Ranger Archive

Thread: Harvesting changes to come

JascoSmlee
Wed Feb 16, 2005 7:14 am
#40

From a slightly different POV. If it was only Ranger specific, can you imagine the 'tellhell' that would commence?


l33td00d1 tells you : hi i need u 2 trk 4 m3

l33td00d2 tells you :i need to grp wiv u



l33td00d3 tells you : trk 4 m3 plz


l33td00d4 tells you :grp wiv m3 d00d



etc...




We don't actually lose anything from this proposed bonus.



Jasco Smlee Antarian Ranger
Nosn Nuub +2 Starfighter Engineer
kNuubian Tech : Rori, Rebel Outpost : /way 3732 -6620
Kiryoku
Wed Feb 16, 2005 7:17 am
#41

i've got a question about pets, grouping, and harvesting...


when they put in the penalty, they had to go back and make it so that pets did not count against you when harvesting... this allowed us to hunt on our own, keep our hunting dogs out, and not suffer the penalty...


as so many rangers like to think of themselves as the solitary hunter, a lot of us will be hunting alone or grouped with our pets... will we be missing out on the +20% bonus when we only have pets grouped?...


they took out the penalty when pets were grouped because it just didn't make sense... i don't really see where the bonus is coming from though, except to give people incentive to group with other people - so i don't expect pets to count toward a group for the bonus...


i think a better solution might betoremove the standardized penalty/bonus system... and grant scouts and rangers a group harvesting bonus (similar to SLs group TN)... that way, the make-up of the group (pets vs. PCs) doesn't matter - the folks affected areanyone grouped who can /harvest...



kago

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darmokVtS
Wed Feb 16, 2005 7:21 am
#42


Phenix1050 wrote:
Consider into that that they can kill about 2 times quicker if they're stackers



Sorry to be so harsh but I get very, very tired of this myth.

It's complete and utter bs that a stacker can kill 2x faster than you can because of his template. about 90% (if not more) of the stuff that is hunted for ressources is so weak that stacked defense has no effect *at all* and on the other 10% the effect is at best very, very low (face it, we do not hunt krayt dragons for their meat).

The stacker might kill faster than not a few rangers but that's just because your average stacker/powergamer usually uses superior weapons and also usually is speedcapped for his profession and that's all the advantage that stacker has for killingspeed on creatures that are hunted for ressources. Rule the equipment factor out and you outharvest the "stacker" easily if you use the same combat prof for killing (there's naturally a huge difference if person A is a carbineer/ranger and person B is a swordsman-based melee stacker with novice scout, just because carbineers are much weaker than swordsmen).




Kope Sanisa, Medic / Imperial Pilot Ace
McGyver, Smuggler / Imperial Pilot Ace
Allanar Jansan, Commando / Freelance Pilot
Owen-Lars
Wed Feb 16, 2005 7:28 am
#43

There are possitives to this change but not in its current form i believe. The concept is sound (removing the group penalties) but its the bonus i hate.


Implement the penalty removal by all means, i like the sound of it, but the bonuses should not be player wide and should only be rangers skill tied in either group or individual group bonuses.


Im happy i can guild hunt now, however im not happy about the bonuses and i dont want them to go live in their current form. A ranger should be able to harvest the same amount over a basic scout be it solo or in group.


What i mean is:

Solo:

SOLO: Novice scoutharvests 50 units

SOLO: Master ranger harvests 100 units


GROUP: Novice scout harvests 50 units

SOLO: Master ranger harvests 100 units


This should always be the case for basic investors. The 'bonuses' should be tied to what skills you have, the higher you are, the better the bonus.



