Ranger Archive

Thread: What should happen to trapping?

DaveG
Mon Jun 27, 2005 4:45 am
#40

How about we dump the combat level system all together? Since it broke a load of things and didn't fix anything.



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I didn't use buffs or uber armour, so why did the combat revamp have to spoil my game?
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Phenix1050
Mon Jun 27, 2005 5:51 am
#41






DaveG wrote:
How about we dump the combat level system all together? Since it broke a load of things and didn't fix anything.




let's all board the train to Hyperboleville. maybe we can see the Leaning Tower of Exaggeration.



nah, I'm kidding with ya, Dave. I agree that the CL system was the last, worst idea from the dev team. They had 2 other systems planned out, but they would've required massive balance testing and development time...and they had to have the CU out with RoTW, which had to be out by May 5th (dictate of LA that all Episode 3 games had to be out by then).





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This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
Amsaran
Mon Jun 27, 2005 6:16 am
#42

I agree. Why can't they make it so the effectiveness of traps is solely based on the level of scout/ranger your character is--a direct ranger skill level relationship? This way a character can't grind just a trapping tree for trappingwhen somone becomes a MR the traps stick 90-95% (gotta have some downside range--mods can make up the rest) of the time.



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DaveG
Mon Jun 27, 2005 6:54 am
#43


Phenix1050 wrote:
...and they had to have the CU out with RoTW, which had to be out by May 5th (dictate of LA that all Episode 3 games had to be out by then).



Heh, so much for "It'll be published when it's ready". [expletive deleted]'s. Perhaps someone should have told someone that SWG isn't an Ep3 game, despite appearances



Freelance hunter and pilot - Available for hire.
Correcting the timeline, one Jedi at a time.

Sheriff of Mos Aga'me, 1KM West of Mos Eisely, Tatooine, Farstar. IGN: DaveG
I didn't use buffs or uber armour, so why did the combat revamp have to spoil my game?
John Smedley and SOE: Reap what you sow
SickSix
Mon Jun 27, 2005 7:00 am
#44

all i'll say about trapping is that right now some of our traps need a serious power boost. the glow-wire traps only net me about +15 damage a shot. that's nothing when your fighting something with 30k ham and shooting it for 900+ damage. other ranger traps need to have an obvious benefit. not just pop-tarts and sonic pulses.



SickSix
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Squygxicus
Mon Jun 27, 2005 7:22 am
#45

Dont oversimplify the reason why people are picking up the trapping line. JB has it in his head theres only 2 reasons why people are getting trapping out of sync with their CL. Both optionsJB presents seem to present anyone that wants to pick up trapping now as some sort of non RP way of playing the class. Where its insulting to the tried and true rangers, it still is a valid way of playing the game.


But there are other reasons though. Mine, I was MBE/MCH. With the change to BE I decided to drop it, master scout and pick up the tracking line. If I cant make my pets, I wanted to at least have a better chance of finding the ones I wanted.If SOE expects me to drop my CH to get trapping forget it. CH is not exactly an easy grind. With MCH and no combat I'd be like level 54. Right now I'm 4 0 04 marksman and novice BH. I wanted to respec it but missed my last CU respec due to a crash.


I figured Ive grinded trapping before, its easy, so I dropped my BE to pick up the requisite trees in Scout and Marksman for my template. Then I find that trapping is 1 XP. After trying the food, a droid and the food/droid I find that I have no way of getting more XP. If it wasnt for the double XP that went on on my server due to some screw up, I wouldnt have gotten as far as I did. My guess is after I trap my 1000 creatures to level one trapping, I'm probably going to still have to trap 5000 creatures to get my second box as well. Without my levels in BE, I dont want to run my token respec as there is no way I'd be able to get my levels in Ranger and BH I want.


Whatever, long post, just dont oversimplify the reasons, and maybe you can see there are other valid reasons why people want trapping they have no intention of using once mastering scout. I'm not adverse to using traps, I have a master Scout on another server, and I had a BH that had master scout, that was changing to Ranger when the respec came.


*****


To make an short post even longer, They changed the requisite for Doctors, from master medic to two lines of medic, why dont they change the Ranger prereq.'s to only two lines of Scout, then mess with the Ranger traps to fix them XP wise.
Almagill
Mon Jun 27, 2005 9:54 am
#46



Squygxicus wrote:
To make an short post even longer, They changed the requisite for Doctors, from master medic to two lines of medic, why dont they change the Ranger prereq.'s to only two lines of Scout, then mess with the Ranger traps to fix them XP wise.





When they changed the docs prerequisites they removed the crafting element from the elite profession, moving it so its covered by a (non-prereq) line in medic and BE. A similar move for Rangers would see all traps/camps move down to Scout and maybe across to, dunno, SL?

I doubt we'd lose the prerec of Master Scout without losing something above it that depends on it.



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Wystery
Mon Jun 27, 2005 4:31 pm
#47

I think 3 is the best.


It might be inevitable to move some traps up into Ranger. Much like weapons were pre-CU, there were more choices at the starting level (Scout) than at the Elite level (Ranger). A Master Ranger should have better everything than a x2xx Scout with P-darts. Better accuracy, better traps through experimentation, and ability to trap higher level creatures. I've heard a lot of scouts that are high combat level but can't get their trapping up because they can't hit anything their level. Trapping might be better to level based on the CL of the creature, so that the higher your skill the more creatures you can trap. A Master Ranger with no other professions should still be able to trap a krayt (or other 80+ creatures), as it is the skills that apply not the player's CL.





