Ranger Archive
Thread: STEALTH The post you have all been waiting for (or dreading) ...
Glum_Moonfist wrote:
Not sure if this goes along with your idea of Ranger or not, but I always thought ranger would make an excellent prerequisite skill needed for an advancedrifleman profession. Normal riflemen would be what most would like their profession to be: a heavy gunner, while a Ranger/Rifleman would gain abilities (if he had both skills) to become: a sniper.
Things like blending into the radar (making your radar dot purple to everyone, so people can't tell your the enemy) or disappear (if technically possible - I know theres issues with this concerning 3rd party progs)
Also give master rangers perhaps a certification for a special sniper rifle & range mods to use it past 60m.
Ability to camo yourself, so as long as your not moving...you appear as a bush or some other local plant.
But we aren't all riflemen...
BabyRancor wrote:
OK - thought experiment:
...snip...
I see this as a good tactical excorcise. A group without a SL or individuals not even grouped would be decimated by this tactic. This can be avoided by grouping with a Squad Leader. I believe there is a SL command that allows the whole group to auto-attack if one gets hit. If not, they should add it. I kind of intended that, again, making SL VITAL in a defense. Remember, SL would have the highest perception as well, just below Ranger.
Also, you have to crawl in, take the shots, startingbefore standard radar detection range (128m). You have to find them with /areatrack and they might be doing that to you.Depending on if we have a repeated detect roll enabled (one of my rule selections) it might not be a good idea to do a whole lot more then just crawl in until the rest of your group is set up. One option is to roll perception on each shot (for those in range).
I've also noted that if you target something and it goes out of range that you "attach" to it all the way out to 500m for a period of time. We should retain this. Until you shake this "radar lock" Stealth should not work. It will be easier to code for the devs this way.
Blah Blah !! your so right... and more blah blah !!!
CONCEAL (CAMOFLAUGE) should determain your ability to stay of radar, the higher the skill the move concealed, riflemenn should use cover / conceal shot to keep camoflauged in combat.
Applying camoflauge on other players than riflemenn would mean that a melee user could advance on his target from behind UNSEEN on radar and only the "TRULY alerted players (looking behind him ones awhile) would detect if he was about to be ganked...
Maskscent should again prevent you from beeing tracked.../areatrack should have its limits if your tracking a woodsmann... (scout)
Again old news same story yada yada.. posted this before only seen flames arise on it!
GIVE US RADAR INVISIBILITY FOR HEAVENS SAKE !! AND HOLOCRON CRAWL OUT OF THAT OFFICE AND START DOING SOME WORK AROUND HERE !!!
/gost
ksiazek7 wrote:
I think Stealth is a great idea. However I think everyone's ideas so far while very good are a bit to complicated to actually get implimented. I think a simple fix would to turn stealth into a mask scent type skill each player in range is checked individually and they would get a squad leader type msg on their screen if they spotted the stealthed ranger. Also very important the ranger (avatar) is never actually invisible or anything you just don't show up on radar to that player as long as he doesn't break your stealth. Further i'm fine with stealth sticking even when in combat just give another check to break stealth with a heavy bonus.
A couple of problems with this...
I chose carefully the mechinism to coencide with current rules and game systems with how PvE critters don't "see" us. I then extrapolated to prevent griefing the ranges and rolls. Detection must be "gated", all or nothing or 3rd party programs can be developed to defeat it. The server choses to send you data of the target already, depending on distance. All I'm doing here is applying the same effect to the /conceal and being prone.
Now I did notice an interesting effect the other day on test. I could "see" with my eyes a Giant Peko Peko for about 800m but could not target it (way off radar). Mmmmm.....
Nope, It better not...Its alot of Good Ideas.
I just think that Everyone is begining to see that the devs arn't In the mood to add changes on this level for us yet ![]()
Not every bounty hunter wants to be a range weapon user. They got over it. Want to be an advanced rifleman, you will pick up rifleman.
Calculus_Entropy wrote:
Glum_Moonfist wrote:
Not sure if this goes along with your idea of Ranger or not, but I always thought ranger would make an excellent prerequisite skill needed for an advancedrifleman profession. Normal riflemen would be what most would like their profession to be: a heavy gunner, while a Ranger/Rifleman would gain abilities (if he had both skills) to become: a sniper.
Things like blending into the radar (making your radar dot purple to everyone, so people can't tell your the enemy) or disappear (if technically possible - I know theres issues with this concerning 3rd party progs)
Also give master rangers perhaps a certification for a special sniper rifle & range mods to use it past 60m.
Ability to camo yourself, so as long as your not moving...you appear as a bush or some other local plant.
But we aren't all riflemen...
777erc wrote:
i would rather only have the abiltiy to turn my dot on the radar off. That way i have to use terrain to my advantage(assuming i cant be targeted when behind a hill) instead of being seendue to arandom computer equation.(though there could be a check as to if a person can see my dot)
I wish we could do that, but they will buy or make a program that will put your dot right back on that radar.