Ranger Archive
Thread: Rangers!! When camo kit goes live........
AragornSoS wrote:
I think this would work quite well. We just need someone to find Phen (isn't he moving AGAIN) and see if we can't get him into that cloner for a sec...
/whistle loudly
"Heeeeeeeere Phen, here boy! Look, there's a punchbowl filled with Guiness over in that little room over there, just for you...."
hehe...he doesn't need to hit the cloner. just get the punchbowl set up, then get some of the hair he leaves behind.
GunFu wrote:
I think we should all stick together and sell these things for 500k a piece. After all, they are using one whole line of ours and a master box which is crazy. If anyone asks me for one.....500k plz.
LOL, can you imagine the war or words that would ensue in game and on the forums.
On a serious note I have no idea at all what I will charge, I will charge mind, I want to be a rich crafter
well actually, I hate crafting, I just want to be stinking rich ![]()
Q F E............
BioEngine wrote:
ComCypher wrote:
Rancorrider4 wrote:
ComCypher wrote:
Don't you think you guys are blowing this "issue" out of proportion? This is simply another money-making opportunity given to rangers, along with resource harvests and tracker-for-hire.
Who cares if everyone can now use them? They can't pull them out of thin air, they have to get them from somewhere...like, oh, rangers! Hello, this is a business opportunity. Do you see master architects getting mad because everyone can use the guild halls they build? Or image designers getting mad because everyone can use the holo-emotes they can produce?
Everyone needs to look at this situation from a rational point of view, but it is troubling that even the ranger correspondent can't see the positive side of this. If rangers should complain about anything, it's the fact that camo kits work like crud. I've personally always used mask scent intstead of these things anyway
.
Get out of this forum. You haven't the first clue what is to be a Ranger, nor what the profession has gone through. Everything we have submitted to the Dev team per their request, and suggested, has been approved. Then promptly handed out to other professions. We care that anyone now can use them. You don't see them going around and handing out skills from other Elite professions to the entire community do you? Take a looong hike, with no TN, into the wilderness with your new camo kit.
You've got a lot of nerve to make those accusations against me. I AM a ranger, a 0040 ranger to be exact but a ranger nonetheless. I certainly won't argue that the ranger profession isn't borked, because it is true.
Notice how I took the only branch that actually means anything in this profession. I didn't want the ability to make camo kits because they are worse than mask scent, I didn't want the ability to make traps because they don't do squat, and I didn't want the ability to make fancy camps because they are no better than the newbie camps. Despite these issues, everyone complains about the one thing that is perhaps the most insignificant of them all, and probably isn't even an issue to begin with. There is a school of thought called "sorting your priorities" and everyone complaining about the recent change needs to attend that school.
Having a lot of nerve is what being a Ranger is about. How many times have you posted on this forum? Do you even go to the forums regularly? I can see from your 0040 template that you are only interested in tracking, and that is usually the line that Bounty Hunters take to make their tracking easier.
It's time for you to get schooled:
None of the Devs have replied to Owen about anything. They haven't even told him if our Camo modifier is based ona a percentage or a numbered check against other creatures / npcs.
Not enough testing time has been allowed for these changes, to the people who pay SOE to test their own game for them.
Traps do not apply their intended states, and there is no visible sign of the states that are supposed to be applied, except for the P-Dart.
Rescue does not work at all, because /peace, being a previously imposed requirement for it to work, has been removed from the game.
Camo kits do not work against aggressive creatures. They are instantly broken. Same with Mask Scent.
Creature knowledge still does not show the resists, effectiveness, or special attacks of creatures.
Camps have not repelled aggressive creatures, like they are stated as having the function of, for years.
We do not have the ability to forage a rare item, which the description on 0200 of Ranger states.
Creature to hit and damage bonuses do not apply with the new attack layout.
GunFu wrote:
This is a dumb question but what does QFE mean? I never asked until now, lol. My first MMOG, lol.
Quoted for emphasis.
SmedleyLlama wrote:
Eavik,
I don't believe the question is "how does the fact that some lvl 1 Artisan isrunning around wearing a camo kit that you made and sold effect your gameplay as a Ranger?", but rather, "why should I bother being a Ranger if everyone and their brother has the same abilities without the skill point cost?". The same argument was made by the Medics before the CU, and I agreed with them. The biggest difference here is that Medic leads to other things - Ranger is the end of the line, and the cost is such that there should be a reason for taking that career path.
