Ranger Archive
Thread: Harvesting changes to come
JascoSmlee
Wed Feb 16, 2005 4:27 am
#27
TBH I think its not really that bad for Rangers, thoughobviously it could have been *much better*. But itjust seems to me like when they brought in droids. Sure a Scout with a droid may harvest the same as a Ranger, but a Ranger with a droid will harvest more still. Its the same here. A Ranger in a group still gets more than a Scout in a group. With regards to killing speed, most Rangers are also a master combat profession. There currently isn't much two (or more) Ranger/master combat proffessions can't kill pretty quickly.
Kevie
Wed Feb 16, 2005 4:29 am
#28
i think that problem for this isn't the proposed idea itself, but rather from the original problemsthat rangers already have
they don't harvest very much more than someone with hunting IV, and with all those extra points, combatantscan kill things a lot faster, making the harvest rate actually LARGER for someone with only hunting IV
and the problem with harvester droids offering the largest inccrease for scouts and only a slight increase for rangers
i think the 20% increase would be an amazing thing as-is if rangers were given a larger bonus toharvesting in the first place and if harvester droids helped rangers just as much as a novice scout
edited for way-to-early-to-be-posting errors
Message Edited by Kevie on 02-16-2005 06:32 AM
Temujin23
Wed Feb 16, 2005 4:50 am
#29
I don't like it. The devs could have thrown us a bone here by giving us a little something extra. Instead, the biggest benefits go to everyone who is not a ranger. No, I don't like it at all. But I honestly can't say I'm surprised.
al-djinn'i
Master Ranger/Master Rifleman
JBMat
Wed Feb 16, 2005 4:55 am
#30
My opine-
It promotes grouping, which is a good thing. How many of us go out alone to avoid the 40% loss. I know I do. Now I can grab some guildies or noobs or (gasp) the evil Imp Ranger Kari and we can go out and harvest and actually get more. This is a good thing.
I don't like how this is an across the board bonus, and feel that the presense of a Master Ranger/Master Scout should be required to get the bonus. 20% and 10% respectively. The absense of either means no bonus, just straight harvesting.
JB
Vorpaks
Wed Feb 16, 2005 4:58 am
#31
I am totally psyched about the group harvest penalty disappearing. WHenever I hunt in a group I am not considering the amount I myself am pulling in - I am considering the amount we pull in as a whole, since we nearly always consolidate the harvest. This may cause the price of resources to go down - but then again the amount we are sellling will go up so it may balance out a bit.
This is not to say that I do not think there is a problem when a non-Ranger can out-harvest a Ranger. If or role is truly meant to be hunter then we should be the best at it by far. That is something that still needs to be addressed.
But getting rid of the penalty is a step in the right direction I think. I like it a lot.
This is not to say that I do not think there is a problem when a non-Ranger can out-harvest a Ranger. If or role is truly meant to be hunter then we should be the best at it by far. That is something that still needs to be addressed.
But getting rid of the penalty is a step in the right direction I think. I like it a lot.
JascoSmlee
Wed Feb 16, 2005 5:10 am
#32
I agree with JB here 100%. I think he also suggests the simplest/best possible/perfect world alternative aswell.
JBMat wrote:
My opine-
It promotes grouping, which is a good thing. How many of us go out alone to avoid the 40% loss. I know I do. Now I can grab some guildies or noobs or (gasp) the evil Imp Ranger Kari and we can go out and harvest and actually get more. This is a good thing.
I don't like how this is an across the board bonus, and feel that the presense of a Master Ranger/Master Scout should be required to get the bonus. 20% and 10% respectively. The absense of either means no bonus, just straight harvesting.
JB
JokitoRoyo
Wed Feb 16, 2005 5:53 am
#33
It would have been nice if they would have made it a MR thing that could be conferred upon groups with a MR in it. But I will rarely see it anyway. I rarely/never group. Its not my play style. I like going out alone and doing my thing.
buickstg2
Wed Feb 16, 2005 6:18 am
#34
I think it is a double edged sword. Yeah it screws us but atleast now when i go hunting with my fellow ranger guildys i wont be thinking "Man if i was soloing i would be getting more harvest. This is going to make me want to go hunting more in groups. Perhaps even go out and look for noob scouts that need some help learning the craft. I look at this as a good thing. Maybe whenever they get to our revamp the devs will improve on this for us. Try looking at the bigger picture. 8P
Oreet
Wed Feb 16, 2005 6:26 am
#35
I'm a bit divided on this.
