Ranger Archive
Thread: Kash. Camo Kits on TC now
Cryos_Merovingian wrote:
Well, I run a ranger vendor and it's hard to keep camo kits stocked because of all the unique resources required. However, i'm gladly going to sell these kits after the new patch. Other crafters always say how they charge more for unique planet specific resources. well hell, if that's the case, there's nothing with more planet specific resources than our camo kits!
I currently charge about 25k per crate of camo kits. I think that is about to double... at least.
I think you should consider going the quadruple route. A crate of 25 units with 10-15 uses per is alot of freakin camo. With the time it takes to track, kill and harvest, not to mention doing a factory run, if I sell these things I'm going at least 100k a crate. If they want the benefit of these they will have to pay!!! Mwuhahahaahahah! Oh and about it not working well on non-rangers, all they have to do is get some ca's or aa's with camo clicks and they'll have a pretty good start. Sure it might cost them a bunch up front but I picked up 2 aa's with +6 camo for 50k each for a friend of mine that I go hunting with. With a decent investment up front they can get to where they will be pretty safe going into the wilds.
NahjoDorav wrote:
Cryos_Merovingian wrote:
Well, I run a ranger vendor and it's hard to keep camo kits stocked because of all the unique resources required. However, i'm gladly going to sell these kits after the new patch. Other crafters always say how they charge more for unique planet specific resources. well hell, if that's the case, there's nothing with more planet specific resources than our camo kits!
I currently charge about 25k per crate of camo kits. I think that is about to double... at least.
I think you should consider going the quadruple route. A crate of 25 units with 10-15 uses per is alot of freakin camo. With the time it takes to track, kill and harvest, not to mention doing a factory run, if I sell these things I'm going at least 100k a crate. If they want the benefit of these they will have to pay!!! Mwuhahahaahahah! Oh and about it not working well on non-rangers, all they have to do is get some ca's or aa's with camo clicks and they'll have a pretty good start. Sure it might cost them a bunch up front but I picked up 2 aa's with +6 camo for 50k each for a friend of mine that I go hunting with. With a decent investment up front they can get to where they will be pretty safe going into the wilds.
If they don't have a camo skill mod to begin with, then attachments won't do a thing.
I'm selling Dath camo kits for 1 million credits per crate, and only when we get our revamp.
Ranger will still apply the camo kits better and will now have a much larger customer base. When was the last time some crafter or entertainer payed you to follow them around to camo them? Kind of boring if you ask me. Now you just give them the kit, charge them for it and you both go your own ways. If you happen to be in a group hunt the ranger will still be the best one to apply the kits.
neinnunb wrote:
I dont understand what the fuss is about.
Ranger will still apply the camo kits better and will now have a much larger customer base. When was the last time some crafter or entertainer payed you to follow them around to camo them? Kind of boring if you ask me. Now you just give them the kit, charge them for it and you both go your own ways. If you happen to be in a group hunt the ranger will still be the best one to apply the kits.
neinnunb wrote:
I dont understand what the fuss is about.
Ranger will still apply the camo kits better and will now have a much larger customer base. When was the last time some crafter or entertainer payed you to follow them around to camo them? Kind of boring if you ask me. Now you just give them the kit, charge them for it and you both go your own ways. If you happen to be in a group hunt the ranger will still be the best one to apply the kits.
I don't either. It seems to me that this can only increase our usefulness. At the least, I think that we should hold off on all 'the sky is falling' posts until after we get on TC and do some serious testing. Then if our worse fears turn out to be justified, we can post about it.
Things that I would want to know:
1) how effective are they? For example, do they work like low-level maskscent that breaks all the time or are they more powerful. How effective are ranger camo kits in contrast.
2) do they work against creatures and npcs, creatures and some npcs, or just creatures
3) how long will they last if they are not broken. How long will those applied by a ranger last in contrast.
4) who can use them - I think that maybe it would be fair if you got a certification to use them with novice artisan (and maybe entertainer). This would mean that uber combat types and jedi would have to sacrifice 15 skill points to get the ability to use one of the kits. It would also mean that the kits get used by those that they were intended to be used by.
Guys - I think we should keep in mind that pure crafters have been hurting since the revamp because they get 1-shot incapped by virtually every mob out there. Yes, they could ask for escorts, but, honestly, how many of us would be willing to do it. And if we're not willing to do it, how many uber combat types would be willing to do it? As for applying camo kits, did anyone really have a cottage industry going where you were making tons of credits applying camo to crafters?
To me, this doesn't seem like 'giving away our abilities' as much as it does 'making our abilities more applicable to the wider community.'
Master Ranger / Mediocre Carbiner
Bloodfin
I was gong to QFE a few lines of Bill's post, but then it got better and better. What he said entirely.
AndIseult if these camo kits on non-scouts are any more effective than what it takes to get /maskscent as a scout then there's a problem. Obviously if they aren't as effective as that, then there's a problem too. This is a no win situation, basically it makes maskscent useless, and makes Rangers look less unique. On top of that, unless the effectiveness goes up by leaps and bounds for the self applied versions, then Rangers are going to look like idiots who can't really do camo at all.
I couldn't afford master anymore since CU anyway, but with these changes.... One less paying customer to worry about when ranger finally gets the deathblow and will be taken out of the game.
Good luck to all Jedi finding someone that is stupid enough to waste the skill points, just to harvest a little more than a scout and to be your trial target tracker.
Shipwright, here I come.
SeanBlader wrote:
I was gong to QFE a few lines of Bill's post, but then it got better and better. What he said entirely.
AndIseult if these camo kits on non-scouts are any more effective than what it takes to get /maskscent as a scout then there's a problem. Obviously if they aren't as effective as that, then there's a problem too. This is a no win situation, basically it makes maskscent useless, and makes Rangers look less unique. On top of that, unless the effectiveness goes up by leaps and bounds for the self applied versions, then Rangers are going to look like idiots who can't really do camo at all.
well - that's just my point - there are too many 'ifs' here to really base any sort of statements on.Why don't we get on test center and start testing then instead of putting all of this effort into complaining? I have 15 minutes of patches left to go and then I'll have a TC noob for everyone to camo.
Master Ranger / Mediocre Carbiner
Bloodfin
*sniff* eh? *sniff* what's that smell? oh, it's the pile of shat that just dropped on my head! Thanks Devs! Now i have my Ranger Hat!!!
Iseult wrote:
SeanBlader wrote:
I was gong to QFE a few lines of Bill's post, but then it got better and better. What he said entirely.
AndIseult if these camo kits on non-scouts are any more effective than what it takes to get /maskscent as a scout then there's a problem. Obviously if they aren't as effective as that, then there's a problem too. This is a no win situation, basically it makes maskscent useless, and makes Rangers look less unique. On top of that, unless the effectiveness goes up by leaps and bounds for the self applied versions, then Rangers are going to look like idiots who can't really do camo at all.
well - that's just my point - there are too many 'ifs' here to really base any sort of statements on.Why don't we get on test center and start testing then instead of putting all of this effort into complaining? I have 15 minutes of patches left to go and then I'll have a TC noob for everyone to camo.
Iseult
Master Ranger / Mediocre Carbiner
Bloodfin