmith forums abourt rangers. THis was when the devs were in theree talking a lot. Well I asked him straight up. Who is suppose to get us( also an armorsmith) all this new hide. Rangers cant do it. They will only be a hald temp players. At that time Rangers would tet no HAM bouns. So they slapped the bonus on us and left us at that. Far from done as far as I see it.



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Deadtech
Fri May 13, 2005 1:01 pm
#41

I am a weapon and tactics are my specials.



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-JungleKing-
Fri May 13, 2005 4:20 pm
#42

I only want a survival (and of course harvesting) knife... anyone ? ... just eyecandy of course.
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Almagill
Fri May 13, 2005 7:07 pm
#43

When the rangers get their "Legendary CDEF Hunting Rifle(XT) of the Kreetle" with it's mods for TN, MS and accuracy while firing on the move, won't the melee rangers and the pistoleer rangers and the carbine rangers be a little reluctant to head off down the WookieeWorld Adventure Trail to meet up with a stranded Sullistan craftsman who can convert (charm for creature slaying) their rifle so that it is even more useful against critters?

Then again, so long as it's a signature weapon, that's alright, eh. Bet it's bio-linked



Give us skill modifiers that improve our abilities against creatures. Make them scale as you progress through the profession. Make them worth the skill point investment.

Sure, put a few weapons out there, maybe quest rewards tied to the different combat styles, but a master only 'signature' weapon? Nah.



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Calculus_Entropy
Fri May 13, 2005 11:15 pm
#44



Owen-Lars wrote:

Calc Wrote:

"Have you people seen the stats on the Smuggler, Squadleader, & CM weapons (Docs don't have one)? I have yet to see one that is better than the non-certed (CL is the cert, so any profession can use it)Pistoleer weapons"


Actually the SL E5 carbine and the CM distruptor are very very nice weapons and probly my best weapons at the moment. The intimidator pistol is also nice too and works well. Point is these weapons are usefull and very nice to have, the only reason most people arnt aware that they are great is because the professions they belong to are not that popular.

A weapon for ranger would be usefull and if pitched towards the high end pistols/carbs/rifles it would be very welcome as a primary weapon. There is definatly a justification for a master box certed weapon but that doesnt mean we should go all out to get one.

Message Edited by Owen-Lars on 05-14-2005 01:30 AM



Hmmm...I have had different experiances with said weapons...maybe I need to find a new WS? What I have observed is that all those weapons are close in DPS, but the DL44 XT is still tops (even better than my ALR that I use for pulling).



Calculus Entropy
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AgonThalia
Sat May 14, 2005 12:18 am
#45








Calculus_Entropy wrote:


Why do Rangers refuse to think critically about this stuff? It's always OMG, we need to be just like everyone else!!! Why would we ever want to be unigue?!?!?!? Same thing with the SP cost for Ranger. The posts about how horrible it is to be a Ranger are tired. If you don't like it (the skills vs. how much it costs), don't be one!

We have the opportunity to shape our profession, so why would we want it shaped like everything else? A big complaint about the CU is that it resembles the other games out there; it isn't unique. Why do Rangers strive to be the same as other profs?







Exactly... I do NOT want to be another combat class, i want something unique. I dont care about a ranger specific weapon, unless it is something that actually helps us hunt, rather than replace a weapon.


I am very happy with my pistols, my rifles and my carbines. I have enough guns to make a card carrying member of the NRA drool. I would like to see the rangers get something unique and distinctive... lets be original.



Draknev
The Last Ranger Correspondent
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AragornSoS
Sat May 14, 2005 12:51 am
#46

I would agree with those that want us to be unique and original. The only think I'd be disappointed in is if that "unique and original" thing (skill, weapon, cert, special, whatever) was gated to ONLY PvE, or more specifically, PvCreature. As many have said before, if we have a "bear trap" that applys a +ROOT+ to a creature... that same trap SHOULD apply the same state to an NPC or a Player. If it can stop a Rancor, it can stop that tiny little Rebel Bothan chasing me if he's dumb enough to step in it.


I'm all for massively overhauling trapping as our "weapon". I wouldn't argue if the devs wanted to throw a unique weapon cert our way (the LD1 looks pretty sweet), but I'd much rather see more and better traps, traps that do damage, traps that work, beneficial AoE traps for Ranger, ground-based traps, etc. I'd rather see Ranger specials vs a "Ranger weapon". I'd love to see a trap launcher, a ghillie suit, a Ranger hat.


I just don't want all of them to be useless for 2/3 of the game. If they are gated to "creature only", that doesn't even make a lot of sense. If the drugs can tranq arancor, or even a Kimo now these days... they can certainly tranq a humanoid. Maybe not as long, maybe we get a lesser chance against an NPC or Player since they're supposedly smart enough that perhaps they have a better chance to evade, but if I land it, it SHOULD still work.



I've been thinking about trapping, and was wondering about allowing us to experiement on traps (as others have suggested before) - for # made, for some kind of "effectiveness", for damage dealt. What if we could experiement traps, and could choose between a few options to experiment on:



  • Number in the stack

  • Effectiveness of the trap (maybe some bonus to our trapping mod or something, higher chance of landing it?)

  • Duration of the state

  • Amount of damage dealt

so you have to decide if you want more traps that damage more but don't stick the state as long, or more traps that don't do much damage but maybe have a greater chance of landing with a slightly longer state time, or fewer traps that do a lot of damage and stick the state for a bit longer but with no "bonus" to the chance to land it, or... you get the idea I hope.





Dekiion G'Dulth
Colonel | Imperial Sector Rangers
"What others abandon, we protect."

