Ranger Archive

Thread: STEALTH The post you have all been waiting for (or dreading) ...

AgonThalia
Tue Apr 06, 2004 7:06 pm
#40



Glum_Moonfist wrote:

Not sure if this goes along with your idea of Ranger or not, but I always thought ranger would make an excellent prerequisite skill needed for an advanced rifleman profession. Normal riflemen would be what most would like their profession to be: a heavy gunner, while a Ranger/Rifleman would gain abilities (if he had both skills) to become: a sniper.

Things like blending into the radar (making your radar dot purple to everyone, so people can't tell your the enemy) or disappear (if technically possible - I know theres issues with this concerning 3rd party progs)

Also give master rangers perhaps a certification for a special sniper rifle & range mods to use it past 60m.

Ability to camo yourself, so as long as your not moving...you appear as a bush or some other local plant.






But, what if i dont want to be a sniper, what if i like beating things up with a stick?



Draknev
The Last Ranger Correspondent
Subterfuge and Sabotage, Concealment and Camouflage:
Colonel: Rebel Alliance

JoeTivo
Wed Apr 07, 2004 1:20 am
#41

As a DAOC ranger (stealth class there), I worry about this. Stealth combined with other abilities, like dealing damage from a distance, can be quite powerful. Usually the way to deal with this is to make some other aspect of the class weak. A reasonable tradeoff yes, but it can be tricky and will take time to get right.Given Sony's impressive track record of timely fixes to our class (ahem), it could take forever to get this right.


I totally agree with the thrust of giving us more pvp utility. Anything to make the class at least interesting there would be welcome. Is there another class that has a combat ability (traps) that only works in pve? There may be one, but I am coming up with a blank trying to think of one.


Nemo0
Wed Apr 07, 2004 6:00 am
#42






JoeTivo wrote:

As a DAOC ranger (stealth class there), I worry about this. Stealth combined with other abilities, like dealing damage from a distance, can be quite powerful. Usually the way to deal with this is to make some other aspect of the class weak. A reasonable tradeoff yes, but it can be tricky and will take time to get right.Given Sony's impressive track record of timely fixes to our class (ahem), it could take forever to get this right.


I totally agree with the thrust of giving us more pvp utility. Anything to make the class at least interesting there would be welcome. Is there another class that has a combat ability (traps) that only works in pve? There may be one, but I am coming up with a blank trying to think of one.









Scout is the only other class that has PvE only abilities. Crafters don't really get combat abilities. Medics can use them in PvP. Combat professions can use most of them in PvP (/concealshot comes to mind but that's understandable, riflemen get /snipershot to compensate [PvP only]). Squad Leaders can use their skills in PvP. Smugglers can use their skills in PvP (although feign death has some odd effects). Entertainers and IDs don't really have any combat abilities (although the buffs do last into PvP). etc.


As for making us weak, that's why it would go in the Master box. Spending 2/3rds of our skill points to get a skill is a quite big weakness. Even if we get useful traps, just keep them from doing too much damage.


Lythender Nirou
Master Ranger/Master Rifleman
Eclipse Server




Lythender Nirou
Crazy Bothan


SeanBlader
Thu Apr 08, 2004 11:19 pm
#43

We don't need to worry about master combat medic's / ranger's being the ultimate combination Master Combat Medic is one of the few professions that takes more skill points than Master Ranger, they need 169 completely different skill points to master, there aren't enough for both.


And it's not like there aren't enough uber problems right now anyway, as a master Carbineer, I got killed by a TK in 3 hits and I only got 1 shot off before he KD/dizzied me anyway. As I see it there are 2 priorities for fixing professions right now, "Star Wars ambiance" and "Squeaky wheel". DE's are ambiance, as well as what few fixes carbineers got in the last patch. CH's got nerfed because everyone else was squeaky wheel. Jedi are both, so they'll get most of the attention until someone decides to take a stand, or everyone is a Jedi. The problem with Rangers is that they aren't sufficiently part of the "Star Wars" experience, and there aren't enough of us to squeak above all the rest of the noise. I don't see us getting any attention until 6 months after the anniversary at best.


Rangers need a motto, here's a few ideas:
Everyone and their mother can be a Jedi, but I'm a Master Ranger.
I can name more Jedi than I can Rangers.