Eavik wrote:
SmedleyLlama wrote:
Eavik,
I don't believe the question is "how does the fact that some lvl 1 Artisan isrunning around wearing a camo kit that you made and sold effect your gameplay as a Ranger?", but rather, "why should I bother being a Ranger if everyone and their brother has the same abilities without the skill point cost?". The same argument was made by the Medics before the CU, and I agreed with them. The biggest difference here is that Medic leads to other things - Ranger is the end of the line, and the cost is such that there should be a reason for taking that career path.
Yes. I became a Ranger so I could use the cool camo kits.
Like I said in another thread - this is the first time in two years that I've ever gotten any real use out of the camouflage tree and skill points. I've been running around each planet, hunting different animals that I usually just ignore to get the resources for these kits now. All this, and I didn't lose a single thing in this change. I'm thrilled that I finally get some use out of this stuff.
...my very first...
Rancorrider4 wrote:
ComCypher wrote:
Don't you think you guys are blowing this "issue" out of proportion? This is simply another money-making opportunity given to rangers, along with resource harvests and tracker-for-hire.
Who cares if everyone can now use them? They can't pull them out of thin air, they have to get them from somewhere...like, oh, rangers! Hello, this is a business opportunity. Do you see master architects getting mad because everyone can use the guild halls they build? Or image designers getting mad because everyone can use the holo-emotes they can produce?
Everyone needs to look at this situation from a rational point of view, but it is troubling that even the ranger correspondent can't see the positive side of this. If rangers should complain about anything, it's the fact that camo kits work like crud. I've personally always used mask scent intstead of these things anyway
.
Get out of this forum. You haven't the first clue what is to be a Ranger, nor what the profession has gone through. Everything we have submitted to the Dev team per their request, and suggested, has been approved. Then promptly handed out to other professions. We care that anyone now can use them. You don't see them going around and handing out skills from other Elite professions to the entire community do you? Take a looong hike, with no TN, into the wilderness with your new camo kit.
Nah, anyone can post where they want, and yes you are all being very selfish. Sheesh, my 3 year old shares better than what you all are wanting to. Guess I'll take one of my alts and respec it to ranger since no one is going to be selling kits and make a killing.
Eavik wrote:
I still see this as a good thing. We gained something, we didn't lose anything.
"But I'm a Ranger, not a crafter. I refuse to craft!" Fine. Don't. If you don't want to craft, then you never got any use out of the camo kits before anyway. We've always had to craft them. "But I'm a Ranger, not a merchant. I refuse to sell my goods!" Fine. Don't. Keep crafting the camo kits and using them only for yourself or your group.
I guess what I'm trying to get at, is how does the fact that some lvl 1 Artisan isrunning around wearing a camo kit that you made and sold effect your gameplay as a Ranger? How does this really ruin your gaming experience?
The devs throw a speck of content in for us to actually get some use out of one of our skills, and this place is in an uproar. I just don't get it. I kind of fear what this place will be like if we ever do get a revamp.
Thank you so much for providing the rational point of view that I mentioned previously Eavik. I was going to write another post elaborating with everything you just said, but you already took the words right out of my mouth
.
Judging from the numerous flames I have gotten in response to my earlier comments it would appear that there is a great deal of greed and selfishness within this profession. Not the profession's fault mind you, just the fault of the people who are playing it.
BioEngine wrote:
ComCypher wrote:
What exactly are you "schooling" me in? Did I not just agree that the ranger profession is largely broken, and list several reasons why I only went up the tracking branch? It might save you time in the future if you read what you are responding to before writing a list that I am already aware of.
BioEngine wrote:
ComCypher wrote:
You've got a lot of nerve to make those accusations against me. I AM a ranger, a 0040 ranger to be exact but a ranger nonetheless. I certainly won't argue that the ranger profession isn't borked, because it is true.
Notice how I took the only branch that actually means anything in this profession. I didn't want the ability to make camo kits because they are worse than mask scent, I didn't want the ability to make traps because they don't do squat, and I didn't want the ability to make fancy camps because they are no better than the newbie camps. Despite these issues, everyone complains about the one thing that is perhaps the most insignificant of them all, and probably isn't even an issue to begin with. There is a school of thought called "sorting your priorities" and everyone complaining about the recent change needs to attend that school.