THORTAC BALCOR
The Lost Ranger
RANGER
Rancorrider4
Wed Feb 16, 2005 7:29 am
#44






Owen-Lars wrote:

No its like a mini-general-player-base-revamp using a could of been ranger skill







/seconded


Take heart Owen. Your suggestions you posted are very well thought out. I would respectfully ask that as many of us as possible hit that T.C. thread and make our voices heard as soon as possible. Things can always change.





nppmaHamus

o Galactic Geographic Explorero

Master Mountain Climber


Owen-Lars
Wed Feb 16, 2005 7:30 am
#45

Im logging in now, head to the ranger lodge if you can and send me a tell.


Ill be posting on the forums in windowed mode so will be semi afk but ill be around getting the groups sorted for testing.



THORTAC BALCOR
The Lost Ranger
RANGER
darmokVtS
Wed Feb 16, 2005 8:04 am
#46



Owen-Lars wrote:
A ranger should be able to harvest the same amount over a basic scout be it solo or in group.




As far as I see this is still the case here, last time I checked a master ranger's advantage above a novice scout was more than just 20%.

The current TC Version (if it works) is good as it is, we already *do* get skillbased bonuses for harvesting (creature harvesting skillmod), there is no real point in adding in *more* skillbased bonuses for harvesting IMHO but there is a *huge* point in encouraging grouping for all kinds of players no matter if those three people are all just novice scouts or not.

I can only repeat myself, this change is more than I ever hoped to see about the groupharvesting-rule, I am extremely pleased by the system described in the TC patchnotes.




Kope Sanisa, Medic / Imperial Pilot Ace
McGyver, Smuggler / Imperial Pilot Ace
Allanar Jansan, Commando / Freelance Pilot
DaveG
Wed Feb 16, 2005 8:11 am
#47






darmokVtS wrote:

The current TC Version (if it works) is good as it is, we already *do* get skillbased bonuses for harvesting (creature harvesting skillmod), there is no real point in adding in *more* skillbased bonuses for harvesting IMHO but there is a *huge* point in encouraging grouping for all kinds of players no matter if those three people are all just novice scouts or not.





But why encourage people by penalising those who want to play solo?


Besides, let's get real for a moment, the system will be made a mockery of as soon as it goes live,i.e."solo groups". Although now, those of us who considered solo groups a dirtything to do,will now have to join in.


At best the bonus will still pay off if we group with droids and/or pets. At least then nobody will be getting backed into a corner of having to play a particular way, but it still will be making a mockery of things.


The best answer was a lot more simple. Just take the penalty away, with no bonuses added. That way people harvest the same regardless of whether they play alone or in groups. Then everyone would be happy.


*Sits and waits for SOE to learn common sense*.



Freelance hunter and pilot - Available for hire.
Correcting the timeline, one Jedi at a time.

Sheriff of Mos Aga'me, 1KM West of Mos Eisely, Tatooine, Farstar. IGN: DaveG
I didn't use buffs or uber armour, so why did the combat revamp have to spoil my game?
John Smedley and SOE: Reap what you sow
Coprolite
Wed Feb 16, 2005 8:26 am
#48

Maybe I should ve started a new thread, but here goes..

Im running 2 accounts, and my harvest macros, only work on my "old" account. Then newer account, started a few months back, using _the exact same macros_ will not harvest hide or bone using my harvest macro. Anyone else have this problem? Altho its not a big deal cause the second accnt is a merchant/crafter type it makes me worry about future coding changes coming down the pike that might fuzzle up macros/hotkeys. Also the "newer" account has the color coded circles on radar blips, where as my orig account dosent have this feature.

my 2 drachma; your speeder bike maintanence may differ,
C
JascoSmlee
Wed Feb 16, 2005 8:32 am
#49






Coprolite wrote:
Maybe I should ve started a new thread...



/agree




Jasco Smlee Antarian Ranger
Nosn Nuub +2 Starfighter Engineer
kNuubian Tech : Rori, Rebel Outpost : /way 3732 -6620
darmokVtS
Wed Feb 16, 2005 8:35 am
#50


DaveG wrote:
But why encourage people by penalising those who want to play solo?



Not penalised here, your harvest amount doesn't get changed (or was there a line saying "solo harvesters now will harvest 20% less than they used to do in the past"?).