Radar invisibility is not uber if it'soutside of combat. If you don't want to die to a pair of stealthy riflemen, you won't be overt and on a perch where you can't get closer to them in a really big hurry. Stealth and radar invisibility at mastercould make Rangers into their own niche class. Competing with Commando's, Bounty Hunters, Combat Medics, TK's, CH, etc... Stealth should be the defining factor of ANYidea of a Ranger, be it ParaMilitary,Creature Hunter, or Park Ranger. You wouldn't catch me dead wearing black/red composite, I have camouflage clothes specifically suited to numerous terrains, and I'd like to make use of it.





________________________________

Experience the greatest Star Wars saga ever told -- yours.
________________________________


JediQuic
Thu Apr 08, 2004 11:51 pm
#44

You don't need to be a Master Combat medic to Destroy a Whole group in PVP.....4004 is More then sufficient...... Combined with a Guarentied first strike capability this is the only real problem i see with it in Group PvP.


Nemo0
Fri Apr 09, 2004 6:36 am
#45






JediQuic wrote:

You don't need to be a Master Combat medic to Destroy a Whole group in PVP.....4004 is More then sufficient...... Combined with a Guarentied first strike capability this is the only real problem i see with it in Group PvP.









4/0/0/4 is still 140 skill points. And Master Ranger is another 140. So, if the stealth is at Master Ranger, you could not even get novice CM (Novice CM is 112 skill points, largely because of the 2 novice professions needed). Novice Ranger is 83. Wayfarer is 97 so you could have 4/0/0/4 CM and Wayfarer. But not Master CM and Wayfarer. Putting it at Master Ranger means the only worry is from a combat profession getting first strike. Given that the first strike could be a dizzy/knockdown, it is a bit unfair. But dizzy/knockdown defense is around for a reason. Warcry was nerfed because there was no defense. And first hit dizzy/knockdowns still happen all the time. If it is a Master only skill, I think it would be balanced. For PvP, you choose mod stacking or first strike. The mod stacker should still win. But the first strike will let you take down anyone who isn't prepared.


Lythender Nirou
Master Ranger/Master Rifleman
Eclipse Server




Lythender Nirou
Crazy Bothan


JediQuic
Sat Apr 10, 2004 1:25 pm
#46

Ohh yeah....your right.....Guess i should have done the math before i posted...heh Whoops



Ok it sounds even better now......Dizzy+KD specials from combat professions arn't realy a problem....They happen all the time, People have learned todeal with them


Another question tho....gonna mix threads here, Should modular traps(or traps of an equal power scale that work in PvP) be added....would there be a restriction on this? An AoE Dizzy+Knockdown+Armor debuff as firststrike would be pretty insane....Especialy when Additional effects could be Suplemented by a second ranger

Nemo0
Sat Apr 10, 2004 2:00 pm
#47






JediQuic wrote:

Ohh yeah....your right.....Guess i should have done the math before i posted...heh Whoops



Ok it sounds even better now......Dizzy+KD specials from combat professions arn't realy a problem....They happen all the time, People have learned todeal with them


Another question tho....gonna mix threads here, Should modular traps(or traps of an equal power scale that work in PvP) be added....would there be a restriction on this? An AoE Dizzy+Knockdown+Armor debuff as firststrike would be pretty insane....Especialy when Additional effects could be Suplemented by a second ranger








That depends on how the Devs add modular traps. If they make it so that you need quite a few of the power enhancers (at least as described in the other thread) to have any chance of hitting in PvP then I don't think this would be too much of a worry. You should probably only be able to doa couple of single target states or a single small AoE one with any accuracy. And any good group knows to spread out a bit. CM poisons and diseases have taught them that. As far as multiple Rangers are concerned, I think the same thing still applies. As long as the traps are not made too powerful for PvP then multiple Rangers would just be a good tactic. Right now, multiple CMs is a very good thing. Why shouldn't multiple Rangers help? As long as that AoE Dizzy+Knockdown+Armor debuff as firststrike attack has about a 10% chance of hitting, I think it is still fair. 9 out of 10 times you would lose your first strike bonus. Once in a while you would have a chance of decimating the opponent.