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Squygxicus
Mon Jun 27, 2005 5:11 pm
#48

<snip>

When they changed the docs prerequisites they removed the crafting element from the elite profession, moving it so its covered by a (non-prereq) line in medic and BE. A similar move for Rangers would see all traps/camps move down to Scout and maybe across to, dunno, SL?

I doubt we'd lose the prerec of Master Scout without losing something above it that depends on it.



Good point Almagill.


Maybe they should just make traps a "spell" like the bacta's, add it to the survival line, and replace trapping with something else, maybe "trap lines". (who knows, maybegive artisans theability to maketrap "boosters")


<shrug> my MCH is on the shelf till trapping gets looked at..... Someone wake me when theres a change!
Almagill
Mon Jun 27, 2005 7:30 pm
#49

Doing a little testing tonight.

CL30 with TL50, working CL29-31 lairs.

Tried a few lairs each method, crafted up traps in between times.

Method One. Plain Vanilla.

No traps. Just headshots. nothing fancy.
Averaged 1822 Rifle XP, 182 Combat XP/kill.

Method Two. Stickem Down.

2 pops to root, then HS to kill.
Averaged 1044 TXP, 627 Rifle XP, 62 Combat XP/kill

Method Three. Bombad Blaster

Dump 2 of each traps on critter, pausing to wait till state indicators lifted, if any.
After last state went up, kill it with HS.
Averaged 1044 TXP, 627 Rifle XP, 62 Combat XP/kill.

So, we're getting roughly a 3:2 ratio trap:weapon XP with combat XP always coming in as 10% of weapon XP only.

The creatures seem to be 'angry bags' containing a fixed amount of XP which is divided down depending on whether you used traps or not. This means it looks like the old trick of bombing them with wires doesn't work and, if you're in a group, there's little value in tossing more than ~2/3 traps. (I'll be going back out in a couple of groups tomorrow to confirm if this is the case)

Just checking back thru my logs, on one lair I hit the critter with one trap then HS to kill, got roughly the opposite share of XP.


Also, just to confirm no changes in trapping in current test build, state effects did not affect the damage done by any significant amount. Hitting for 381 with aimed shot, maximim variation I got was +2 damage with the stun trap (sonic). Everything else, the creature seemd to hit back as hard, or take as much / little damage as before.



New HOWTO: Gather Milk, Fish, Mollusk, etc.
Remember Rangers. Broke camp and took the Long Walk 15/11/05
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Phenix1050
Mon Jun 27, 2005 9:47 pm
#50

actually, there is a difference in how many traps you throw.


I've found through testing that when a creature aggro's you (red exclamation point above their head) that it only takes 1 trap to perma-root it.What normally happens though is people throw a trap, that trap sets off the red exclamation point and the next trap roots.


Now if you only use 1 trap, you'll get more combat XP and more weapons XP. Use 3 traps and you'll get less. What appears to be happening is that each traps takes a "portion" of the XP (where each creature is a bag filled with XP. Normally speaking, every weapon you use only counts as taking 1 portion, and it's devided up that way. with traps, each landed trap seems to steal another "portion" as if it was another weapon being used. Now if you use nothing but traps, it's only being split 1 way (traps) and you'll get the whole bag of trapping XP.


So more traps= more portions= less combat/weapons XP. each individual trap will reduce the amount of other XPs you get.



PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
Almagill
Mon Jun 27, 2005 9:54 pm
#51

Just another quick one. (Sorry to park these stats here Owen, making a mess of your nice, tidy thread )

Took a newb scout up to CL18/TL20 to try this. Got trapping III to get u-know-what.

CL20 Ronto missions, wanted something that doesn't spit further than my scout blaster can shoot.

Two traps..

346 Trap XP/kill
2056 Pistol XP
204 Combat XP

Three traps

534 TXp
2068 PXp
206 CXp

Four traps *Boss*

590 TXp
1812 PXp
180 CXp

Ten traps (8 stuck)

786 TXp
1616 PXp
160 CXp

Did two more lairs, v. similar results. Nearly 6am here so not doing math as need to be out in about an hour and a half. :/

So, CL20 Ronto seems to give abt 2300XP which is split depending how many traps used, but in favour of weapon XP. Note you lose a fair proportion of your combat XP off that. Remember also that thats on a Live server, so double XP (or half that XP for real time).

So, its do-able, but its going to be pig slow and you'd need to go up 10CL before the CL20's con grey. (CL30 is roughly a full line in an elite prof over Master Scout.)



New HOWTO: Gather Milk, Fish, Mollusk, etc.
Remember Rangers. Broke camp and took the Long Walk 15/11/05
Keeping it Real, Ranger Style
Yivvits and MrBubble - THE podcast


\\\\\\MY OTHER SIG IS A BUMPER STICKER\\\\\\
SickSix
Tue Jun 28, 2005 12:59 am
#52






Almagill wrote:





Squygxicus wrote:

To make an short post even longer, They changed the requisite for Doctors, from master medic to two lines of medic, why dont they change the Ranger prereq.'s to only two lines of Scout, then mess with the Ranger traps to fix them XP wise.







When they changed the docs prerequisites they removed the crafting element from the elite profession, moving it so its covered by a (non-prereq) line in medic and BE. A similar move for Rangers would see all traps/camps move down to Scout and maybe across to, dunno, SL?

I doubt we'd lose the prerec of Master Scout without losing something above it that depends on it.




i would agree with you on not losing master scout, if they would actually make master scout and Ranger worth 140skillpoints.



SickSix
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You're supposed to sit here
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