I like the fact that you can get more organics per corpse, i do agree that it SHOULD be a Ranger skill. there should have to be a Ranger in the group, and as owen suggested, let the harvesting modifier of the Ranger dictate the amount of organics harvested.
On another note, my Master Bio-Engineer friend was THRILLED over the changes to Eggs, Mollusk, Crustacean, and Milk. These are such a royal pain to get in large quantities in order to make factory runs of BE tissues, and Food Additives (and whatever else BE's make). So much so, that she used up 3 of those 30k vet rewards to retrieve past stacks of old fish meat and eggs.
I'm also very excited about the GCW and Player Event Perks that are in testing now as well. No more sort of forced pvp by healing an overt or getting scanned. And i am already coming up with ideas for some great player events like a guild vs. guild capture the flag game.
darmokVtS
Wed Feb 16, 2005 6:31 am
#36
Great change, and I do not see it being "unfair" to Rangers or giving us less of a benefit then others as we get 20% increase, they get 20%, what's "unfair" there or making us less viable then them.
The day some random stackers with novice scout - next to no stacker btw *has* novice scout to begin with btw, for 15 sp you can get quite some def mods, you know
outharvest a group of the same size filled with rangers won't be the day of that change, period.
Defstackers with novice scout cannot outharvest us now, they cannot after this change. It's the actually *used* combat prof that matters for PvE Killingspeed, not the stacked defense, and in that department every ranger can do the exact same thing (get one of the fast-killing PvE Professions like rifleman or swordsman).
This change is even better than what I used to hope to see, all I hoped for was that a mechanic that discouraged grouping just should get removed and now we even get a bonus for grouping up. Thumbs up, great patch.
The day some random stackers with novice scout - next to no stacker btw *has* novice scout to begin with btw, for 15 sp you can get quite some def mods, you know
Defstackers with novice scout cannot outharvest us now, they cannot after this change. It's the actually *used* combat prof that matters for PvE Killingspeed, not the stacked defense, and in that department every ranger can do the exact same thing (get one of the fast-killing PvE Professions like rifleman or swordsman).
This change is even better than what I used to hope to see, all I hoped for was that a mechanic that discouraged grouping just should get removed and now we even get a bonus for grouping up. Thumbs up, great patch.
AgonThalia
Wed Feb 16, 2005 6:55 am
#37
The fact that they listen to the problems is encouraging...
the fact that they dont realize that what they are doing is putting the ranger futher into obsolecence is disheartening
I have always wanted a harvesting boost, with the caveat that the ranger is the one who should really get it.
I can only hope that what they plan to give us rangers outweighs what they have taken away.
Calculus_Entropy
Wed Feb 16, 2005 7:01 am
#38
The fact is, we asked for more organics to come into the market do help the economy. We got it (it just wasn't made Ranger specific). The days of the solo hunter is gone.
In my case, this is a great change as I usually hunt with the Doc I give all my harvest to. Now he doesn't have to drop his few weapons skills to pick up harvesting to try to offset the group reduction.
Calculus_Entropy
Wed Feb 16, 2005 7:05 am
#39
Phenix1050 wrote:
Lance, the math is even worse than that. You have to consider that you don't even need Master Scout. An 0040 Ranger pulls 55% of what a Ranger pulls. Plus the 20%, and you have about 67% of what a Master Ranger pulls. Consider into that that they can kill about 2 times quicker if they're stackers and you end up with 124% of what a Ranger pulls now. That means a single 0040 Scout, grouped with a droid, can pull more than a Master Ranger can.
That's flawed logic. At hte very least, if a Ranger groups, he will always harvest more than anyone else. I think there are too many variables in the equation to say that a stacker can harvest 24% more than a RAnger can. This may be ture, but only testing wil tell.