Lythender Nirou
Master Ranger/Master Rifleman
Eclipse Server




Lythender Nirou
Crazy Bothan


Fred_Skinner
Sun Apr 11, 2004 10:17 am
#48

This should add more dimentions to PvP combat rather then being "(s)he who has the better template". Hopefully, this will cause more tactics to be viable and make the core "teams" that folks come up with bigger. 2 TKM, 2Rifleman, Pistoler and CM are about it atm, if they get the right combo templates. If that team has to worry about a few rangers in the mix poping out of thin air, that "strike team" gets a whole lot bigger

Message Edited by Fred_Skinner on 04-11-2004 01:18 PM



Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


Squidwalker
Tue Apr 13, 2004 4:50 pm
#49

LOL what a fool I am for never reading this. Maybe I never got past the first part.


Anyway, I like the direction I believe you are going with it. I'm not sure about taking it in the direction that Adoac did, because they had complete invis from what I'm told. And devs have already said they will not do complete invis in this game. But I like your ideas on this and your logic.

Personally I feel we strongly need something along the lines of stealth, AND great usable/worthwhile traps, AND usable/worthwhile camps, AND better harvesting ability.


We should be the masters of PvE combat, with the addition of some combat skills. I would say a smart master ranger using all their abilities in the right manner, should be able to master most PvE (maybe limit to animals) with no more then then master marksman, master brawler, or one of the combat lines from either of those. Not even getting into an elete combat. Now say a master ranger with master pistoleer or master rifleman, or master TK, should be a complete and total PvE (maybe only animals still) master. Hands down. That master ranger master "combat" should still have to use a good portion of their abilities to take down the big beasts difficult beasts. But still be able to with some planning, tactics and luck. Don't tell me no one should be able to solo a krayt, period. I watched a master swordsman, with some really good buffs, good kenetic composite armor solo one. It was very very slow doing damage to it, but the person barely had to hit up with a stim B once in a while. And they didn't even have novice scout. Pure combat prof. def stacker type, with novice medic.



Teranus Blan'Fyl
OldSchool Ranger
Short-Timer
Fred_Skinner
Wed Apr 14, 2004 7:11 am
#50

Due to the fact that this has been stickied, I'm going to add Stealth in the title. I originally did not want to add that to force some folks who think of stealth as all or nothing and therefor too powerful to read the whole thing. There was a post I wrote about it and I got the "I saw Invisible and stopped right there" post. But now, sense the cat is out of the bag, so to speak , and folks might be looking for it in search keywords.



Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


Veustuh
Wed Apr 14, 2004 1:00 pm
#51






Un4tun8 wrote:
While it is definitely interesting, I see other professions "disagree". Stealth is as applicable to Smuggler as it is to Ranger. I think Bounty Hunters would immediately want it too. Riflemen will cry that it will make their Cover skill seem weak in comparison. Et cetera, et cetera






Really this is yet another reason why I chose Ranger as my second profession. I knew early on that I wanted to run rifleman and ranger (4/0/4/0) seemed to fit the bill for sniper/assassin (though we cannot shot past 64m). This gives me camo kits (though they don't disguise you from players) so that I could hide inside groups of agros to concealmy position and player track so that you can track players.


One thing that would be nice is if rangers were given more of a recon roll for the galactic civil war. Currently on raids and defenses I do just that with area track though it would be nice to be able to sneak in somewhere and observe our enemy without being spotted on player radar. If we had to do this from prone it would only make sense that we could area track from prone as well so that we didn't have to sacrifice our location.


Another thing that should be added is our base walk/run abilities. We are masters of the land and we should know how to out pace all others who don't have our skill level. This is especially true for recon purposes as we need speed and stealth to get in and out without being noticed. Currently players without Novice Scout walk/jog at the same rate that we do on flat ground. This is a little upsetting as Squad Leaders get a bonus in this and can out pace us on flat ground. Sure we can climb hills (more than 50% slope) and burst run longer than any other player but other than that we have nothing in terrain negotiation to make us stand out.



Veustuh - Rifleman/Carbineer
Geno - Old School MD/MCM
Hunter'a - Dark Force Wielder
Kardo - Smuggler Extrodinare - Retired

"Stop trolling
your post has no merit and is just plain trolling"
Garva

Ilnomer
Sun Apr 18, 2004 3:03 am
#52

I haven't read all the posts yet, but I've noticed a lot of people mentioning Master CM+ Master Ranger... You do of course realize that a pure master ranger doesn't have enough points to make even novice combat medic and that a pure combat medic doesn't even have enough points to become novice ranger, little lone master...
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