Ranger Archive
Thread: Rangers and the CU
Calculus_Entropy wrote:
JuCat wrote:
Calculus_Entropy wrote:
FWIW, the Sandbox Rangers (as well as some very gracious non-Rangers) fought a valiant fight to get teh Rangers included in the CU, but ultimately the devs decided they would rather wait and give us a proper Revamp rather than what could turn out to be bandaids.
I think this was a very wise decision, because at this point it will take a miracle to fulfill the fun potential this profession has.
BTW, calc when I said "the direction this profession is being lead" I was not refering to you or Nrass. Nrass was an awesome corr, and you have more than filled his shoes..../kow
I know you weren't referring to us, I was wondering what direction you thought we were being led. If the Devs haven't defined our role, and we haven't had any changes made to our profession, how could we be led anywhere?
Calculus_Entropy wrote:
Ju, honestly, I think the Devs are in a position to take us in any direction they want. As far as BF healing in camps, just becuase they said it would never happen, doesn't mean it won't. You make some valid points though, but I think a lot of what you have described can be interpretted different ways.
I must admit, if SOE's future patches, expansions, revamps, etc go live like jtl did, there may be hope. I for one am more than amazed with the way jtl was handled. Dev to player communication has gone through the roof, daily hotfixes, and mini-patches. Kuddos the SOE on that. I can deal with the bugs as long as the effort and communication continues as it has since JTL....
Calculus_Entropy wrote:
We all know that the Combat Upgrade is the Dev's focus right now. They are busy trying to balance the math behind the combat system and are not concerned with adding new things to non-combat professions (no, Rangers are not a Combat Profession and will not become one with the CU). Does this remove all hope of love for the Rangers in the long run? No. Immediately following the CU, there will be a series of profession revamps and we are slated to be a part of those (there is no timeline set as of yet). Let's let the devs focus on the CU as we want them to focus on Rangers when the time comes.
Thanks for your patience guys!
We might not be a combat profession but our traps are pure combat.
They apply states and cause damage just like specials and if dizzy isn't removed, changed to work on creatures or our traps changed to work on NPCs with the CU, I'm going to scream bloody murder. They've promised to look at all specials. No "creature centric" or "PvMOB only" excuse is going to cut it this time around.
Only if traps become out of balance you say? They are now! read: worthless.
BlakkStar wrote:
traps also do stun and blind (state effects)
Combat is combatis combat is combat is combat is combat. There should be no such thing a creature centric, or PvE only, such concepts are completely gating players due to there choice of profession.
Oculus wrote:
Calculus_Entropy wrote:
We all know that the Combat Upgrade is the Dev's focus right now. They are busy trying to balance the math behind the combat system and are not concerned with adding new things to non-combat professions (no, Rangers are not a Combat Profession and will not become one with the CU). Does this remove all hope of love for the Rangers in the long run? No. Immediately following the CU, there will be a series of profession revamps and we are slated to be a part of those (there is no timeline set as of yet). Let's let the devs focus on the CU as we want them to focus on Rangers when the time comes.
Thanks for your patience guys!
We might not be a combat profession but our traps are pure combat.
They apply states and cause damage just like specials and if dizzy isn't removed, changed to work on creatures or our traps changed to work on NPCs with the CU, I'm going to scream bloody murder. They've promised to look at all specials. No "creature centric" or "PvMOB only" excuse is going to cut it this time around.
Only if traps become out of balance you say? They are now! read: worthless.
Thunderheart said:
The Combat Upgrade is our overall effort to improve our player combat experience, including:
- Combat Balance - tuning all our numbers and the combat professions.
- Core Combat Changes - HAM improvements, Incapacitation & Death changes, Armor and more.
- Combat Additions - more special moves, new counter moves, new armors, new weapons and new crafting options.
Now, there are definately a few numbers involved with traps (range, HAM use, damage, state effect duration, effectiveness, resource cost, number in a stack, etc). Ignoring those numbers is ignoring the Combat Balance portion of this (notice that he said ALL their numbers).
We can't ask for too much in the Core Combat Changes as they are more general (although the throwing animation could probably fit in there).
As for Combat Additions, we should see something here. New traps are new weapons (not to mention that we supposedly had a few traps almost ready for us back over a year ago, including ground traps). Trap experimentation falls under new crafting options. Many skills could fall under more special moves (we have rescue, maybe something like scare at Master Ranger that works like an AoE warningshot--think Obi Wan's krayt call). PvP traps (at least for creatures) could go under counter moves (as they counter the effectiveness of other professions' moves, like blind making a fighter less accurate).
If the Devs want to follow their plan for the combat upgrade, we really should be included (at the very least we need to be in the balance portion as they can't hit all the numbers and ignore us). We really should see significant additions as we probably have the least complete of the combat trees available (Ranger Advanced Trapping is very incomplete). If they ignore Ranger here, they will fail in their goals. They might do a good job on all the other professions but it will not be complete. And we would be the only ones to suffer (unless you count all the fun that other players might miss out on).
Calculus_Entropy wrote:
We all know that the Combat Upgrade is the Dev's focus right now. They are busy trying to balance the math behind the combat system and are not concerned with adding new things to non-combat professions (no, Rangers are not a Combat Profession and will not become one with the CU). Does this remove all hope of love for the Rangers in the long run? No. Immediately following the CU, there will be a series of profession revamps and we are slated to be a part of those (there is no timeline set as of yet). Let's let the devs focus on the CU as we want them to focus on Rangers when the time comes.
Thanks for your patience guys!
Message Edited by DaveG on 11-05-2004 06:36 PM
Calculus_Entropy wrote:
FWIW, the Sandbox Rangers (as well as some very gracious non-Rangers) fought a valiant fight to get teh Rangers included in the CU, but ultimately the devs decided they would rather wait and give us a proper Revamp rather than what could turn out to be bandaids.
To be totally honest, I'd much rather we were given our own revamp after the CU dust has settled than be lumped in as a 'rangers aren't wite a combat class but we're not sure which box they fit in, so lets sort of give them some stuff in the CU'.
All players who use any form of combat will be affected by the CU. We have the advantage that our revamp will then come along AFTER the CU changes, effectively tweaking us to fit better.
What we DO need thru the sandbox and right thru to the CU publish is to keep a close watch on any and all changes, ask how they'll affect our profession, and if it's a negative effect squawk then.
Almagill wrote:
To be totally honest, I'd much rather we were given our own revamp after the CU dust has settled than be lumped in as a 'rangers aren't wite a combat class but we're not sure which box they fit in, so lets sort of give them some stuff in the CU'.
All players who use any form of combat will be affected by the CU. We have the advantage that our revamp will then come along AFTER the CU changes, effectively tweaking us to fit better.
What we DO need thru the sandbox and right thru to the CU publish is to keep a close watch on any and all changes, ask how they'll affect our profession, and if it's a negative effect squawk then.
This sums up my feelings on the matter. Once the bugs have been weeded out of the CU then it will be easier to see where our current set of skills fit. Then we can see whatfeatures we can get added from all the great documents, discussions, and proposals the people of this community haveworked to generate and refine.
Cheers,
Aitwexoeth