Message Edited by darmokVtS on 02-16-2005 04:36 PM




Kope Sanisa, Medic / Imperial Pilot Ace
McGyver, Smuggler / Imperial Pilot Ace
Allanar Jansan, Commando / Freelance Pilot
JokitoRoyo
Wed Feb 16, 2005 8:43 am
#51






DaveG wrote:





darmokVtS wrote:

The current TC Version (if it works) is good as it is, we already *do* get skillbased bonuses for harvesting (creature harvesting skillmod), there is no real point in adding in *more* skillbased bonuses for harvesting IMHO but there is a *huge* point in encouraging grouping for all kinds of players no matter if those three people are all just novice scouts or not.





But why encourage people by penalising those who want to play solo?


Besides, let's get real for a moment, the system will be made a mockery of as soon as it goes live,i.e."solo groups". Although now, those of us who considered solo groups a dirtything to do,will now have to join in.


At best the bonus will still pay off if we group with droids and/or pets. At least then nobody will be getting backed into a corner of having to play a particular way, but it still will be making a mockery of things.


The best answer was a lot more simple. Just take the penalty away, with no bonuses added. That way people harvest the same regardless of whether they play alone or in groups. Then everyone would be happy.


*Sits and waits for SOE to learn common sense*.





Well Dave, the one thing I learned is that whatever changes SOE makes it tends not to change the way I play it.


Pesoj is a loner. I will group with guildies once in a while, as I will group with my daughter from time to time. Mostly though I go out and hit the badlands alone. I don't bring armor and I don't buff. I wear some ratty old clothes and carry my T21, Laser Rifle and Trusty ol Spraystick and just hunt. I've taken to using a harvest droid to fetch my kills cause I don't have to get up and break cover. I used to kill the whole spawn then go harvest away, but it sometimes took forever as X marks the spot and that spot can be coverred in vegetation. I'll surface after a week or so usually with a bunch of fatigue and some resources. I prefer to hunt on Yavin and Endor since there are no player cities. Player cities just get in the way. Hate it when a group of critters decides to burrow under a house or hide under a fountain.


Unless they make it so I can't harvest, I don't see me chaging too much even after the CU.





-Deleted Pesoj Maub Ex-Master Ranger/Ex-Master Rifleman Ex-SOE Customer

Come on by forum.swgranger.com the camp is up and the punchbowl is deployed!
JascoSmlee
Wed Feb 16, 2005 8:54 am
#52






DaveG wrote:


But why encourage people by penalising those who want to play solo?


You are not being penalised, those that group are just gaining a bonus. You can still solo as much as you like. If you want a bonus you can group too. This a MMorpg after all. Anything that encourages grouping is a good thing


Besides, let's get real for a moment, the system will be made a mockery of as soon as it goes live,i.e."solo groups". Although now, those of us who considered solo groups a dirtything to do,will now have to join in.


I really hope there is a system in place that prevents this. Otherwise, yes it will be a complete joke.


At best the bonus will still pay off if we group with droids and/or pets. At least then nobody will be getting backed into a corner of having to play a particular way, but it still will be making a mockery of things.


If you can, then you are getting a bonus too! I don't think you will be able to though. It wouldn't make much sense.


The best answer was a lot more simple. Just take the penalty away, with no bonuses added. That way people harvest the same regardless of whether they play alone or in groups. Then everyone would be happy.


Again, I think the bonus is being brought in to encourage grouping, which is a good thing for a MMORPG.





I know how you feel really Dave, because I too will be having to learn a new hunting style if I want to gain the most from this proposed update. But I honestly think it is a good thing to encourage proper group play. The option tosolo is still there. Can't really blame SOE for not 'encouraging' solo play in their MMORPG.




Jasco Smlee Antarian Ranger
Nosn Nuub +2 Starfighter Engineer
kNuubian Tech : Rori, Rebel Outpost : /way 3732 -6620
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