Master Ranger / Master Rifleman / Storm Squadron Ace
Osiraos
Sat May 14, 2005 1:18 am
#47






Calculus_Entropy wrote:
Have you people seen the stats on the Smuggler, Squadleader, & CM weapons (Docs don't have one)? I have yet to see one that is better than the non-certed (CL is the cert, so any profession can use it)Pistoleer weapons (I used Pistoleer to compare because all those profs got pistols). I am sure we would get the same treatment.

On a similar note, many of the best weapons only depend on CL. If we can use our proposed specials with any weapon, why tie ourselves to one weapon? Who here can give me an advantage to having our own weapon cert rather than using a weapon that only had CL as a cert?

Why do Rangers refuse to think critically about this stuff? It's always OMG, we need to be just like everyone else!!! Why would we ever want to be unigue?!?!?!? Same thing with the SP cost for Ranger. The posts about how horrible it is to be a Ranger are tired. If you don't like it (the skills vs. how much it costs), don't be one!

We have the opportunity to shape our profession, so why would we want it shaped like everything else? A big complaint about the CU is that it resembles the other games out there; it isn't unique. Why do Rangers strive to be the same as other profs?





I'm going to quote because I feel you're right. And I'll put my spin on it.


Weapon Certs mean nothing. If we really want to be more viable... it's all about the Defense mods and speed/accuracy mods.
I'm seriously of the opinion, that if we had that (and more effective traps) everything would be worth it. Being able to tank and take damage outweighs all else. If we really are the survivalists of the game, we need to be able to take the pain that any creature can bring us.


Traps ARE our weapons. Sure, it'd be nice if we got to use them against NPCs, but all you need is a good Snare/Root trap that works effectively then you've got something.


Again: Mods for defense. Effective Traps for crowd control. BOOM! Ranger is viable and fun again.


Oh. And a Ranger hat.





Osiraos Da'Silva
Elder Ranger now Master Smuggler
Ace Pilot & Captain of the 'Pharos'
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Big-hat
Sat May 14, 2005 2:53 am
#48






Calculus_Entropy wrote:





Owen-Lars wrote:



Calc Wrote:


"Have you people seen the stats on the Smuggler, Squadleader, & CM weapons (Docs don't have one)? I have yet to see one that is better than the non-certed (CL is the cert, so any profession can use it)Pistoleer weapons"






Actually the SL E5 carbine and the CM distruptor are very very nice weapons and probly my best weapons at the moment. The intimidator pistol is also nice too and works well. Point is these weapons are usefull and very nice to have, the only reason most people arnt aware that they are great is because the professions they belong to are not that popular.


A weapon for ranger would be usefull and if pitched towards the high end pistols/carbs/rifles it would be very welcome as a primary weapon. There is definatly a justification for a master box certed weapon but that doesnt mean we should go all out to get one.

Message Edited by Owen-Lars on 05-14-2005 01:30 AM




Hmmm...I have had different experiances with said weapons...maybe I need to find a new WS? What I have observed is that all those weapons are close in DPS, but the DL44 XT is still tops (even better than my ALR that I use for pulling).







Referring to the post about SL weapons *specifically* not being useful, I toyed around with master SL right after the CU hit, and LOVED my Intimidator Pistol and my E5 Carbine. I spent about 150k for one of each, but the pistol was better than any other pistol I've seen short of some super souped up scatters. Also, the E5 was really awesome when MSL/MCarb... Anywho, I'm back into Ranger now. I missed this profession and well, I don't see us needing a specifiic weapon as we don't require any specific combat skills to get to master Ranger. However, I would love to have the ability for traps to work on NPCs. Being in the military myself -- and in combat arms -- we've trained on how to move stealthfully and such so that we can have a higher chance for survival. Traps that affect animals -- and this is my common sense talking -- would affect people too. I know for sure that I'd never walk into a bear trap if I saw one... My suggestions are:



1. Have traps have a better success rate and affect NPCs. I mean, hell CMs don't craft theirpoisons/fires/bleeds at all anymore and they affect creatures, npcs AND players.


2. If rifleman and *cough cough* jedi can go and stealth off of radar, then why the hell can't we?! We should be able to conceal ourselves (literally) as long as we stay outside of city limits... since the city is NOT our forte.


3. Maybe some generic ranged and melee mods for the profession... not much is needed, but hell... only 10 melee and ranged defense for 140 sp? That hurts.


4. The ability to set ambushes for PvP/PvE. Mainly for NPCs as creatures don't pause to think if surprised. Have it tie in with the stealth ability... possibly treat it as a snare on your opponent(s) in a small radius (5m?). Yeah, I know that'd be more friendly to the melee rangers, but hey, it'd make sense IMO.


5. Ranger hat, definately a hat.


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DaveG
Sat May 14, 2005 4:42 am
#49





Calculus_Entropy wrote:

Hmmm...I have had different experiances with said weapons...maybe I need to find a new WS? What I have observed is that all those weapons are close in DPS, but the DL44 XT is still tops (even better than my ALR that I use for pulling).





Just out of interest, I've got a DL44 XT, and a FWG5, and the FWG5 is much better DPS. Possibly a matter of crafting but just thought I'd mention another pistol. In fact my FWG5 is better than my advanced scatter pistol.




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Owen-Lars
Sat May 14, 2005 6:32 am
#50

Yeah my DL44 XT is prety cool too, those weapons are very nice. But still my E5 kind of takes it. My friends is the best though, well over 600dps.



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XanKrieger
Sat May 14, 2005 6:35 am
#51

To make up for ranger being kinda useless after cu they could at least thro in a melee and/or ranged wep for use Hunters




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TarMangani
Thu May 19, 2005 10:20 am
#52

This saves me from making a noob post then...


So do Rangers have any weapon or armor certs post CU or do they need to gain those from an alternate profession?





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