Having a lot of nerve is what being a Ranger is about. How many times have you posted on this forum? Do you even go to the forums regularly? I can see from your 0040 template that you are only interested in tracking, and that is usually the line that Bounty Hunters take to make their tracking easier.
It's time for you to get schooled:
None of the Devs have replied to Owen about anything. They haven't even told him if our Camo modifier is based ona a percentage or a numbered check against other creatures / npcs.
Not enough testing time has been allowed for these changes, to the people who pay SOE to test their own game for them.
Traps do not apply their intended states, and there is no visible sign of the states that are supposed to be applied, except for the P-Dart.
Rescue does not work at all, because /peace, being a previously imposed requirement for it to work, has been removed from the game.
Camo kits do not work against aggressive creatures. They are instantly broken. Same with Mask Scent.
Creature knowledge still does not show the resists, effectiveness, or special attacks of creatures.
Camps have not repelled aggressive creatures, like they are stated as having the function of, for years.
We do not have the ability to forage a rare item, which the description on 0200 of Ranger states.
Creature to hit and damage bonuses do not apply with the new attack layout.
The whole issue with this is not only did we not get any of our bugs fixed, yet again being passed by, but they also gave away something that did not work to other professions.
Because they did not fix the problem with camo kits breaking irregularly, usually to an aggressive creature, the Devs have shown that they have no concern for our bugged abilities and would rather focus on other professions' needs. The fact that they took something from us shows that they do know we exist, but they ahve not responded to Owen's request on whether or not our camo modifier is a percentage of effectiveness or a straight number to challenge the check of an opposing creature.
So, everyone who is going to rush out and buy these will be wondering why they break anyways, and it is at that point that they will realize that it was a bugged feature they were being given because it already existed as an item and was easy to make available to everyone with little programming involved.
I am not selfish. I will make the kits that I craft available to others, but I will not sell them on a vendor because I cannot afford the skill points. If a crafter wants to pay me to make the schematic for them and harvest the resources necessary, then I will gladly do so, but I will not sell them myself. This is the only thing that has affected Ranger in a good long while. They took the time to give away our abilities, but not the time to fix our other issues that continue to grow in number as we discover them.
That is why I am angry over this issue. Because the Devs would sooner hand out one of our personal abilities instead of fixing the bugs that plague entire skill trees.
Goldear wrote:
Why are we rangers angry.
Example, another borked profession. Smugglers...what if...they gave smugglers the ability to make a tool so everyone can open unopened containers? you can selll this tool oohhh make money.
you would hear an outcry ..louder than the rangers.
What if...they gave smugglers the ability to make spice that allows everyone to get a quick buff to their HAM? You can sell this spice by the crate to make money. But then they allow ANYBODY to use the spice without having a smuggler inject it for you.
Eavik wrote:
Goldear wrote:
Why are we rangers angry.
Example, another borked profession. Smugglers...what if...they gave smugglers the ability to make a tool so everyone can open unopened containers? you can selll this tool oohhh make money.
you would hear an outcry ..louder than the rangers.
What if...they gave smugglers the ability to make spice that allows everyone to get a quick buff to their HAM? You can sell this spice by the crate to make money. But then they allow ANYBODY to use the spice without having a smuggler inject it for you.
That would be totally insane! Why would they take a unique ability like that away from smuggler and let everybody just have it without using any skill points?
You cannot see the forest for the trees.....
Spices were intended to be created by SMUGGLERS...specifically for the purpose of DISTRIBUTING them to others. This was never the intention with Rangers. Other players cannot use camps can they? They can't track can they? They are taking a skill, see the word, skill, unique until today to Rangers, and giving them to everyone. To use your example if they took slicing from Smugglers and gave it to everyone the forums would collapse in a pile of flaming rubble. I'm trying my best not to flame you here, but you are really making it difficult.
Tell you what. Go do some research about Rangers in these forums. Go read about everything we've been promised and everything we've done at the behest of Thunderheart and the rest of the folks that say things like that just to appease us. Then come back and we'll discuss.