Ranger Archive
Thread: Rangers and the CU
Yah, I think possibly Ranger needs some help in placing it within the combat arena, but without a serious weapon skill beside you, your most 'uber' ranger is going to be toast, fast.
Another way of thinking of it is, for example, when you are in space. You're a pilot there, that's what defines your ability to contribute to the activities in that sphere. When you go into combat it's your specialist weapon skill that defines you with the talents of BEING a Ranger that gives it finesse.
(Any guessing which class I think would always come out tops if combat was more strategic and actually needed a bit of thought put into it other than spam-special spam-special spam-special ?
Owen-Lars wrote:FWIW, the Sandbox Rangers (as well as some very gracious non-Rangers) fought a valiant fight to get teh Rangers included in the CU, but ultimately the devs decided they would rather wait and give us a proper Revamp rather than what could turn out to be bandaids.Although i hate to say it, this statement very much hits the mark. Ive put my all into getting us in there in some shape or form but (im not having a go at the devs) its like talking to a brick wall. The devs simply dont have enough time to revamp our profession within the time frame of the combat upgrade so all they can do is stick to their guns and put up a brick wall about what gets a revamp and what doesnt
True, true. All I want is that they don't just skip Ranger thinking there's nothing there that needs balancing once they do the pass on HAM, MOBs etc. There is...
The fact that you can't stick a trap or a state special on high-end PvE is going to be looked at, I hope, I just want them to remember our traps when they do.
Well, I guess since we hardly use them we could wait for the Ranger revamp... it's just that I'm sick and tired of being ignored, or reading posts by Devs that more or less indicate that they have no clue about our profession.
Phenix1050 wrote:
-LONEGUNMAN- wrote:
Not a combat profession?
Part of Master Ranger skill perks (last time I bothered checking):
Melee Defense+10
Ranged Defense+10
Still a token gesture from the devs, butit couldbeused as a foot in the door...
Not really a good foot in the door, because dancers have almost the same defense mods as we do, and they are far from a combat profession.
The Alpha team has had a lot of thinking to do, whether or not now is the time to push for some changes in the CU, or whether pushing will only negatively affect us. Me personally, I think the CU is the time to address certiain issues with Rangers and get a few numbers tweaked. These would be "band-aid" fixes, but they would play a part in the overall vision of Ranger once we got our revamp. Stuff like added defense and stuff like that would really help give us a few skills that, when it came to revamp time, would help us say "look here, we already have some stuff that makes us combat-oriented, so here's where we want to expand our role."
My biggest worry is that if we get nothing in the CU, when the time for our revamp comes around, they're going to make camping and tracking a bit better, but do nothing to give us a role of our own and we'll still just be a Scout++ profession (that's my first computer science joke ever). I like camping and I think there are ways it can be done effectively (see: modular camping) but I think we can all agree that we don't want to be known just for our camping. There is so much more a Ranger can be and I worry that if we get ignored in the CU, we'll end up being a profession of nothing but support skills that are great in theory, but useless in practice.
Calculus_Entropy wrote:
We all know that the Combat Upgrade is the Dev's focus right now. They are busy trying to balance the math behind the combat system and are not concerned with adding new things to non-combat professions (no, Rangers are not a Combat Profession and will not become one with the CU). Does this remove all hope of love for the Rangers in the long run? No. Immediately following the CU, there will be a series of profession revamps and we are slated to be a part of those (there is no timeline set as of yet). Let's let the devs focus on the CU as we want them to focus on Rangers when the time comes.
Thanks for your patience guys!
As Calc suggests, at the end of the CU we may not see a huge shift within Rangerdom. What's important to remember, though, is that we've been (and still are) a very vocal community. Just because we won't be seeing sweeping changes to the way Ranger works coming out of the CU doesn't mean we won't ever see changes.
At this point, we've seen a number of very important documents come across our forum. Whether revolving around our para-millitary feelings, our Outdoorsman propopsals, Modular camps, ideas concerning trapping or even mission terminals Rangers have discussed alot and really built an idea of what the profession is and should be.
These ideas, though, don't require us to bea core combat profession. We may never see "/CreatureShot1" in our list of skills, but that doesn't mean we won't have a definitve impact on combat someday.
As it stands Ranger is not a "Combat Profession" it is simply combat oriented. As we've always said we are unique, there is no other profession like ours. We do not gain our ground in combat via special attacks (traps aside because most are broken) we gain it through our cunning. It's my hope that the Ranger Upgrade (that's what I'm calling it from now on) will strengthen our skills in this way. Maybe "/CreatureShot1" will never arrive but improved TN, better traps (that I think we should insist work on players and npcs), camps that act as staging grounds, beneficial forage skills, improved tracking, and maskscent/camo with improved reliability will! These skills can still cause sway in combat whether Ranger is a Combat Profession or not.
What I suggest to the Ranger community right now, is to keep on keeping on. Keep the great ideas flowing, keep the positive feelings up, keep the goal insight and don't waver. Our day will come! I sincerely trust the Dev Team to take our goals into account and to make the Ranger Upgrade as beneficial as it should be.